@simon33 Italian generals going from one disaster to another.
Scramble to the sea, defend transports.
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser moved from 65 Sea Zone to 55 Sea Zone
1 destroyer moved from 64 Sea Zone to 65 Sea Zone
1 transport moved from 64 Sea Zone to 65 Sea Zone
1 infantry moved from New Zealand to 65 Sea Zone
1 infantry and 1 transport moved from 65 Sea Zone to 55 Sea Zone
1 infantry moved from 55 Sea Zone to Queensland
2 aaGuns and 2 infantry moved from New South Wales to Queensland
2 fighters moved from New Zealand to Queensland
Place Units - ANZAC
1 artillery and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Trigger French Liberate Southern France2 activates a trigger called: Trigger French Liberate Southern France3
1 infantry moved from French West Africa to French Central Africa
1 destroyer moved from 74 Sea Zone to 82 Sea Zone
1 destroyer moved from 95 Sea Zone to 96 Sea Zone
1 fighter moved from United Kingdom to 114 Sea Zone
Combat - French
Germans scrambles 1 units out of 115 Sea Zone to defend against the attack in 114 Sea Zone
Battle in 114 Sea Zone
French attack with 1 fighter
Germans defend with 1 battleship and 1 tactical_bomber
French roll dice for 1 fighter in 114 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 battleship and 1 tactical_bomber in 114 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
1 fighter owned by the French lost in 114 Sea Zone
Germans win with 1 battleship and 1 tactical_bomber remaining. Battle score for attacker is -10
Casualties for French: 1 fighter
Moving scrambled unit from 114 Sea Zone to 115 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
French regular : -0.50
Germans regular : 0.83
French Air Chief Vuillemin is also fired!
@Argothair said in L25 PtV Stucifer (X+9) v Argothair (L):
French Air Chief Vuillemin is also fired!
Certainly sending the lone fighter against the gnashing teeth of a Bismarck with air cover was a rash decision, but one demanded by French élan and revanche in the grief after losing their beloved Paris to the jackboots.
I believe the lone legionnaire in Algeria needs to be awarded a Croix de Guerre as well
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 12 infantry and 5 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Western Germany to 115 Sea Zone
1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 115 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Gibraltar
1 tactical_bomber moved from 115 Sea Zone to 108 Sea Zone
1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 bomber moved from Western Germany to Greece
1 armour moved from Bulgaria to Greece
2 infantry moved from Bulgaria to Greece
1 armour moved from Yugoslavia to Greece
1 fighter moved from Southern Italy to Southern France
1 armour, 1 artillery and 1 mech_infantry moved from France to Southern France
1 fighter moved from Northern Italy to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Northern Italy to Southern France
1 tactical_bomber moved from Northern Italy to Southern France
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 fighter moved from Northern Italy to Normandy Bordeaux
Combat - Germans
Battle in Gibraltar
Battle in 108 Sea Zone
Germans attack with 1 tactical_bomber
British defend with 1 transport
1 transport owned by the British lost in 108 Sea Zone
Germans win, taking Gibraltar from British with 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 transport
Battle in Greece
Germans attack with 2 armour, 1 bomber and 2 infantry
Neutral_Allies defend with 2 infantry
Germans roll dice for 2 armour, 1 bomber and 2 infantry in Greece, round 2 : 3/5 hits, 1.83 expected hits
Neutral_Allies roll dice for 2 infantry in Greece, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Greece
2 infantry owned by the Neutral_Allies lost in Greece
Germans win, taking Greece from Neutral_Allies with 2 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Neutral_Allies: 2 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 1/5 hits, 2.33 expected hits
British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Southern France
Germans attack with 1 armour, 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 armour, 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Southern France, round 2 : 5/7 hits, 3.50 expected hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Germans lost in Southern France
1 infantry owned by the French and 1 artillery owned by the French lost in Southern France
Germans win, taking Southern France from French with 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 artillery
Casualties for French: 1 artillery and 1 infantry
Non Combat Move - Germans
Trigger Germans Occupies Southern France: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
1 fighter moved from Southern France to 93 Sea Zone
1 tactical_bomber moved from 108 Sea Zone to 93 Sea Zone
2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
1 fighter and 2 tactical_bombers moved from Southern France to Western Germany
4 armour and 4 mech_infantrys moved from France to Germany
1 aaGun moved from France to Normandy Bordeaux
1 armour, 2 artilleries and 7 infantry moved from Yugoslavia to Romania
4 infantry moved from Bulgaria to Romania
1 bomber moved from Greece to Southern Italy
2 infantry moved from Slovakia Hungary to Poland
2 aaGuns, 3 artilleries and 13 infantry moved from Slovakia Hungary to Romania
1 aaGun and 1 infantry moved from Norway to Finland
1 submarine moved from 115 Sea Zone to 112 Sea Zone
1 submarine moved from 109 Sea Zone to 111 Sea Zone
1 battleship moved from 114 Sea Zone to 115 Sea Zone
Place Units - Germans
3 transports placed in 115 Sea Zone
7 infantry placed in Western Germany
2 transports placed in 116 Sea Zone
1 artillery and 5 infantry placed in Germany
Germans undo move 2.
Germans undo move 2.
1 transport placed in 115 Sea Zone
6 infantry placed in Western Germany
1 transport placed in 116 Sea Zone
1 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 1
Germans collect 45 PUs (1 lost to blockades); end with 45 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
French regular : 0.33
Neutral_Allies regular : 0.33
Germans regular : 1.33
British regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries, 6 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
1 infantry moved from Northern Caucasus to Rostov
1 armour, 1 artillery, 9 infantry and 1 mech_infantry moved from Ukraine to Kursk
1 infantry moved from Northern Belarus to Eastern Poland
1 infantry moved from Western Ukraine to Bessarabia
1 infantry moved from Western Ukraine to Ukraine
3 infantry moved from Russia to Tula
1 artillery and 1 infantry moved from Smolensk to Bryansk
1 armour and 1 mech_infantry moved from Southern Belarus to Kursk
1 infantry moved from Archangel to Leningrad
2 artilleries and 10 infantry moved from Leningrad to Vyborg
2 artilleries moved from Siberia to Amur
4 infantry moved from Siberia to Amur
3 infantry moved from Yakut S.S.R. to Yenisey
Place Units - Russians
1 armour, 1 artillery and 1 infantry placed in Siberia
1 tactical_bomber placed in Urals
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Leningrad
1 infantry placed in Stalingrad
Turn Complete - Russians
Russians collect 46 PUs; end with 46 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 artillery, 2 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 transport moved from 7 Sea Zone to 33 Sea Zone
1 infantry moved from Marshall Islands to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Gilbert Islands
1 battleship and 1 destroyer moved from 35 Sea Zone to 37 Sea Zone
2 infantry moved from Japan to 7 Sea Zone
1 artillery and 1 infantry moved from Kyushu to 7 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 7 Sea Zone to 37 Sea Zone
1 artillery and 3 infantry moved from 37 Sea Zone to Borneo
2 infantry moved from French Indo China to Yunnan
1 bomber moved from Kwangsi to Yunnan
4 infantry moved from Kiangsi to Hunan
1 artillery and 2 infantry moved from Kiangsi to Kwangtung
1 armour moved from Kwangsi to Kwangtung
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 marine moved from New Hebrides to 54 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 marine and 1 tactical_bomber moved from 54 Sea Zone to 65 Sea Zone
1 marine moved from 65 Sea Zone to New Zealand
1 fighter and 1 tactical_bomber moved from Marshall Islands to 55 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 55 Sea Zone
1 artillery moved from 55 Sea Zone to Solomon Islands
2 infantry moved from 55 Sea Zone to New Guinea
1 infantry moved from 55 Sea Zone to Solomon Islands
2 infantry and 1 transport moved from 54 Sea Zone to 47 Sea Zone
2 infantry moved from 47 Sea Zone to New Britain
1 battleship, 1 carrier, 1 cruiser and 1 submarine moved from 34 Sea Zone to 55 Sea Zone
2 fighters and 1 tactical_bomber moved from Kwangsi to Hunan
1 bomber moved from Kwangsi to Hunan
2 fighters and 2 tactical_bombers moved from Kwangsi to Borneo
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
Combat - Japanese
Battle in New Britain
Battle in Gilbert Islands
Battle in 65 Sea Zone
Japanese attack with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 65 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
ANZAC roll dice for 1 destroyer in 65 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 65 Sea Zone
1 destroyer owned by the ANZAC lost in 65 Sea Zone
Japanese win, taking New Britain from ANZAC, taking Gilbert Islands from UK_Pacific, taking 65 Sea Zone from Neutral with 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 destroyer
Battle in New Zealand
Battle in 55 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
ANZAC defend with 1 cruiser and 1 transport
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 cruiser owned by the ANZAC lost in 55 Sea Zone
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports in 55 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
ANZAC roll dice for 1 transport in 55 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits
1 transport owned by the ANZAC lost in 55 Sea Zone
Japanese win, taking New Zealand from ANZAC, taking 55 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 17
Casualties for ANZAC: 1 cruiser and 1 transport
Battle in Solomon Islands
Battle in New Guinea
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
British defend with 1 battleship
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 battleship owned by the British lost in 37 Sea Zone
Japanese win, taking Solomon Islands from ANZAC, taking New Guinea from ANZAC, taking 37 Sea Zone from UK_Pacific with 1 battleship, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 18
Casualties for British: 1 battleship
Battle in Borneo
Japanese attack with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers
British defend with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese roll dice for 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers in Borneo, round 2 : 4/8 hits, 3.33 expected hits
UK_Pacific roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Borneo, round 2 : 2/4 hits, 2.17 expected hits
2 infantry owned by the Japanese lost in Borneo
1 tactical_bomber owned by the British, 1 infantry owned by the British and 2 fighters owned by the British lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 27
Casualties for Japanese: 2 infantry
Casualties for British: 2 fighters, 1 infantry and 1 tactical_bomber
Battle in Hunan
Japanese attack with 1 bomber, 2 fighters, 4 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese roll dice for 1 bomber, 2 fighters, 4 infantry and 1 tactical_bomber in Hunan, round 2 : 4/8 hits, 2.83 expected hits
Chinese roll dice for 4 infantry in Hunan, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Japanese lost in Hunan
4 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for Chinese: 4 infantry
Battle in Kwangtung
Japanese attack with 1 armour, 1 artillery and 2 infantry
British defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Kwangtung, round 2 : 2/4 hits, 1.33 expected hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Yunnan
Japanese attack with 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Yunnan, round 2 : 2/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Yunnan to Caroline Islands
1 bomber moved from Hunan to Caroline Islands
1 carrier moved from 35 Sea Zone to 47 Sea Zone
1 fighter and 1 tactical_bomber moved from Marshall Islands to 47 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from Shansi to Anhwe
1 artillery, 2 infantry and 1 mech_infantry moved from Anhwe to Kiangsi
1 infantry moved from Kwangsi to French Indo China
2 fighters and 2 tactical_bombers moved from Borneo to French Indo China
1 artillery and 1 infantry moved from Kyushu to 7 Sea Zone
1 aaGun and 5 infantry moved from Korea to Southern Manchuria
1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 35 Sea Zone
1 destroyer moved from 34 Sea Zone to 35 Sea Zone
1 fighter moved from 34 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Jehol to Southern Manchuria
1 infantry moved from Jehol to Southern Manchuria
1 fighter and 1 tactical_bomber moved from Marshall Islands to Caroline Islands
1 fighter moved from Hunan to Anhwe
1 fighter and 1 tactical_bomber moved from Hunan to French Indo China
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Paulau
Place Units - Japanese
1 artillery and 2 infantry placed in Japan
1 submarine placed in 6 Sea Zone
3 transports placed in 7 Sea Zone
Turn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs
Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Japanese regular : 3.67
UK_Pacific regular : -0.50
ANZAC regular : 0.67
Skipped the scramble in 55 due to odds -
@Stucifer I would like to formally protest a flaw in the PTV game design, which is that (a) Germany had absolutely no capability at all of invading the mainland US in 1940 or 1941 and could not have acquired one, and (b) if that were somehow not the case, then there’s no way in hell that in real life a German transport sitting on the west coast of a German-occupied Gibraltar doesn’t trigger a US declaration of war.
The fact that I have to defend Washington against a German attack while the US is still at peace is ridiculous.
Thank you for coming to my TED talk.
@Argothair said in L25 PtV Stucifer (X+9) v Argothair (L):
@Stucifer I would like to formally protest a flaw in the PTV game design, which is that (a) Germany had absolutely no capability at all of invading the mainland US in 1940 or 1941 and could not have acquired one, and (b) if that were somehow not the case, then there’s no way in hell that in real life a German transport sitting on the west coast of a German-occupied Gibraltar doesn’t trigger a US declaration of war.
The fact that I have to defend Washington against a German attack while the US is still at peace is ridiculous.
Thank you for coming to my TED talk.
I agree with you, to nitpick slightly however this is not a PtV-specific flaw—this same scenario exists in the Europe/G40 OOB boards from which PtV is derivative.
Many things are done in the name of the sacred cows of Game Design & Balance, to follow-up to your TED Talk most of the setup is clearly fantastical, which is why Axis have such a massive advantage in matériel in OOB setup.
At the start of the Second World War the RN had 15 battleships and battlecruisers with five more battleships under construction, and 66 cruisers with another 23 under construction. To 184 destroyers with 52 more under construction, a further 50 old destroyers (and other smaller craft) were obtained from the US in exchange for US access to bases in British territories (Destroyers for Bases Agreement). There were 60 submarines and seven aircraft carriers with more of both under construction. At the end the RN had 16 battleships, 52 carriers—though most of these were small escort or merchant carriers—62 cruisers, 257 destroyers, 131 submarines and 9,000 other ships. During the war the Royal Navy lost 278 major warships and more than 1,000 small ones. There were 200,000 men (including reserves and marines) in the navy at the start of the war, which rose to 939,000 by the end. 51,000 RN sailors were killed and a further 30,000 from the merchant services. The WRNS was reactivated in 1938 and their numbers rose to a peak of 74,000 in 1944. The Royal Marines reached a maximum of 78,000 in 1945, having taken part in all the major landings.
https://en.wikipedia.org/wiki/Naval_history_of_World_War_II#cite_note-naval-history-46
http://naval-history.net/WW2CampaignRoyalNavy.htm
@Stucifer All very true! However, I am used to the Royal Navy taking it in the kidneys, so I don’t complain about them.
I guess I virtually never have the UK unilaterally declare war, so I’m just not used to being in this situation.
I had intended to write more about the setup but ran out of time–something about work?
I have done the early war as UK once on round 1 and once on round 2, if you can pull off a Sneaky Karl that can be worth it. I think it can also be very strong for helping boost China from a concentrated push by the Japanese, but it’s certainly a tool to be used sparingly.
@Stucifer Oh, yeah – work. I knew there was something I did all day besides play TripleA.
The only reason I did the DoW was because you put so much emphasis in your video on the US not being safe stacking west of Hawaii. I figured I’d put it there anyway and dare you to attack it.
@Argothair True true. If you hadn’t done the independent wardec I would have taken that shot, but since you did I think it’s in the Axis best interest to let the US sit out until round 3/4. 😉
The UK and ANZAC give lots of juicy targets as it is… 🤪
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 mech_infantry moved from Western United States to Central United States
1 mech_infantry moved from Western United States to Eastern United States
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 12 Sea Zone to 27 Sea Zone
1 artillery moved from 27 Sea Zone to Hawaiian Islands
1 infantry moved from 27 Sea Zone to Hawaiian Islands
1 fighter moved from Wake Island to 27 Sea Zone
1 destroyer and 1 submarine moved from 24 Sea Zone to 27 Sea Zone
1 artillery moved from Western United States to 11 Sea Zone
1 infantry moved from Western United States to 11 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 fighter, 1 infantry and 1 transport moved from 11 Sea Zone to 13 Sea Zone
1 transport moved from 27 Sea Zone to 11 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 fighter, 1 infantry and 1 transport moved from 13 Sea Zone to 27 Sea Zone
1 artillery moved from 27 Sea Zone to Hawaiian Islands
1 infantry moved from 27 Sea Zone to Hawaiian Islands
1 infantry moved from Central United States to Western United States
Place Units - Americans
1 destroyer and 2 submarines placed in 11 Sea Zone
1 fighter and 1 infantry placed in Central United States
1 fighter and 1 tactical_bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Szechwan to Yunnan
1 fighter moved from Tsinghai to Yunnan
1 infantry moved from Kweichow to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Kweichow to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Yunnan, round 2 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Tsinghai
Place Units - Chinese
1 infantry placed in Kweichow
1 infantry placed in Fukien
1 infantry placed in Szechwan
2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 13 PUs; end with 14 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Japanese regular : -0.67
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 mech_infantry moved from Western United States to Central United States
1 mech_infantry moved from Western United States to Eastern United States
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 12 Sea Zone to 27 Sea Zone
1 artillery moved from 27 Sea Zone to Hawaiian Islands
1 infantry moved from 27 Sea Zone to Hawaiian Islands
1 fighter moved from Wake Island to 27 Sea Zone
1 destroyer and 1 submarine moved from 24 Sea Zone to 27 Sea Zone
1 artillery moved from Western United States to 11 Sea Zone
1 infantry moved from Western United States to 11 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 fighter, 1 infantry and 1 transport moved from 11 Sea Zone to 13 Sea Zone
1 transport moved from 27 Sea Zone to 11 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 fighter, 1 infantry and 1 transport moved from 13 Sea Zone to 27 Sea Zone
1 artillery moved from 27 Sea Zone to Hawaiian Islands
1 infantry moved from 27 Sea Zone to Hawaiian Islands
1 infantry moved from Central United States to Western United States
Place Units - Americans
1 destroyer and 2 submarines placed in 11 Sea Zone
1 fighter and 1 infantry placed in Central United States
1 fighter and 1 tactical_bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Szechwan to Yunnan
1 fighter moved from Tsinghai to Yunnan
1 infantry moved from Kweichow to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Kweichow to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Yunnan, round 2 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Tsinghai
Place Units - Chinese
1 infantry placed in Kweichow
1 infantry placed in Fukien
1 infantry placed in Szechwan
2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 13 PUs; end with 14 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs
Purchase Units - British
British buy 1 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
2 artilleries, 1 fighter and 1 infantry moved from Egypt to Alexandria
1 fighter moved from Malta to Alexandria
1 mech_infantry moved from Ethiopia to Italian Somaliland
1 armour moved from Ethiopia to Italian Somaliland
1 tactical_bomber moved from 78 Sea Zone to Italian Somaliland
1 artillery and 3 infantry moved from Ethiopia to 78 Sea Zone
1 artillery, 1 carrier, 2 cruisers, 3 destroyers, 3 infantry and 2 transports moved from 78 Sea Zone to 100 Sea Zone
1 artillery and 3 infantry moved from 100 Sea Zone to Alexandria
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 artillery and 1 infantry moved from Alberta Saskatchewan Manitoba to Ontario
Combat - British
Battle in Italian Somaliland
British attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Italian Somaliland, round 2 : 1/3 hits, 1.50 expected hits
Italians roll dice for 1 infantry in Italian Somaliland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Italian Somaliland
British win, taking Italian Somaliland from Italians with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Alexandria
British attack with 3 artilleries, 2 fighters and 4 infantry
Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
British roll dice for 2 cruisers in Alexandria, round 2 : 1/2 hits, 1.00 expected hits
British roll dice for 3 artilleries, 2 fighters and 4 infantry in Alexandria, round 2 : 4/9 hits, 3.17 expected hits
Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 5/6 hits, 2.33 expected hits
1 artillery owned by the British and 4 infantry owned by the British lost in Alexandria
1 mech_infantry owned by the Italians, 1 artillery owned by the Italians and 3 infantry owned by the Italians lost in Alexandria
British roll dice for 2 artilleries and 2 fighters in Alexandria, round 3 : 2/4 hits, 1.67 expected hits
Italians roll dice for 1 armour in Alexandria, round 3 : 1/1 hits, 0.50 expected hits
1 artillery owned by the British lost in Alexandria
1 armour owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 artillery and 2 fighters remaining. Battle score for attacker is 4
Casualties for British: 2 artilleries and 4 infantry
Casualties for Italians: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from Fukien: 1 infantry
EDIT: Changing ownership of Kiangsu from Japanese to UK_Pacific
EDIT: Adding units owned by UK_Pacific to Kiangsu: 1 infantry
EDIT: Turning off Edit Mode
2 fighters moved from Alexandria to 100 Sea Zone
1 tactical_bomber moved from Italian Somaliland to Egypt
1 infantry moved from Baluchistan to Southern Persia
British take Southern Persia from Neutral_Allies
2 infantry moved from Rhodesia to Belgian Congo
2 artilleries and 3 infantry moved from Eastern India to Burma
1 infantry moved from Burma to Shan State
1 aaGun moved from Burma to Shan State
2 aaGuns and 4 infantry moved from Burma to Yunnan
Place Units - British
1 armour, 1 artillery and 8 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,5
British collect 26 PUs (5 lost to blockades); end with 26 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 29 PUs
Place Units - UK_Pacific
1 armour, 3 infantry and 1 mech_infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
Units Change Ownership
Some Units in Kiangsu change ownership: 1 infantry
Some Units in Eastern India change ownership: 1 armour, 3 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : 0.67
Italians regular : 2.83
Japanese regular : -0.67
British regular : 0.67
All right, maybe the threat to the Americans isn’t as absurd as I was claiming. With the starting mechs and AA guns, you can do a pretty good job defending the mainland against a token invasion.
I wound up editing the UK Pac. infantry into Shanghai; sorry about that, I just forgot to move it in during the combat phase, but that was always my intention, which is why I built the Chinese infantry just to the south of it.
A rugged defense by the Italians!
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 2 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Tunisia to Algeria
1 bomber moved from Southern Italy to Algeria
1 submarine moved from 94 Sea Zone to 96 Sea Zone
2 fighters moved from Southern Italy to 96 Sea Zone
1 transport moved from 94 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Morocco to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 112 Sea Zone
1 battleship, 2 cruisers and 1 destroyer moved from 94 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Scotland
1 infantry moved from Northern Italy to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 101 Sea Zone
1 infantry moved from 101 Sea Zone to Crete
Combat - Italians
Battle in Scotland
Battle in Crete
Battle in Algeria
Italians attack with 1 artillery, 1 bomber and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Algeria, round 2 : 0/3 hits, 1.17 expected hits
French roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Algeria, round 3 : 1/3 hits, 1.17 expected hits
French roll dice for 1 infantry in Algeria, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Algeria
Italians win, taking Scotland from British, taking Crete from Neutral_Allies, taking Algeria from French with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in 96 Sea Zone
Italians attack with 2 fighters and 1 submarine
French defend with 1 destroyer
Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 fighters in 96 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
French roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Italians lost in 96 Sea Zone
1 destroyer owned by the French lost in 96 Sea Zone
Italians win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Italians: 1 submarine
Casualties for French: 1 destroyer
Non Combat Move - Italians
2 fighters moved from 96 Sea Zone to Southern Italy
1 bomber moved from Algeria to Southern Italy
1 aaGun and 2 infantry moved from Northern Italy to Southern Italy
1 aaGun, 1 armour and 2 infantry moved from Yugoslavia to Romania
1 armour moved from Bulgaria to Romania
1 transport moved from 94 Sea Zone to 113 Sea Zone
Place Units - Italians
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 16 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
French regular : 0.00
Italians regular : -0.67