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Simon33 (Axis) vs VictoryFirst (Allies+50) G40

  • 19 17 16

    Was a rhetorical question. It would affect the ELO.

  • 2026 25

    Well, no response from gamerman01 unfortunately. I asked him because he was willing to rescind the result in our game, however he didn’t participate this year in any play-offs which might be why he did that.

    Still I don’t think it will make a difference in our situation if it did affect the ELO as the person one tier lower than you in the play-offs, cwglee51, has an ELO of 1332 and yours 1495. That’s a considerable gap, though at the time that gap might have been smaller.

    In any case, it doesn’t really matter. I don’t want to make this a big deal. Let’s just play on and have fun. I will probably do my turn later this evening, if not then tomorrow morning.

  • 2026 25

    TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 bomber, 2 carriers, 2 destroyers and 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 bomber moved from India to 36 Sea Zone
            1 bomber moved from India to French Indo China
            1 bomber moved from India to Kiangsu
    
        Combat - Americans
            Strategic bombing raid in Kiangsu
                    Japanese roll AA dice in Kiangsu : 0/1 hits, 0,17 expected hits
                Bombing raid in Kiangsu rolls: 7 and causes: 6 damage to unit: factory_minor
                Bombing raid in Kiangsu causes 6 damage total. 
            Strategic bombing raid in French Indo China
                    Japanese roll AA dice in French Indo China : 0/1 hits, 0,17 expected hits
                Bombing raid in French Indo China rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in French Indo China causes 5 damage total. 
            Battle in 36 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 4 transports
                    4 transports owned by the Japanese lost in 36 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 28
                Casualties for Japanese: 4 transports
    
        Non Combat Move - Americans
            1 bomber moved from 36 Sea Zone to Kweichow
            1 bomber moved from French Indo China to India
            1 bomber moved from Kiangsu to Kweichow
            4 carriers, 1 destroyer and 3 transports moved from 10 Sea Zone to 26 Sea Zone
            1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 submarine moved from 11 Sea Zone to 26 Sea Zone
            6 fighters moved from Central America to 26 Sea Zone
            4 fighters moved from Hawaiian Islands to 26 Sea Zone
            3 carriers, 1 cruiser, 2 destroyers and 12 transports moved from 92 Sea Zone to 91 Sea Zone
            1 aaGun moved from 92 Sea Zone to Gibraltar
            2 fighters and 1 tactical_bomber moved from Iraq to Persia
            5 fighters moved from Syria to Persia
    
        Place Units - Americans
            2 carriers, 2 destroyers and 2 transports placed in 10 Sea Zone
            1 artillery and 1 bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kweichow to Hopei
                  Chinese take Hopei from Japanese
            1 infantry moved from Kweichow to Hunan
                  Chinese take Hunan from Japanese
            1 infantry moved from Kweichow to Yunnan
                  Chinese take Yunnan from Japanese
            1 infantry moved from Sikang to Szechwan
            1 infantry moved from Kweichow to Szechwan
            1 fighter moved from Sikang to Szechwan
            1 artillery and 1 infantry moved from Kweichow to Shensi
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                    Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win with 1 fighter remaining. Battle score for attacker is -3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 infantry
            Battle in Shensi
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Kweichow
    
        Place Units - Chinese
            2 infantry placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 10 PUs
    
        Purchase Units - British
            British buy 5 armour and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            1 fighter moved from United Kingdom to 104 Sea Zone
            1 armour moved from Iraq to Caucasus
                  Russians take Caucasus from Germans
            1 infantry moved from Kweichow to Szechwan
                  Chinese take Szechwan from Japanese
    
        Combat - British
            Battle in 104 Sea Zone
                British attack with 1 destroyer and 1 fighter
                Germans defend with 1 submarine
                    British roll dice for 1 destroyer and 1 fighter in 104 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    British roll dice for 1 destroyer and 1 fighter in 104 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Germans lost in 104 Sea Zone
                British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - British
            1 fighter moved from 104 Sea Zone to United Kingdom
            1 transport moved from 92 Sea Zone to 91 Sea Zone
            2 armour moved from Eastern Persia to West India
            10 fighters and 1 tactical_bomber moved from Persia to Eastern Persia
            3 infantry moved from Persia to Northwest Persia
            3 fighters moved from India to Kweichow
            2 fighters moved from Persia to India
            2 fighters moved from Eastern Persia to India
    
        Place Units - British
            3 armour placed in Persia
            2 armour and 1 mech_infantry placed in Egypt
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,5
            British collect 33 PUs; end with 34 PUs
    
        Place Units - UK_Pacific
            1 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6
            UK_Pacific collect 4 PUs (1 lost to blockades); end with 5 PUs
            Some Units in India change ownership: 1 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -0,17
    Japanese regular : 2,00
    Japanese AA : -0,33
    Germans regular : -0,33
    British regular : -0,67
    

    Savegame

  • 19 17 16

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 artillery moved from Northern Italy to Southern Italy
    
        Non Combat Move - Italians
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Tobruk
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,6,5,4,1
            Italians collect 8 PUs (1 lost to blockades); end with 10 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2026 25

    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 10
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 cruiser moved from 91 Sea Zone to 92 Sea Zone
    
        Combat Move - French
    
        Non Combat Move - French
            1 cruiser moved from 91 Sea Zone to 92 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 19 17 16

    TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 artilleries, 1 destroyer, 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 bombers moved from Novgorod to Russia
            10 armour moved from Volgograd to Sikang
                  Germans take Kazakhstan from Russians
                  Germans take Sikang from Chinese
            1 armour moved from Volgograd to Caucasus
            1 armour moved from Volgograd to Caucasus
            3 fighters moved from Novgorod to Poland
            3 artilleries and 10 infantry moved from Germany to Slovakia Hungary
            1 infantry moved from Germany to Poland
            9 infantry moved from Germany to Slovakia Hungary
            10 artilleries and 10 infantry moved from Yugoslavia to Romania
            1 artillery and 6 infantry moved from Yugoslavia to Slovakia Hungary
    
        Combat - Germans
            Strategic bombing raid in Russia
                    Russians roll AA dice in Russia : 0/3 hits, 0.50 expected hits
                Bombing raid in Russia rolls: 8,5,4 and causes: 17 damage to unit: factory_major
                Bombing raid in Russia causes 17 damage total. 
            Battle in Romania
                Germans attack with 10 artilleries and 10 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 10 artilleries and 10 infantry in Romania, round 2 : 6/20 hits, 6.67 expected hits
                    Russians roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Romania
                Germans win, taking Romania from Russians with 10 artilleries and 10 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Poland
                Germans attack with 3 fighters and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 3 fighters and 1 infantry in Poland, round 2 : 0/4 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Poland, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Poland
                3 fighters owned by the Germans retreated
                Russians win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Germans: 1 infantry
            Battle in Slovakia Hungary
                Germans attack with 4 artilleries and 25 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 4 artilleries and 25 infantry in Slovakia Hungary, round 2 : 11/29 hits, 6.17 expected hits
                    Russians roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Slovakia Hungary
                Germans win, taking Slovakia Hungary from Russians with 4 artilleries and 25 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Caucasus
                Germans attack with 2 armour
                British defend with 1 armour
                    Germans roll dice for 2 armour in Caucasus, round 2 : 1/2 hits, 1.00 expected hits
                    Russians roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in Caucasus
                Germans win, taking Caucasus from Russians with 2 armour remaining. Battle score for attacker is 6
                Casualties for British: 1 armour
    
        Non Combat Move - Germans
            3 bombers moved from Russia to Karelia
            1 aaGun, 4 artilleries and 4 infantry moved from Novgorod to Karelia
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 127 Sea Zone to 112 Sea Zone
            1 submarine moved from 113 Sea Zone to 112 Sea Zone
            3 fighters moved from Poland to Western Germany
            12 artilleries and 23 infantry moved from Western Germany to Germany
            1 mech_infantry moved from Western Germany to Slovakia Hungary
            1 aaGun and 5 infantry moved from Yugoslavia to Bulgaria
            1 infantry moved from Albania to Bulgaria
            3 mech_infantrys moved from Germany to Slovakia Hungary
            2 mech_infantrys moved from Holland Belgium to Germany
            1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy
            1 fighter moved from Holland Belgium to Southern Italy
            1 infantry moved from Greece to Bulgaria
    
        Place Units - Germans
            1 destroyer placed in 97 Sea Zone
            1 artillery and 1 infantry placed in Western Germany
            3 artilleries and 7 mech_infantrys placed in Germany
            3 mech_infantrys placed in Western Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Southern France: 2 artilleries and 1 infantry
            EDIT: Adding units owned by Germans to Northern Italy: 2 artilleries and 1 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,3,5,5,3
            Germans collect 47 PUs (4 lost to blockades); end with 47 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.50
    Germans regular : 2.50
    Russians AA : -0.50
    

    Savegame

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