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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 artillery, 1 fighter, 10 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
9 artilleries and 10 infantry moved from Shan State to Burma
4 infantry moved from French Indo China to 36 Sea Zone
4 infantry and 2 transports moved from 36 Sea Zone to 38 Sea Zone
4 infantry moved from 38 Sea Zone to Burma
1 battleship moved from 42 Sea Zone to 38 Sea Zone
1 infantry moved from Yunnan to Burma
3 fighters moved from French Indo China to Burma
1 destroyer moved from 42 Sea Zone to 44 Sea Zone
7 fighters and 7 tactical_bombers moved from 42 Sea Zone to 44 Sea Zone
1 bomber moved from Kwangtung to 21 Sea Zone
1 bomber moved from Kwangtung to 44 Sea Zone
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 7 fighters and 7 tactical_bombers
ANZAC defend with 1 submarine
Japanese roll dice for 1 bomber, 1 destroyer, 7 fighters and 7 tactical_bombers in 44 Sea Zone, round 2 : 9/16 hits, 9.17 expected hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Americans with 1 bomber, 1 destroyer, 7 fighters and 7 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Burma
Japanese attack with 9 artilleries, 3 fighters and 15 infantry
British defend with 1 infantry
Japanese roll dice for 1 battleship in Burma, round 2 : 1/1 hits, 0.67 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 9 artilleries, 3 fighters and 14 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 21 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 submarine and 1 transport
1 submarine owned by the ANZAC submerged
1 transport owned by the ANZAC lost in 21 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Non Combat Move - Japanese
1 bomber moved from 21 Sea Zone to French Indo China
1 bomber moved from 44 Sea Zone to French Indo China
7 fighters and 7 tactical_bombers moved from 44 Sea Zone to 42 Sea Zone
3 fighters moved from Japan to French Indo China
3 fighters moved from 6 Sea Zone to French Indo China
4 infantry moved from Japan to 6 Sea Zone
2 carriers, 1 cruiser, 1 destroyer, 4 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 carrier moved from 36 Sea Zone to 42 Sea Zone
3 infantry moved from French Indo China to Shan State
1 aaGun moved from Shan State to Burma
1 fighter moved from Burma to 42 Sea Zone
4 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from Yunnan to Shan State
1 infantry moved from Hunan to Kwangsi
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hunan
1 aaGun moved from Anhwe to Jehol
1 aaGun moved from Anhwe to Hunan
2 fighters moved from Burma to French Indo China
4 fighters moved from Aleutian Islands to Japan
Place Units - Japanese
3 infantry placed in Manchuria
1 transport placed in 36 Sea Zone
1 artillery and 1 tactical_bomber placed in French Indo China
1 fighter, 7 infantry and 1 tactical_bomber placed in Japan
Turn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : 0.17
UK_Pacific regular : 0.67
ANZAC regular : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 2 fighters, 6 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
1 infantry moved from Midway to 25 Sea Zone
1 infantry and 1 transport moved from 25 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 infantry moved from Spain to Southern France
Americans take Southern France from Italians
1 bomber moved from Midway to Aleutian Islands
Combat - Americans
Battle in Iwo Jima
Battle in Aleutian Islands
Americans attack with 2 artilleries, 1 bomber and 2 infantry
Japanese defend with 2 infantry
Americans roll dice for 2 artilleries, 1 bomber and 2 infantry in Aleutian Islands, round 2 : 0/5 hits, 2.00 expected hits
Japanese roll dice for 2 infantry in Aleutian Islands, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Aleutian Islands
Americans roll dice for 2 artilleries, 1 bomber and 1 infantry in Aleutian Islands, round 3 : 1/4 hits, 1.67 expected hits
Japanese roll dice for 2 infantry in Aleutian Islands, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Aleutian Islands
Americans roll dice for 2 artilleries, 1 bomber and 1 infantry in Aleutian Islands, round 4 : 1/4 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Aleutian Islands
1 infantry owned by the Japanese lost in Aleutian Islands
Americans win, taking Iwo Jima from Japanese, taking Aleutian Islands from Japanese with 2 artilleries and 1 bomber remaining. Battle score for attacker is 0
Casualties for Americans: 2 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Americans
1 bomber moved from Aleutian Islands to Alaska
1 infantry moved from British Columbia to Western United States
1 destroyer and 1 submarine moved from 10 Sea Zone to 8 Sea Zone
1 destroyer moved from 25 Sea Zone to 8 Sea Zone
1 submarine moved from 16 Sea Zone to 25 Sea Zone
4 transports moved from 91 Sea Zone to 89 Sea Zone
8 infantry moved from Eastern United States to 101 Sea Zone
8 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
8 infantry moved from 91 Sea Zone to Spain
1 fighter moved from Eastern United States to Gibraltar
4 transports moved from 89 Sea Zone to 101 Sea Zone
1 fighter moved from Midway to 54 Sea Zone
2 fighters moved from Midway to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
Place Units - Americans
3 artilleries and 5 infantry placed in Eastern United States
1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
2 fighters and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU
Purchase Units - British
British buy 2 fighters, 6 infantry and 1 mech_infantry; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 artilleries, 1 fighter and 40 infantry moved from India to Burma
1 artillery and 2 infantry moved from Northwest Persia to Caucasus
1 armour moved from Northwest Persia to Turkey
1 infantry moved from Iraq to Turkey
1 armour moved from Northwest Persia to Caucasus
1 mech_infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Northwest Persia to Caucasus
Airborne Attack Move - British
British creates battle in territory 105 Sea Zone
Battle in Caucasus
British attack with 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys
Germans defend with 1 armour and 3 mech_infantrys
British roll dice for 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys in Caucasus, round 2 : 1/6 hits, 1.67 expected hits
Germans roll dice for 1 armour and 3 mech_infantrys in Caucasus, round 2 : 1/4 hits, 1.50 expected hits
1 infantry owned by the British lost in Caucasus
1 mech_infantry owned by the Germans lost in Caucasus
British roll dice for 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Caucasus, round 3 : 2/5 hits, 1.50 expected hits
Germans roll dice for 1 armour and 2 mech_infantrys in Caucasus, round 3 : 1/3 hits, 1.17 expected hits
1 infantry owned by the British lost in Caucasus
2 mech_infantrys owned by the Germans lost in Caucasus
British roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Caucasus, round 4 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 armour in Caucasus, round 4 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Caucasus
British win, taking 105 Sea Zone from Germans, taking Caucasus from Germans with 1 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 12
Casualties for British: 2 infantry
Casualties for Germans: 1 armour and 3 mech_infantrys
Battle in Turkey
British attack with 1 armour and 1 infantry
Germans defend with 1 mech_infantry
British roll dice for 1 armour and 1 infantry in Turkey, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Turkey, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 armour and 1 infantry in Turkey, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Turkey, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Turkey
British roll dice for 1 armour in Turkey, round 4 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 mech_infantry in Turkey, round 4 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Turkey
British win, taking Turkey from Germans with 1 armour remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Burma
British attack with 2 artilleries, 1 fighter and 40 infantry
Japanese defend with 1 aaGun, 9 artilleries and 14 infantry
Japanese roll AA dice in Burma : 0/1 hits, 0.17 expected hits
British roll dice for 2 artilleries, 1 fighter and 40 infantry in Burma, round 2 : 7/43 hits, 8.17 expected hits
Japanese roll dice for 1 aaGun, 9 artilleries and 14 infantry in Burma, round 2 : 6/23 hits, 7.67 expected hits
6 infantry owned by the British lost in Burma
6 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Burma
British roll dice for 2 artilleries, 1 fighter and 34 infantry in Burma, round 3 : 5/37 hits, 7.17 expected hits
Japanese roll dice for 9 artilleries and 8 infantry in Burma, round 3 : 4/17 hits, 5.67 expected hits
4 infantry owned by the British lost in Burma
5 infantry owned by the Japanese lost in Burma
British roll dice for 2 artilleries, 1 fighter and 30 infantry in Burma, round 4 : 6/33 hits, 6.50 expected hits
Japanese roll dice for 9 artilleries and 3 infantry in Burma, round 4 : 3/12 hits, 4.00 expected hits
3 infantry owned by the British lost in Burma
3 infantry owned by the Japanese and 3 artilleries owned by the Japanese lost in Burma
1 fighter owned by the British retreated
2 artilleries owned by the British and 27 infantry owned by the British retreated to India
Japanese win with 6 artilleries remaining. Battle score for attacker is 20
Casualties for British: 13 infantry
Casualties for Japanese: 1 aaGun, 3 artilleries and 14 infantry
Non Combat Move - British
1 fighter moved from Burma to India
2 mech_infantrys moved from Eastern Persia to India
5 fighters moved from Persia to India
1 armour moved from Saudi Arabia to 80 Sea Zone
1 infantry moved from Persia to 80 Sea Zone
1 armour, 1 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
1 armour and 1 infantry moved from 39 Sea Zone to India
1 destroyer moved from 77 Sea Zone to 39 Sea Zone
3 armour and 5 mech_infantrys moved from Northwest Persia to Iraq
1 infantry moved from Persia to Iraq
1 armour moved from Saudi Arabia to Iraq
1 artillery moved from Portugal to Spain
1 fighter moved from Spain to Egypt
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Spain
Place Units - British
2 fighters and 1 mech_infantry placed in Persia
3 infantry placed in Iraq
1 infantry placed in Quebec
2 infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6
British collect 41 PUs; end with 43 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Americans regular : -3.33
Japanese regular : -4.00
Japanese AA : -0.17
Germans regular : -1.17
British regular : -5.17
Dice Statistics:
Total
1 was rolled 358 times
2 was rolled 388 times
3 was rolled 370 times
4 was rolled 369 times
5 was rolled 378 times
6 was rolled 424 times
Average roll : 3.565
Median : 4.000
Variance : 1.181
Standard Deviation : 1.087
Total rolls : 2287
Null / Other
1 was rolled 29 times
2 was rolled 40 times
3 was rolled 40 times
4 was rolled 38 times
5 was rolled 41 times
6 was rolled 32 times
Average roll : 3.536
Median : 4.000
Variance : 0.563
Standard Deviation : 0.750
Total rolls : 220
Germans Combat
1 was rolled 67 times
2 was rolled 59 times
3 was rolled 70 times
4 was rolled 58 times
5 was rolled 65 times
6 was rolled 89 times
Average roll : 3.642
Median : 4.000
Variance : 1.563
Standard Deviation : 1.250
Total rolls : 408
British Combat
1 was rolled 65 times
2 was rolled 56 times
3 was rolled 63 times
4 was rolled 70 times
5 was rolled 70 times
6 was rolled 70 times
Average roll : 3.594
Median : 4.000
Variance : 0.400
Standard Deviation : 0.633
Total rolls : 394
Italians Combat
1 was rolled 29 times
2 was rolled 40 times
3 was rolled 40 times
4 was rolled 38 times
5 was rolled 41 times
6 was rolled 32 times
Average roll : 3.536
Median : 4.000
Variance : 0.563
Standard Deviation : 0.750
Total rolls : 220
Americans Combat
1 was rolled 38 times
2 was rolled 34 times
3 was rolled 37 times
4 was rolled 40 times
5 was rolled 37 times
6 was rolled 37 times
Average roll : 3.516
Median : 4.000
Variance : 0.085
Standard Deviation : 0.291
Total rolls : 223
Neutral_Axis Combat
1 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.750
Median : 4.000
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 4
Japanese Combat
1 was rolled 65 times
2 was rolled 66 times
3 was rolled 69 times
4 was rolled 56 times
5 was rolled 55 times
6 was rolled 81 times
Average roll : 3.543
Median : 3.000
Variance : 1.159
Standard Deviation : 1.077
Total rolls : 392
French Combat
1 was rolled 5 times
2 was rolled 11 times
3 was rolled 4 times
4 was rolled 11 times
5 was rolled 6 times
6 was rolled 7 times
Average roll : 3.523
Median : 4.000
Variance : 1.054
Standard Deviation : 1.027
Total rolls : 44
ANZAC Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.500
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12
Neutral_True Combat
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 7 times
Average roll : 3.773
Median : 3.500
Variance : 1.206
Standard Deviation : 1.098
Total rolls : 22
Neutral_Allies Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.667
Median : 3.000
Variance : 0.438
Standard Deviation : 0.661
Total rolls : 9
Chinese Combat
1 was rolled 17 times
2 was rolled 35 times
3 was rolled 11 times
4 was rolled 22 times
5 was rolled 16 times
6 was rolled 24 times
Average roll : 3.456
Median : 3.000
Variance : 2.797
Standard Deviation : 1.672
Total rolls : 125
UK_Pacific Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.824
Median : 3.000
Variance : 0.927
Standard Deviation : 0.963
Total rolls : 17
Russians Combat
1 was rolled 35 times
2 was rolled 33 times
3 was rolled 26 times
4 was rolled 29 times
5 was rolled 38 times
6 was rolled 36 times
Average roll : 3.558
Median : 4.000
Variance : 0.525
Standard Deviation : 0.724
Total rolls : 197
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 2 fighters, 6 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
1 infantry moved from Midway to 25 Sea Zone
1 infantry and 1 transport moved from 25 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 infantry moved from Spain to Southern France
Americans take Southern France from Italians
1 bomber moved from Midway to Aleutian Islands
Combat - Americans
Battle in Iwo Jima
Battle in Aleutian Islands
Americans attack with 2 artilleries, 1 bomber and 2 infantry
Japanese defend with 2 infantry
Americans roll dice for 2 artilleries, 1 bomber and 2 infantry in Aleutian Islands, round 2 : 0/5 hits, 2.00 expected hits
Japanese roll dice for 2 infantry in Aleutian Islands, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Aleutian Islands
Americans roll dice for 2 artilleries, 1 bomber and 1 infantry in Aleutian Islands, round 3 : 1/4 hits, 1.67 expected hits
Japanese roll dice for 2 infantry in Aleutian Islands, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Aleutian Islands
Americans roll dice for 2 artilleries, 1 bomber and 1 infantry in Aleutian Islands, round 4 : 1/4 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Aleutian Islands
1 infantry owned by the Japanese lost in Aleutian Islands
Americans win, taking Iwo Jima from Japanese, taking Aleutian Islands from Japanese with 2 artilleries and 1 bomber remaining. Battle score for attacker is 0
Casualties for Americans: 2 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Americans
1 bomber moved from Aleutian Islands to Alaska
1 infantry moved from British Columbia to Western United States
1 destroyer and 1 submarine moved from 10 Sea Zone to 8 Sea Zone
1 destroyer moved from 25 Sea Zone to 8 Sea Zone
1 submarine moved from 16 Sea Zone to 25 Sea Zone
4 transports moved from 91 Sea Zone to 89 Sea Zone
8 infantry moved from Eastern United States to 101 Sea Zone
8 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
8 infantry moved from 91 Sea Zone to Spain
1 fighter moved from Eastern United States to Gibraltar
4 transports moved from 89 Sea Zone to 101 Sea Zone
1 fighter moved from Midway to 54 Sea Zone
2 fighters moved from Midway to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
Place Units - Americans
3 artilleries and 5 infantry placed in Eastern United States
1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
2 fighters and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU
Purchase Units - British
British buy 2 fighters, 6 infantry and 1 mech_infantry; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 artilleries, 1 fighter and 40 infantry moved from India to Burma
1 artillery and 2 infantry moved from Northwest Persia to Caucasus
1 armour moved from Northwest Persia to Turkey
1 infantry moved from Iraq to Turkey
1 armour moved from Northwest Persia to Caucasus
1 mech_infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Northwest Persia to Caucasus
Airborne Attack Move - British
British creates battle in territory 105 Sea Zone
Battle in Caucasus
British attack with 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys
Germans defend with 1 armour and 3 mech_infantrys
British roll dice for 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys in Caucasus, round 2 : 1/6 hits, 1.67 expected hits
Germans roll dice for 1 armour and 3 mech_infantrys in Caucasus, round 2 : 1/4 hits, 1.50 expected hits
1 infantry owned by the British lost in Caucasus
1 mech_infantry owned by the Germans lost in Caucasus
British roll dice for 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Caucasus, round 3 : 2/5 hits, 1.50 expected hits
Germans roll dice for 1 armour and 2 mech_infantrys in Caucasus, round 3 : 1/3 hits, 1.17 expected hits
1 infantry owned by the British lost in Caucasus
2 mech_infantrys owned by the Germans lost in Caucasus
British roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Caucasus, round 4 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 armour in Caucasus, round 4 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Caucasus
British win, taking 105 Sea Zone from Germans, taking Caucasus from Germans with 1 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 12
Casualties for British: 2 infantry
Casualties for Germans: 1 armour and 3 mech_infantrys
Battle in Turkey
British attack with 1 armour and 1 infantry
Germans defend with 1 mech_infantry
British roll dice for 1 armour and 1 infantry in Turkey, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Turkey, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 armour and 1 infantry in Turkey, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Turkey, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Turkey
British roll dice for 1 armour in Turkey, round 4 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 mech_infantry in Turkey, round 4 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Turkey
British win, taking Turkey from Germans with 1 armour remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Burma
British attack with 2 artilleries, 1 fighter and 40 infantry
Japanese defend with 1 aaGun, 9 artilleries and 14 infantry
Japanese roll AA dice in Burma : 0/1 hits, 0.17 expected hits
British roll dice for 2 artilleries, 1 fighter and 40 infantry in Burma, round 2 : 7/43 hits, 8.17 expected hits
Japanese roll dice for 1 aaGun, 9 artilleries and 14 infantry in Burma, round 2 : 6/23 hits, 7.67 expected hits
6 infantry owned by the British lost in Burma
6 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Burma
British roll dice for 2 artilleries, 1 fighter and 34 infantry in Burma, round 3 : 5/37 hits, 7.17 expected hits
Japanese roll dice for 9 artilleries and 8 infantry in Burma, round 3 : 4/17 hits, 5.67 expected hits
4 infantry owned by the British lost in Burma
5 infantry owned by the Japanese lost in Burma
British roll dice for 2 artilleries, 1 fighter and 30 infantry in Burma, round 4 : 6/33 hits, 6.50 expected hits
Japanese roll dice for 9 artilleries and 3 infantry in Burma, round 4 : 3/12 hits, 4.00 expected hits
3 infantry owned by the British lost in Burma
3 infantry owned by the Japanese and 3 artilleries owned by the Japanese lost in Burma
1 fighter owned by the British retreated
2 artilleries owned by the British and 27 infantry owned by the British retreated to India
Japanese win with 6 artilleries remaining. Battle score for attacker is 20
Casualties for British: 13 infantry
Casualties for Japanese: 1 aaGun, 3 artilleries and 14 infantry
Non Combat Move - British
1 fighter moved from Burma to India
2 mech_infantrys moved from Eastern Persia to India
5 fighters moved from Persia to India
1 armour moved from Saudi Arabia to 80 Sea Zone
1 infantry moved from Persia to 80 Sea Zone
1 armour, 1 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
1 armour and 1 infantry moved from 39 Sea Zone to India
1 destroyer moved from 77 Sea Zone to 39 Sea Zone
3 armour and 5 mech_infantrys moved from Northwest Persia to Iraq
1 infantry moved from Persia to Iraq
1 armour moved from Saudi Arabia to Iraq
1 artillery moved from Portugal to Spain
1 fighter moved from Spain to Egypt
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Spain
Place Units - British
2 fighters and 1 mech_infantry placed in Persia
3 infantry placed in Iraq
1 infantry placed in Quebec
2 infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6
British collect 41 PUs; end with 43 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Americans regular : -3.33
Japanese regular : -4.00
Japanese AA : -0.17
Germans regular : -1.17
British regular : -5.17
Dice Statistics:
Total
1 was rolled 358 times
2 was rolled 388 times
3 was rolled 370 times
4 was rolled 369 times
5 was rolled 378 times
6 was rolled 424 times
Average roll : 3.565
Median : 4.000
Variance : 1.181
Standard Deviation : 1.087
Total rolls : 2287
Null / Other
1 was rolled 29 times
2 was rolled 40 times
3 was rolled 40 times
4 was rolled 38 times
5 was rolled 41 times
6 was rolled 32 times
Average roll : 3.536
Median : 4.000
Variance : 0.563
Standard Deviation : 0.750
Total rolls : 220
Germans Combat
1 was rolled 67 times
2 was rolled 59 times
3 was rolled 70 times
4 was rolled 58 times
5 was rolled 65 times
6 was rolled 89 times
Average roll : 3.642
Median : 4.000
Variance : 1.563
Standard Deviation : 1.250
Total rolls : 408
British Combat
1 was rolled 65 times
2 was rolled 56 times
3 was rolled 63 times
4 was rolled 70 times
5 was rolled 70 times
6 was rolled 70 times
Average roll : 3.594
Median : 4.000
Variance : 0.400
Standard Deviation : 0.633
Total rolls : 394
Italians Combat
1 was rolled 29 times
2 was rolled 40 times
3 was rolled 40 times
4 was rolled 38 times
5 was rolled 41 times
6 was rolled 32 times
Average roll : 3.536
Median : 4.000
Variance : 0.563
Standard Deviation : 0.750
Total rolls : 220
Americans Combat
1 was rolled 38 times
2 was rolled 34 times
3 was rolled 37 times
4 was rolled 40 times
5 was rolled 37 times
6 was rolled 37 times
Average roll : 3.516
Median : 4.000
Variance : 0.085
Standard Deviation : 0.291
Total rolls : 223
Neutral_Axis Combat
1 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.750
Median : 4.000
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 4
Japanese Combat
1 was rolled 65 times
2 was rolled 66 times
3 was rolled 69 times
4 was rolled 56 times
5 was rolled 55 times
6 was rolled 81 times
Average roll : 3.543
Median : 3.000
Variance : 1.159
Standard Deviation : 1.077
Total rolls : 392
French Combat
1 was rolled 5 times
2 was rolled 11 times
3 was rolled 4 times
4 was rolled 11 times
5 was rolled 6 times
6 was rolled 7 times
Average roll : 3.523
Median : 4.000
Variance : 1.054
Standard Deviation : 1.027
Total rolls : 44
ANZAC Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.500
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12
Neutral_True Combat
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 7 times
Average roll : 3.773
Median : 3.500
Variance : 1.206
Standard Deviation : 1.098
Total rolls : 22
Neutral_Allies Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.667
Median : 3.000
Variance : 0.438
Standard Deviation : 0.661
Total rolls : 9
Chinese Combat
1 was rolled 17 times
2 was rolled 35 times
3 was rolled 11 times
4 was rolled 22 times
5 was rolled 16 times
6 was rolled 24 times
Average roll : 3.456
Median : 3.000
Variance : 2.797
Standard Deviation : 1.672
Total rolls : 125
UK_Pacific Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.824
Median : 3.000
Variance : 0.927
Standard Deviation : 0.963
Total rolls : 17
Russians Combat
1 was rolled 35 times
2 was rolled 33 times
3 was rolled 26 times
4 was rolled 29 times
5 was rolled 38 times
6 was rolled 36 times
Average roll : 3.558
Median : 4.000
Variance : 0.525
Standard Deviation : 0.724
Total rolls : 197
I feel like the TUV gap is pretty big at this point and don’t really like my positioning anywhere lol
I’m pretty new so not sure when is a good time to call it but it feels like it’ll be really hard for me to come back at this point?
I think you could get Cairo, but not sure where that takes you