Sure, take your time with it. I’m out on vacation, so probably can’t make a move for another 10 days or so anyways.
zarhunter (Allies+19) vs Simon33 (Axis) BM
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TripleA Manual Gamesave Post: Japanese round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 destroyer, 5 fighters and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 7 Sea Zone 3 fighters moved from Japan to 7 Sea Zone 11 artilleries and 12 infantry moved from Burma to India 2 artilleries and 2 infantry moved from Shan State to 38 Sea Zone 2 artilleries, 1 battleship, 1 destroyer, 2 infantry and 2 transports moved from 38 Sea Zone to 39 Sea Zone 2 artilleries and 2 infantry moved from 39 Sea Zone to India 2 bombers and 1 fighter moved from Hunan to India 1 fighter moved from Hunan to India Combat - Japanese Battle in India Japanese attack with 13 artilleries, 2 bombers, 2 fighters and 14 infantry British defend with 3 aaGuns, 5 artilleries, 1 fighter and 19 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour British roll AA dice in India : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 battleship in India, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 13 artilleries, 2 bombers, 2 fighters and 14 infantry in India, round 2 : 11/31 hits, 11.17 expected hits UK_Pacific roll dice for 3 aaGuns, 5 artilleries, 1 fighter and 19 infantry in India, round 2 : 11/25 hits, 8.67 expected hits 11 infantry owned by the Japanese lost in India 3 aaGuns owned by the British and 8 infantry owned by the British lost in India Japanese roll dice for 13 artilleries, 2 bombers, 2 fighters and 3 infantry in India, round 3 : 10/20 hits, 7.67 expected hits UK_Pacific roll dice for 5 artilleries, 1 fighter and 11 infantry in India, round 3 : 6/17 hits, 6.00 expected hits 3 infantry owned by the Japanese and 3 artilleries owned by the Japanese lost in India 10 infantry owned by the British lost in India Japanese roll dice for 10 artilleries, 2 bombers and 2 fighters in India, round 4 : 5/14 hits, 5.67 expected hits UK_Pacific roll dice for 5 artilleries, 1 fighter and 1 infantry in India, round 4 : 3/7 hits, 2.67 expected hits 3 artilleries owned by the Japanese lost in India 4 artilleries owned by the British and 1 infantry owned by the British lost in India Japanese roll dice for 7 artilleries, 2 bombers and 2 fighters in India, round 5 : 1/11 hits, 4.67 expected hits UK_Pacific roll dice for 1 artillery and 1 fighter in India, round 5 : 2/2 hits, 1.00 expected hits 2 artilleries owned by the Japanese lost in India 1 artillery owned by the British lost in India Japanese roll dice for 5 artilleries, 2 bombers and 2 fighters in India, round 6 : 2/9 hits, 4.00 expected hits UK_Pacific roll dice for 1 fighter in India, round 6 : 1/1 hits, 0.67 expected hits 1 artillery owned by the Japanese lost in India 1 fighter owned by the British lost in India Japanese captures 8PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 4 artilleries, 2 bombers and 2 fighters remaining. Battle score for attacker is 24 Casualties for Japanese: 9 artilleries and 14 infantry Casualties for British: 3 aaGuns, 5 artilleries, 1 fighter and 19 infantry Battle in 7 Sea Zone Japanese attack with 4 fighters and 1 tactical_bomber Americans defend with 1 carrier, 1 fighter and 1 tactical_bomber Japanese roll dice for 4 fighters and 1 tactical_bomber in 7 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
Combat Hit Differential Summary :
Japanese regular : -4.50 British AA : -0.67 UK_Pacific regular : 4.00
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Assumed no scramble from India.
OOL in sz7?
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looks like someone got left behind.
is there an island? -
no island, so only 1 logical decision really. Must have had to move to catch planes.
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@simon33
its just the end anyway.
Good Game
Concede -
@zarhunter said in zarhunter (Allies+19) vs Simon33 (Axis) BM:
@simon33
its just the end anyway.
Good Game
ConcedeSurprised by that. Although I see your point. I will force you out of SZ6, killed almost all the brits in the Middle East and will probably take Egypt. Your bright spot is how strong Russia is and I don’t reckon I will be able to challenge it well for a while.
I think you should have attacked Iraq where you should have been able to finish off the Luftwaffe. I should never have retreated from T-J; it left the Suez open when I needed it closed.
Can you post the result?
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@simon33
there was a couple spots early that I either missed or just rolled bad, dont remember but loss of India and middle east is to much to overcome and you have enough germans to stop russie moving west. -
@zarhunter
Plus, I do not like to drag out games, times short, we can tell where things are going -
Do you want to go again?
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@simon33
Lets do the same sides same bid, want to play my allies better than last game. -
Same placements?
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@simon33
not the tank this time.
19 bid for allies
Sub sz 91
Sub sz 98
Lorrie (mech) Egypt
Gut (inf) Alexandria