L25 G40 OOB Gamerman01 (x) v VictoryFirst (+50)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Still super busy? I still have enough games of A&A going that I am not going to pressure you to play yet, just curious how life’s going

  • 25 24 23 22 15 11 10 Official Q&A Mod

    I will wait a long time (weeks or more) without claiming it over, so do not stress about me,

    Hope life is good

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Has been more than 3 months, do you still intend to come back to this one?

  • G gamerman01 referenced this topic on
  • 25 24 23 22 15 11 10 Official Q&A Mod

    Calling the game… bummer…

    Will rescind the result and continue if you come back and want to play. Hope all is well.

  • 2026 25

    Hey, would you like to continue this one as well? 😁

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Yes. I’m quite busy and almost overwhelmed at times these days, but I think when a league player offers to continue a game if the missing player comes back that in most cases that should be granted.

    This looks like a great game and we got the first 2 rounds out of the way -

    Game on! Your turn

    I do want you to promise not to bump me or time me out. But if you win, I will change the game result, so it’s actually not “just for fun”


  • @gamerman01

    You are such a great guy! Let’s assume we simply had a ceasefire going on 😄

    I was really busy for some time but the itch to play has become too strong. I want to play games again.

    Naturally, you can take as long as you want. If I can take a year to do a turn then so can you! Would you like me to remind you of your turn when it has been a couple of days?

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Reminders are just fine,
    I just need to know I should feel no anxiety - I have too much of that for other areas of my life.

    Ooh, that Russian tank is looking to raise a lot of money
    Oh! I forgot that I actually did play against 2 Yunnan bid games, not just one. Well, I had a real bad time in my other, against the Yunnan bid and Russia grabbing 5 NO’s

    Yeah, a lotta game left to play, that’s why I said “bummer”…


  • @gamerman01

    Only two games? I thought the Yunnan gambit would be more common!


  • @VictoryFirst said in L25 G40 OOB Gamerman01 (x) v VictoryFirst (+50):

    @gamerman01

    Only two games? I thought the Yunnan gambit would be more common!

    It is, but I haven’t been back to OOB too long, and in one playoff game I proposed that we share our bid placement openly while we bid, so that I know I’m not facing a Yunnan bid.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Also, :) to face a Yunnan bid I must necessarily be playing the Axis, and I don’t always play the Axis, so yeah, you were only the 2nd time

  • 2026 25

    TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 bomber, 2 destroyers, 3 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 101 Sea Zone to 118 Sea Zone
            1 bomber moved from United Kingdom to 118 Sea Zone
            1 submarine moved from 101 Sea Zone to 118 Sea Zone
            1 destroyer moved from 26 Sea Zone to 16 Sea Zone
            1 destroyer moved from 26 Sea Zone to 8 Sea Zone
            3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
    
        Combat - Americans
            Battle in 8 Sea Zone
                Americans attack with 1 destroyer
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 8 Sea Zone
                Americans win with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 16 Sea Zone
                Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/5 hits, 2,50 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 118 Sea Zone
                Americans attack with 1 bomber, 1 destroyer and 1 submarine
                Germans defend with 1 submarine
                    Americans roll dice for 1 submarine in 118 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 bomber and 1 destroyer in 118 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
                    Germans roll dice for 1 submarine in 118 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Germans lost in 118 Sea Zone
                Americans win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - Americans
            1 bomber moved from 118 Sea Zone to United Kingdom
            1 artillery and 1 mech_infantry moved from Central United States to 101 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 3 infantry moved from Brazil to 86 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Gibraltar
            2 artilleries, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            2 fighters moved from Eastern United States to 91 Sea Zone
            3 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            2 transports placed in 101 Sea Zone
            1 artillery and 3 infantry placed in Eastern United States
            1 artillery placed in Western United States
            1 bomber placed in Western United States
            1 destroyer placed in 101 Sea Zone
            1 destroyer and 2 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Yunnan to Kweichow
            1 fighter moved from Kansu to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 4 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            17 infantry moved from Yunnan to Szechwan
            1 fighter moved from Kweichow to Kansu
    
        Place Units - Chinese
            5 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
    
        Purchase Units - British
            British buy 1 bomber, 1 destroyer and 1 transport; Remaining resources: 3 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 destroyer moved from 91 Sea Zone to 119 Sea Zone
            2 fighters moved from United Kingdom to 119 Sea Zone
            1 armour and 1 artillery moved from Kenya to 72 Sea Zone
            1 armour, 1 artillery, 1 battleship, 1 cruiser and 2 transports moved from 72 Sea Zone to 76 Sea Zone
            1 armour and 1 artillery moved from 76 Sea Zone to British Somaliland
    
        Combat - British
            Battle in British Somaliland
                British attack with 1 armour and 1 artillery
                Italians defend with 1 infantry
                    British roll dice for 1 battleship and 1 cruiser in British Somaliland, round 2 : 1/2 hits, 1,17 expected hits
                    Italians roll dice for 1 infantry in British Somaliland, round 2 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the British lost in British Somaliland
                    1 infantry owned by the Italians lost in British Somaliland
                British win, taking British Somaliland from Italians with 1 armour remaining. Battle score for attacker is -1
                Casualties for British: 1 artillery
                Casualties for Italians: 1 infantry
            Battle in 119 Sea Zone
                British attack with 1 destroyer and 2 fighters
                Germans defend with 1 submarine
                    British roll dice for 1 destroyer and 2 fighters in 119 Sea Zone, round 2 : 3/3 hits, 1,33 expected hits
                    Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Germans lost in 119 Sea Zone
                British win, taking 119 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - British
            2 fighters moved from 119 Sea Zone to United Kingdom
            1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
            2 fighters moved from Gibraltar to Trans-Jordan
            1 tactical_bomber moved from Trans-Jordan to Persia
            1 armour and 1 mech_infantry moved from Egypt to Iraq
            1 mech_infantry moved from Trans-Jordan to Iraq
            1 artillery and 2 infantry moved from Egypt to Trans-Jordan
            1 artillery moved from Kenya to Anglo Egyptian Sudan
            2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 aaGun and 1 infantry moved from Yunnan to Szechwan
            2 fighters and 1 tactical_bomber moved from Yunnan to Sikang
    
        Place Units - British
            1 destroyer and 1 transport placed in 106 Sea Zone
            1 bomber placed in United Kingdom
    
        Turn Complete - British
            British collect 30 PUs; end with 33 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 0,00
    Americans regular : -0,83
    Italians regular : 0,67
    Japanese regular : -1,33
    Germans regular : -0,33
    British regular : 1,50
    

    Savegame

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Pretty exciting
    I don’t think I’ve ever had someone come back the next year ready to finish the game
    Will be really fun to get re-oriented

  • 2026 25

    When and why did you go back to OOB? And who are you playing right now?


  • And do you do the Yunnan bid when you are playing the Allies?

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Well I enjoy fielding questions like that.

    I would never do the Yunnan bid myself, because my personal opinion is that Japan is designed to take Yunnan J1. A bid against Germany (of limit 1 per territory) doesn’t stop Germany from attacking any particular normal G1 target. In contrast, the Yunnan bid allows 3 or more extra units on Yunnan and that is a lot more disruptive and I think actually goes against the intent of 1 bid unit per territory.

    Not only that, but I really like having UK bid units on Europe board. After that, I like Russian infantry on Germany’s eastern front, which happens to reflect historical reality more than Russian planes stopping Japan cold, deep in China. But I’m still not a big fan of making A&A more like history all the time. But some is good.

    OOB question later

  • 2026 25

    Would you allow me to make a NCM change? I would move the two fighters from Gibraltar to Syria instead of Trans Jordan, and move the two mechanized and the tank also to Syria, instead of Iraq.

    It has been some time after my turn, and I also don’t know if you have already contemplated your italian turn. So if you don’t allow that’s fine.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    No I haven’t looked so go ahead,
    Thanks for asking

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @VictoryFirst said in L25 G40 OOB Gamerman01 (x) v VictoryFirst (+50):

    When and why did you go back to OOB? And who are you playing right now?

    To see what people have been playing go to the “player query” tab of the ELO spreadsheet and type in someone’s name. There, you could see that my last BM game finished 8/17/24.

    BM was exciting when it came out because it was a variant with a lot of new rules to learn and figure out how to master. Several were very attractive, like making the Japan vs. Russia DOW interesting instead of meaningless. At some point in OOB history, there was a +10 IPC cash infusion to Russia or Japan if the other declared war. It ended up in 2nd edition to just be Mongolia.

    BM addressed various areas of OOB that most people didn’t like.
    From memory,

    1. US doesn’t make enough money, doesn’t have enough NO’s.
    2. A lot of islands with no IPC value
    3. ANZAC and India can be squashed by Japan “too easily”. India only making 6 not perceived as enough - people didn’t like unstoppable India Crush.
    4. People didn’t like China losing the 6 IPC NO and not being able to get it back and being made more irrelevant. So these changes were all about slowing Japan. The garrison rule in China.
    5. Apparently they thought the Med was way under-valued, so put a bunch of NO’s in there
    6. Yunnan bid smashed by a rule that Russia can’t go into China until at war.

    There’s probably more.

    After awhile, I actually realized I liked OOB better.
    It’s quite a bit simpler. It just needed a bit bigger bid than the 20 we ended up at when BM was made.
    I strongly disagree with all these NO’s in the Med and with the idea that all islands should have income values. Most islands are valuable as landing spaces and places to build bases, even with 0 IPC value. If you follow the IPC value philosophy, then Bessarabia should be worth something.
    I don’t like the China garrison rule and nerfing the Burma road to 3. I don’t think more NO’s were needed. I don’t have a problem with a capital being sacked more than once - that’s A&A. I don’t have a problem with OOB treatment of Paris liberation.

    Then there’s the fact that OOB is what is played out there, since it’s the standard game.

    Your 3rd question,
    I have been playing Oysteilo for over 2 years on a single game. It was one of my first coming back to OOB. He did the Yunnan bid, and that and the fact that I suffered a bottom 4% result in Paris has made it a very long slog. We played with a new map skin and were both disoriented for several rounds. It was supposed to be just a fun and crazy - try out a cool new map skin game and quickly turned into a very competitive game.

    They’re waiting on me to finally start the 2nd OOB playoff game for 2024. Yeah, 2024.
    So I’m probably not really supposed to be taking on any new challenges at all, but finishing an old game is not a new game.

  • 2026 25

    TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 bomber, 2 destroyers, 3 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 101 Sea Zone to 118 Sea Zone
            1 bomber moved from United Kingdom to 118 Sea Zone
            1 submarine moved from 101 Sea Zone to 118 Sea Zone
            1 destroyer moved from 26 Sea Zone to 16 Sea Zone
            1 destroyer moved from 26 Sea Zone to 8 Sea Zone
            3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
    
        Combat - Americans
            Battle in 8 Sea Zone
                Americans attack with 1 destroyer
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 8 Sea Zone
                Americans win with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 16 Sea Zone
                Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/5 hits, 2,50 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 118 Sea Zone
                Americans attack with 1 bomber, 1 destroyer and 1 submarine
                Germans defend with 1 submarine
                    Americans roll dice for 1 submarine in 118 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 bomber and 1 destroyer in 118 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
                    Germans roll dice for 1 submarine in 118 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Germans lost in 118 Sea Zone
                Americans win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - Americans
            1 bomber moved from 118 Sea Zone to United Kingdom
            1 artillery and 1 mech_infantry moved from Central United States to 101 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 3 infantry moved from Brazil to 86 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Gibraltar
            2 artilleries, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            2 fighters moved from Eastern United States to 91 Sea Zone
            3 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            2 transports placed in 101 Sea Zone
            1 artillery and 3 infantry placed in Eastern United States
            1 artillery placed in Western United States
            1 bomber placed in Western United States
            1 destroyer placed in 101 Sea Zone
            1 destroyer and 2 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Yunnan to Kweichow
            1 fighter moved from Kansu to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 4 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            17 infantry moved from Yunnan to Szechwan
            1 fighter moved from Kweichow to Kansu
    
        Place Units - Chinese
            5 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
    
        Purchase Units - British
            British buy 1 bomber, 1 destroyer and 1 transport; Remaining resources: 3 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 destroyer moved from 91 Sea Zone to 119 Sea Zone
            2 fighters moved from United Kingdom to 119 Sea Zone
            1 armour and 1 artillery moved from Kenya to 72 Sea Zone
            1 armour, 1 artillery, 1 battleship, 1 cruiser and 2 transports moved from 72 Sea Zone to 76 Sea Zone
            1 armour and 1 artillery moved from 76 Sea Zone to British Somaliland
    
        Combat - British
            Battle in British Somaliland
                British attack with 1 armour and 1 artillery
                Italians defend with 1 infantry
                    British roll dice for 1 battleship and 1 cruiser in British Somaliland, round 2 : 1/2 hits, 1,17 expected hits
                    Italians roll dice for 1 infantry in British Somaliland, round 2 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the British lost in British Somaliland
                    1 infantry owned by the Italians lost in British Somaliland
                British win, taking British Somaliland from Italians with 1 armour remaining. Battle score for attacker is -1
                Casualties for British: 1 artillery
                Casualties for Italians: 1 infantry
            Battle in 119 Sea Zone
                British attack with 1 destroyer and 2 fighters
                Germans defend with 1 submarine
                    British roll dice for 1 destroyer and 2 fighters in 119 Sea Zone, round 2 : 3/3 hits, 1,33 expected hits
                    Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Germans lost in 119 Sea Zone
                British win, taking 119 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - British
            2 fighters moved from 119 Sea Zone to United Kingdom
            1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
            2 fighters moved from Gibraltar to Trans-Jordan
            1 tactical_bomber moved from Trans-Jordan to Persia
            1 armour and 1 mech_infantry moved from Egypt to Iraq
            1 mech_infantry moved from Trans-Jordan to Iraq
            1 artillery and 2 infantry moved from Egypt to Trans-Jordan
            1 artillery moved from Kenya to Anglo Egyptian Sudan
            2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 aaGun and 1 infantry moved from Yunnan to Szechwan
            2 fighters and 1 tactical_bomber moved from Yunnan to Sikang
    
        Place Units - British
            1 destroyer and 1 transport placed in 106 Sea Zone
            1 bomber placed in United Kingdom
    
        Turn Complete - British
            British collect 30 PUs; end with 33 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Some Units in India change ownership: 2 infantry
            Turning on Edit Mode
            EDIT: Removing units owned by British from Iraq: 1 armour and 2 mech_infantrys
            EDIT: Removing units owned by British from Trans-Jordan: 2 fighters
            EDIT: Adding units owned by British to Syria: 1 armour, 2 fighters and 2 mech_infantrys
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : 0,00
    Americans regular : -0,83
    Italians regular : 0,67
    Japanese regular : -1,33
    Germans regular : -0,33
    British regular : 1,50
    

    Savegame

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