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Simon33 (Axis) vs VictoryFirst (Allies+50) G40

  • 19 17 16

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 6 artilleries, 1 destroyer, 3 fighters and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from Yenisey to Evenkiyskiy
                  Japanese take Timguska from Russians
                  Japanese take Evenkiyskiy from Russians
            1 artillery and 5 infantry moved from Yenisey to Evenkiyskiy
            1 fighter, 1 infantry and 1 tactical_bomber moved from Hopei to Shensi
            1 infantry moved from Yunnan to Szechwan
            2 bombers and 2 fighters moved from Burma to Szechwan
            1 infantry moved from Hopei to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone
            3 artilleries and 3 infantry moved from Caroline Islands to 33 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 33 Sea Zone to 62 Sea Zone
            1 armour moved from Northern Territory to Victoria
                  Japanese take Victoria from ANZAC
            2 infantry moved from New Hebrides to 53 Sea Zone
            2 infantry and 1 transport moved from 53 Sea Zone to 62 Sea Zone
            3 artilleries and 5 infantry moved from 62 Sea Zone to New South Wales
            1 fighter and 1 tactical_bomber moved from 53 Sea Zone to New South Wales
            1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 62 Sea Zone
            1 artillery and 1 infantry moved from 62 Sea Zone to New South Wales
            4 fighters and 4 tactical_bombers moved from 54 Sea Zone to New South Wales
            1 submarine moved from 10 Sea Zone to 8 Sea Zone
    
        Combat - Japanese
            Battle in New South Wales
                Japanese attack with 4 artilleries, 5 fighters, 6 infantry and 5 tactical_bombers
                ANZAC defend with 1 aaGun, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 8 infantry
                    ANZAC roll AA dice in New South Wales : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 4 artilleries, 5 fighters, 6 infantry and 5 tactical_bombers in New South Wales, round 2 : 10/20 hits, 8.83 expected hits
                    ANZAC roll dice for 1 aaGun, 1 artillery, 2 fighters and 8 infantry in New South Wales, round 2 : 4/11 hits, 4.33 expected hits
                    4 infantry owned by the Japanese lost in New South Wales
                    8 infantry owned by the ANZAC, 1 artillery owned by the ANZAC and 1 aaGun owned by the ANZAC lost in New South Wales
                    Japanese roll dice for 4 artilleries, 5 fighters, 2 infantry and 5 tactical_bombers in New South Wales, round 3 : 8/16 hits, 7.83 expected hits
                    ANZAC roll dice for 2 fighters in New South Wales, round 3 : 1/2 hits, 1.33 expected hits
                    1 artillery owned by the Japanese lost in New South Wales
                    2 fighters owned by the ANZAC lost in New South Wales
                Japanese captures 3PUs while taking ANZAC capital
                Japanese win, taking New South Wales from ANZAC with 3 artilleries, 5 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 37
                Casualties for Japanese: 1 artillery and 4 infantry
                Casualties for ANZAC: 1 aaGun, 1 artillery, 2 fighters and 8 infantry
            Battle in Szechwan
                Japanese attack with 2 bombers, 2 fighters and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 bombers, 2 fighters and 1 infantry in Szechwan, round 2 : 1/5 hits, 2.50 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Shensi
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shensi, round 2 : 2/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Shensi
                Japanese win, taking Shensi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            1 aaGun, 1 armour, 6 artilleries and 15 infantry moved from Hopei to Anhwe
            1 artillery and 2 infantry moved from Kiangsu to Anhwe
            1 fighter and 1 tactical_bomber moved from Shensi to Anhwe
            2 bombers moved from Szechwan to Burma
            6 artilleries and 3 infantry moved from Yunnan to Burma
            2 fighters moved from Szechwan to Anhwe
            1 armour moved from French Indo China to Burma
            2 artilleries and 1 infantry moved from Shan State to Burma
            1 artillery and 1 infantry moved from French Indo China to Shan State
            2 carriers, 1 cruiser, 1 destroyer and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
            2 artilleries and 4 infantry moved from Japan to 6 Sea Zone
            2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
            2 artilleries and 4 infantry moved from 36 Sea Zone to French Indo China
            1 artillery and 1 infantry moved from Korea to Manchuria
            1 artillery and 1 infantry moved from Korea to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
            1 carrier moved from 54 Sea Zone to 55 Sea Zone
            1 battleship, 3 carriers, 2 destroyers and 2 submarines moved from 54 Sea Zone to 37 Sea Zone
            1 carrier and 1 destroyer moved from 53 Sea Zone to 55 Sea Zone
            5 fighters and 5 tactical_bombers moved from New South Wales to Queensland
            1 carrier moved from 55 Sea Zone to 37 Sea Zone
            1 transport moved from 35 Sea Zone to 6 Sea Zone
            3 fighters moved from Japan to Manchuria
            1 submarine moved from 1 Sea Zone to 7 Sea Zone
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
    
        Place Units - Japanese
            1 destroyer and 3 fighters placed in 6 Sea Zone
            1 artillery and 2 infantry placed in Malaya
            2 artilleries and 1 infantry placed in French Indo China
            1 artillery and 2 infantry placed in Kiangsu
            2 artilleries and 2 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 80 PUs; end with 83 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 98 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Northern Territory: 2 artilleries and 1 infantry
            EDIT: Adding units owned by Japanese to Queensland: 2 artilleries and 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Japanese regular : 0.50
    ANZAC AA : -0.50
    ANZAC regular : -0.67
    

    Savegame

  • 19 17 16

    Russian income is insane but Berlin has been saved. NCM edit.

  • 2026 25

    Question, will you rescind the result if I end up winning this game?

    As you bumped me out, you have every right to claim the win here, however I would very much appreciate it. I asked “would you agree to play this game out as a friendly match” as I didn’t know that rescinding results was a thing done by some players.

    The game is not decided yet. It looks scary for the Allies in the Pacific and the Middle East but I see a way out of this. Then it will probably be anybody’s game. It looks very interesting and fun.

    If you are willing to rescind the result, then I’d like to point out a mistake you made this turn. I can destroy the four Japanese transports in SZ 36 with an American bomber. I can land in Kweichow or DNG. That wouldn’t be game-breaking but it would be annoying for you as any significant threat of an invasion of India would be repelled for at least two turns. Then I would be 100% sure I stay in the game. I would allow you to make the necessary changes to your turn if you want.

  • 2026 25

    *with “Pacific” I meant the Pacific side of the board, not the Pacific itself. I meant the situation in Asia.

  • 19 17 16

    Hmm, I guess you can kill those transports and I probably can’t also kill the bomber which does the killing. I don’t like the idea of posting an edit after you telling me this.

    As for rescinding the result, it seems a bit late for that, won’t that affect my ELO from the point of view of the championships?

  • 2026 25

    @simon33 It’s up to you to make the edit. I understand if you don’t like it, I don’t always like it to do it myself either. However you have my full permission to do it.

    About the ELO, I am not sure. I think I have to call @gamerman01 on this one… Can the result of this game be changed without impacting other stuff?

  • 19 17 16

    Was a rhetorical question. It would affect the ELO.

  • 2026 25

    Well, no response from gamerman01 unfortunately. I asked him because he was willing to rescind the result in our game, however he didn’t participate this year in any play-offs which might be why he did that.

    Still I don’t think it will make a difference in our situation if it did affect the ELO as the person one tier lower than you in the play-offs, cwglee51, has an ELO of 1332 and yours 1495. That’s a considerable gap, though at the time that gap might have been smaller.

    In any case, it doesn’t really matter. I don’t want to make this a big deal. Let’s just play on and have fun. I will probably do my turn later this evening, if not then tomorrow morning.

  • 2026 25

    TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 bomber, 2 carriers, 2 destroyers and 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 bomber moved from India to 36 Sea Zone
            1 bomber moved from India to French Indo China
            1 bomber moved from India to Kiangsu
    
        Combat - Americans
            Strategic bombing raid in Kiangsu
                    Japanese roll AA dice in Kiangsu : 0/1 hits, 0,17 expected hits
                Bombing raid in Kiangsu rolls: 7 and causes: 6 damage to unit: factory_minor
                Bombing raid in Kiangsu causes 6 damage total. 
            Strategic bombing raid in French Indo China
                    Japanese roll AA dice in French Indo China : 0/1 hits, 0,17 expected hits
                Bombing raid in French Indo China rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in French Indo China causes 5 damage total. 
            Battle in 36 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 4 transports
                    4 transports owned by the Japanese lost in 36 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 28
                Casualties for Japanese: 4 transports
    
        Non Combat Move - Americans
            1 bomber moved from 36 Sea Zone to Kweichow
            1 bomber moved from French Indo China to India
            1 bomber moved from Kiangsu to Kweichow
            4 carriers, 1 destroyer and 3 transports moved from 10 Sea Zone to 26 Sea Zone
            1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 submarine moved from 11 Sea Zone to 26 Sea Zone
            6 fighters moved from Central America to 26 Sea Zone
            4 fighters moved from Hawaiian Islands to 26 Sea Zone
            3 carriers, 1 cruiser, 2 destroyers and 12 transports moved from 92 Sea Zone to 91 Sea Zone
            1 aaGun moved from 92 Sea Zone to Gibraltar
            2 fighters and 1 tactical_bomber moved from Iraq to Persia
            5 fighters moved from Syria to Persia
    
        Place Units - Americans
            2 carriers, 2 destroyers and 2 transports placed in 10 Sea Zone
            1 artillery and 1 bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kweichow to Hopei
                  Chinese take Hopei from Japanese
            1 infantry moved from Kweichow to Hunan
                  Chinese take Hunan from Japanese
            1 infantry moved from Kweichow to Yunnan
                  Chinese take Yunnan from Japanese
            1 infantry moved from Sikang to Szechwan
            1 infantry moved from Kweichow to Szechwan
            1 fighter moved from Sikang to Szechwan
            1 artillery and 1 infantry moved from Kweichow to Shensi
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                    Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win with 1 fighter remaining. Battle score for attacker is -3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 infantry
            Battle in Shensi
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Kweichow
    
        Place Units - Chinese
            2 infantry placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 10 PUs
    
        Purchase Units - British
            British buy 5 armour and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            1 fighter moved from United Kingdom to 104 Sea Zone
            1 armour moved from Iraq to Caucasus
                  Russians take Caucasus from Germans
            1 infantry moved from Kweichow to Szechwan
                  Chinese take Szechwan from Japanese
    
        Combat - British
            Battle in 104 Sea Zone
                British attack with 1 destroyer and 1 fighter
                Germans defend with 1 submarine
                    British roll dice for 1 destroyer and 1 fighter in 104 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    British roll dice for 1 destroyer and 1 fighter in 104 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Germans lost in 104 Sea Zone
                British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - British
            1 fighter moved from 104 Sea Zone to United Kingdom
            1 transport moved from 92 Sea Zone to 91 Sea Zone
            2 armour moved from Eastern Persia to West India
            10 fighters and 1 tactical_bomber moved from Persia to Eastern Persia
            3 infantry moved from Persia to Northwest Persia
            3 fighters moved from India to Kweichow
            2 fighters moved from Persia to India
            2 fighters moved from Eastern Persia to India
    
        Place Units - British
            3 armour placed in Persia
            2 armour and 1 mech_infantry placed in Egypt
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,5
            British collect 33 PUs; end with 34 PUs
    
        Place Units - UK_Pacific
            1 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6
            UK_Pacific collect 4 PUs (1 lost to blockades); end with 5 PUs
            Some Units in India change ownership: 1 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -0,17
    Japanese regular : 2,00
    Japanese AA : -0,33
    Germans regular : -0,33
    British regular : -0,67
    

    Savegame

  • 19 17 16

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 artillery moved from Northern Italy to Southern Italy
    
        Non Combat Move - Italians
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Tobruk
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,6,5,4,1
            Italians collect 8 PUs (1 lost to blockades); end with 10 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2026 25

    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 10
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 cruiser moved from 91 Sea Zone to 92 Sea Zone
    
        Combat Move - French
    
        Non Combat Move - French
            1 cruiser moved from 91 Sea Zone to 92 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 19 17 16

    TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 artilleries, 1 destroyer, 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 bombers moved from Novgorod to Russia
            10 armour moved from Volgograd to Sikang
                  Germans take Kazakhstan from Russians
                  Germans take Sikang from Chinese
            1 armour moved from Volgograd to Caucasus
            1 armour moved from Volgograd to Caucasus
            3 fighters moved from Novgorod to Poland
            3 artilleries and 10 infantry moved from Germany to Slovakia Hungary
            1 infantry moved from Germany to Poland
            9 infantry moved from Germany to Slovakia Hungary
            10 artilleries and 10 infantry moved from Yugoslavia to Romania
            1 artillery and 6 infantry moved from Yugoslavia to Slovakia Hungary
    
        Combat - Germans
            Strategic bombing raid in Russia
                    Russians roll AA dice in Russia : 0/3 hits, 0.50 expected hits
                Bombing raid in Russia rolls: 8,5,4 and causes: 17 damage to unit: factory_major
                Bombing raid in Russia causes 17 damage total. 
            Battle in Romania
                Germans attack with 10 artilleries and 10 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 10 artilleries and 10 infantry in Romania, round 2 : 6/20 hits, 6.67 expected hits
                    Russians roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Romania
                Germans win, taking Romania from Russians with 10 artilleries and 10 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Poland
                Germans attack with 3 fighters and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 3 fighters and 1 infantry in Poland, round 2 : 0/4 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Poland, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Poland
                3 fighters owned by the Germans retreated
                Russians win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Germans: 1 infantry
            Battle in Slovakia Hungary
                Germans attack with 4 artilleries and 25 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 4 artilleries and 25 infantry in Slovakia Hungary, round 2 : 11/29 hits, 6.17 expected hits
                    Russians roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Slovakia Hungary
                Germans win, taking Slovakia Hungary from Russians with 4 artilleries and 25 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Caucasus
                Germans attack with 2 armour
                British defend with 1 armour
                    Germans roll dice for 2 armour in Caucasus, round 2 : 1/2 hits, 1.00 expected hits
                    Russians roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in Caucasus
                Germans win, taking Caucasus from Russians with 2 armour remaining. Battle score for attacker is 6
                Casualties for British: 1 armour
    
        Non Combat Move - Germans
            3 bombers moved from Russia to Karelia
            1 aaGun, 4 artilleries and 4 infantry moved from Novgorod to Karelia
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 127 Sea Zone to 112 Sea Zone
            1 submarine moved from 113 Sea Zone to 112 Sea Zone
            3 fighters moved from Poland to Western Germany
            12 artilleries and 23 infantry moved from Western Germany to Germany
            1 mech_infantry moved from Western Germany to Slovakia Hungary
            1 aaGun and 5 infantry moved from Yugoslavia to Bulgaria
            1 infantry moved from Albania to Bulgaria
            3 mech_infantrys moved from Germany to Slovakia Hungary
            2 mech_infantrys moved from Holland Belgium to Germany
            1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy
            1 fighter moved from Holland Belgium to Southern Italy
            1 infantry moved from Greece to Bulgaria
    
        Place Units - Germans
            1 destroyer placed in 97 Sea Zone
            1 artillery and 1 infantry placed in Western Germany
            3 artilleries and 7 mech_infantrys placed in Germany
            3 mech_infantrys placed in Western Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Southern France: 2 artilleries and 1 infantry
            EDIT: Adding units owned by Germans to Northern Italy: 2 artilleries and 1 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,3,5,5,3
            Germans collect 47 PUs (4 lost to blockades); end with 47 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.50
    Germans regular : 2.50
    Russians AA : -0.50
    

    Savegame

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