I do. 3 fighters. I didn’t handle that properly and you seem to be capitalising but at the cost of the Med. Be interesting to see how that goes.
Simon33 (Axis) vs VictoryFirst (Allies+50) G40
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Was a rhetorical question. It would affect the ELO.
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Well, no response from gamerman01 unfortunately. I asked him because he was willing to rescind the result in our game, however he didn’t participate this year in any play-offs which might be why he did that.
Still I don’t think it will make a difference in our situation if it did affect the ELO as the person one tier lower than you in the play-offs, cwglee51, has an ELO of 1332 and yours 1495. That’s a considerable gap, though at the time that gap might have been smaller.
In any case, it doesn’t really matter. I don’t want to make this a big deal. Let’s just play on and have fun. I will probably do my turn later this evening, if not then tomorrow morning.
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 2 carriers, 2 destroyers and 2 transports; Remaining resources: 2 PUs; Combat Move - Americans 1 bomber moved from India to 36 Sea Zone 1 bomber moved from India to French Indo China 1 bomber moved from India to Kiangsu Combat - Americans Strategic bombing raid in Kiangsu Japanese roll AA dice in Kiangsu : 0/1 hits, 0,17 expected hits Bombing raid in Kiangsu rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Kiangsu causes 6 damage total. Strategic bombing raid in French Indo China Japanese roll AA dice in French Indo China : 0/1 hits, 0,17 expected hits Bombing raid in French Indo China rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in French Indo China causes 5 damage total. Battle in 36 Sea Zone Americans attack with 1 bomber Japanese defend with 4 transports 4 transports owned by the Japanese lost in 36 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 28 Casualties for Japanese: 4 transports Non Combat Move - Americans 1 bomber moved from 36 Sea Zone to Kweichow 1 bomber moved from French Indo China to India 1 bomber moved from Kiangsu to Kweichow 4 carriers, 1 destroyer and 3 transports moved from 10 Sea Zone to 26 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 submarine moved from 11 Sea Zone to 26 Sea Zone 6 fighters moved from Central America to 26 Sea Zone 4 fighters moved from Hawaiian Islands to 26 Sea Zone 3 carriers, 1 cruiser, 2 destroyers and 12 transports moved from 92 Sea Zone to 91 Sea Zone 1 aaGun moved from 92 Sea Zone to Gibraltar 2 fighters and 1 tactical_bomber moved from Iraq to Persia 5 fighters moved from Syria to Persia Place Units - Americans 2 carriers, 2 destroyers and 2 transports placed in 10 Sea Zone 1 artillery and 1 bomber placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Hopei Chinese take Hopei from Japanese 1 infantry moved from Kweichow to Hunan Chinese take Hunan from Japanese 1 infantry moved from Kweichow to Yunnan Chinese take Yunnan from Japanese 1 infantry moved from Sikang to Szechwan 1 infantry moved from Kweichow to Szechwan 1 fighter moved from Sikang to Szechwan 1 artillery and 1 infantry moved from Kweichow to Shensi Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Szechwan 1 infantry owned by the Japanese lost in Szechwan Chinese win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shensi 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Kweichow Place Units - Chinese 2 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Purchase Units - British British buy 5 armour and 1 mech_infantry; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry; Remaining resources: 1 PUs; Combat Move - British 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 1 fighter moved from United Kingdom to 104 Sea Zone 1 armour moved from Iraq to Caucasus Russians take Caucasus from Germans 1 infantry moved from Kweichow to Szechwan Chinese take Szechwan from Japanese Combat - British Battle in 104 Sea Zone British attack with 1 destroyer and 1 fighter Germans defend with 1 submarine British roll dice for 1 destroyer and 1 fighter in 104 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits British roll dice for 1 destroyer and 1 fighter in 104 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 104 Sea Zone British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - British 1 fighter moved from 104 Sea Zone to United Kingdom 1 transport moved from 92 Sea Zone to 91 Sea Zone 2 armour moved from Eastern Persia to West India 10 fighters and 1 tactical_bomber moved from Persia to Eastern Persia 3 infantry moved from Persia to Northwest Persia 3 fighters moved from India to Kweichow 2 fighters moved from Persia to India 2 fighters moved from Eastern Persia to India Place Units - British 3 armour placed in Persia 2 armour and 1 mech_infantry placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,5 British collect 33 PUs; end with 34 PUs Place Units - UK_Pacific 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6 UK_Pacific collect 4 PUs (1 lost to blockades); end with 5 PUs Some Units in India change ownership: 1 infantryCombat Hit Differential Summary :
Chinese regular : -0,17 Japanese regular : 2,00 Japanese AA : -0,33 Germans regular : -0,33 British regular : -0,67 -
TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10 Purchase Units - Italians Italians buy nothing; Remaining resources: 2 PUs; Combat Move - Italians 1 artillery moved from Northern Italy to Southern Italy Non Combat Move - Italians 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Tobruk Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,6,5,4,1 Italians collect 8 PUs (1 lost to blockades); end with 10 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10 Combat Move - ANZAC Non Combat Move - ANZAC 1 cruiser moved from 91 Sea Zone to 92 Sea Zone Combat Move - French Non Combat Move - French 1 cruiser moved from 91 Sea Zone to 92 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 4 artilleries, 1 destroyer, 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 bombers moved from Novgorod to Russia 10 armour moved from Volgograd to Sikang Germans take Kazakhstan from Russians Germans take Sikang from Chinese 1 armour moved from Volgograd to Caucasus 1 armour moved from Volgograd to Caucasus 3 fighters moved from Novgorod to Poland 3 artilleries and 10 infantry moved from Germany to Slovakia Hungary 1 infantry moved from Germany to Poland 9 infantry moved from Germany to Slovakia Hungary 10 artilleries and 10 infantry moved from Yugoslavia to Romania 1 artillery and 6 infantry moved from Yugoslavia to Slovakia Hungary Combat - Germans Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/3 hits, 0.50 expected hits Bombing raid in Russia rolls: 8,5,4 and causes: 17 damage to unit: factory_major Bombing raid in Russia causes 17 damage total. Battle in Romania Germans attack with 10 artilleries and 10 infantry Russians defend with 1 infantry Germans roll dice for 10 artilleries and 10 infantry in Romania, round 2 : 6/20 hits, 6.67 expected hits Russians roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Romania Germans win, taking Romania from Russians with 10 artilleries and 10 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Poland Germans attack with 3 fighters and 1 infantry Russians defend with 1 infantry Germans roll dice for 3 fighters and 1 infantry in Poland, round 2 : 0/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Poland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Poland 3 fighters owned by the Germans retreated Russians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 1 infantry Battle in Slovakia Hungary Germans attack with 4 artilleries and 25 infantry Russians defend with 1 infantry Germans roll dice for 4 artilleries and 25 infantry in Slovakia Hungary, round 2 : 11/29 hits, 6.17 expected hits Russians roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Slovakia Hungary Germans win, taking Slovakia Hungary from Russians with 4 artilleries and 25 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Caucasus Germans attack with 2 armour British defend with 1 armour Germans roll dice for 2 armour in Caucasus, round 2 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 2 armour remaining. Battle score for attacker is 6 Casualties for British: 1 armour Non Combat Move - Germans 3 bombers moved from Russia to Karelia 1 aaGun, 4 artilleries and 4 infantry moved from Novgorod to Karelia 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 127 Sea Zone to 112 Sea Zone 1 submarine moved from 113 Sea Zone to 112 Sea Zone 3 fighters moved from Poland to Western Germany 12 artilleries and 23 infantry moved from Western Germany to Germany 1 mech_infantry moved from Western Germany to Slovakia Hungary 1 aaGun and 5 infantry moved from Yugoslavia to Bulgaria 1 infantry moved from Albania to Bulgaria 3 mech_infantrys moved from Germany to Slovakia Hungary 2 mech_infantrys moved from Holland Belgium to Germany 1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy 1 fighter moved from Holland Belgium to Southern Italy 1 infantry moved from Greece to Bulgaria Place Units - Germans 1 destroyer placed in 97 Sea Zone 1 artillery and 1 infantry placed in Western Germany 3 artilleries and 7 mech_infantrys placed in Germany 3 mech_infantrys placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Southern France: 2 artilleries and 1 infantry EDIT: Adding units owned by Germans to Northern Italy: 2 artilleries and 1 infantry EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,3,5,5,3 Germans collect 47 PUs (4 lost to blockades); end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 67 PUsCombat Hit Differential Summary :
Russians regular : -0.50 Germans regular : 2.50 Russians AA : -0.50 -
@VictoryFirst You don’t want to keep playing this one?
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@simon33 Sorry for the delay. I really do, but last week I spent all my time on finishing a module for A&A North Africa because I wanted to get that module done once and for all (I’ve been working on it for more than a year). But now it is finally finished so I will able to play here again.
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11 Purchase Units - Russians Russians repair damage of 11x factory_major; Remaining resources: 32 PUs; Russians buy 1 armour, 7 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Rostov to Caucasus 1 armour and 1 mech_infantry moved from Samara to Caucasus Russians take Kazakhstan from Germans 6 fighters and 1 tactical_bomber moved from Northwest Persia to Caucasus 2 bombers moved from Russia to Caucasus 1 submarine moved from 97 Sea Zone to 93 Sea Zone 1 infantry moved from Novosibirsk to Timguska Russians take Timguska from Japanese 1 infantry moved from Tambov to Volgograd Russians take Volgograd from Germans 1 infantry moved from Baltic States to Novgorod Russians take Novgorod from Germans Combat - Russians Battle in Caucasus Russians attack with 1 armour, 2 bombers, 6 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 2 armour Russians roll dice for 1 armour, 2 bombers, 6 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 6/12 hits, 5,83 expected hits Germans roll dice for 2 armour in Caucasus, round 2 : 2/2 hits, 1,00 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Russians lost in Caucasus 2 armour owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 1 armour, 2 bombers, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry and 1 mech_infantry Casualties for Germans: 2 armour Non Combat Move - Russians 6 fighters and 1 tactical_bomber moved from Caucasus to Northwest Persia 2 bombers moved from Caucasus to Russia 4 aaGuns, 3 artilleries and 60 infantry moved from Baltic States to Belarus 1 infantry moved from Poland to Baltic States 2 mech_infantrys moved from Russia to Novosibirsk 3 mech_infantrys moved from Samara to Novosibirsk 1 armour moved from Russia to Novosibirsk 1 infantry moved from Smolensk to Belarus 1 infantry moved from Bryansk to Western Ukraine 2 infantry moved from Russia to Bryansk 1 infantry moved from Novosibirsk to Tsinghai 1 infantry moved from Samara to Kazakhstan 8 infantry moved from Samara to Novosibirsk Place Units - Russians 3 infantry placed in Western Ukraine 3 infantry placed in Ukraine 1 armour, 1 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 31 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 37 PUsCombat Hit Differential Summary :
Germans regular : 1,00 Russians regular : 0,17 -
TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11 Purchase Units - Japanese Japanese repair damage of 6x factory_minor, 5x factory_minor; Remaining resources: 87 PUs; 6 SuicideAttackTokens; Japanese buy 4 artilleries, 5 fighters, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Suiyuyan to Shensi 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Hunan 1 bomber moved from Burma to Shensi 1 bomber moved from Burma to Timguska 1 infantry moved from Evenkiyskiy to Timguska 1 infantry moved from French Indo China to Yunnan 1 fighter moved from Anhwe to Hunan 1 fighter moved from Anhwe to Yunnan 1 fighter moved from Anhwe to Hopei 1 tactical_bomber moved from Anhwe to Yunnan Combat - Japanese Battle in Timguska Japanese attack with 1 bomber and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Timguska, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Timguska, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Timguska Japanese win, taking Timguska from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Hunan Japanese attack with 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Hopei Japanese attack with 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Shensi Japanese attack with 1 bomber and 1 infantry Chinese defend with 1 artillery Japanese roll dice for 1 bomber and 1 infantry in Shensi, round 2 : 0/2 hits, 0.83 expected hits Chinese roll dice for 1 artillery in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi 1 bomber owned by the Japanese retreated Chinese win with 1 artillery remaining. Battle score for attacker is -3 Casualties for Japanese: 1 infantry Non Combat Move - Japanese 1 bomber moved from Shensi to Shan State 1 bomber moved from Timguska to Yenisey 1 armour, 1 artillery and 4 infantry moved from Evenkiyskiy to Yenisey 1 artillery and 1 infantry moved from Manchuria to Jehol 1 submarine moved from 8 Sea Zone to 6 Sea Zone 1 submarine moved from 7 Sea Zone to 6 Sea Zone 1 submarine moved from 16 Sea Zone to 6 Sea Zone 2 fighters moved from Manchuria to Kiangsu 1 fighter moved from Hopei to Sikang 1 artillery and 2 infantry moved from Malaya to Shan State 2 submarines moved from 37 Sea Zone to 39 Sea Zone 1 submarine moved from 39 Sea Zone to 80 Sea Zone 1 carrier and 1 destroyer moved from 55 Sea Zone to 35 Sea Zone 1 fighter moved from Manchuria to French Indo China 1 fighter moved from 6 Sea Zone to French Indo China 2 fighters moved from Queensland to Malaya 1 fighter moved from Queensland to Malaya 1 armour moved from Victoria to 62 Sea Zone 3 artilleries and 2 infantry moved from New South Wales to 62 Sea Zone 1 armour, 3 artilleries, 2 infantry and 4 transports moved from 62 Sea Zone to 42 Sea Zone 1 armour, 3 artilleries and 2 infantry moved from 42 Sea Zone to Java 1 battleship, 4 carriers and 2 destroyers moved from 37 Sea Zone to 42 Sea Zone 1 artillery and 2 infantry moved from Kiangsu to Anhwe 1 fighter moved from 6 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from Queensland to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to Sikang 1 fighter moved from Hunan to Sikang 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 2 armour, 14 artilleries and 13 infantry moved from Burma to Yunnan 5 artilleries and 5 infantry moved from French Indo China to Shan State Place Units - Japanese 2 artilleries and 1 infantry placed in Malaya 1 artillery and 2 infantry placed in Kiangsu 1 artillery and 2 infantry placed in French Indo China 3 fighters placed in Japan 2 fighters and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 78 PUs; end with 78 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 93 PUsCombat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : -1.00 Russians regular : -0.33 -
TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 3 destroyers, 1 fighter and 5 infantry; Remaining resources: 0 PUs; Combat Move - Americans 2 submarines moved from 97 Sea Zone to 93 Sea Zone 6 infantry moved from Hawaiian Islands to 26 Sea Zone 6 infantry and 3 transports moved from 26 Sea Zone to 63 Sea Zone 6 infantry moved from 63 Sea Zone to New Zealand 1 artillery moved from Western United States to 10 Sea Zone 1 artillery and 1 transport moved from 10 Sea Zone to 31 Sea Zone 1 artillery moved from 31 Sea Zone to Wake Island Combat - Americans Battle in New Zealand Battle in Wake Island Non Combat Move - Americans 5 carriers and 10 fighters moved from 26 Sea Zone to 63 Sea Zone 1 cruiser and 1 destroyer moved from 26 Sea Zone to 63 Sea Zone 1 bomber moved from Western United States to Central America 2 carriers, 2 destroyers and 1 transport moved from 10 Sea Zone to 26 Sea Zone 4 fighters moved from Hawaiian Islands to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 battleship moved from 26 Sea Zone to 63 Sea Zone 1 submarine moved from 26 Sea Zone to 63 Sea Zone 12 transports moved from 91 Sea Zone to 101 Sea Zone 3 carriers, 1 cruiser and 2 destroyers moved from 91 Sea Zone to 93 Sea Zone 7 fighters and 1 tactical_bomber moved from Persia to Kazakhstan 2 bombers moved from Kweichow to India Place Units - Americans 1 carrier and 3 destroyers placed in 10 Sea Zone 1 artillery, 1 fighter and 5 infantry placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 artillery moved from Shensi to Suiyuyan Chinese take Suiyuyan from Japanese 1 artillery and 1 infantry moved from Kweichow to Hunan 2 infantry moved from Kweichow to Hopei 1 fighter moved from Kweichow to Hopei Combat - Chinese Battle in Hunan Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hunan 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Shensi 1 artillery and 22 infantry moved from Kweichow to Shensi Place Units - Chinese 3 infantry placed in Shensi Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs Purchase Units - British British buy 2 destroyers, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry; Remaining resources: 2 PUs; Combat Move - British 2 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Egypt to Alexandria British take Alexandria from Italians 1 infantry moved from India to Burma UK_Pacific take Burma from Japanese Combat - British Non Combat Move - British 1 destroyer moved from 104 Sea Zone to 110 Sea Zone 1 cruiser and 2 transports moved from 91 Sea Zone to 93 Sea Zone 1 tactical_bomber moved from Eastern Persia to Egypt 3 infantry moved from Northwest Persia to Caucasus 3 armour moved from Persia to Caucasus 2 armour moved from West India to Turkmenistan 5 fighters moved from India to Kazakhstan 1 artillery and 3 infantry moved from Kweichow to Shensi 4 fighters moved from Kweichow to Shensi 8 fighters moved from Eastern Persia to Kazakhstan 4 fighters moved from Shensi to Kazakhstan Place Units - British 1 destroyer placed in 106 Sea Zone 1 destroyer placed in 71 Sea Zone 2 mech_infantrys placed in Egypt 1 fighter placed in United Kingdom Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from 110 Sea Zone: 1 destroyer EDIT: Adding units owned by British to 104 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,4,4,2 British collect 30 PUs (3 lost to blockades); end with 30 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs Place Units - UK_Pacific 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,4,5,1 UK_Pacific collect 4 PUs (2 lost to blockades); end with 6 PUs Some Units in India change ownership: 1 infantryCombat Hit Differential Summary :
Chinese regular : -0,17 Japanese regular : 0,00 -
TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11 Purchase Units - Italians Italians buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 2 PUs; Combat Move - Italians 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Libya 1 artillery moved from Southern Italy to Northern Italy Non Combat Move - Italians Place Units - Italians 1 armour, 1 infantry and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 9 PUs; end with 11 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11 Combat Move - ANZAC Non Combat Move - ANZAC 1 cruiser moved from 92 Sea Zone to 91 Sea Zone 4 fighters moved from Hawaiian Islands to New Zealand Combat Move - French 1 cruiser moved from 92 Sea Zone to 93 Sea Zone 3 infantry moved from Tunisia to Algeria 1 infantry moved from Northwest Persia to Persia Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11 Combat Move - ANZAC Non Combat Move - ANZAC 1 cruiser moved from 92 Sea Zone to 91 Sea Zone 4 fighters moved from Hawaiian Islands to New Zealand Combat Move - French 1 cruiser moved from 92 Sea Zone to 93 Sea Zone 3 infantry moved from Tunisia to Algeria 1 infantry moved from Northwest Persia to Persia Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 artillery, 1 carrier, 1 fighter, 1 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery, 1 bomber and 1 infantry moved from Karelia to Novgorod 2 bombers moved from Karelia to Bessarabia 1 infantry moved from Romania to Bessarabia 10 artilleries and 9 infantry moved from Romania to Eastern Poland Germans take Eastern Poland from Russians 10 artilleries and 10 infantry moved from Germany to Poland Germans take Poland from Russians 1 submarine moved from 112 Sea Zone to 104 Sea Zone 1 battleship moved from 112 Sea Zone to 104 Sea Zone 2 fighters moved from Western Germany to 104 Sea Zone 1 cruiser moved from 112 Sea Zone to 104 Sea Zone 1 destroyer moved from 112 Sea Zone to 104 Sea Zone 10 armour moved from Sikang to Szechwan Combat - Germans Germans creates battle in territory 97 Sea Zone Battle in Novgorod Germans attack with 1 artillery, 1 bomber and 1 infantry Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Novgorod, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novgorod Germans win, taking 97 Sea Zone from British, taking Novgorod from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Bessarabia Germans attack with 2 bombers and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 1 infantry in Bessarabia, round 2 : 1/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 104 Sea Zone Germans attack with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine British defend with 1 destroyer Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Germans 1 destroyer owned by the British lost in 104 Sea Zone Germans win with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Szechwan Germans attack with 10 armour British defend with 1 infantry Germans roll dice for 10 armour in Szechwan, round 2 : 3/10 hits, 5.00 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Germans lost in Szechwan 1 infantry owned by the British lost in Szechwan Germans win, taking Szechwan from Chinese with 9 armour remaining. Battle score for attacker is -3 Casualties for Germans: 1 armour Casualties for British: 1 infantry Non Combat Move - Germans 1 bomber moved from Novgorod to Western Germany 2 bombers moved from Bessarabia to Romania 1 aaGun and 7 infantry moved from Bulgaria to Romania 4 artilleries, 25 infantry and 4 mech_infantrys moved from Slovakia Hungary to Eastern Poland 9 mech_infantrys moved from Germany to Eastern Poland 3 mech_infantrys moved from Western Germany to Poland 1 infantry moved from Norway to 112 Sea Zone 1 artillery moved from Western Germany to 112 Sea Zone 1 artillery, 1 carrier, 1 infantry and 1 transport moved from 112 Sea Zone to 104 Sea Zone 1 submarine moved from 125 Sea Zone to 112 Sea Zone 1 infantry moved from Western Germany to Northern Italy 1 fighter moved from Western Germany to 97 Sea Zone 1 artillery and 1 infantry moved from Germany to Western Germany 4 artilleries and 12 infantry moved from Germany to Poland 1 aaGun moved from Germany to Poland Place Units - Germans 1 carrier and 1 submarine placed in 97 Sea Zone 1 fighter placed in 97 Sea Zone 2 armour, 1 artillery, 1 infantry and 4 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1,1,3,6,5,6,2,2,2,5 Germans collect 47 PUs (3 lost to blockades); end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUsCombat Hit Differential Summary :
Chinese regular : 0.67 Russians regular : -0.67 Germans regular : -2.67 British regular : 0.67





