@crockett36 Thanks! :)
BM4 FASTHARD1985 & Oskar2KX (X) vs fasthard (L+20)
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from Queensland to 56 Sea Zone 1 cruiser moved from 54 Sea Zone to 56 Sea Zone 1 destroyer moved from 54 Sea Zone to 43 Sea Zone 1 fighter moved from Queensland to 42 Sea Zone 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in 43 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone ANZAC win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 42 Sea Zone ANZAC attack with 1 fighter and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 56 Sea Zone ANZAC attack with 1 cruiser and 1 fighter Japanese defend with 1 destroyer ANZAC roll dice for 1 cruiser and 1 fighter in 56 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 56 Sea Zone ANZAC win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Java ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Java ANZAC roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery in Java, round 4 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Java, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 fighter moved from 56 Sea Zone to South Australia 1 fighter moved from 42 Sea Zone to Northern Territory 1 infantry moved from Queensland to Northern Territory 1 aaGun moved from Queensland to Northern Territory 1 infantry moved from Queensland to South Australia 1 aaGun moved from Queensland to South Australia 1 artillery and 1 infantry moved from Dutch New Guinea to New Guinea 1 fighter moved from Queensland to South Australia 2 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 1 artillery, 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French 1 destroyer moved from 98 Sea Zone to 96 Sea Zone Combat - French Battle in 96 Sea Zone French attack with 1 destroyer Italians defend with 1 submarine French roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits French roll dice for 1 destroyer in 96 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 submarine in 96 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits French roll dice for 1 destroyer in 96 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 submarine in 96 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits French roll dice for 1 destroyer in 96 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits Italians roll dice for 1 submarine in 96 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Italians lost in 96 Sea Zone French win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Italians regular : -0,67 French regular : -0,33 Japanese regular : -0,33 ANZAC regular : -0,33
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 2 fighters, 5 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 3 artilleries moved from Bessarabia to Ukraine 3 armour moved from Eastern Poland to Ukraine 3 infantry moved from Bessarabia to Ukraine 4 infantry moved from Bessarabia to Ukraine 2 tactical_bombers moved from Baltic States to Bryansk 2 bombers moved from Eastern Poland to Bryansk 1 fighter moved from Eastern Poland to Bryansk 3 mech_infantrys moved from Eastern Poland to Bryansk 2 fighters and 1 tactical_bomber moved from Alexandria to 97 Sea Zone 1 fighter moved from Western Germany to 97 Sea Zone 1 tactical_bomber moved from Eastern Poland to Bryansk 3 mech_infantrys moved from Eastern Poland to Ukraine Combat - Germans Battle in 97 Sea Zone Germans attack with 3 fighters and 1 tactical_bomber British defend with 1 cruiser Germans roll dice for 3 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits British roll dice for 1 cruiser in 97 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits 1 fighter owned by the Germans lost in 97 Sea Zone 1 cruiser owned by the British lost in 97 Sea Zone Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Germans: 1 fighter Casualties for British: 1 cruiser Battle in Bryansk Germans attack with 2 bombers, 1 fighter, 3 mech_infantrys and 3 tactical_bombers Russians defend with 4 infantry Germans roll dice for 2 bombers, 1 fighter, 3 mech_infantrys and 3 tactical_bombers in Bryansk, round 2 : 5/9 hits, 4,00 expected hits Russians roll dice for 4 infantry in Bryansk, round 2 : 0/4 hits, 1,33 expected hits 4 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 2 bombers, 1 fighter, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Russians: 4 infantry Battle in Ukraine Germans attack with 3 armour, 3 artilleries, 7 infantry and 3 mech_infantrys Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 3 armour, 3 artilleries, 7 infantry and 3 mech_infantrys in Ukraine, round 2 : 1/16 hits, 4,67 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Ukraine 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 3 armour, 3 artilleries, 6 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 armour moved from Novgorod to Eastern Poland 1 aaGun moved from Karelia to Novgorod 1 artillery moved from Norway to Finland 2 artilleries moved from Western Germany to France 2 infantry moved from Western Germany to France 2 aaGuns moved from Western Germany to Northern Italy 1 fighter moved from Western Germany to Western Ukraine 1 fighter moved from Bryansk to Western Ukraine 2 bombers and 3 tactical_bombers moved from Bryansk to Eastern Poland 1 aaGun moved from Eastern Poland to Western Ukraine 1 mech_infantry moved from Germany to Baltic States 6 mech_infantrys moved from Poland to Eastern Poland 7 mech_infantrys moved from Germany to Eastern Poland 2 fighters and 1 tactical_bomber moved from 97 Sea Zone to Southern Italy 2 fighters and 1 tactical_bomber moved from Morocco to Algeria 1 destroyer moved from 125 Sea Zone to 112 Sea Zone 1 cruiser moved from 125 Sea Zone to 112 Sea Zone 1 infantry moved from Bessarabia to Eastern Poland 1 infantry moved from Bessarabia to Eastern Poland 9 infantry moved from Bessarabia to Ukraine Place Units - Germans 3 infantry placed in Novgorod 5 mech_infantrys placed in Germany 1 artillery, 2 fighters and 1 infantry placed in Western Germany 1 infantry placed in France 1 submarine placed in 112 Sea Zone Turn Complete - Germans Germans collect 50 PUs; end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Russians regular : -0,67 Germans regular : -2,83 British regular : 0,50
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - Russians Russians buy 1 artillery, 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese 3 infantry moved from Russia to Bryansk 2 fighters moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk Combat - Russians Battle in Bryansk Russians attack with 2 fighters and 4 infantry Germans defend with 3 mech_infantrys Russians roll dice for 2 fighters and 4 infantry in Bryansk, round 2 : 1/6 hits, 1,67 expected hits Germans roll dice for 3 mech_infantrys in Bryansk, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians lost in Bryansk 1 mech_infantry owned by the Germans lost in Bryansk Russians roll dice for 2 fighters and 3 infantry in Bryansk, round 3 : 2/5 hits, 1,50 expected hits Germans roll dice for 2 mech_infantrys in Bryansk, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Bryansk 2 mech_infantrys owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Casualties for Germans: 3 mech_infantrys Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 2 fighters moved from Bryansk to Russia 4 infantry moved from Russia to Smolensk 4 aaGuns, 2 armour, 6 artilleries and 19 infantry moved from Belarus to Smolensk 5 mech_infantrys moved from Belarus to Rostov 2 aaGuns and 17 infantry moved from Amur to Korea Place Units - Russians 2 infantry and 1 mech_infantry placed in Volgograd 1 artillery and 9 infantry placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans regular : 0,33 Russians regular : -0,17
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - Japanese Japanese buy 2 factory_minors, 3 fighters, 1 infantry, 1 marine and 1 mech_infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 battleship moved from 37 Sea Zone to 43 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone 1 fighter moved from 35 Sea Zone to 43 Sea Zone 1 tactical_bomber moved from 44 Sea Zone to Java 1 fighter moved from 44 Sea Zone to Java 1 bomber moved from French Indo China to 56 Sea Zone 1 transport moved from 37 Sea Zone to 41 Sea Zone 2 infantry moved from Sumatra to 41 Sea Zone 2 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 artillery and 1 marine moved from Celebes to 44 Sea Zone 1 artillery and 1 transport moved from 44 Sea Zone to 55 Sea Zone 1 artillery moved from 55 Sea Zone to Northern Territory 1 battleship and 1 marine moved from 44 Sea Zone to 55 Sea Zone 1 marine moved from 55 Sea Zone to Northern Territory 1 marine moved from Philippines to 35 Sea Zone 1 cruiser and 1 marine moved from 35 Sea Zone to 55 Sea Zone 1 marine moved from 55 Sea Zone to Northern Territory 1 marine moved from Guam to 21 Sea Zone 1 cruiser and 1 marine moved from 21 Sea Zone to 45 Sea Zone 1 marine moved from 45 Sea Zone to Dutch New Guinea 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 55 Sea Zone 1 infantry moved from 55 Sea Zone to Northern Territory 1 infantry moved from Malaya to Shan State 3 infantry moved from French Indo China to Shan State 2 infantry moved from Yunnan to Burma 1 bomber moved from Anhwe to Burma 1 fighter moved from French Indo China to Burma 1 tactical_bomber moved from French Indo China to Burma 1 fighter moved from French Indo China to Shan State 1 tactical_bomber moved from French Indo China to Shan State 1 fighter moved from French Indo China to Shan State 1 tactical_bomber moved from French Indo China to Shan State 1 fighter moved from 37 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from French Indo China to 56 Sea Zone 1 fighter moved from French Indo China to 56 Sea Zone 1 tactical_bomber moved from French Indo China to 43 Sea Zone 1 fighter moved from 37 Sea Zone to 56 Sea Zone 1 carrier moved from 35 Sea Zone to 55 Sea Zone 1 artillery moved from 55 Sea Zone to Northern Territory 1 destroyer moved from 44 Sea Zone to 35 Sea Zone 2 destroyers moved from 37 Sea Zone to 35 Sea Zone 1 submarine moved from 74 Sea Zone to 41 Sea Zone 1 submarine moved from 6 Sea Zone to 20 Sea Zone 1 destroyer moved from 21 Sea Zone to 6 Sea Zone 3 fighters moved from Japan to 6 Sea Zone 1 tactical_bomber moved from French Indo China to 6 Sea Zone Combat - Japanese Battle in Dutch New Guinea Battle in 42 Sea Zone Japanese attack with 1 fighter and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking Dutch New Guinea from ANZAC with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Turning on Edit Mode EDIT: Turning off Edit Mode Battle in Java Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber ANZAC defend with 1 artillery Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Java, round 2 : 1/4 hits, 1,50 expected hits ANZAC roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 artillery Battle in Northern Territory Japanese attack with 2 artilleries, 1 infantry and 2 marines ANZAC defend with 1 aaGun, 1 fighter and 1 infantry Japanese roll dice for 1 battleship and 1 cruiser in Northern Territory, round 2 : 2/2 hits, 1,17 expected hits Japanese roll dice for 2 artilleries, 1 infantry and 2 marines in Northern Territory, round 2 : 1/5 hits, 1,67 expected hits ANZAC roll dice for 1 aaGun, 1 fighter and 1 infantry in Northern Territory, round 2 : 1/2 hits, 1,00 expected hits 1 infantry owned by the Japanese lost in Northern Territory 1 fighter owned by the ANZAC, 1 infantry owned by the ANZAC and 1 aaGun owned by the ANZAC lost in Northern Territory Japanese win, taking Northern Territory from ANZAC with 2 artilleries and 2 marines remaining. Battle score for attacker is 15 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 aaGun, 1 fighter and 1 infantry Battle in 43 Sea Zone Japanese attack with 1 battleship, 1 fighter and 2 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 battleship, 1 fighter and 2 tactical_bombers in 43 Sea Zone, round 2 : 4/4 hits, 2,33 expected hits ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 battleship owned by the Japanese 1 destroyer owned by the ANZAC lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from ANZAC with 1 battleship, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 6 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber Americans defend with 1 submarine and 3 transports Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 3 transports in 6 Sea Zone, round 2 : 0/0 hits, 0,00 expected hits 1 submarine owned by the Americans and 2 transports owned by the Americans lost in 6 Sea Zone 1 transport owned by the Americans lost in 6 Sea Zone Japanese win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 27 Casualties for Americans: 1 submarine and 3 transports Battle in 56 Sea Zone Japanese attack with 1 bomber, 2 fighters and 1 tactical_bomber ANZAC defend with 1 cruiser Japanese roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 56 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits ANZAC roll dice for 1 cruiser in 56 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits 1 fighter owned by the Japanese lost in 56 Sea Zone 1 cruiser owned by the ANZAC lost in 56 Sea Zone Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 fighter Casualties for ANZAC: 1 cruiser Battle in Burma Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 4/5 hits, 2,17 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Burma 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Shan State Japanese attack with 2 fighters, 4 infantry and 2 tactical_bombers British defend with 2 infantry Japanese roll dice for 2 fighters, 4 infantry and 2 tactical_bombers in Shan State, round 2 : 2/8 hits, 3,00 expected hits UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in Shan State 2 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for British: 2 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 tactical_bomber moved from 56 Sea Zone to 55 Sea Zone 1 fighter moved from 56 Sea Zone to 44 Sea Zone 1 tactical_bomber moved from Java to 44 Sea Zone 1 fighter moved from 42 Sea Zone to 37 Sea Zone 1 fighter moved from Java to 37 Sea Zone 1 bomber moved from 56 Sea Zone to Celebes 1 fighter moved from 43 Sea Zone to French Indo China 2 tactical_bombers moved from 43 Sea Zone to French Indo China 2 fighters and 2 tactical_bombers moved from Shan State to French Indo China 1 bomber, 1 fighter and 1 tactical_bomber moved from Burma to French Indo China 1 fighter moved from 37 Sea Zone to French Indo China 1 tactical_bomber moved from 6 Sea Zone to Japan 3 fighters moved from 6 Sea Zone to Japan 1 aaGun moved from Hunan to Yunnan 2 infantry moved from Anhwe to Jehol 1 artillery moved from Kwangtung to Kiangsi 1 artillery moved from Kweichow to Anhwe 1 infantry moved from Kweichow to Anhwe 1 infantry moved from Hunan to Anhwe 1 armour moved from Kwangtung to Hunan 1 mech_infantry moved from Kwangtung to Hunan EDIT: 1 carrier moved from 37 Sea Zone to 42 Sea Zone EDIT: 1 fighter moved from 37 Sea Zone to 42 Sea Zone EDIT: 1 fighter moved from 44 Sea Zone to 42 Sea Zone Place Units - Japanese 1 infantry, 1 marine and 1 mech_infantry placed in French Indo China 1 factory_minor placed in Malaya 1 factory_minor placed in Kwangtung 3 fighters placed in Japan Turn Complete - Japanese Japanese collect 55 PUs; end with 56 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Americans regular : -0,17 Japanese regular : 3,33 UK_Pacific regular : 2,00 ANZAC regular : 0,83
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 factory_minor, 2 fighters, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 1 marine moved from Hawaiian Islands to 26 Sea Zone 1 cruiser and 1 marine moved from 26 Sea Zone to 32 Sea Zone 1 marine moved from 32 Sea Zone to Marshall Islands 1 submarine moved from 26 Sea Zone to 6 Sea Zone 5 fighters and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone Combat - Americans Battle in Morocco Battle in Marshall Islands Battle in 6 Sea Zone Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans lost in 6 Sea Zone 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win, taking Morocco from Italians, taking Marshall Islands from Japanese with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Korea 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from Western United States to Hawaiian Islands 4 fighters moved from 6 Sea Zone to 26 Sea Zone 3 carriers moved from 16 Sea Zone to 26 Sea Zone 1 destroyer moved from 16 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Brazil to British Guiana 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 fighter moved from Eastern United States to 91 Sea Zone 1 bomber moved from Eastern United States to Gibraltar 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 3 artilleries and 3 infantry moved from Korea to Manchuria Place Units - Americans 1 factory_minor placed in Korea 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 1 carrier and 1 transport placed in 101 Sea Zone 1 submarine placed in 10 Sea Zone 1 fighter placed in Western United States 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Americans regular : 0,67 Japanese regular : 0,67
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Kweichow 1 infantry moved from Shensi to Kweichow 1 fighter moved from Sikang to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Shensi 1 infantry moved from Tsinghai to Shensi 1 artillery and 9 infantry moved from Sikang to Shensi Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese regular : -0,50 Japanese regular : 0,33
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 factory_minor, 2 fighters, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 1 marine moved from Hawaiian Islands to 26 Sea Zone 1 cruiser and 1 marine moved from 26 Sea Zone to 32 Sea Zone 1 marine moved from 32 Sea Zone to Marshall Islands 1 submarine moved from 26 Sea Zone to 6 Sea Zone 5 fighters and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone Combat - Americans Battle in Morocco Battle in Marshall Islands Battle in 6 Sea Zone Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans lost in 6 Sea Zone 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win, taking Morocco from Italians, taking Marshall Islands from Japanese with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Korea 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from Western United States to Hawaiian Islands 4 fighters moved from 6 Sea Zone to 26 Sea Zone 3 carriers moved from 16 Sea Zone to 26 Sea Zone 1 destroyer moved from 16 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Brazil to British Guiana 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 fighter moved from Eastern United States to 91 Sea Zone 1 bomber moved from Eastern United States to Gibraltar 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 3 artilleries and 3 infantry moved from Korea to Manchuria Place Units - Americans 1 factory_minor placed in Korea 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 1 carrier and 1 transport placed in 101 Sea Zone 1 submarine placed in 10 Sea Zone 1 fighter placed in Western United States 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Kweichow 1 infantry moved from Shensi to Kweichow 1 fighter moved from Sikang to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Shensi 1 infantry moved from Tsinghai to Shensi 1 artillery and 9 infantry moved from Sikang to Shensi Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Purchase Units - British British buy 1 factory_minor, 1 fighter, 1 marine and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone 1 armour and 1 infantry moved from 96 Sea Zone to Tobruk 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone 1 artillery moved from Egypt to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk 1 infantry moved from Persia to Iraq 1 transport moved from 80 Sea Zone to 76 Sea Zone 1 infantry moved from Ethiopia to 76 Sea Zone 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone 1 infantry moved from 80 Sea Zone to Iraq 1 mech_infantry moved from French Central Africa to French West Africa British take French West Africa from Neutral_Axis 1 artillery and 2 infantry moved from Egypt to Alexandria 1 fighter moved from India to Iraq 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Tobruk 3 fighters moved from Egypt to Iraq 1 bomber moved from Egypt to Tobruk 1 armour moved from Egypt to Syria British take Syria from Neutral_Axis 1 destroyer moved from 106 Sea Zone to 124 Sea Zone 1 infantry moved from India to Burma 1 fighter and 1 tactical_bomber moved from India to Burma 1 infantry moved from India to Burma Combat - British Battle in Burma British attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 2/4 hits, 1,50 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Alexandria British attack with 1 artillery and 2 infantry Italians defend with 1 infantry British roll dice for 1 artillery and 2 infantry in Alexandria, round 2 : 1/3 hits, 0,83 expected hits Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Alexandria 1 infantry owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Battle in Iraq British attack with 4 fighters and 2 infantry Neutral_Axis defend with 2 infantry British roll dice for 1 battleship in Iraq, round 2 : 1/1 hits, 0,67 expected hits British roll dice for 4 fighters and 2 infantry in Iraq, round 2 : 2/6 hits, 2,33 expected hits Neutral_Axis roll dice for 2 infantry in Iraq, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the British lost in Iraq 2 infantry owned by the Neutral_Axis lost in Iraq British win, taking Iraq from Neutral_Axis with 4 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Neutral_Axis: 2 infantry Battle in 124 Sea Zone British attack with 1 destroyer Germans defend with 1 submarine British roll dice for 1 destroyer in 124 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the British lost in 124 Sea Zone Germans win with 1 submarine remaining. Battle score for attacker is -8 Casualties for British: 1 destroyer Battle in Tobruk British attack with 1 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber Italians defend with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry British roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Tobruk, round 2 : 4/7 hits, 3,17 expected hits Italians roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Tobruk, round 2 : 1/5 hits, 1,83 expected hits 1 infantry owned by the British lost in Tobruk 1 mech_infantry owned by the Italians, 2 artilleries owned by the Italians and 1 infantry owned by the Italians lost in Tobruk British roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Tobruk, round 3 : 2/6 hits, 3,00 expected hits Italians roll dice for 1 armour in Tobruk, round 3 : 1/1 hits, 0,50 expected hits 1 infantry owned by the British lost in Tobruk 1 armour owned by the Italians lost in Tobruk British win, taking Tobruk from Italians with 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for British: 2 infantry Casualties for Italians: 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Tobruk to 98 Sea Zone 1 bomber moved from Tobruk to Egypt 1 fighter moved from Gibraltar to Egypt 1 fighter moved from United Kingdom to Gibraltar 4 fighters moved from Iraq to Persia 1 destroyer and 1 submarine moved from 71 Sea Zone to 80 Sea Zone 1 fighter and 1 tactical_bomber moved from Burma to India 1 infantry moved from Anglo Egyptian Sudan to Egypt 3 mech_infantrys moved from Belgian Congo to Egypt Place Units - British 1 factory_minor placed in Persia 1 transport placed in 71 Sea Zone 1 marine placed in Union of South Africa 1 fighter placed in United Kingdom Turn Complete - British British collect 37 PUs; end with 37 PUs Place Units - UK_Pacific 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2 UK_Pacific collect 4 PUs (2 lost to blockades); end with 4 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
Chinese regular : -0,50 Americans regular : 0,67 Italians regular : 0,33 Japanese regular : 0,67 Germans regular : 0,83 Neutral_Axis regular : 0,33 British regular : 0,17
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - Italians Italians buy 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Eastern Poland to Belarus 1 bomber moved from Romania to Belarus 2 fighters moved from Algeria to 96 Sea Zone 1 fighter moved from Southern Italy to 96 Sea Zone Combat - Italians Battle in 96 Sea Zone Italians attack with 3 fighters British defend with 2 transports; French defend with 1 destroyer Italians roll dice for 3 fighters in 96 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits British roll dice for 1 destroyer and 2 transports in 96 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Italians lost in 96 Sea Zone 1 destroyer owned by the French lost in 96 Sea Zone 2 transports owned by the British lost in 96 Sea Zone Italians win with 2 fighters remaining. Battle score for attacker is 12 Casualties for Italians: 1 fighter Casualties for French: 1 destroyer Casualties for British: 2 transports Battle in Belarus Italians attack with 1 bomber and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 bomber and 1 infantry in Belarus, round 2 : 0/2 hits, 0,83 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Belarus 1 bomber owned by the Italians retreated Russians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Italians: 1 infantry Non Combat Move - Italians 1 infantry moved from Eastern Poland to Western Ukraine 1 bomber moved from Belarus to Ukraine 2 armour moved from Western Ukraine to Ukraine 3 mech_infantrys moved from Romania to Ukraine 1 infantry moved from Northern Italy to Southern Italy 3 mech_infantrys moved from Northern Italy to Romania 2 fighters moved from 96 Sea Zone to Southern Italy Place Units - Italians 1 fighter and 1 infantry placed in Southern Italy 3 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians regular : -1,33 Russians regular : 0,67 British regular : 0,67
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 4 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from New Guinea to Dutch New Guinea 1 infantry moved from South Australia to Northern Territory 2 fighters moved from South Australia to Northern Territory 1 fighter moved from New South Wales to Northern Territory Combat - ANZAC Battle in Dutch New Guinea ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 marine ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 marine in Dutch New Guinea, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Dutch New Guinea 1 marine owned by the Japanese lost in Dutch New Guinea ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 marine Battle in Northern Territory ANZAC attack with 3 fighters and 1 infantry Japanese defend with 2 artilleries and 2 marines ANZAC roll dice for 3 fighters and 1 infantry in Northern Territory, round 2 : 1/4 hits, 1,67 expected hits Japanese roll dice for 2 artilleries and 2 marines in Northern Territory, round 2 : 1/4 hits, 1,33 expected hits 1 infantry owned by the ANZAC lost in Northern Territory 1 artillery owned by the Japanese lost in Northern Territory ANZAC roll dice for 3 fighters in Northern Territory, round 3 : 1/3 hits, 1,50 expected hits Japanese roll dice for 1 artillery and 2 marines in Northern Territory, round 3 : 1/3 hits, 1,00 expected hits 1 fighter owned by the ANZAC lost in Northern Territory 1 artillery owned by the Japanese lost in Northern Territory ANZAC roll dice for 2 fighters in Northern Territory, round 4 : 1/2 hits, 1,00 expected hits Japanese roll dice for 2 marines in Northern Territory, round 4 : 0/2 hits, 0,67 expected hits 1 marine owned by the Japanese lost in Northern Territory ANZAC roll dice for 2 fighters in Northern Territory, round 5 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 marine in Northern Territory, round 5 : 0/1 hits, 0,33 expected hits 1 marine owned by the Japanese lost in Northern Territory ANZAC win with 2 fighters remaining. Battle score for attacker is 5 Casualties for ANZAC: 1 fighter and 1 infantry Casualties for Japanese: 2 artilleries and 2 marines Non Combat Move - ANZAC 2 fighters moved from Northern Territory to New South Wales 1 aaGun moved from South Australia to New South Wales 1 infantry moved from New South Wales to South Australia 2 infantry moved from Trans-Jordan to Iraq Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 9 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Turning on Edit Mode EDIT: Adding units owned by ANZAC to Queensland: 1 fighter EDIT: Removing units owned by ANZAC from Queensland: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by ANZAC to Queensland: 1 aaGun, 1 artillery, 2 fighters and 1 infantry EDIT: Removing units owned by ANZAC from South Australia: 1 infantry EDIT: Removing units owned by ANZAC from New South Wales: 1 aaGun EDIT: Removing units owned by ANZAC from New South Wales: 1 artillery EDIT: Removing units owned by ANZAC from New South Wales: 2 fighters EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -0,67 ANZAC regular : -0,83
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 4 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from New Guinea to Dutch New Guinea 1 infantry moved from South Australia to Northern Territory 2 fighters moved from South Australia to Northern Territory 1 fighter moved from New South Wales to Northern Territory Combat - ANZAC Battle in Dutch New Guinea ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 marine ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 marine in Dutch New Guinea, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Dutch New Guinea 1 marine owned by the Japanese lost in Dutch New Guinea ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 marine Battle in Northern Territory ANZAC attack with 3 fighters and 1 infantry Japanese defend with 2 artilleries and 2 marines ANZAC roll dice for 3 fighters and 1 infantry in Northern Territory, round 2 : 1/4 hits, 1,67 expected hits Japanese roll dice for 2 artilleries and 2 marines in Northern Territory, round 2 : 1/4 hits, 1,33 expected hits 1 infantry owned by the ANZAC lost in Northern Territory 1 artillery owned by the Japanese lost in Northern Territory ANZAC roll dice for 3 fighters in Northern Territory, round 3 : 1/3 hits, 1,50 expected hits Japanese roll dice for 1 artillery and 2 marines in Northern Territory, round 3 : 1/3 hits, 1,00 expected hits 1 fighter owned by the ANZAC lost in Northern Territory 1 artillery owned by the Japanese lost in Northern Territory ANZAC roll dice for 2 fighters in Northern Territory, round 4 : 1/2 hits, 1,00 expected hits Japanese roll dice for 2 marines in Northern Territory, round 4 : 0/2 hits, 0,67 expected hits 1 marine owned by the Japanese lost in Northern Territory ANZAC roll dice for 2 fighters in Northern Territory, round 5 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 marine in Northern Territory, round 5 : 0/1 hits, 0,33 expected hits 1 marine owned by the Japanese lost in Northern Territory ANZAC win with 2 fighters remaining. Battle score for attacker is 5 Casualties for ANZAC: 1 fighter and 1 infantry Casualties for Japanese: 2 artilleries and 2 marines Non Combat Move - ANZAC 2 fighters moved from Northern Territory to New South Wales 1 aaGun moved from South Australia to New South Wales 1 infantry moved from New South Wales to South Australia 2 infantry moved from Trans-Jordan to Iraq Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 9 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Turning on Edit Mode EDIT: Adding units owned by ANZAC to Queensland: 1 fighter EDIT: Removing units owned by ANZAC from Queensland: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by ANZAC to Queensland: 1 aaGun, 1 artillery, 2 fighters and 1 infantry EDIT: Removing units owned by ANZAC from South Australia: 1 infantry EDIT: Removing units owned by ANZAC from New South Wales: 1 aaGun EDIT: Removing units owned by ANZAC from New South Wales: 1 artillery EDIT: Removing units owned by ANZAC from New South Wales: 2 fighters EDIT: Turning off Edit Mode Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,67 ANZAC regular : -0,83
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 4 infantry and 11 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 infantry moved from Ukraine to Bryansk 2 infantry moved from Eastern Poland to Belarus 3 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 1 fighter moved from Western Ukraine to Russia 2 bombers moved from Eastern Poland to Russia 1 fighter moved from Western Ukraine to Bryansk 1 tactical_bomber moved from Eastern Poland to Bryansk 2 tactical_bombers moved from Eastern Poland to Belarus 3 armour, 3 artilleries, 12 infantry and 3 mech_infantrys moved from Ukraine to Rostov 2 fighters moved from Southern Italy to Rostov 2 fighters moved from Western Germany to 104 Sea Zone 1 submarine moved from 112 Sea Zone to 104 Sea Zone Combat - Germans Air Battle in Russia Germans attacks with 3 units heading to Russia Russians launches 2 interceptors out of Russia Attackers Fire, : 2/3 hits, 0,67 expected hits Defenders Fire, : 0/2 hits, 0,67 expected hits 2 fighters owned by the Russians lost in Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/2 hits, 0,33 expected hits Bombing raid in Russia rolls: 3,7 and causes: 10 damage to unit: factory_major Bombing raid in Russia causes 10 damage total. Battle in Belarus Germans attack with 2 infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 2 infantry and 2 tactical_bombers in Belarus, round 2 : 2/4 hits, 1,33 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Bryansk Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/5 hits, 1,67 expected hits Russians roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Bryansk 2 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in 104 Sea Zone Germans attack with 2 fighters and 1 submarine Americans defend with 1 destroyer Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 2 fighters in 104 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Rostov Germans attack with 3 armour, 3 artilleries, 2 fighters, 12 infantry and 3 mech_infantrys Russians defend with 5 mech_infantrys Germans roll dice for 3 armour, 3 artilleries, 2 fighters, 12 infantry and 3 mech_infantrys in Rostov, round 2 : 7/23 hits, 6,50 expected hits Russians roll dice for 5 mech_infantrys in Rostov, round 2 : 1/5 hits, 1,67 expected hits 1 infantry owned by the Germans lost in Rostov 5 mech_infantrys owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 3 armour, 3 artilleries, 2 fighters, 11 infantry and 3 mech_infantrys remaining. Battle score for attacker is 17 Casualties for Germans: 1 infantry Casualties for Russians: 5 mech_infantrys Cleaning up after air battles Non Combat Move - Germans 2 bombers moved from Russia to Ukraine 1 fighter moved from Russia to Ukraine 1 fighter moved from Bryansk to Ukraine 1 tactical_bomber moved from Bryansk to Ukraine 2 tactical_bombers moved from Belarus to Ukraine 4 infantry moved from Karelia to Novgorod 4 armour and 21 mech_infantrys moved from Eastern Poland to Ukraine 1 aaGun moved from Western Ukraine to Ukraine 2 aaGuns moved from Eastern Poland to Western Ukraine 2 infantry moved from Bulgaria to Yugoslavia 5 mech_infantrys moved from Germany to Eastern Poland 1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Norway 1 artillery moved from 112 Sea Zone to Norway 2 fighters moved from 104 Sea Zone to 112 Sea Zone 1 submarine moved from 124 Sea Zone to 119 Sea Zone 1 aaGun moved from Novgorod to Archangel 1 mech_infantry moved from Baltic States to Western Ukraine 1 tactical_bomber moved from Southern Italy to Algeria 2 fighters moved from Rostov to Ukraine Place Units - Germans 1 armour, 1 infantry and 1 mech_infantry placed in Ukraine 3 infantry placed in Novgorod 10 mech_infantrys placed in Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Algeria: 1 tactical_bomber EDIT: Adding units owned by Germans to Western Germany: 1 tactical_bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Algeria: 1 fighter EDIT: Adding units owned by Germans to Western Germany: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 54 PUs; end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Americans regular : -0,33 Defenders Fire, : -0,67 Attackers Fire, : 1,33 Russians regular : -0,67 Germans regular : 1,17 Russians AA : -0,33