@simon33 Scramble?
L25 G40 OOB Jacob16 (Axis) vs. VictoryFirst (Allies+50)
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Depending on the answer I will build 2 inf and 1 tank or otherwise 4 infantry.
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9 Purchase Units - Americans Americans buy 4 artilleries, 6 infantry and 5 transports; Remaining resources: 3 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 infantry moved from New South Wales to Victoria ANZAC take Victoria from Japanese Combat - Americans Non Combat Move - Americans 1 bomber moved from Queensland to India 6 fighters moved from Queensland to Sumatra 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 carriers, 4 destroyers, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone 2 infantry moved from 54 Sea Zone to Queensland 4 fighters moved from 26 Sea Zone to 89 Sea Zone 3 fighters moved from Hawaiian Islands to Central America 2 carriers and 5 destroyers moved from 10 Sea Zone to 89 Sea Zone 3 submarines moved from 91 Sea Zone to 93 Sea Zone Place Units - Americans 5 transports placed in 101 Sea Zone 4 artilleries and 6 infantry placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 4 infantry moved from Kweichow to Anhwe 1 fighter moved from Yunnan to Anhwe 1 artillery and 2 infantry moved from Yunnan to Hunan 1 artillery and 2 infantry moved from Yunnan to Kwangsi Combat - Chinese Battle in Hunan Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 aaGun and 1 armour Chinese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 aaGun and 1 armour in Hunan, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 aaGun and 1 armour in Hunan, round 3 : 0/1 hits, 0,50 expected hits Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 4 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 aaGun and 1 armour in Hunan, round 4 : 0/1 hits, 0,50 expected hits 1 aaGun owned by the Japanese lost in Hunan Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 5 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 armour in Hunan, round 5 : 0/1 hits, 0,50 expected hits Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 6 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 armour in Hunan, round 6 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Chinese lost in Hunan 1 armour owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 artillery remaining. Battle score for attacker is 5 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 aaGun and 1 armour Battle in Kwangsi Chinese attack with 1 artillery and 2 infantry Japanese defend with 2 aaGuns and 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 2 aaGuns and 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits 2 aaGuns owned by the Japanese lost in Kwangsi Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 3 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 13 Casualties for Japanese: 2 aaGuns and 1 infantry Battle in Anhwe Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 aaGun and 1 armour Japanese roll AA dice in Anhwe : 0/1 hits, 0,17 expected hits Chinese roll dice for 1 fighter and 4 infantry in Anhwe, round 2 : 1/5 hits, 1,17 expected hits Japanese roll dice for 1 aaGun and 1 armour in Anhwe, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Chinese lost in Anhwe 1 aaGun owned by the Japanese lost in Anhwe Chinese roll dice for 1 fighter and 3 infantry in Anhwe, round 3 : 0/4 hits, 1,00 expected hits Japanese roll dice for 1 armour in Anhwe, round 3 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 4 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 armour in Anhwe, round 4 : 0/1 hits, 0,50 expected hits Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 5 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 armour in Anhwe, round 5 : 0/1 hits, 0,50 expected hits Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 6 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 armour in Anhwe, round 6 : 0/1 hits, 0,50 expected hits Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 7 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 armour in Anhwe, round 7 : 0/1 hits, 0,50 expected hits 1 armour owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 5 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 aaGun and 1 armour Non Combat Move - Chinese 1 fighter moved from Anhwe to Hopei 1 artillery moved from Yunnan to Burma Place Units - Chinese 2 artilleries and 4 infantry placed in Anhwe Chinese undo move 1. 2 artilleries and 4 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 14 PUs; end with 14 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 2 infantry; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British Combat - British British creates battle in territory 39 Sea Zone Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by UK_Pacific from India: 1 infantry EDIT: Adding units owned by British to India: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone 2 fighters and 1 tactical_bomber moved from Iraq to Egypt 1 artillery and 1 infantry moved from 80 Sea Zone to Persia 1 artillery and 1 infantry moved from India to Burma 1 armour moved from Yunnan to Burma Place Units - UK_Pacific 1 armour and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Some Units in India change ownership: 1 armour and 2 infantry
Combat Hit Differential Summary :
Chinese regular : -3,67 Japanese regular : -2,17 Japanese AA : -0,17
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@VictoryFirst It is converted to a minor factory when it is captured yes. However, That factory can be upgraded to a major again by the United Kingdom India economy
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9 Purchase Units - Italians Italians buy 1 carrier, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 1 carrier, 1 destroyer, 2 fighters and 2 transports moved from 98 Sea Zone to 95 Sea Zone 2 transports moved from 97 Sea Zone to 95 Sea Zone 2 fighters moved from Alexandria to Southern Italy 2 artilleries and 6 infantry moved from Alexandria to Tobruk 1 armour moved from Tunisia to Tobruk 1 infantry moved from Tunisia to Libya 1 infantry moved from Western Ukraine to Bryansk 1 infantry moved from Eastern Poland to Belarus 1 infantry moved from Ukraine to Bryansk 1 infantry moved from Bessarabia to Ukraine Place Units - Italians 1 carrier and 1 submarine placed in 95 Sea Zone 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1,3,1,3,4 Italians collect 12 PUs (3 lost to blockades); end with 12 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Place Units - ANZAC 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 2 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Baltic States to Novgorod Germans take Novgorod from Russians 1 infantry moved from Belarus to Archangel Germans take Archangel from Russians 1 infantry moved from Bryansk to Smolensk Germans take Smolensk from Russians 1 armour moved from Bryansk to Vologda Germans take Vologda from Russians 1 infantry moved from Bryansk to Tambov 2 infantry moved from Bryansk to Rostov 1 tactical_bomber moved from Bryansk to Tambov 1 fighter moved from Bryansk to Tambov 1 tactical_bomber moved from Bryansk to Rostov 3 bombers moved from Bryansk to Rostov 1 fighter and 1 tactical_bomber moved from Western Germany to Norway 2 infantry moved from Western Germany to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Norway 1 bomber moved from Western Germany to Norway Combat - Germans Battle in Norway Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 armour and 1 infantry Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Norway, round 2 : 2/5 hits, 2.17 expected hits Russians roll dice for 1 armour and 1 infantry in Norway, round 2 : 0/2 hits, 0.83 expected hits 1 infantry owned by the Russians and 1 armour owned by the Russians lost in Norway Germans win, taking Norway from Russians with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Russians: 1 armour and 1 infantry Battle in Tambov Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 3 bombers, 2 infantry and 1 tactical_bomber Russians defend with 2 mech_infantrys Germans roll dice for 3 bombers, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 1/6 hits, 2.83 expected hits Russians roll dice for 2 mech_infantrys in Rostov, round 2 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the Russians lost in Rostov Germans roll dice for 3 bombers, 2 infantry and 1 tactical_bomber in Rostov, round 3 : 3/6 hits, 2.83 expected hits Russians roll dice for 1 mech_infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Rostov 1 mech_infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 3 bombers, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Russians: 2 mech_infantrys Casualties for Germans: 1 infantry Non Combat Move - Germans 3 artilleries moved from Ukraine to Bryansk 1 fighter and 1 tactical_bomber moved from Tambov to Bryansk 1 tactical_bomber moved from Rostov to Bryansk 1 bomber moved from Rostov to Western Germany 1 fighter and 1 tactical_bomber moved from Norway to Western Germany 2 infantry moved from Baltic States to Belarus 5 armour and 1 mech_infantry moved from Baltic States to Bryansk 1 artillery moved from Poland to Baltic States 1 infantry moved from Germany to Poland 1 infantry moved from Germany to Western Germany 5 armour and 3 mech_infantrys moved from Germany to Eastern Poland 1 bomber moved from Norway to Western Germany 1 destroyer moved from 125 Sea Zone to 112 Sea Zone 1 bomber moved from Rostov to Western Germany 1 bomber moved from Rostov to Bryansk Place Units - Germans 3 armour placed in Ukraine 3 armour and 2 mech_infantrys placed in Germany 3 infantry placed in United Kingdom 2 fighters placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,5,3,2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,4 Germans collect 56 PUs (9 lost to blockades); end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Russians regular : -1.17 Germans regular : -2.17
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Sorry Jacob for not playing. I have become too busy for games. I will likely not be able to play anytime soon. I’ll go ahead and concede this game. Later we can always continue this as a friendly game. Thank you for playing!
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V VictoryFirst referenced this topic on
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@VictoryFirst Sounds good. If you ever want to continue this one or start a new game just shoot me a message. Thanks for the game!