@simon33 Scramble?
L25 PtV Stucifer (X+9) v Argothair (L)
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@Stucifer Thank you! (I think.) I had hoped to trap your Japanese fleet in southeastern Australian waters; I figured you could take Sydney, but you’d lose enough planes fighting and I’d have enough of a presence in Hawaii that you’d be stuck there for a while. That didn’t work out, because you fought so well in Australia…so if I can’t hit your fleet, maybe I can wear you down on land. The odds of actually taking Tokyo are tiny, but since I was able to take Kwangtung, you might find that the loss of the infantry on the Japanese home islands is punishing. Or not! Maybe you’ll have a surprise for me. I look forward to finding out.
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@Argothair It’s a bold move, and I love to see those. I think it was a high-risk play with the kamikaze potential. Losing Kwangtung and all the convoyed IPCs will hurt Japan for a bit, for sure, and I don’t know if there’s a way for me to capitalize on your fleet being so far out but I will certainly be trying 🤓😈
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 8 Purchase Units - Italians Italians buy 2 artilleries, 1 destroyer, 3 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Northern Italy to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 infantry moved from Tobruk to 98 Sea Zone 1 transport moved from 101 Sea Zone to 99 Sea Zone 2 infantry moved from Northern Italy to 99 Sea Zone 1 marine moved from Cyprus to 101 Sea Zone 1 marine moved from 101 Sea Zone to Syria 2 infantry and 1 transport moved from 99 Sea Zone to 101 Sea Zone 2 infantry moved from 101 Sea Zone to Syria 1 battleship and 1 cruiser moved from 97 Sea Zone to 100 Sea Zone 2 infantry and 1 transport moved from 98 Sea Zone to 100 Sea Zone 2 infantry moved from 100 Sea Zone to Trans-Jordan 1 armour moved from Northwest Persia to Trans-Jordan 1 armour moved from Northwest Persia to Syria 1 armour, 1 infantry and 1 mech_infantry moved from Eastern Poland to Southern Belarus 1 armour and 1 mech_infantry moved from Romania to Southern Belarus Combat - Italians Battle in Trans-Jordan Italians attack with 1 armour and 2 infantry French defend with 1 infantry Italians roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Syria Italians attack with 1 armour, 2 infantry and 1 marine French defend with 1 infantry Italians roll dice for 1 cruiser in Syria, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 armour, 2 infantry and 1 marine in Syria, round 2 : 1/4 hits, 1.17 expected hits French roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Syria Italians win, taking Syria from French with 1 armour, 2 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Southern Belarus Italians attack with 2 armour, 1 infantry and 2 mech_infantrys Russians defend with 1 infantry Italians roll dice for 2 armour, 1 infantry and 2 mech_infantrys in Southern Belarus, round 2 : 1/5 hits, 1.83 expected hits Russians roll dice for 1 infantry in Southern Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Southern Belarus 1 infantry owned by the Russians lost in Southern Belarus Italians win, taking Southern Belarus from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 1 aaGun moved from Eastern Poland to Southern Belarus 1 aaGun and 2 infantry moved from Ukraine to Bessarabia 2 fighters and 1 tactical_bomber moved from Malta to Gibraltar 1 transport moved from 72 Sea Zone to 71 Sea Zone Place Units - Italians 1 destroyer and 1 transport placed in 97 Sea Zone 1 artillery and 2 infantry placed in Southern Italy 1 artillery and 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 25 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 28 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
French regular : -0.33 Italians regular : -1.67 Russians regular : 0.67 British regular : -0.33
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TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 8 Combat Move - ANZAC Turn Complete - ANZAC
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 8 Combat Move - ANZAC Turn Complete - ANZAC Combat Move - French Non Combat Move - French 1 destroyer moved from 40 Sea Zone to 82 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 1 fighter, 22 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Leningrad to Archangel Germans take Archangel from Russians 1 infantry moved from Leningrad to Vologda 1 fighter moved from Eastern Poland to Vologda 1 infantry moved from Leningrad to Novgorod Germans take Novgorod from Russians 3 infantry moved from Baltic States to Northern Belarus 1 artillery moved from Eastern Poland to Northern Belarus 1 armour moved from Northeast Persia to Turkmenistan Germans take Turkmenistan from Russians 1 armour moved from Turkmenistan to Northeast Persia Combat - Germans Battle in Northern Belarus Germans attack with 1 artillery and 3 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 3 infantry in Northern Belarus, round 2 : 1/4 hits, 1.00 expected hits Russians roll dice for 1 infantry in Northern Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Northern Belarus Germans win, taking Northern Belarus from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 1 fighter and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 2/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun and 2 infantry moved from Karelia to Finland 1 fighter moved from Vologda to Leningrad 1 transport moved from 118 Sea Zone to 117 Sea Zone 1 artillery and 1 infantry moved from Germany to 117 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 117 Sea Zone to 118 Sea Zone 1 artillery and 1 infantry moved from 118 Sea Zone to Finland 1 artillery and 1 infantry moved from Leningrad to Vyborg 1 infantry moved from Leningrad to Vyborg 1 infantry moved from Eastern Poland to Northern Belarus 1 fighter moved from Eastern Poland to Southern Caucasus 1 aaGun, 1 armour, 5 artilleries and 22 infantry moved from Ukraine to Bessarabia 1 artillery and 7 infantry moved from Eastern Poland to Bessarabia 1 artillery and 3 infantry moved from Slovakia Hungary to Yugoslavia 1 artillery and 5 infantry moved from Slovakia Hungary to Eastern Poland 1 artillery and 7 infantry moved from Germany to Slovakia Hungary 1 fighter moved from Western Germany to 100 Sea Zone 1 fighter moved from 101 Sea Zone to Southern Caucasus 1 carrier moved from 101 Sea Zone to 100 Sea Zone 1 tactical_bomber moved from 94 Sea Zone to Trans-Jordan 2 armour and 2 mech_infantrys moved from Iraq to Southern Caucasus 1 armour moved from Southern Persia to Southern Caucasus 3 armour and 3 mech_infantrys moved from Iraq to Trans-Jordan 2 infantry moved from Southern Caucasus to Northwest Persia 2 infantry moved from Gibraltar to 94 Sea Zone 2 infantry and 4 transports moved from 94 Sea Zone to 96 Sea Zone 1 transport moved from 96 Sea Zone to 95 Sea Zone 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 transport moved from 96 Sea Zone to 99 Sea Zone 2 infantry and 1 transport moved from 96 Sea Zone to 100 Sea Zone 1 artillery and 1 infantry moved from Southern France to 95 Sea Zone 1 infantry moved from Normandy Bordeaux to Southern France 1 artillery, 1 infantry, 2 submarines and 1 transport moved from 95 Sea Zone to 94 Sea Zone 1 artillery moved from 94 Sea Zone to Gibraltar 1 infantry moved from 94 Sea Zone to Gibraltar 2 infantry moved from 100 Sea Zone to Trans-Jordan 1 tactical_bomber moved from Gibraltar to 100 Sea Zone 1 fighter moved from Gibraltar to 94 Sea Zone Place Units - Germans 1 transport placed in 117 Sea Zone 8 infantry placed in Germany 1 infantry placed in Normandy Bordeaux 3 infantry placed in Southern France 3 infantry placed in France 1 fighter and 6 infantry placed in Western Germany 1 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 2,1 Germans collect 58 PUs (3 lost to blockades); end with 58 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 61 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 69 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 73 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Russians regular : -0.67 Germans regular : 1.33
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 9 Purchase Units - Russians Russians buy 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Rostov to Ukraine Russians take Ukraine from Germans 1 infantry moved from Rostov to Ukraine 1 infantry moved from Kursk to Bryansk 1 infantry moved from Russia to Smolensk 1 infantry moved from Yaroslavl to Novgorod 1 infantry moved from Yaroslavl to Novgorod 1 infantry moved from Yaroslavl to Vologda 1 infantry moved from Yaroslavl to Vologda 1 fighter moved from Russia to Novgorod 1 tactical_bomber moved from Russia to Novgorod 1 fighter moved from Russia to Vologda 1 tactical_bomber moved from Russia to Vologda 1 artillery and 2 infantry moved from Kazakhstan to Uzbekistan 5 artilleries and 10 infantry moved from Rostov to Northern Caucasus 1 artillery and 1 infantry moved from Tambov to Kursk 4 artilleries and 4 infantry moved from Russia to Bryansk 2 artilleries and 4 infantry moved from Amur to Korea 1 artillery and 2 infantry moved from Siberia to Amur 1 artillery moved from Siberia to Amur 1 infantry moved from Siberia to Amur 1 infantry moved from Siberia to Amur Combat - Russians Battle in Novgorod Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 0/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 3 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Korea Russians attack with 2 artilleries and 4 infantry Japanese defend with 2 infantry Russians roll dice for 2 artilleries and 4 infantry in Korea, round 2 : 1/6 hits, 1.67 expected hits Japanese roll dice for 2 infantry in Korea, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Korea 1 infantry owned by the Japanese lost in Korea Russians roll dice for 2 artilleries and 3 infantry in Korea, round 3 : 3/5 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Korea, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Korea 1 infantry owned by the Japanese lost in Korea Russians win, taking Korea from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 2 infantry Casualties for Japanese: 2 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Vologda to Russia 1 fighter and 1 tactical_bomber moved from Novgorod to Russia Place Units - Russians 1 armour, 1 artillery and 1 mech_infantry placed in Siberia 1 artillery and 6 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 1,5,5,2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,2,5,1,2,5 Russians collect 32 PUs (6 lost to blockades); end with 32 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Combat Hit Differential Summary :
Japanese regular : 1.00 Germans regular : -1.00 Russians regular : 0.33
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TripleA Move Summary: Japanese round 9
TripleA Move Summary for game: WW2 Path to Victory
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 factory_minor, 2 fighters, 8 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 3 artilleries and 2 marines moved from New South Wales to 64 Sea Zone 1 artillery moved from New South Wales to Victoria Japanese take Victoria from ANZAC 1 artillery moved from New South Wales to South Australia Japanese take South Australia from ANZAC 3 fighters and 3 tactical_bombers moved from 55 Sea Zone to 27 Sea Zone 1 submarine moved from 55 Sea Zone to 27 Sea Zone 1 destroyer moved from 50 Sea Zone to 27 Sea Zone 1 cruiser and 1 marine moved from 64 Sea Zone to 31 Sea Zone Japanese take 65 Sea Zone from Americans 1 artillery and 1 transport moved from 64 Sea Zone to 65 Sea Zone 1 artillery moved from 65 Sea Zone to New Zealand 2 artilleries, 1 cruiser, 1 marine and 2 transports moved from 64 Sea Zone to 49 Sea Zone 1 marine moved from 31 Sea Zone to Johnston Island 2 artilleries and 1 marine moved from 49 Sea Zone to Gilbert Islands 1 bomber moved from Queensland to Gilbert Islands 1 infantry moved from Manilla to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Marshall Islands 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 artillery and 2 infantry moved from Southern Manchuria to 20 Sea Zone 1 infantry moved from Jehol to 20 Sea Zone 1 artillery, 1 destroyer, 4 infantry and 3 transports moved from 20 Sea Zone to 21 Sea Zone 1 artillery and 4 infantry moved from 21 Sea Zone to Kwangtung 2 battleships moved from 6 Sea Zone to 21 Sea Zone 1 fighter moved from 6 Sea Zone to Kwangtung 1 tactical_bomber moved from Japan to Kwangtung 1 bomber moved from Japan to Kiangsi 1 artillery and 1 infantry moved from Anhwe to Kiangsi 1 fighter moved from 36 Sea Zone to Kwangtung 1 battleship moved from 36 Sea Zone to 33 Sea Zone
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Scramble 27?
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@Stucifer No scramble, thanks!
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 factory_minor, 2 fighters, 8 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 3 artilleries and 2 marines moved from New South Wales to 64 Sea Zone 1 artillery moved from New South Wales to Victoria Japanese take Victoria from ANZAC 1 artillery moved from New South Wales to South Australia Japanese take South Australia from ANZAC 3 fighters and 3 tactical_bombers moved from 55 Sea Zone to 27 Sea Zone 1 submarine moved from 55 Sea Zone to 27 Sea Zone 1 destroyer moved from 50 Sea Zone to 27 Sea Zone 1 cruiser and 1 marine moved from 64 Sea Zone to 31 Sea Zone Japanese take 65 Sea Zone from Americans 1 artillery and 1 transport moved from 64 Sea Zone to 65 Sea Zone 1 artillery moved from 65 Sea Zone to New Zealand 2 artilleries, 1 cruiser, 1 marine and 2 transports moved from 64 Sea Zone to 49 Sea Zone 1 marine moved from 31 Sea Zone to Johnston Island 2 artilleries and 1 marine moved from 49 Sea Zone to Gilbert Islands 1 bomber moved from Queensland to Gilbert Islands 1 infantry moved from Manilla to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Marshall Islands 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 artillery and 2 infantry moved from Southern Manchuria to 20 Sea Zone 1 infantry moved from Jehol to 20 Sea Zone 1 artillery, 1 destroyer, 4 infantry and 3 transports moved from 20 Sea Zone to 21 Sea Zone 1 artillery and 4 infantry moved from 21 Sea Zone to Kwangtung 2 battleships moved from 6 Sea Zone to 21 Sea Zone 1 fighter moved from 6 Sea Zone to Kwangtung 1 tactical_bomber moved from Japan to Kwangtung 1 bomber moved from Japan to Kiangsi 1 artillery and 1 infantry moved from Anhwe to Kiangsi 1 fighter moved from 36 Sea Zone to Kwangtung 1 battleship moved from 36 Sea Zone to 33 Sea Zone Combat - Japanese Battle in New Zealand Battle in Johnston Island Battle in Marshall Islands Battle in Kwangtung Japanese attack with 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber British defend with 1 aaGun, 1 armour and 1 artillery; UK_Pacific defend with 1 factory_minor and 1 harbour British roll AA dice in Kwangtung : 2/3 hits, 0.50 expected hits 1 fighter owned by the Japanese and 1 tactical_bomber owned by the Japanese lost in Kwangtung Japanese roll dice for 2 battleships in Kwangtung, round 2 : 2/2 hits, 1.33 expected hits Japanese roll dice for 1 artillery, 1 fighter and 4 infantry in Kwangtung, round 2 : 2/6 hits, 1.67 expected hits UK_Pacific roll dice for 1 aaGun, 1 armour and 1 artillery in Kwangtung, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Japanese lost in Kwangtung 1 aaGun owned by the British, 1 artillery owned by the British and 1 armour owned by the British lost in Kwangtung Japanese win, taking New Zealand from ANZAC, taking Johnston Island from Americans, taking Marshall Islands from Americans, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is -8 Casualties for Japanese: 1 fighter, 1 infantry and 1 tactical_bomber Casualties for British: 1 aaGun, 1 armour and 1 artillery Battle in 27 Sea Zone Japanese attack with 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers Americans defend with 1 carrier, 2 fighters and 2 transports Japanese roll dice for 1 submarine in 27 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Americans Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 27 Sea Zone, round 2 : 3/7 hits, 3.83 expected hits Americans roll dice for 2 fighters in 27 Sea Zone, round 2 : 0/2 hits, 1.33 expected hits Americans roll dice for 1 carrier and 2 transports in 27 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 carrier owned by the Americans and 2 fighters owned by the Americans lost in 27 Sea Zone 2 transports owned by the Americans lost in 27 Sea Zone Japanese win, taking 27 Sea Zone from Neutral with 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 48 Casualties for Americans: 1 carrier, 2 fighters and 2 transports Battle in Gilbert Islands Japanese attack with 2 artilleries, 1 bomber and 1 marine Americans defend with 2 infantry Japanese roll dice for 1 cruiser in Gilbert Islands, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 2 artilleries, 1 bomber and 1 marine in Gilbert Islands, round 2 : 1/4 hits, 1.50 expected hits UK_Pacific roll dice for 2 infantry in Gilbert Islands, round 2 : 2/2 hits, 0.67 expected hits 2 artilleries owned by the Japanese lost in Gilbert Islands 1 infantry owned by the Americans lost in Gilbert Islands Japanese roll dice for 1 bomber and 1 marine in Gilbert Islands, round 3 : 1/2 hits, 0.83 expected hits UK_Pacific roll dice for 1 infantry in Gilbert Islands, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Gilbert Islands Japanese win, taking Gilbert Islands from UK_Pacific with 1 bomber and 1 marine remaining. Battle score for attacker is -2 Casualties for Japanese: 2 artilleries Casualties for Americans: 2 infantry Battle in Kiangsi Japanese attack with 1 artillery, 1 bomber and 1 infantry Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Kiangsi, round 2 : 1/3 hits, 1.17 expected hits Chinese roll dice for 2 infantry in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Kiangsi 1 infantry owned by the Chinese lost in Kiangsi Japanese roll dice for 1 artillery and 1 bomber in Kiangsi, round 3 : 1/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Kiangsi 1 infantry owned by the Chinese lost in Kiangsi Japanese win with 1 bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 bomber moved from Kiangsi to Manilla 1 fighter moved from Kwangtung to 21 Sea Zone 1 carrier moved from 6 Sea Zone to 21 Sea Zone 1 destroyer moved from 21 Sea Zone to 20 Sea Zone 1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 submarine moved from 37 Sea Zone to 35 Sea Zone 1 submarine moved from 42 Sea Zone to 76 Sea Zone 1 submarine moved from 132 Sea Zone to 36 Sea Zone 1 destroyer moved from 132 Sea Zone to 36 Sea Zone 1 carrier, 1 destroyer and 1 fighter moved from 42 Sea Zone to 132 Sea Zone 1 submarine moved from 132 Sea Zone to 37 Sea Zone 1 aaGun moved from Manilla to 21 Sea Zone 1 aaGun moved from 21 Sea Zone to Kwangtung 2 transports moved from 36 Sea Zone to 55 Sea Zone 3 carriers moved from 55 Sea Zone to 31 Sea Zone 3 fighters and 3 tactical_bombers moved from 27 Sea Zone to 31 Sea Zone 1 bomber moved from Gilbert Islands to Caroline Islands 1 carrier moved from 36 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from Queensland to 33 Sea Zone 2 fighters and 2 tactical_bombers moved from Queensland to Caroline Islands 1 submarine moved from 5 Sea Zone to 16 Sea Zone 1 submarine moved from 36 Sea Zone to 34 Sea Zone 1 submarine moved from 36 Sea Zone to 34 Sea Zone 1 submarine moved from 36 Sea Zone to 34 Sea Zone 3 transports moved from 36 Sea Zone to 21 Sea Zone Place Units - Japanese 1 factory_minor placed in Queensland 1 submarine placed in 6 Sea Zone 1 submarine placed in 7 Sea Zone 8 infantry placed in Japan Japanese undo move 4. 3 infantry placed in New South Wales 2 fighters, 5 infantry and 1 tactical_bomber placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 1,3,6,6,6,6,3,5,5,1,3,3,1,3,3,2,6,1,6,4,3,5,5,1 Japanese collect 39 PUs (10 lost to blockades); end with 39 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 42 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 47 PUs Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 52 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 57 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00 Americans regular : -1.50 Japanese regular : -0.00 British AA : 1.50 UK_Pacific regular : 1.17
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The AA dice came back to collect 🎲🎲
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 9 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 1 harbour, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 7 Sea Zone to 16 Sea Zone 1 destroyer moved from 7 Sea Zone to 5 Sea Zone 1 submarine moved from 7 Sea Zone to 5 Sea Zone 1 fighter moved from 7 Sea Zone to Hawaiian Islands 1 tactical_bomber moved from 7 Sea Zone to Hawaiian Islands 1 submarine moved from 7 Sea Zone to 16 Sea Zone 3 battleships, 3 carriers, 2 cruisers, 5 destroyers, 2 submarines and 2 transports moved from 7 Sea Zone to 9 Sea Zone 2 infantry moved from Western United States to 11 Sea Zone 1 marine moved from Western United States to 11 Sea Zone 2 infantry and 1 transport moved from 11 Sea Zone to 28 Sea Zone 1 battleship and 1 marine moved from 11 Sea Zone to 9 Sea Zone 2 fighters and 1 tactical_bomber moved from Wake Island to Hawaiian Islands 1 transport moved from 93 Sea Zone to 90 Sea Zone 1 transport moved from 93 Sea Zone to 89 Sea Zone 1 infantry moved from French West Africa to 89 Sea Zone 1 mech_infantry moved from British Guiana to 90 Sea Zone 1 infantry moved from Morocco to Algeria Americans take Algeria from Italians 1 infantry and 1 transport moved from 89 Sea Zone to 93 Sea Zone 1 mech_infantry and 1 transport moved from 90 Sea Zone to 93 Sea Zone 1 marine moved from Eastern United States to 104 Sea Zone 1 armour and 1 infantry moved from Eastern United States to 104 Sea Zone 1 armour, 1 battleship, 1 destroyer, 1 infantry, 1 marine and 1 transport moved from 104 Sea Zone to 93 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 submarine Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 16 Sea Zone Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 5 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 submarine Americans roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 5 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 5 Sea Zone Americans win, taking 5 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 marine moved from 9 Sea Zone to Aleutian Islands 1 infantry moved from 28 Sea Zone to Hawaiian Islands 1 infantry moved from 28 Sea Zone to Hawaiian Islands 1 armour moved from 93 Sea Zone to Morocco 1 marine moved from 93 Sea Zone to Morocco 1 mech_infantry moved from 93 Sea Zone to Morocco 1 infantry moved from 93 Sea Zone to Morocco 1 infantry moved from 93 Sea Zone to Morocco Place Units - Americans 1 harbour placed in Aleutian Islands 1 carrier, 1 cruiser, 2 destroyers and 1 transport placed in 11 Sea Zone 1 infantry placed in Western United States 1 artillery and 1 infantry placed in Central United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 27 Sea Zone. Rolls: 4,2,3 Americans collect 54 PUs (1 lost to blockades); end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 Japanese regular : -0.33
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TripleA Manual Gamesave Post: Chinese round 9
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Chahar to Shansi 1 artillery, 1 fighter and 5 infantry moved from Hunan to Kwangtung Combat - Chinese
Combat Hit Differential Summary :
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@Stucifer Scramble to Hong Kong?
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@Argothair Yes
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Chahar to Shansi 1 artillery, 1 fighter and 5 infantry moved from Hunan to Kwangtung Combat - Chinese Japanese scrambles 1 units out of 21 Sea Zone to defend against the attack in Kwangtung Battle in Shansi Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Shansi, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Shansi, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shansi, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shansi Chinese roll dice for 1 artillery in Shansi, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shansi, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Shansi Japanese win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Chinese: 1 artillery and 1 infantry Battle in Kwangtung Chinese attack with 1 artillery, 1 fighter and 5 infantry Japanese defend with 1 aaGun, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry Japanese roll AA dice in Kwangtung : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 artillery, 1 fighter and 5 infantry in Kwangtung, round 2 : 1/7 hits, 1.83 expected hits Japanese roll dice for 1 aaGun, 1 artillery, 1 fighter and 3 infantry in Kwangtung, round 2 : 3/5 hits, 2.00 expected hits 3 infantry owned by the Chinese lost in Kwangtung 1 aaGun owned by the Japanese lost in Kwangtung Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kwangtung, round 3 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Kwangtung, round 3 : 1/5 hits, 2.00 expected hits 1 infantry owned by the Chinese lost in Kwangtung 2 infantry owned by the Japanese lost in Kwangtung Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangtung, round 4 : 2/3 hits, 1.17 expected hits Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangtung, round 4 : 1/3 hits, 1.33 expected hits 1 infantry owned by the Chinese lost in Kwangtung 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kwangtung Chinese roll dice for 1 artillery and 1 fighter in Kwangtung, round 5 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 fighter in Kwangtung, round 5 : 1/1 hits, 0.67 expected hits 1 artillery owned by the Chinese lost in Kwangtung Chinese roll dice for 1 fighter in Kwangtung, round 6 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 fighter in Kwangtung, round 6 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Chinese lost in Kwangtung 1 fighter owned by the Japanese lost in Kwangtung Japanese win with no units remaining. Battle score for attacker is -1 Casualties for Chinese: 1 artillery, 1 fighter and 5 infantry Casualties for Japanese: 1 aaGun, 1 artillery, 1 fighter and 3 infantry Non Combat Move - Chinese Place Units - Chinese 2 artilleries and 3 infantry placed in Kiangsi Turn Complete - Chinese Chinese collect 16 PUs; end with 18 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
Chinese regular : -1.33 Japanese regular : 1.33 Japanese AA : -0.17
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 9 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 1 harbour, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 7 Sea Zone to 16 Sea Zone 1 destroyer moved from 7 Sea Zone to 5 Sea Zone 1 submarine moved from 7 Sea Zone to 5 Sea Zone 1 fighter moved from 7 Sea Zone to Hawaiian Islands 1 tactical_bomber moved from 7 Sea Zone to Hawaiian Islands 1 submarine moved from 7 Sea Zone to 16 Sea Zone 3 battleships, 3 carriers, 2 cruisers, 5 destroyers, 2 submarines and 2 transports moved from 7 Sea Zone to 9 Sea Zone 2 infantry moved from Western United States to 11 Sea Zone 1 marine moved from Western United States to 11 Sea Zone 2 infantry and 1 transport moved from 11 Sea Zone to 28 Sea Zone 1 battleship and 1 marine moved from 11 Sea Zone to 9 Sea Zone 2 fighters and 1 tactical_bomber moved from Wake Island to Hawaiian Islands 1 transport moved from 93 Sea Zone to 90 Sea Zone 1 transport moved from 93 Sea Zone to 89 Sea Zone 1 infantry moved from French West Africa to 89 Sea Zone 1 mech_infantry moved from British Guiana to 90 Sea Zone 1 infantry moved from Morocco to Algeria Americans take Algeria from Italians 1 infantry and 1 transport moved from 89 Sea Zone to 93 Sea Zone 1 mech_infantry and 1 transport moved from 90 Sea Zone to 93 Sea Zone 1 marine moved from Eastern United States to 104 Sea Zone 1 armour and 1 infantry moved from Eastern United States to 104 Sea Zone 1 armour, 1 battleship, 1 destroyer, 1 infantry, 1 marine and 1 transport moved from 104 Sea Zone to 93 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 submarine Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 16 Sea Zone Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 5 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 submarine Americans roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 5 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 5 Sea Zone Americans win, taking 5 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 marine moved from 9 Sea Zone to Aleutian Islands 1 infantry moved from 28 Sea Zone to Hawaiian Islands 1 infantry moved from 28 Sea Zone to Hawaiian Islands 1 armour moved from 93 Sea Zone to Morocco 1 marine moved from 93 Sea Zone to Morocco 1 mech_infantry moved from 93 Sea Zone to Morocco 1 infantry moved from 93 Sea Zone to Morocco 1 infantry moved from 93 Sea Zone to Morocco Place Units - Americans 1 harbour placed in Aleutian Islands 1 carrier, 1 cruiser, 2 destroyers and 1 transport placed in 11 Sea Zone 1 infantry placed in Western United States 1 artillery and 1 infantry placed in Central United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 27 Sea Zone. Rolls: 4,2,3 Americans collect 54 PUs (1 lost to blockades); end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Chahar to Shansi 1 artillery, 1 fighter and 5 infantry moved from Hunan to Kwangtung Combat - Chinese Japanese scrambles 1 units out of 21 Sea Zone to defend against the attack in Kwangtung Battle in Shansi Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Shansi, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Shansi, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shansi, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shansi Chinese roll dice for 1 artillery in Shansi, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shansi, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Shansi Japanese win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Chinese: 1 artillery and 1 infantry Battle in Kwangtung Chinese attack with 1 artillery, 1 fighter and 5 infantry Japanese defend with 1 aaGun, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry Japanese roll AA dice in Kwangtung : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 artillery, 1 fighter and 5 infantry in Kwangtung, round 2 : 1/7 hits, 1.83 expected hits Japanese roll dice for 1 aaGun, 1 artillery, 1 fighter and 3 infantry in Kwangtung, round 2 : 3/5 hits, 2.00 expected hits 3 infantry owned by the Chinese lost in Kwangtung 1 aaGun owned by the Japanese lost in Kwangtung Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kwangtung, round 3 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Kwangtung, round 3 : 1/5 hits, 2.00 expected hits 1 infantry owned by the Chinese lost in Kwangtung 2 infantry owned by the Japanese lost in Kwangtung Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangtung, round 4 : 2/3 hits, 1.17 expected hits Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangtung, round 4 : 1/3 hits, 1.33 expected hits 1 infantry owned by the Chinese lost in Kwangtung 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kwangtung Chinese roll dice for 1 artillery and 1 fighter in Kwangtung, round 5 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 fighter in Kwangtung, round 5 : 1/1 hits, 0.67 expected hits 1 artillery owned by the Chinese lost in Kwangtung Chinese roll dice for 1 fighter in Kwangtung, round 6 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 fighter in Kwangtung, round 6 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Chinese lost in Kwangtung 1 fighter owned by the Japanese lost in Kwangtung Japanese win with no units remaining. Battle score for attacker is -1 Casualties for Chinese: 1 artillery, 1 fighter and 5 infantry Casualties for Japanese: 1 aaGun, 1 artillery, 1 fighter and 3 infantry Non Combat Move - Chinese Place Units - Chinese 2 artilleries and 3 infantry placed in Kiangsi Turn Complete - Chinese Chinese collect 16 PUs; end with 18 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 21 PUs Purchase Units - British British buy 2 artilleries, 1 fighter, 1 infantry and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Kwangsi to Kwangtung UK_Pacific take Kwangtung from Japanese 1 fighter moved from Yunnan to Eastern India 1 infantry moved from Baluchistan to Southern Persia British take Southern Persia from Germans 1 infantry moved from Eastern India to Western India 1 artillery moved from Eastern India to Western India 1 infantry moved from Eastern India to Western India 1 artillery and 2 infantry moved from Burma to Shan State 1 artillery moved from Eastern India to Burma 1 infantry moved from Eastern India to Burma 1 infantry moved from Eastern India to Burma 1 destroyer moved from 82 Sea Zone to 40 Sea Zone 1 artillery and 1 infantry moved from Anglo-Egyptian Sudan to Egypt 1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt 1 fighter moved from Union of South Africa to Egypt 1 artillery and 1 infantry moved from Union of South Africa to 73 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 73 Sea Zone to 83 Sea Zone 2 infantry moved from United Kingdom to 112 Sea Zone 1 destroyer, 2 infantry and 1 transport moved from 112 Sea Zone to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Normandy Bordeaux 1 tactical_bomber moved from United Kingdom to Normandy Bordeaux 1 fighter moved from United Kingdom to Normandy Bordeaux 1 destroyer moved from 122 Sea Zone to 113 Sea Zone 1 artillery moved from Scotland to United Kingdom 1 infantry moved from United Kingdom to Scotland 1 infantry moved from United Kingdom to Scotland 1 infantry moved from United Kingdom to Scotland 1 artillery moved from Scotland to United Kingdom Combat - British Battle in Normandy Bordeaux British attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor, 1 harbour and 1 infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux British win, taking Normandy Bordeaux from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - British 1 fighter moved from Normandy Bordeaux to United Kingdom 1 tactical_bomber moved from Normandy Bordeaux to United Kingdom 1 artillery moved from 83 Sea Zone to Egypt 1 infantry moved from 83 Sea Zone to Egypt 1 aaGun, 1 artillery and 2 infantry moved from Yunnan to Kwangsi Place Units - British 2 artilleries and 1 infantry placed in Egypt 2 transports placed in 109 Sea Zone 1 fighter placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 2,3,5,2,5,5,6,6 British collect 30 PUs (2 lost to blockades); end with 30 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs Place Units - UK_Pacific 1 armour and 3 infantry placed in Eastern India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 21 Sea Zone. Rolls: 1,1,2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,2 Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 3,6,1 UK_Pacific collect 8 PUs (9 lost to blockades); end with 8 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs Some Units in Eastern India change ownership: 1 armour and 3 infantry
Combat Hit Differential Summary :
Chinese regular : -1.33 Americans regular : 0.67 Japanese regular : 1.00 Japanese AA : -0.17 Germans regular : -0.33 British regular : 0.50
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 9 Purchase Units - Italians Italians buy 1 artillery, 1 destroyer, 5 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 2 fighters and 1 tactical_bomber moved from Gibraltar to Algeria 1 infantry moved from Crete to 100 Sea Zone 1 infantry moved from Crete to 100 Sea Zone 2 infantry and 1 transport moved from 100 Sea Zone to 96 Sea Zone 2 infantry moved from 96 Sea Zone to Algeria 1 cruiser moved from 101 Sea Zone to 96 Sea Zone Combat - Italians Battle in Algeria Italians attack with 2 fighters, 2 infantry and 1 tactical_bomber Americans defend with 1 infantry Italians roll dice for 1 cruiser in Algeria, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Algeria, round 2 : 1/5 hits, 2.00 expected hits Americans roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Algeria Italians win, taking Algeria from Americans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Italians 2 fighters moved from Algeria to Gibraltar 1 tactical_bomber moved from Algeria to Malta 1 destroyer moved from 97 Sea Zone to 100 Sea Zone 1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 100 Sea Zone 1 artillery and 1 infantry moved from 100 Sea Zone to Trans-Jordan 1 armour, 2 infantry and 1 marine moved from Syria to Trans-Jordan 1 transport moved from 101 Sea Zone to 99 Sea Zone 1 infantry moved from Southern Italy to 99 Sea Zone 1 artillery moved from Northern Italy to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Greece 1 fighter moved from Gibraltar to Malta 1 infantry moved from Northern Italy to Southern France 2 armour and 2 mech_infantrys moved from Southern Belarus to Bessarabia 1 aaGun moved from Southern Belarus to Northern Belarus Place Units - Italians 1 destroyer and 1 transport placed in 97 Sea Zone 1 artillery and 5 infantry placed in Northern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 25 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 28 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Italians regular : -1.50
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 9 Combat Move - ANZAC Combat Move - French 1 destroyer moved from 82 Sea Zone to 74 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :