Scramble orders for 111
Simon33 (Axis) vs VictoryFirst (Allies+50) G40
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Question, will you rescind the result if I end up winning this game?
As you bumped me out, you have every right to claim the win here, however I would very much appreciate it. I asked “would you agree to play this game out as a friendly match” as I didn’t know that rescinding results was a thing done by some players.
The game is not decided yet. It looks scary for the Allies in the Pacific and the Middle East but I see a way out of this. Then it will probably be anybody’s game. It looks very interesting and fun.
If you are willing to rescind the result, then I’d like to point out a mistake you made this turn. I can destroy the four Japanese transports in SZ 36 with an American bomber. I can land in Kweichow or DNG. That wouldn’t be game-breaking but it would be annoying for you as any significant threat of an invasion of India would be repelled for at least two turns. Then I would be 100% sure I stay in the game. I would allow you to make the necessary changes to your turn if you want.
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*with “Pacific” I meant the Pacific side of the board, not the Pacific itself. I meant the situation in Asia.
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Hmm, I guess you can kill those transports and I probably can’t also kill the bomber which does the killing. I don’t like the idea of posting an edit after you telling me this.
As for rescinding the result, it seems a bit late for that, won’t that affect my ELO from the point of view of the championships?
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@simon33 It’s up to you to make the edit. I understand if you don’t like it, I don’t always like it to do it myself either. However you have my full permission to do it.
About the ELO, I am not sure. I think I have to call @gamerman01 on this one… Can the result of this game be changed without impacting other stuff?
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Was a rhetorical question. It would affect the ELO.
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Well, no response from gamerman01 unfortunately. I asked him because he was willing to rescind the result in our game, however he didn’t participate this year in any play-offs which might be why he did that.
Still I don’t think it will make a difference in our situation if it did affect the ELO as the person one tier lower than you in the play-offs, cwglee51, has an ELO of 1332 and yours 1495. That’s a considerable gap, though at the time that gap might have been smaller.
In any case, it doesn’t really matter. I don’t want to make this a big deal. Let’s just play on and have fun. I will probably do my turn later this evening, if not then tomorrow morning.
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 2 carriers, 2 destroyers and 2 transports; Remaining resources: 2 PUs; Combat Move - Americans 1 bomber moved from India to 36 Sea Zone 1 bomber moved from India to French Indo China 1 bomber moved from India to Kiangsu Combat - Americans Strategic bombing raid in Kiangsu Japanese roll AA dice in Kiangsu : 0/1 hits, 0,17 expected hits Bombing raid in Kiangsu rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Kiangsu causes 6 damage total. Strategic bombing raid in French Indo China Japanese roll AA dice in French Indo China : 0/1 hits, 0,17 expected hits Bombing raid in French Indo China rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in French Indo China causes 5 damage total. Battle in 36 Sea Zone Americans attack with 1 bomber Japanese defend with 4 transports 4 transports owned by the Japanese lost in 36 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 28 Casualties for Japanese: 4 transports Non Combat Move - Americans 1 bomber moved from 36 Sea Zone to Kweichow 1 bomber moved from French Indo China to India 1 bomber moved from Kiangsu to Kweichow 4 carriers, 1 destroyer and 3 transports moved from 10 Sea Zone to 26 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 submarine moved from 11 Sea Zone to 26 Sea Zone 6 fighters moved from Central America to 26 Sea Zone 4 fighters moved from Hawaiian Islands to 26 Sea Zone 3 carriers, 1 cruiser, 2 destroyers and 12 transports moved from 92 Sea Zone to 91 Sea Zone 1 aaGun moved from 92 Sea Zone to Gibraltar 2 fighters and 1 tactical_bomber moved from Iraq to Persia 5 fighters moved from Syria to Persia Place Units - Americans 2 carriers, 2 destroyers and 2 transports placed in 10 Sea Zone 1 artillery and 1 bomber placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Hopei Chinese take Hopei from Japanese 1 infantry moved from Kweichow to Hunan Chinese take Hunan from Japanese 1 infantry moved from Kweichow to Yunnan Chinese take Yunnan from Japanese 1 infantry moved from Sikang to Szechwan 1 infantry moved from Kweichow to Szechwan 1 fighter moved from Sikang to Szechwan 1 artillery and 1 infantry moved from Kweichow to Shensi Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Szechwan 1 infantry owned by the Japanese lost in Szechwan Chinese win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shensi 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Kweichow Place Units - Chinese 2 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Purchase Units - British British buy 5 armour and 1 mech_infantry; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry; Remaining resources: 1 PUs; Combat Move - British 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 1 fighter moved from United Kingdom to 104 Sea Zone 1 armour moved from Iraq to Caucasus Russians take Caucasus from Germans 1 infantry moved from Kweichow to Szechwan Chinese take Szechwan from Japanese Combat - British Battle in 104 Sea Zone British attack with 1 destroyer and 1 fighter Germans defend with 1 submarine British roll dice for 1 destroyer and 1 fighter in 104 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits British roll dice for 1 destroyer and 1 fighter in 104 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 104 Sea Zone British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - British 1 fighter moved from 104 Sea Zone to United Kingdom 1 transport moved from 92 Sea Zone to 91 Sea Zone 2 armour moved from Eastern Persia to West India 10 fighters and 1 tactical_bomber moved from Persia to Eastern Persia 3 infantry moved from Persia to Northwest Persia 3 fighters moved from India to Kweichow 2 fighters moved from Persia to India 2 fighters moved from Eastern Persia to India Place Units - British 3 armour placed in Persia 2 armour and 1 mech_infantry placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,5 British collect 33 PUs; end with 34 PUs Place Units - UK_Pacific 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6 UK_Pacific collect 4 PUs (1 lost to blockades); end with 5 PUs Some Units in India change ownership: 1 infantryCombat Hit Differential Summary :
Chinese regular : -0,17 Japanese regular : 2,00 Japanese AA : -0,33 Germans regular : -0,33 British regular : -0,67 -
TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10 Purchase Units - Italians Italians buy nothing; Remaining resources: 2 PUs; Combat Move - Italians 1 artillery moved from Northern Italy to Southern Italy Non Combat Move - Italians 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Tobruk Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,6,5,4,1 Italians collect 8 PUs (1 lost to blockades); end with 10 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10 Combat Move - ANZAC Non Combat Move - ANZAC 1 cruiser moved from 91 Sea Zone to 92 Sea Zone Combat Move - French Non Combat Move - French 1 cruiser moved from 91 Sea Zone to 92 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 4 artilleries, 1 destroyer, 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 bombers moved from Novgorod to Russia 10 armour moved from Volgograd to Sikang Germans take Kazakhstan from Russians Germans take Sikang from Chinese 1 armour moved from Volgograd to Caucasus 1 armour moved from Volgograd to Caucasus 3 fighters moved from Novgorod to Poland 3 artilleries and 10 infantry moved from Germany to Slovakia Hungary 1 infantry moved from Germany to Poland 9 infantry moved from Germany to Slovakia Hungary 10 artilleries and 10 infantry moved from Yugoslavia to Romania 1 artillery and 6 infantry moved from Yugoslavia to Slovakia Hungary Combat - Germans Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/3 hits, 0.50 expected hits Bombing raid in Russia rolls: 8,5,4 and causes: 17 damage to unit: factory_major Bombing raid in Russia causes 17 damage total. Battle in Romania Germans attack with 10 artilleries and 10 infantry Russians defend with 1 infantry Germans roll dice for 10 artilleries and 10 infantry in Romania, round 2 : 6/20 hits, 6.67 expected hits Russians roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Romania Germans win, taking Romania from Russians with 10 artilleries and 10 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Poland Germans attack with 3 fighters and 1 infantry Russians defend with 1 infantry Germans roll dice for 3 fighters and 1 infantry in Poland, round 2 : 0/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Poland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Poland 3 fighters owned by the Germans retreated Russians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 1 infantry Battle in Slovakia Hungary Germans attack with 4 artilleries and 25 infantry Russians defend with 1 infantry Germans roll dice for 4 artilleries and 25 infantry in Slovakia Hungary, round 2 : 11/29 hits, 6.17 expected hits Russians roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Slovakia Hungary Germans win, taking Slovakia Hungary from Russians with 4 artilleries and 25 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Caucasus Germans attack with 2 armour British defend with 1 armour Germans roll dice for 2 armour in Caucasus, round 2 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 2 armour remaining. Battle score for attacker is 6 Casualties for British: 1 armour Non Combat Move - Germans 3 bombers moved from Russia to Karelia 1 aaGun, 4 artilleries and 4 infantry moved from Novgorod to Karelia 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 127 Sea Zone to 112 Sea Zone 1 submarine moved from 113 Sea Zone to 112 Sea Zone 3 fighters moved from Poland to Western Germany 12 artilleries and 23 infantry moved from Western Germany to Germany 1 mech_infantry moved from Western Germany to Slovakia Hungary 1 aaGun and 5 infantry moved from Yugoslavia to Bulgaria 1 infantry moved from Albania to Bulgaria 3 mech_infantrys moved from Germany to Slovakia Hungary 2 mech_infantrys moved from Holland Belgium to Germany 1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy 1 fighter moved from Holland Belgium to Southern Italy 1 infantry moved from Greece to Bulgaria Place Units - Germans 1 destroyer placed in 97 Sea Zone 1 artillery and 1 infantry placed in Western Germany 3 artilleries and 7 mech_infantrys placed in Germany 3 mech_infantrys placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Southern France: 2 artilleries and 1 infantry EDIT: Adding units owned by Germans to Northern Italy: 2 artilleries and 1 infantry EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,3,5,5,3 Germans collect 47 PUs (4 lost to blockades); end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 67 PUsCombat Hit Differential Summary :
Russians regular : -0.50 Germans regular : 2.50 Russians AA : -0.50 -
@VictoryFirst You don’t want to keep playing this one?
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@simon33 Sorry for the delay. I really do, but last week I spent all my time on finishing a module for A&A North Africa because I wanted to get that module done once and for all (I’ve been working on it for more than a year). But now it is finally finished so I will able to play here again.
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11 Purchase Units - Russians Russians repair damage of 11x factory_major; Remaining resources: 32 PUs; Russians buy 1 armour, 7 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Rostov to Caucasus 1 armour and 1 mech_infantry moved from Samara to Caucasus Russians take Kazakhstan from Germans 6 fighters and 1 tactical_bomber moved from Northwest Persia to Caucasus 2 bombers moved from Russia to Caucasus 1 submarine moved from 97 Sea Zone to 93 Sea Zone 1 infantry moved from Novosibirsk to Timguska Russians take Timguska from Japanese 1 infantry moved from Tambov to Volgograd Russians take Volgograd from Germans 1 infantry moved from Baltic States to Novgorod Russians take Novgorod from Germans Combat - Russians Battle in Caucasus Russians attack with 1 armour, 2 bombers, 6 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 2 armour Russians roll dice for 1 armour, 2 bombers, 6 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 6/12 hits, 5,83 expected hits Germans roll dice for 2 armour in Caucasus, round 2 : 2/2 hits, 1,00 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Russians lost in Caucasus 2 armour owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 1 armour, 2 bombers, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry and 1 mech_infantry Casualties for Germans: 2 armour Non Combat Move - Russians 6 fighters and 1 tactical_bomber moved from Caucasus to Northwest Persia 2 bombers moved from Caucasus to Russia 4 aaGuns, 3 artilleries and 60 infantry moved from Baltic States to Belarus 1 infantry moved from Poland to Baltic States 2 mech_infantrys moved from Russia to Novosibirsk 3 mech_infantrys moved from Samara to Novosibirsk 1 armour moved from Russia to Novosibirsk 1 infantry moved from Smolensk to Belarus 1 infantry moved from Bryansk to Western Ukraine 2 infantry moved from Russia to Bryansk 1 infantry moved from Novosibirsk to Tsinghai 1 infantry moved from Samara to Kazakhstan 8 infantry moved from Samara to Novosibirsk Place Units - Russians 3 infantry placed in Western Ukraine 3 infantry placed in Ukraine 1 armour, 1 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 31 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 37 PUsCombat Hit Differential Summary :
Germans regular : 1,00 Russians regular : 0,17 -
TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11 Purchase Units - Japanese Japanese repair damage of 6x factory_minor, 5x factory_minor; Remaining resources: 87 PUs; 6 SuicideAttackTokens; Japanese buy 4 artilleries, 5 fighters, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Suiyuyan to Shensi 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Hunan 1 bomber moved from Burma to Shensi 1 bomber moved from Burma to Timguska 1 infantry moved from Evenkiyskiy to Timguska 1 infantry moved from French Indo China to Yunnan 1 fighter moved from Anhwe to Hunan 1 fighter moved from Anhwe to Yunnan 1 fighter moved from Anhwe to Hopei 1 tactical_bomber moved from Anhwe to Yunnan Combat - Japanese Battle in Timguska Japanese attack with 1 bomber and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Timguska, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Timguska, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Timguska Japanese win, taking Timguska from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Hunan Japanese attack with 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Hopei Japanese attack with 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Shensi Japanese attack with 1 bomber and 1 infantry Chinese defend with 1 artillery Japanese roll dice for 1 bomber and 1 infantry in Shensi, round 2 : 0/2 hits, 0.83 expected hits Chinese roll dice for 1 artillery in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi 1 bomber owned by the Japanese retreated Chinese win with 1 artillery remaining. Battle score for attacker is -3 Casualties for Japanese: 1 infantry Non Combat Move - Japanese 1 bomber moved from Shensi to Shan State 1 bomber moved from Timguska to Yenisey 1 armour, 1 artillery and 4 infantry moved from Evenkiyskiy to Yenisey 1 artillery and 1 infantry moved from Manchuria to Jehol 1 submarine moved from 8 Sea Zone to 6 Sea Zone 1 submarine moved from 7 Sea Zone to 6 Sea Zone 1 submarine moved from 16 Sea Zone to 6 Sea Zone 2 fighters moved from Manchuria to Kiangsu 1 fighter moved from Hopei to Sikang 1 artillery and 2 infantry moved from Malaya to Shan State 2 submarines moved from 37 Sea Zone to 39 Sea Zone 1 submarine moved from 39 Sea Zone to 80 Sea Zone 1 carrier and 1 destroyer moved from 55 Sea Zone to 35 Sea Zone 1 fighter moved from Manchuria to French Indo China 1 fighter moved from 6 Sea Zone to French Indo China 2 fighters moved from Queensland to Malaya 1 fighter moved from Queensland to Malaya 1 armour moved from Victoria to 62 Sea Zone 3 artilleries and 2 infantry moved from New South Wales to 62 Sea Zone 1 armour, 3 artilleries, 2 infantry and 4 transports moved from 62 Sea Zone to 42 Sea Zone 1 armour, 3 artilleries and 2 infantry moved from 42 Sea Zone to Java 1 battleship, 4 carriers and 2 destroyers moved from 37 Sea Zone to 42 Sea Zone 1 artillery and 2 infantry moved from Kiangsu to Anhwe 1 fighter moved from 6 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from Queensland to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to Sikang 1 fighter moved from Hunan to Sikang 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 2 armour, 14 artilleries and 13 infantry moved from Burma to Yunnan 5 artilleries and 5 infantry moved from French Indo China to Shan State Place Units - Japanese 2 artilleries and 1 infantry placed in Malaya 1 artillery and 2 infantry placed in Kiangsu 1 artillery and 2 infantry placed in French Indo China 3 fighters placed in Japan 2 fighters and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 78 PUs; end with 78 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 93 PUsCombat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : -1.00 Russians regular : -0.33 -
TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 3 destroyers, 1 fighter and 5 infantry; Remaining resources: 0 PUs; Combat Move - Americans 2 submarines moved from 97 Sea Zone to 93 Sea Zone 6 infantry moved from Hawaiian Islands to 26 Sea Zone 6 infantry and 3 transports moved from 26 Sea Zone to 63 Sea Zone 6 infantry moved from 63 Sea Zone to New Zealand 1 artillery moved from Western United States to 10 Sea Zone 1 artillery and 1 transport moved from 10 Sea Zone to 31 Sea Zone 1 artillery moved from 31 Sea Zone to Wake Island Combat - Americans Battle in New Zealand Battle in Wake Island Non Combat Move - Americans 5 carriers and 10 fighters moved from 26 Sea Zone to 63 Sea Zone 1 cruiser and 1 destroyer moved from 26 Sea Zone to 63 Sea Zone 1 bomber moved from Western United States to Central America 2 carriers, 2 destroyers and 1 transport moved from 10 Sea Zone to 26 Sea Zone 4 fighters moved from Hawaiian Islands to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 battleship moved from 26 Sea Zone to 63 Sea Zone 1 submarine moved from 26 Sea Zone to 63 Sea Zone 12 transports moved from 91 Sea Zone to 101 Sea Zone 3 carriers, 1 cruiser and 2 destroyers moved from 91 Sea Zone to 93 Sea Zone 7 fighters and 1 tactical_bomber moved from Persia to Kazakhstan 2 bombers moved from Kweichow to India Place Units - Americans 1 carrier and 3 destroyers placed in 10 Sea Zone 1 artillery, 1 fighter and 5 infantry placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 artillery moved from Shensi to Suiyuyan Chinese take Suiyuyan from Japanese 1 artillery and 1 infantry moved from Kweichow to Hunan 2 infantry moved from Kweichow to Hopei 1 fighter moved from Kweichow to Hopei Combat - Chinese Battle in Hunan Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hunan 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Shensi 1 artillery and 22 infantry moved from Kweichow to Shensi Place Units - Chinese 3 infantry placed in Shensi Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs Purchase Units - British British buy 2 destroyers, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry; Remaining resources: 2 PUs; Combat Move - British 2 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Egypt to Alexandria British take Alexandria from Italians 1 infantry moved from India to Burma UK_Pacific take Burma from Japanese Combat - British Non Combat Move - British 1 destroyer moved from 104 Sea Zone to 110 Sea Zone 1 cruiser and 2 transports moved from 91 Sea Zone to 93 Sea Zone 1 tactical_bomber moved from Eastern Persia to Egypt 3 infantry moved from Northwest Persia to Caucasus 3 armour moved from Persia to Caucasus 2 armour moved from West India to Turkmenistan 5 fighters moved from India to Kazakhstan 1 artillery and 3 infantry moved from Kweichow to Shensi 4 fighters moved from Kweichow to Shensi 8 fighters moved from Eastern Persia to Kazakhstan 4 fighters moved from Shensi to Kazakhstan Place Units - British 1 destroyer placed in 106 Sea Zone 1 destroyer placed in 71 Sea Zone 2 mech_infantrys placed in Egypt 1 fighter placed in United Kingdom Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from 110 Sea Zone: 1 destroyer EDIT: Adding units owned by British to 104 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,4,4,2 British collect 30 PUs (3 lost to blockades); end with 30 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs Place Units - UK_Pacific 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,4,5,1 UK_Pacific collect 4 PUs (2 lost to blockades); end with 6 PUs Some Units in India change ownership: 1 infantryCombat Hit Differential Summary :
Chinese regular : -0,17 Japanese regular : 0,00 -
TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11 Purchase Units - Italians Italians buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 2 PUs; Combat Move - Italians 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Libya 1 artillery moved from Southern Italy to Northern Italy Non Combat Move - Italians Place Units - Italians 1 armour, 1 infantry and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 9 PUs; end with 11 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11 Combat Move - ANZAC Non Combat Move - ANZAC 1 cruiser moved from 92 Sea Zone to 91 Sea Zone 4 fighters moved from Hawaiian Islands to New Zealand Combat Move - French 1 cruiser moved from 92 Sea Zone to 93 Sea Zone 3 infantry moved from Tunisia to Algeria 1 infantry moved from Northwest Persia to Persia Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11 Combat Move - ANZAC Non Combat Move - ANZAC 1 cruiser moved from 92 Sea Zone to 91 Sea Zone 4 fighters moved from Hawaiian Islands to New Zealand Combat Move - French 1 cruiser moved from 92 Sea Zone to 93 Sea Zone 3 infantry moved from Tunisia to Algeria 1 infantry moved from Northwest Persia to Persia Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 artillery, 1 carrier, 1 fighter, 1 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery, 1 bomber and 1 infantry moved from Karelia to Novgorod 2 bombers moved from Karelia to Bessarabia 1 infantry moved from Romania to Bessarabia 10 artilleries and 9 infantry moved from Romania to Eastern Poland Germans take Eastern Poland from Russians 10 artilleries and 10 infantry moved from Germany to Poland Germans take Poland from Russians 1 submarine moved from 112 Sea Zone to 104 Sea Zone 1 battleship moved from 112 Sea Zone to 104 Sea Zone 2 fighters moved from Western Germany to 104 Sea Zone 1 cruiser moved from 112 Sea Zone to 104 Sea Zone 1 destroyer moved from 112 Sea Zone to 104 Sea Zone 10 armour moved from Sikang to Szechwan Combat - Germans Germans creates battle in territory 97 Sea Zone Battle in Novgorod Germans attack with 1 artillery, 1 bomber and 1 infantry Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Novgorod, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novgorod Germans win, taking 97 Sea Zone from British, taking Novgorod from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Bessarabia Germans attack with 2 bombers and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 1 infantry in Bessarabia, round 2 : 1/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 104 Sea Zone Germans attack with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine British defend with 1 destroyer Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Germans 1 destroyer owned by the British lost in 104 Sea Zone Germans win with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Szechwan Germans attack with 10 armour British defend with 1 infantry Germans roll dice for 10 armour in Szechwan, round 2 : 3/10 hits, 5.00 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Germans lost in Szechwan 1 infantry owned by the British lost in Szechwan Germans win, taking Szechwan from Chinese with 9 armour remaining. Battle score for attacker is -3 Casualties for Germans: 1 armour Casualties for British: 1 infantry Non Combat Move - Germans 1 bomber moved from Novgorod to Western Germany 2 bombers moved from Bessarabia to Romania 1 aaGun and 7 infantry moved from Bulgaria to Romania 4 artilleries, 25 infantry and 4 mech_infantrys moved from Slovakia Hungary to Eastern Poland 9 mech_infantrys moved from Germany to Eastern Poland 3 mech_infantrys moved from Western Germany to Poland 1 infantry moved from Norway to 112 Sea Zone 1 artillery moved from Western Germany to 112 Sea Zone 1 artillery, 1 carrier, 1 infantry and 1 transport moved from 112 Sea Zone to 104 Sea Zone 1 submarine moved from 125 Sea Zone to 112 Sea Zone 1 infantry moved from Western Germany to Northern Italy 1 fighter moved from Western Germany to 97 Sea Zone 1 artillery and 1 infantry moved from Germany to Western Germany 4 artilleries and 12 infantry moved from Germany to Poland 1 aaGun moved from Germany to Poland Place Units - Germans 1 carrier and 1 submarine placed in 97 Sea Zone 1 fighter placed in 97 Sea Zone 2 armour, 1 artillery, 1 infantry and 4 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1,1,3,6,5,6,2,2,2,5 Germans collect 47 PUs (3 lost to blockades); end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUsCombat Hit Differential Summary :
Chinese regular : 0.67 Russians regular : -0.67 Germans regular : -2.67 British regular : 0.67 -
Will try to move here this evening, and otherwise tomorrow morning.





