omg
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Was a rhetorical question. It would affect the ELO.
Well, no response from gamerman01 unfortunately. I asked him because he was willing to rescind the result in our game, however he didn’t participate this year in any play-offs which might be why he did that.
Still I don’t think it will make a difference in our situation if it did affect the ELO as the person one tier lower than you in the play-offs, cwglee51, has an ELO of 1332 and yours 1495. That’s a considerable gap, though at the time that gap might have been smaller.
In any case, it doesn’t really matter. I don’t want to make this a big deal. Let’s just play on and have fun. I will probably do my turn later this evening, if not then tomorrow morning.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 2 carriers, 2 destroyers and 2 transports; Remaining resources: 2 PUs;
Combat Move - Americans
1 bomber moved from India to 36 Sea Zone
1 bomber moved from India to French Indo China
1 bomber moved from India to Kiangsu
Combat - Americans
Strategic bombing raid in Kiangsu
Japanese roll AA dice in Kiangsu : 0/1 hits, 0,17 expected hits
Bombing raid in Kiangsu rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Kiangsu causes 6 damage total.
Strategic bombing raid in French Indo China
Japanese roll AA dice in French Indo China : 0/1 hits, 0,17 expected hits
Bombing raid in French Indo China rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in French Indo China causes 5 damage total.
Battle in 36 Sea Zone
Americans attack with 1 bomber
Japanese defend with 4 transports
4 transports owned by the Japanese lost in 36 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 28
Casualties for Japanese: 4 transports
Non Combat Move - Americans
1 bomber moved from 36 Sea Zone to Kweichow
1 bomber moved from French Indo China to India
1 bomber moved from Kiangsu to Kweichow
4 carriers, 1 destroyer and 3 transports moved from 10 Sea Zone to 26 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 submarine moved from 11 Sea Zone to 26 Sea Zone
6 fighters moved from Central America to 26 Sea Zone
4 fighters moved from Hawaiian Islands to 26 Sea Zone
3 carriers, 1 cruiser, 2 destroyers and 12 transports moved from 92 Sea Zone to 91 Sea Zone
1 aaGun moved from 92 Sea Zone to Gibraltar
2 fighters and 1 tactical_bomber moved from Iraq to Persia
5 fighters moved from Syria to Persia
Place Units - Americans
2 carriers, 2 destroyers and 2 transports placed in 10 Sea Zone
1 artillery and 1 bomber placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Kweichow to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Sikang to Szechwan
1 infantry moved from Kweichow to Szechwan
1 fighter moved from Sikang to Szechwan
1 artillery and 1 infantry moved from Kweichow to Shensi
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Szechwan
1 infantry owned by the Japanese lost in Szechwan
Chinese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Shensi
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Kweichow
Place Units - Chinese
2 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs
Purchase Units - British
British buy 5 armour and 1 mech_infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from United Kingdom to 104 Sea Zone
1 armour moved from Iraq to Caucasus
Russians take Caucasus from Germans
1 infantry moved from Kweichow to Szechwan
Chinese take Szechwan from Japanese
Combat - British
Battle in 104 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
British roll dice for 1 destroyer and 1 fighter in 104 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
British roll dice for 1 destroyer and 1 fighter in 104 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 104 Sea Zone
British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - British
1 fighter moved from 104 Sea Zone to United Kingdom
1 transport moved from 92 Sea Zone to 91 Sea Zone
2 armour moved from Eastern Persia to West India
10 fighters and 1 tactical_bomber moved from Persia to Eastern Persia
3 infantry moved from Persia to Northwest Persia
3 fighters moved from India to Kweichow
2 fighters moved from Persia to India
2 fighters moved from Eastern Persia to India
Place Units - British
3 armour placed in Persia
2 armour and 1 mech_infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,5
British collect 33 PUs; end with 34 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6
UK_Pacific collect 4 PUs (1 lost to blockades); end with 5 PUs
Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
Chinese regular : -0,17
Japanese regular : 2,00
Japanese AA : -0,33
Germans regular : -0,33
British regular : -0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10
Purchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;
Combat Move - Italians
1 artillery moved from Northern Italy to Southern Italy
Non Combat Move - Italians
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Tobruk
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,6,5,4,1
Italians collect 8 PUs (1 lost to blockades); end with 10 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10
Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
Combat Move - French
Non Combat Move - French
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 destroyer, 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 bombers moved from Novgorod to Russia
10 armour moved from Volgograd to Sikang
Germans take Kazakhstan from Russians
Germans take Sikang from Chinese
1 armour moved from Volgograd to Caucasus
1 armour moved from Volgograd to Caucasus
3 fighters moved from Novgorod to Poland
3 artilleries and 10 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Germany to Poland
9 infantry moved from Germany to Slovakia Hungary
10 artilleries and 10 infantry moved from Yugoslavia to Romania
1 artillery and 6 infantry moved from Yugoslavia to Slovakia Hungary
Combat - Germans
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 0/3 hits, 0.50 expected hits
Bombing raid in Russia rolls: 8,5,4 and causes: 17 damage to unit: factory_major
Bombing raid in Russia causes 17 damage total.
Battle in Romania
Germans attack with 10 artilleries and 10 infantry
Russians defend with 1 infantry
Germans roll dice for 10 artilleries and 10 infantry in Romania, round 2 : 6/20 hits, 6.67 expected hits
Russians roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Romania
Germans win, taking Romania from Russians with 10 artilleries and 10 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Poland
Germans attack with 3 fighters and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 3 fighters and 1 infantry in Poland, round 2 : 0/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Poland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Poland
3 fighters owned by the Germans retreated
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Slovakia Hungary
Germans attack with 4 artilleries and 25 infantry
Russians defend with 1 infantry
Germans roll dice for 4 artilleries and 25 infantry in Slovakia Hungary, round 2 : 11/29 hits, 6.17 expected hits
Russians roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Slovakia Hungary
Germans win, taking Slovakia Hungary from Russians with 4 artilleries and 25 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 2 armour
British defend with 1 armour
Germans roll dice for 2 armour in Caucasus, round 2 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 2 armour remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Non Combat Move - Germans
3 bombers moved from Russia to Karelia
1 aaGun, 4 artilleries and 4 infantry moved from Novgorod to Karelia
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 127 Sea Zone to 112 Sea Zone
1 submarine moved from 113 Sea Zone to 112 Sea Zone
3 fighters moved from Poland to Western Germany
12 artilleries and 23 infantry moved from Western Germany to Germany
1 mech_infantry moved from Western Germany to Slovakia Hungary
1 aaGun and 5 infantry moved from Yugoslavia to Bulgaria
1 infantry moved from Albania to Bulgaria
3 mech_infantrys moved from Germany to Slovakia Hungary
2 mech_infantrys moved from Holland Belgium to Germany
1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy
1 fighter moved from Holland Belgium to Southern Italy
1 infantry moved from Greece to Bulgaria
Place Units - Germans
1 destroyer placed in 97 Sea Zone
1 artillery and 1 infantry placed in Western Germany
3 artilleries and 7 mech_infantrys placed in Germany
3 mech_infantrys placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern France: 2 artilleries and 1 infantry
EDIT: Adding units owned by Germans to Northern Italy: 2 artilleries and 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,3,5,5,3
Germans collect 47 PUs (4 lost to blockades); end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 67 PUs
Combat Hit Differential Summary :
Russians regular : -0.50
Germans regular : 2.50
Russians AA : -0.50
@VictoryFirst You don’t want to keep playing this one?