@Stucifer that’s right
The starting setup I put out there is not optional. But if sides aren’t easily agreed on, bid from that starting point, or negotiate, whatever
crockett just forgot that for a mo, or didn’t understand.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8
Combat Move - French
2 infantry moved from Alexandria to Egypt
1 destroyer moved from 77 Sea Zone to 72 Sea Zone
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9
Purchase Units - Germans
Germans buy 22 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
3 armour and 2 mech_infantrys moved from Northwest Persia to Persia
8 armour, 3 bombers, 4 fighters and 3 tactical_bombers moved from Iraq to Persia
1 infantry moved from 99 Sea Zone to Crete
1 armour moved from Timguska to Yenisey
Germans take Evenkiyskiy from Russians
Germans take Yenisey from Russians
1 armour and 1 mech_infantry moved from Timguska to Yakut S.S.R.
Germans take Yakut S.S.R. from Russians
Combat - Germans
Battle in Crete
Battle in Persia
Germans attack with 11 armour, 3 bombers, 4 fighters, 2 mech_infantrys and 3 tactical_bombers
British defend with 2 armour, 4 artilleries, 1 factory_minor, 4 infantry and 9 mech_infantrys
Germans roll dice for 11 armour, 3 bombers, 4 fighters, 2 mech_infantrys and 3 tactical_bombers in Persia, round 2 : 12/23 hits, 11.83 expected hits
British roll dice for 2 armour, 4 artilleries, 4 infantry and 9 mech_infantrys in Persia, round 2 : 8/19 hits, 6.67 expected hits
6 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Persia
8 mech_infantrys owned by the British and 4 infantry owned by the British lost in Persia
Germans roll dice for 5 armour, 3 bombers, 4 fighters and 3 tactical_bombers in Persia, round 3 : 7/15 hits, 8.50 expected hits
British roll dice for 2 armour, 4 artilleries and 1 mech_infantry in Persia, round 3 : 3/7 hits, 2.67 expected hits
3 armour owned by the Germans lost in Persia
1 mech_infantry owned by the British, 4 artilleries owned by the British and 2 armour owned by the British lost in Persia
Germans win, taking Crete from Neutral_Allies, taking Persia from British with 2 armour, 3 bombers, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Germans: 9 armour and 2 mech_infantrys
Casualties for British: 2 armour, 4 artilleries, 4 infantry and 9 mech_infantrys
Non Combat Move - Germans
3 bombers, 4 fighters and 3 tactical_bombers moved from Persia to Iraq
1 aaGun, 20 artilleries, 20 infantry and 3 mech_infantrys moved from Western Ukraine to Eastern Poland
3 mech_infantrys moved from Eastern Poland to Baltic States
2 armour and 6 mech_infantrys moved from Nenetsia to Novgorod
1 aaGun, 4 artilleries and 4 infantry moved from Archangel to Novgorod
1 infantry moved from Novgorod to Baltic States
2 infantry and 1 mech_infantry moved from Poland to Baltic States
2 infantry moved from Germany to Poland
9 mech_infantrys moved from Western Germany to Poland
1 transport moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from Western Germany to Germany
1 aaGun, 2 artilleries and 1 infantry moved from Ukraine to Bessarabia
Place Units - Germans
3 mech_infantrys placed in Novgorod
10 infantry placed in Germany
10 infantry placed in Western Germany
2 infantry placed in France
Turn Complete - Germans
Germans collect 55 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Germans regular : -1.33
British regular : 1.67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
1 infantry moved from Bryansk to Rostov
Russians take Rostov from Italians
1 infantry moved from Volgograd to Caucasus
Russians take Caucasus from Germans
1 infantry moved from Novosibirsk to Timguska
Russians take Timguska from Germans
1 infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Germans
Combat - Russians
Non Combat Move - Russians
3 aaGuns, 1 armour, 12 artilleries, 66 infantry and 1 mech_infantry moved from Bryansk to Belarus
1 armour moved from Russia to Belarus
2 mech_infantrys moved from Russia to Belarus
2 infantry moved from Samara to Novosibirsk
1 armour moved from Samara to Timguska
2 mech_infantrys moved from Samara to Timguska
9 infantry moved from Samara to Russia
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
1 infantry moved from Tambov to Volgograd
Place Units - Russians
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 destroyer, 5 fighters and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 7 Sea Zone
3 fighters moved from Japan to 7 Sea Zone
11 artilleries and 12 infantry moved from Burma to India
2 artilleries and 2 infantry moved from Shan State to 38 Sea Zone
2 artilleries, 1 battleship, 1 destroyer, 2 infantry and 2 transports moved from 38 Sea Zone to 39 Sea Zone
2 artilleries and 2 infantry moved from 39 Sea Zone to India
2 bombers and 1 fighter moved from Hunan to India
1 fighter moved from Hunan to India
Combat - Japanese
Battle in India
Japanese attack with 13 artilleries, 2 bombers, 2 fighters and 14 infantry
British defend with 3 aaGuns, 5 artilleries, 1 fighter and 19 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
British roll AA dice in India : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 battleship in India, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 13 artilleries, 2 bombers, 2 fighters and 14 infantry in India, round 2 : 11/31 hits, 11.17 expected hits
UK_Pacific roll dice for 3 aaGuns, 5 artilleries, 1 fighter and 19 infantry in India, round 2 : 11/25 hits, 8.67 expected hits
11 infantry owned by the Japanese lost in India
3 aaGuns owned by the British and 8 infantry owned by the British lost in India
Japanese roll dice for 13 artilleries, 2 bombers, 2 fighters and 3 infantry in India, round 3 : 10/20 hits, 7.67 expected hits
UK_Pacific roll dice for 5 artilleries, 1 fighter and 11 infantry in India, round 3 : 6/17 hits, 6.00 expected hits
3 infantry owned by the Japanese and 3 artilleries owned by the Japanese lost in India
10 infantry owned by the British lost in India
Japanese roll dice for 10 artilleries, 2 bombers and 2 fighters in India, round 4 : 5/14 hits, 5.67 expected hits
UK_Pacific roll dice for 5 artilleries, 1 fighter and 1 infantry in India, round 4 : 3/7 hits, 2.67 expected hits
3 artilleries owned by the Japanese lost in India
4 artilleries owned by the British and 1 infantry owned by the British lost in India
Japanese roll dice for 7 artilleries, 2 bombers and 2 fighters in India, round 5 : 1/11 hits, 4.67 expected hits
UK_Pacific roll dice for 1 artillery and 1 fighter in India, round 5 : 2/2 hits, 1.00 expected hits
2 artilleries owned by the Japanese lost in India
1 artillery owned by the British lost in India
Japanese roll dice for 5 artilleries, 2 bombers and 2 fighters in India, round 6 : 2/9 hits, 4.00 expected hits
UK_Pacific roll dice for 1 fighter in India, round 6 : 1/1 hits, 0.67 expected hits
1 artillery owned by the Japanese lost in India
1 fighter owned by the British lost in India
Japanese captures 8PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 4 artilleries, 2 bombers and 2 fighters remaining. Battle score for attacker is 24
Casualties for Japanese: 9 artilleries and 14 infantry
Casualties for British: 3 aaGuns, 5 artilleries, 1 fighter and 19 infantry
Battle in 7 Sea Zone
Japanese attack with 4 fighters and 1 tactical_bomber
Americans defend with 1 carrier, 1 fighter and 1 tactical_bomber
Japanese roll dice for 4 fighters and 1 tactical_bomber in 7 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
Combat Hit Differential Summary :
Japanese regular : -4.50
British AA : -0.67
UK_Pacific regular : 4.00
Assumed no scramble from India.
OOL in sz7?
looks like someone got left behind.
is there an island?
no island, so only 1 logical decision really. Must have had to move to catch planes.
@simon33
its just the end anyway.
Good Game
Concede
@zarhunter said in zarhunter (Allies+19) vs Simon33 (Axis) BM:
@simon33
its just the end anyway.
Good Game
Concede
Surprised by that. Although I see your point. I will force you out of SZ6, killed almost all the brits in the Middle East and will probably take Egypt. Your bright spot is how strong Russia is and I don’t reckon I will be able to challenge it well for a while.
I think you should have attacked Iraq where you should have been able to finish off the Luftwaffe. I should never have retreated from T-J; it left the Suez open when I needed it closed.
Can you post the result?
@simon33
there was a couple spots early that I either missed or just rolled bad, dont remember but loss of India and middle east is to much to overcome and you have enough germans to stop russie moving west.
@zarhunter
Plus, I do not like to drag out games, times short, we can tell where things are going
Do you want to go again?
@simon33
Lets do the same sides same bid, want to play my allies better than last game.
Same placements?
@simon33
not the tank this time.
19 bid for allies
Sub sz 91
Sub sz 98
Lorrie (mech) Egypt
Gut (inf) Alexandria