TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 9
    Purchase Units - Americans
        Americans buy 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 1 harbour, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    Combat Move - Americans
        1 destroyer moved from 7 Sea Zone to 16 Sea Zone
        1 destroyer moved from 7 Sea Zone to 5 Sea Zone
        1 submarine moved from 7 Sea Zone to 5 Sea Zone
        1 fighter moved from 7 Sea Zone to Hawaiian Islands
        1 tactical_bomber moved from 7 Sea Zone to Hawaiian Islands
        1 submarine moved from 7 Sea Zone to 16 Sea Zone
        3 battleships, 3 carriers, 2 cruisers, 5 destroyers, 2 submarines and 2 transports moved from 7 Sea Zone to 9 Sea Zone
        2 infantry moved from Western United States to 11 Sea Zone
        1 marine moved from Western United States to 11 Sea Zone
        2 infantry and 1 transport moved from 11 Sea Zone to 28 Sea Zone
        1 battleship and 1 marine moved from 11 Sea Zone to 9 Sea Zone
        2 fighters and 1 tactical_bomber moved from Wake Island to Hawaiian Islands
        1 transport moved from 93 Sea Zone to 90 Sea Zone
        1 transport moved from 93 Sea Zone to 89 Sea Zone
        1 infantry moved from French West Africa to 89 Sea Zone
        1 mech_infantry moved from British Guiana to 90 Sea Zone
        1 infantry moved from Morocco to Algeria
              Americans take Algeria from Italians
        1 infantry and 1 transport moved from 89 Sea Zone to 93 Sea Zone
        1 mech_infantry and 1 transport moved from 90 Sea Zone to 93 Sea Zone
        1 marine moved from Eastern United States to 104 Sea Zone
        1 armour and 1 infantry moved from Eastern United States to 104 Sea Zone
        1 armour, 1 battleship, 1 destroyer, 1 infantry, 1 marine and 1 transport moved from 104 Sea Zone to 93 Sea Zone
    Combat - Americans
        Battle in 16 Sea Zone
            Americans attack with 1 destroyer and 1 submarine
            Japanese defend with 1 submarine
                Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                1 submarine owned by the Japanese lost in 16 Sea Zone
            Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
            Casualties for Japanese: 1 submarine
        Battle in 5 Sea Zone
            Americans attack with 1 destroyer and 1 submarine
            Japanese defend with 1 submarine
                Americans roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Americans roll dice for 1 destroyer in 5 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Japanese roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                1 submarine owned by the Japanese lost in 5 Sea Zone
            Americans win, taking 5 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
            Casualties for Japanese: 1 submarine
    Non Combat Move - Americans
        1 marine moved from 9 Sea Zone to Aleutian Islands
        1 infantry moved from 28 Sea Zone to Hawaiian Islands
        1 infantry moved from 28 Sea Zone to Hawaiian Islands
        1 armour moved from 93 Sea Zone to Morocco
        1 marine moved from 93 Sea Zone to Morocco
        1 mech_infantry moved from 93 Sea Zone to Morocco
        1 infantry moved from 93 Sea Zone to Morocco
        1 infantry moved from 93 Sea Zone to Morocco
    Place Units - Americans
        1 harbour placed in Aleutian Islands
        1 carrier, 1 cruiser, 2 destroyers and 1 transport placed in 11 Sea Zone
        1 infantry placed in Western United States
        1 artillery and 1 infantry placed in Central United States
    Turn Complete - Americans
        Total Cost from Convoy Blockades: 1
            Rolling for Convoy Blockade Damage in 27 Sea Zone. Rolls: 4,2,3
        Americans collect 54 PUs (1 lost to blockades); end with 54 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
    Purchase Units - Chinese
        Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
        Chinese buy 2 artilleries and 3 infantry; Remaining resources: 2 PUs; 
    Combat Move - Chinese
        1 artillery and 1 infantry moved from Chahar to Shansi
        1 artillery, 1 fighter and 5 infantry moved from Hunan to Kwangtung
    Combat - Chinese
        Japanese scrambles 1 units out of 21 Sea Zone to defend against the attack in Kwangtung
        Battle in Shansi
            Chinese attack with 1 artillery and 1 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 artillery and 1 infantry in Shansi, round 2 : 0/2 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 1 artillery and 1 infantry in Shansi, round 3 : 0/2 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Shansi, round 3 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Chinese lost in Shansi
                Chinese roll dice for 1 artillery in Shansi, round 4 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 1 infantry in Shansi, round 4 : 1/1 hits, 0.33 expected hits
                1 artillery owned by the Chinese lost in Shansi
            Japanese win with 1 infantry remaining. Battle score for attacker is -7
            Casualties for Chinese: 1 artillery and 1 infantry
        Battle in Kwangtung
            Chinese attack with 1 artillery, 1 fighter and 5 infantry
            Japanese defend with 1 aaGun, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
                Japanese roll AA dice in Kwangtung : 0/1 hits, 0.17 expected hits
                Chinese roll dice for 1 artillery, 1 fighter and 5 infantry in Kwangtung, round 2 : 1/7 hits, 1.83 expected hits
                Japanese roll dice for 1 aaGun, 1 artillery, 1 fighter and 3 infantry in Kwangtung, round 2 : 3/5 hits, 2.00 expected hits
                3 infantry owned by the Chinese lost in Kwangtung
                1 aaGun owned by the Japanese lost in Kwangtung
                Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kwangtung, round 3 : 2/4 hits, 1.33 expected hits
                Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Kwangtung, round 3 : 1/5 hits, 2.00 expected hits
                1 infantry owned by the Chinese lost in Kwangtung
                2 infantry owned by the Japanese lost in Kwangtung
                Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangtung, round 4 : 2/3 hits, 1.17 expected hits
                Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangtung, round 4 : 1/3 hits, 1.33 expected hits
                1 infantry owned by the Chinese lost in Kwangtung
                1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kwangtung
                Chinese roll dice for 1 artillery and 1 fighter in Kwangtung, round 5 : 0/2 hits, 0.83 expected hits
                Japanese roll dice for 1 fighter in Kwangtung, round 5 : 1/1 hits, 0.67 expected hits
                1 artillery owned by the Chinese lost in Kwangtung
                Chinese roll dice for 1 fighter in Kwangtung, round 6 : 1/1 hits, 0.50 expected hits
                Japanese roll dice for 1 fighter in Kwangtung, round 6 : 1/1 hits, 0.67 expected hits
                1 fighter owned by the Chinese lost in Kwangtung
                1 fighter owned by the Japanese lost in Kwangtung
            Japanese win with no units remaining. Battle score for attacker is -1
            Casualties for Chinese: 1 artillery, 1 fighter and 5 infantry
            Casualties for Japanese: 1 aaGun, 1 artillery, 1 fighter and 3 infantry
    Non Combat Move - Chinese
    Place Units - Chinese
        2 artilleries and 3 infantry placed in Kiangsi
    Turn Complete - Chinese
        Chinese collect 16 PUs; end with 18 PUs
        Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 21 PUs
    Purchase Units - British
        British buy 2 artilleries, 1 fighter, 1 infantry and 2 transports; Remaining resources: 0 PUs; 
    Purchase Units - UK_Pacific
        UK_Pacific buy 1 armour and 3 infantry; Remaining resources: 0 PUs; 
    Combat Move - British
        2 infantry moved from Kwangsi to Kwangtung
              UK_Pacific take Kwangtung from Japanese
        1 fighter moved from Yunnan to Eastern India
        1 infantry moved from Baluchistan to Southern Persia
              British take Southern Persia from Germans
        1 infantry moved from Eastern India to Western India
        1 artillery moved from Eastern India to Western India
        1 infantry moved from Eastern India to Western India
        1 artillery and 2 infantry moved from Burma to Shan State
        1 artillery moved from Eastern India to Burma
        1 infantry moved from Eastern India to Burma
        1 infantry moved from Eastern India to Burma
        1 destroyer moved from 82 Sea Zone to 40 Sea Zone
        1 artillery and 1 infantry moved from Anglo-Egyptian Sudan to Egypt
        1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
        1 fighter moved from Union of South Africa to Egypt
        1 artillery and 1 infantry moved from Union of South Africa to 73 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 73 Sea Zone to 83 Sea Zone
        2 infantry moved from United Kingdom to 112 Sea Zone
        1 destroyer, 2 infantry and 1 transport moved from 112 Sea Zone to 113 Sea Zone
        2 infantry moved from 113 Sea Zone to Normandy Bordeaux
        1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
        1 fighter moved from United Kingdom to Normandy Bordeaux
        1 destroyer moved from 122 Sea Zone to 113 Sea Zone
        1 artillery moved from Scotland to United Kingdom
        1 infantry moved from United Kingdom to Scotland
        1 infantry moved from United Kingdom to Scotland
        1 infantry moved from United Kingdom to Scotland
        1 artillery moved from Scotland to United Kingdom
    Combat - British
        Battle in Normandy Bordeaux
            British attack with 1 fighter, 2 infantry and 1 tactical_bomber
            Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/4 hits, 1.50 expected hits
                Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Germans lost in Normandy Bordeaux
            British win, taking Normandy Bordeaux from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
            Casualties for Germans: 1 infantry
    Non Combat Move - British
        1 fighter moved from Normandy Bordeaux to United Kingdom
        1 tactical_bomber moved from Normandy Bordeaux to United Kingdom
        1 artillery moved from 83 Sea Zone to Egypt
        1 infantry moved from 83 Sea Zone to Egypt
        1 aaGun, 1 artillery and 2 infantry moved from Yunnan to Kwangsi
    Place Units - British
        2 artilleries and 1 infantry placed in Egypt
        2 transports placed in 109 Sea Zone
        1 fighter placed in United Kingdom
    Turn Complete - British
        Total Cost from Convoy Blockades: 2
            Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 2,3,5,2,5,5,6,6
        British collect 30 PUs (2 lost to blockades); end with 30 PUs
        Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
    Place Units - UK_Pacific
        1 armour and 3 infantry placed in Eastern India
    Turn Complete - UK_Pacific
        Total Cost from Convoy Blockades: 9
            Rolling for Convoy Blockade Damage in 21 Sea Zone. Rolls: 1,1,2
            Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,2
            Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 3,6,1
        UK_Pacific collect 8 PUs (9 lost to blockades); end with 8 PUs
        Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
        Some Units in Eastern India change ownership: 1 armour and 3 infantry
Combat Hit Differential Summary :
Chinese regular : -1.33
Americans regular : 0.67
Japanese regular : 1.00
Japanese AA : -0.17
Germans regular : -0.33
British regular : 0.50
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