@Stucifer Thanks for letting me know. Hmm I was thinking about a big transport shuck into Western Germany or France but seems like that won’t quite work. Well know the british take then the Americans land planes that’s how it works now.
zarhunter (Allies+19) vs Simon33 (Axis) BM
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TripleA Manual Gamesave Post: Japanese round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 destroyer, 5 fighters and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 7 Sea Zone 3 fighters moved from Japan to 7 Sea Zone 11 artilleries and 12 infantry moved from Burma to India 2 artilleries and 2 infantry moved from Shan State to 38 Sea Zone 2 artilleries, 1 battleship, 1 destroyer, 2 infantry and 2 transports moved from 38 Sea Zone to 39 Sea Zone 2 artilleries and 2 infantry moved from 39 Sea Zone to India 2 bombers and 1 fighter moved from Hunan to India 1 fighter moved from Hunan to India Combat - Japanese Battle in India Japanese attack with 13 artilleries, 2 bombers, 2 fighters and 14 infantry British defend with 3 aaGuns, 5 artilleries, 1 fighter and 19 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour British roll AA dice in India : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 battleship in India, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 13 artilleries, 2 bombers, 2 fighters and 14 infantry in India, round 2 : 11/31 hits, 11.17 expected hits UK_Pacific roll dice for 3 aaGuns, 5 artilleries, 1 fighter and 19 infantry in India, round 2 : 11/25 hits, 8.67 expected hits 11 infantry owned by the Japanese lost in India 3 aaGuns owned by the British and 8 infantry owned by the British lost in India Japanese roll dice for 13 artilleries, 2 bombers, 2 fighters and 3 infantry in India, round 3 : 10/20 hits, 7.67 expected hits UK_Pacific roll dice for 5 artilleries, 1 fighter and 11 infantry in India, round 3 : 6/17 hits, 6.00 expected hits 3 infantry owned by the Japanese and 3 artilleries owned by the Japanese lost in India 10 infantry owned by the British lost in India Japanese roll dice for 10 artilleries, 2 bombers and 2 fighters in India, round 4 : 5/14 hits, 5.67 expected hits UK_Pacific roll dice for 5 artilleries, 1 fighter and 1 infantry in India, round 4 : 3/7 hits, 2.67 expected hits 3 artilleries owned by the Japanese lost in India 4 artilleries owned by the British and 1 infantry owned by the British lost in India Japanese roll dice for 7 artilleries, 2 bombers and 2 fighters in India, round 5 : 1/11 hits, 4.67 expected hits UK_Pacific roll dice for 1 artillery and 1 fighter in India, round 5 : 2/2 hits, 1.00 expected hits 2 artilleries owned by the Japanese lost in India 1 artillery owned by the British lost in India Japanese roll dice for 5 artilleries, 2 bombers and 2 fighters in India, round 6 : 2/9 hits, 4.00 expected hits UK_Pacific roll dice for 1 fighter in India, round 6 : 1/1 hits, 0.67 expected hits 1 artillery owned by the Japanese lost in India 1 fighter owned by the British lost in India Japanese captures 8PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 4 artilleries, 2 bombers and 2 fighters remaining. Battle score for attacker is 24 Casualties for Japanese: 9 artilleries and 14 infantry Casualties for British: 3 aaGuns, 5 artilleries, 1 fighter and 19 infantry Battle in 7 Sea Zone Japanese attack with 4 fighters and 1 tactical_bomber Americans defend with 1 carrier, 1 fighter and 1 tactical_bomber Japanese roll dice for 4 fighters and 1 tactical_bomber in 7 Sea Zone, round 2 : 3/5 hits, 2.67 expected hitsCombat Hit Differential Summary :
Japanese regular : -4.50 British AA : -0.67 UK_Pacific regular : 4.00 -
Assumed no scramble from India.
OOL in sz7?

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looks like someone got left behind.
is there an island? -
no island, so only 1 logical decision really. Must have had to move to catch planes.
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@simon33
its just the end anyway.
Good Game
Concede -
@zarhunter said in zarhunter (Allies+19) vs Simon33 (Axis) BM:
@simon33
its just the end anyway.
Good Game
ConcedeSurprised by that. Although I see your point. I will force you out of SZ6, killed almost all the brits in the Middle East and will probably take Egypt. Your bright spot is how strong Russia is and I don’t reckon I will be able to challenge it well for a while.
I think you should have attacked Iraq where you should have been able to finish off the Luftwaffe. I should never have retreated from T-J; it left the Suez open when I needed it closed.
Can you post the result?
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@simon33
there was a couple spots early that I either missed or just rolled bad, dont remember but loss of India and middle east is to much to overcome and you have enough germans to stop russie moving west. -
@zarhunter
Plus, I do not like to drag out games, times short, we can tell where things are going -
Do you want to go again?
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@simon33
Lets do the same sides same bid, want to play my allies better than last game. -
Same placements?
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@simon33
not the tank this time.
19 bid for allies
Sub sz 91
Sub sz 98
Lorrie (mech) Egypt
Gut (inf) Alexandria





