As Simon says you can’t move any of your ships in that sea zone on NCM. There is a provision that allows you to move them to flee the sea zone on the Combat Movement phase without taking them into combat. The real purpose of the move though is to prevent any transports in the sea zone from loading ground units in that sea zone. You can still move to another sea zone on Combat Move and load ground units as long as it is a friendly sea zone. If you haven’t seen the video it explains everything;
https://www.youtube.com/watch?v=Pkj_9K3lfQk&t=166s
Sneaky Sealion
-
I rolled two games where Germany buys a Major IC on turn one.
First game, UK bought an IC in Egypt and a fighter for London, and US spent in the Pacific. Sealion G3 was a rout.
Second game, UK played conservative/defensively and aggressively with scrambles, and piled on the troops. US still spent in the Pacific because they’re not stacking 3 fully loaded AC’s in SZ 102 when Germany purchases a Major on turn one. This battle was a lot closer but Germany still sacked London with 4 tanks left and it’s entire air force (what was left of it - lost over half on G1 and G2. 1 SB, 3 Tac, 1 Ftr)
https://www.youtube.com/playlist?list=PLC5zN4iV9YdGilBNXv91hgvUn99pR70xu





