@farmboy it might still default to something close to what we end up. Both players have to be thinking both that they don’t want to give anything to their opponent and they want to a good position if htey end up with allies. I think that might lead to well placed but low cost units (which along with a fig or two makes the most sense in a standard bid game.
leemorrison Axis +9 -VS- dawgoneit Allies
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Thank you for the game.
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@dawgoneit 567623bf-d97b-4ff9-8556-8d4553fcae63-2025-2-5-World-War-II Russia 1.tsvg
Game History
Round: 1 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 4 infantry moved from Russia to Karelia S.S.R. 5 infantry moved from Caucasus to Karelia S.S.R. 1 submarine and 1 transport moved from Karelia Sea Zone to East Canada Sea Zone 1 fighter moved from Russia to Karelia S.S.R. 2 armour moved from Russia to Karelia S.S.R. 1 infantry moved from Karelia S.S.R. to Caucasus 1 armour and 2 infantry moved from Soviet Far East to Yakut S.S.R. 2 infantry moved from Evenki National Okrug to Yakut S.S.R. Combat - Russians Trigger Russians Can Move: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians Non Combat Move - Russians Place Units - Russians 2 infantry placed in Russia 6 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs -
@dawgoneit somehow there is “Save Game” button
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@leemorrison NO save game button
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@leemorrison Its on top.
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@dawgoneit the light blue line.
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@dawgoneit got it. you are my 3rd opponent, 7th game, since my return, and that is Different.
off line for a couple hours, G1 then
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TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: World War II Classic
Game History
Round: 1 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 4 infantry moved from Russia to Karelia S.S.R. 5 infantry moved from Caucasus to Karelia S.S.R. 1 submarine and 1 transport moved from Karelia Sea Zone to East Canada Sea Zone 1 fighter moved from Russia to Karelia S.S.R. 2 armour moved from Russia to Karelia S.S.R. 1 infantry moved from Karelia S.S.R. to Caucasus 1 armour and 2 infantry moved from Soviet Far East to Yakut S.S.R. 2 infantry moved from Evenki National Okrug to Yakut S.S.R. Combat - Russians Trigger Russians Can Move: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians Non Combat Move - Russians Place Units - Russians 2 infantry placed in Russia 6 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to Libya: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Japanese to Kwangtung: 2 infantry EDIT: Removing units owned by Japanese from Kwangtung: 1 infantry EDIT: Removing units owned by Japanese from French Indo China: 2 infantry EDIT: Adding units owned by Japanese to French Indo China: 3 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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@leemorrison repeat if needed: Ger sub hits in Hudson Bay (ECA)
what sinks; OOL needed
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@leemorrison russian transport. then sub
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TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II Classic
Game History
Round: 1 Purchase Units - Germans Germans buy 10 infantry; Remaining resources: 2 PUs; Combat Move - Germans 1 infantry moved from Algeria to French West Africa Germans take French West Africa from British 1 armour moved from Libya to French Equatorial Africa Germans take French Equatorial Africa from British 1 armour moved from French Equatorial Africa to Anglo Sudan Egypt 2 infantry moved from Libya to Anglo Sudan Egypt 1 fighter moved from Ukraine S.S.R. to Anglo Sudan Egypt 1 fighter moved from Finland Norway to East Canada Sea Zone 1 bomber moved from Germany to East Canada Sea Zone 1 submarine moved from West Spain Sea Zone to East Canada Sea Zone 1 submarine moved from Baltic Sea Zone to North Sea Zone 1 fighter moved from Germany to North Sea Zone 1 fighter moved from West Europe to North Sea Zone 1 fighter moved from East Europe to North Sea Zone Combat - Germans Battle in Anglo Sudan Egypt Germans attack with 1 armour, 1 fighter and 2 infantry British defend with 1 armour and 1 infantry Germans roll dice for 1 armour, 1 fighter and 2 infantry in Anglo Sudan Egypt, round 2 : 0/4 hits, 1.33 expected hits British roll dice for 1 armour and 1 infantry in Anglo Sudan Egypt, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 armour, 1 fighter and 2 infantry in Anglo Sudan Egypt, round 3 : 1/4 hits, 1.33 expected hits British roll dice for 1 armour and 1 infantry in Anglo Sudan Egypt, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Anglo Sudan Egypt Germans roll dice for 1 armour, 1 fighter and 2 infantry in Anglo Sudan Egypt, round 4 : 2/4 hits, 1.33 expected hits British roll dice for 1 armour in Anglo Sudan Egypt, round 4 : 0/1 hits, 0.33 expected hits 1 armour owned by the British lost in Anglo Sudan Egypt Germans win, taking Anglo Sudan Egypt from British with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 8 Casualties for British: 1 armour and 1 infantry Battle in North Sea Zone Germans attack with 3 fighters and 1 submarine British defend with 1 battleship and 1 transport Germans roll dice for 1 submarine in North Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 3 fighters in North Sea Zone, round 2 : 1/3 hits, 1.50 expected hits British roll dice for 1 battleship and 1 transport in North Sea Zone, round 2 : 1/2 hits, 0.83 expected hits 1 submarine owned by the Germans lost in North Sea Zone 1 transport owned by the British lost in North Sea Zone Germans roll dice for 3 fighters in North Sea Zone, round 3 : 3/3 hits, 1.50 expected hits British roll dice for 1 battleship in North Sea Zone, round 3 : 0/1 hits, 0.67 expected hits 1 battleship owned by the British lost in North Sea Zone Germans win with 3 fighters remaining. Battle score for attacker is 24 Casualties for Germans: 1 submarine Casualties for British: 1 battleship and 1 transport Battle in East Canada Sea Zone Germans attack with 1 bomber, 1 fighter and 1 submarine British defend with 1 transport; Russians defend with 1 submarine and 1 transport Germans roll dice for 1 submarine in East Canada Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 transport owned by the Russians lost in East Canada Sea Zone Germans roll dice for 1 bomber and 1 fighter in East Canada Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Russians roll dice for 1 submarine in East Canada Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Russians roll dice for 1 transport in East Canada Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in East Canada Sea Zone 1 submarine owned by the Russians lost in East Canada Sea Zone Germans roll dice for 1 bomber and 1 fighter in East Canada Sea Zone, round 3 : 1/2 hits, 1.17 expected hits Russians roll dice for 1 transport in East Canada Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 transport owned by the British lost in East Canada Sea Zone Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 16 Casualties for Russians: 1 submarine and 1 transport Casualties for Germans: 1 submarine Casualties for British: 1 transport Non Combat Move - Germans 1 fighter moved from Anglo Sudan Egypt to Libya 2 infantry moved from South Europe to Central Mediteranean Sea Zone 2 infantry moved from Central Mediteranean Sea Zone to Libya 2 armour moved from Ukraine S.S.R. to East Europe 3 infantry moved from Ukraine S.S.R. to East Europe 1 armour moved from South Europe to East Europe 4 infantry moved from Germany to East Europe 2 armour moved from Germany to East Europe 2 armour moved from West Europe to East Europe 3 fighters moved from North Sea Zone to East Europe 1 fighter moved from East Canada Sea Zone to West Europe 1 bomber moved from East Canada Sea Zone to West Europe 2 infantry moved from Finland Norway to Baltic Sea Zone 2 infantry and 1 transport moved from Baltic Sea Zone to West Spain Sea Zone 2 infantry moved from West Spain Sea Zone to Algeria Place Units - Germans 2 infantry placed in South Europe 8 infantry placed in Germany Turn Complete - Germans Germans collect 36 PUs; end with 38 PUsCombat Hit Differential Summary :
Russians regular : 0.33 Germans regular : 0.00 British regular : -2.17 -
@leemorrison e04b961d-f591-46a6-820b-33cec09b3814-triplea_41571_1uk.tsvg
Game History
Round: 1 Purchase Units - British British buy 2 bombers; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from United Kingdom to Germany 1 battleship moved from West Mediteranean Sea Zone to Central Mediteranean Sea Zone 1 submarine moved from East Mediteranean Sea Zone to Central Mediteranean Sea Zone 1 fighter moved from United Kingdom to West Spain Sea Zone 2 infantry moved from India to Indian Ocean Sea Zone 2 infantry and 1 transport moved from Indian Ocean Sea Zone to Red Sea Zone 2 infantry moved from Red Sea Zone to Syria Jordan 1 fighter moved from India to Syria Jordan 1 infantry moved from West Canada to Alaska 1 armour moved from East Canada to Alaska Combat - British Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 1 and costs: 1 PU. Bombing raid costs 1 PU Battle in West Spain Sea Zone British attack with 1 fighter Germans defend with 1 transport British roll dice for 1 fighter in West Spain Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 transport in West Spain Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 fighter in West Spain Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 transport in West Spain Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 transport owned by the Germans lost in West Spain Sea Zone British win with 1 fighter remaining. Battle score for attacker is 8 Casualties for Germans: 1 transport Battle in Central Mediteranean Sea Zone British attack with 1 battleship and 1 submarine Germans defend with 1 battleship and 1 transport British roll dice for 1 submarine in Central Mediteranean Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 battleship in Central Mediteranean Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 battleship and 1 transport in Central Mediteranean Sea Zone, round 2 : 1/2 hits, 0.83 expected hits 1 submarine owned by the British lost in Central Mediteranean Sea Zone 1 transport owned by the Germans lost in Central Mediteranean Sea Zone British roll dice for 1 battleship in Central Mediteranean Sea Zone, round 3 : 0/1 hits, 0.67 expected hits Germans roll dice for 1 battleship in Central Mediteranean Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 battleship owned by the British lost in Central Mediteranean Sea Zone Germans win with 1 battleship remaining. Battle score for attacker is -24 Casualties for British: 1 battleship and 1 submarine Casualties for Germans: 1 transport Non Combat Move - British 1 fighter moved from United Kingdom to Karelia S.S.R. 1 fighter moved from West Spain Sea Zone to United Kingdom 1 bomber moved from Germany to United Kingdom Place Units - British 2 bombers placed in United Kingdom Turn Complete - British British collect 26 PUs; end with 26 PUsCombat Hit Differential Summary :
Germans AA : -0.17 Germans regular : 0.17 British regular : -0.67 -
@dawgoneit I said that wrong, US Suffers two hits
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@leemorrison can you post the game?
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@dawgoneit Not sure how to do that with the attack screen still focused on the Hawaii SZ battle.
Jpn sub missed, but Jpn got 2 hits from the 2 ftrs, BB attacking.
Do you want to run the sub or kill it and keep fighting?
Here is the DL
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@leemorrison sub & carrier please.
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TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: World War II Classic
Game History
Round: 1 Purchase Units - Japanese Japanese buy 3 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Japanese 1 submarine moved from Solomon Islands Sea Zone to Hawaii Sea Zone 1 battleship moved from Caroline Islands Sea Zone to Hawaii Sea Zone 1 fighter moved from Caroline Islands Sea Zone to Hawaii Sea Zone 1 fighter moved from Philippines to Hawaii Sea Zone 1 infantry moved from French Indo China to India Japanese take India from British 2 infantry moved from French Indo China to Sinkiang 1 fighter moved from French Indo China to Sinkiang 1 bomber moved from Japan to Sinkiang 1 infantry moved from Manchuria to Soviet Far East Japanese take Soviet Far East from Russians 1 fighter moved from Japan to China 1 fighter moved from Manchuria to China 2 infantry moved from Manchuria to China 3 infantry moved from Kwangtung to China Combat - Japanese Battle in Sinkiang Japanese attack with 1 bomber, 1 fighter and 2 infantry Americans defend with 2 infantry Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in Sinkiang, round 2 : 1/4 hits, 1.50 expected hits Americans roll dice for 2 infantry in Sinkiang, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Sinkiang 1 infantry owned by the Americans lost in Sinkiang Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Sinkiang, round 3 : 2/3 hits, 1.33 expected hits Americans roll dice for 1 infantry in Sinkiang, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Sinkiang Japanese win, taking Sinkiang from Americans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in China Japanese attack with 2 fighters and 5 infantry Americans defend with 1 fighter and 2 infantry Japanese roll dice for 2 fighters and 5 infantry in China, round 2 : 1/7 hits, 1.83 expected hits Americans roll dice for 1 fighter and 2 infantry in China, round 2 : 3/3 hits, 1.33 expected hits 3 infantry owned by the Japanese lost in China 1 infantry owned by the Americans lost in China Japanese roll dice for 2 fighters and 2 infantry in China, round 3 : 1/4 hits, 1.33 expected hits Americans roll dice for 1 fighter and 1 infantry in China, round 3 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Japanese lost in China 1 infantry owned by the Americans lost in China Japanese roll dice for 2 fighters and 1 infantry in China, round 4 : 2/3 hits, 1.17 expected hits Americans roll dice for 1 fighter in China, round 4 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in China 1 fighter owned by the Americans lost in China Japanese win with 2 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 5 infantry Casualties for Americans: 1 fighter and 2 infantry Battle in Hawaii Sea Zone Japanese attack with 1 battleship, 2 fighters and 1 submarine Americans defend with 1 carrier, 1 fighter and 1 submarine Japanese roll dice for 1 submarine in Hawaii Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship and 2 fighters in Hawaii Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Americans roll dice for 1 submarine in Hawaii Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 carrier and 1 fighter in Hawaii Sea Zone, round 2 : 1/2 hits, 1.17 expected hits 1 fighter owned by the Japanese and 1 submarine owned by the Japanese lost in Hawaii Sea Zone 1 submarine owned by the Americans and 1 carrier owned by the Americans lost in Hawaii Sea Zone Japanese roll dice for 1 battleship and 1 fighter in Hawaii Sea Zone, round 3 : 2/2 hits, 1.17 expected hits Americans roll dice for 1 fighter in Hawaii Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 battleship owned by the Japanese lost in Hawaii Sea Zone 1 fighter owned by the Americans lost in Hawaii Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is -6 Casualties for Japanese: 1 battleship, 1 fighter and 1 submarine Casualties for Americans: 1 carrier, 1 fighter and 1 submarine Non Combat Move - Japanese 1 carrier moved from Caroline Islands Sea Zone to Japan Sea Zone 1 fighter moved from Hawaii Sea Zone to Japan Sea Zone 1 transport moved from Philippines Sea Zone to Okinawa Sea Zone 1 infantry moved from Okinawa to Okinawa Sea Zone 1 infantry and 1 transport moved from Okinawa Sea Zone to Japan Sea Zone 1 infantry moved from Japan to Japan Sea Zone 2 infantry moved from Japan Sea Zone to Manchuria 2 infantry moved from Japan to Japan Sea Zone 2 infantry and 1 transport moved from Japan Sea Zone to French Indo China Sea Zone 2 infantry moved from French Indo China Sea Zone to French Indo China 1 battleship moved from Japan Sea Zone to French Indo China Sea Zone 2 fighters moved from China to Kwangtung 1 fighter moved from Sinkiang to Japan Sea Zone 1 bomber moved from Sinkiang to Kwangtung Place Units - Japanese 2 transports placed in Japan Sea Zone 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 32 PUs; end with 32 PUsCombat Hit Differential Summary :
Americans regular : 2.83 Japanese regular : 0.67 -
@leemorrison 5a4ee90c-b8e2-4ef2-b1ef-17eceb21d7fa-triplea_41571_1usa.tsvg
Game History
Round: 1 Purchase Units - Americans Americans buy 1 bomber, 1 carrier and 1 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 battleship and 1 transport moved from West US Sea Zone to Mexico Sea Zone 1 battleship and 1 transport moved from Mexico Sea Zone to West Panama Sea Zone 1 bomber moved from East US to United Kingdom 1 fighter moved from West US to East US 2 infantry moved from West US to East US Non Combat Move - Americans 2 infantry moved from East US to West US Place Units - Americans 1 carrier placed in East US Sea Zone 1 bomber and 1 infantry placed in East US Turn Complete - Americans Americans collect 34 PUs; end with 34 PUsCombat Hit Differential Summary :
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@dawgoneit 03efb631-db40-4810-8719-dde061e3dc22-triplea_41571_1Rus.tsvg
Game History
Round: 2 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Karelia S.S.R. to Ukraine S.S.R. Russians take Ukraine S.S.R. from Germans 1 infantry moved from Caucasus to Persia 1 infantry moved from Russia to Novosibirsk 1 infantry moved from Russia to Kazakh S.S.R. 1 armour and 6 infantry moved from Yakut S.S.R. to Manchuria Combat - Russians Battle in Manchuria Russians attack with 1 armour and 6 infantry Japanese defend with 2 infantry Russians roll dice for 1 armour and 6 infantry in Manchuria, round 2 : 1/7 hits, 1.50 expected hits Japanese roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Manchuria Russians roll dice for 1 armour and 6 infantry in Manchuria, round 3 : 1/7 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Manchuria, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Manchuria 1 infantry owned by the Japanese lost in Manchuria Russians win, taking Manchuria from Japanese with 1 armour and 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Russians: 1 infantry Non Combat Move - Russians Place Units - Russians 2 infantry placed in Russia 6 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 28 PUs; end with 28 PUsCombat Hit Differential Summary :
Japanese regular : 0.00 Russians regular : -1.00





