No scramble or intercept.
In 106, if Germany gets first hit, take it on DD and submerge sub. If UK get first hit, sub stays and fights and will be 1st casualty.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8
Combat Move - French
2 infantry moved from Alexandria to Egypt
1 destroyer moved from 77 Sea Zone to 72 Sea Zone
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9
Purchase Units - Germans
Germans buy 22 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
3 armour and 2 mech_infantrys moved from Northwest Persia to Persia
8 armour, 3 bombers, 4 fighters and 3 tactical_bombers moved from Iraq to Persia
1 infantry moved from 99 Sea Zone to Crete
1 armour moved from Timguska to Yenisey
Germans take Evenkiyskiy from Russians
Germans take Yenisey from Russians
1 armour and 1 mech_infantry moved from Timguska to Yakut S.S.R.
Germans take Yakut S.S.R. from Russians
Combat - Germans
Battle in Crete
Battle in Persia
Germans attack with 11 armour, 3 bombers, 4 fighters, 2 mech_infantrys and 3 tactical_bombers
British defend with 2 armour, 4 artilleries, 1 factory_minor, 4 infantry and 9 mech_infantrys
Germans roll dice for 11 armour, 3 bombers, 4 fighters, 2 mech_infantrys and 3 tactical_bombers in Persia, round 2 : 12/23 hits, 11.83 expected hits
British roll dice for 2 armour, 4 artilleries, 4 infantry and 9 mech_infantrys in Persia, round 2 : 8/19 hits, 6.67 expected hits
6 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Persia
8 mech_infantrys owned by the British and 4 infantry owned by the British lost in Persia
Germans roll dice for 5 armour, 3 bombers, 4 fighters and 3 tactical_bombers in Persia, round 3 : 7/15 hits, 8.50 expected hits
British roll dice for 2 armour, 4 artilleries and 1 mech_infantry in Persia, round 3 : 3/7 hits, 2.67 expected hits
3 armour owned by the Germans lost in Persia
1 mech_infantry owned by the British, 4 artilleries owned by the British and 2 armour owned by the British lost in Persia
Germans win, taking Crete from Neutral_Allies, taking Persia from British with 2 armour, 3 bombers, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Germans: 9 armour and 2 mech_infantrys
Casualties for British: 2 armour, 4 artilleries, 4 infantry and 9 mech_infantrys
Non Combat Move - Germans
3 bombers, 4 fighters and 3 tactical_bombers moved from Persia to Iraq
1 aaGun, 20 artilleries, 20 infantry and 3 mech_infantrys moved from Western Ukraine to Eastern Poland
3 mech_infantrys moved from Eastern Poland to Baltic States
2 armour and 6 mech_infantrys moved from Nenetsia to Novgorod
1 aaGun, 4 artilleries and 4 infantry moved from Archangel to Novgorod
1 infantry moved from Novgorod to Baltic States
2 infantry and 1 mech_infantry moved from Poland to Baltic States
2 infantry moved from Germany to Poland
9 mech_infantrys moved from Western Germany to Poland
1 transport moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from Western Germany to Germany
1 aaGun, 2 artilleries and 1 infantry moved from Ukraine to Bessarabia
Place Units - Germans
3 mech_infantrys placed in Novgorod
10 infantry placed in Germany
10 infantry placed in Western Germany
2 infantry placed in France
Turn Complete - Germans
Germans collect 55 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Germans regular : -1.33
British regular : 1.67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
1 infantry moved from Bryansk to Rostov
Russians take Rostov from Italians
1 infantry moved from Volgograd to Caucasus
Russians take Caucasus from Germans
1 infantry moved from Novosibirsk to Timguska
Russians take Timguska from Germans
1 infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Germans
Combat - Russians
Non Combat Move - Russians
3 aaGuns, 1 armour, 12 artilleries, 66 infantry and 1 mech_infantry moved from Bryansk to Belarus
1 armour moved from Russia to Belarus
2 mech_infantrys moved from Russia to Belarus
2 infantry moved from Samara to Novosibirsk
1 armour moved from Samara to Timguska
2 mech_infantrys moved from Samara to Timguska
9 infantry moved from Samara to Russia
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
1 infantry moved from Tambov to Volgograd
Place Units - Russians
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 destroyer, 5 fighters and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 7 Sea Zone
3 fighters moved from Japan to 7 Sea Zone
11 artilleries and 12 infantry moved from Burma to India
2 artilleries and 2 infantry moved from Shan State to 38 Sea Zone
2 artilleries, 1 battleship, 1 destroyer, 2 infantry and 2 transports moved from 38 Sea Zone to 39 Sea Zone
2 artilleries and 2 infantry moved from 39 Sea Zone to India
2 bombers and 1 fighter moved from Hunan to India
1 fighter moved from Hunan to India
Combat - Japanese
Battle in India
Japanese attack with 13 artilleries, 2 bombers, 2 fighters and 14 infantry
British defend with 3 aaGuns, 5 artilleries, 1 fighter and 19 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
British roll AA dice in India : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 battleship in India, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 13 artilleries, 2 bombers, 2 fighters and 14 infantry in India, round 2 : 11/31 hits, 11.17 expected hits
UK_Pacific roll dice for 3 aaGuns, 5 artilleries, 1 fighter and 19 infantry in India, round 2 : 11/25 hits, 8.67 expected hits
11 infantry owned by the Japanese lost in India
3 aaGuns owned by the British and 8 infantry owned by the British lost in India
Japanese roll dice for 13 artilleries, 2 bombers, 2 fighters and 3 infantry in India, round 3 : 10/20 hits, 7.67 expected hits
UK_Pacific roll dice for 5 artilleries, 1 fighter and 11 infantry in India, round 3 : 6/17 hits, 6.00 expected hits
3 infantry owned by the Japanese and 3 artilleries owned by the Japanese lost in India
10 infantry owned by the British lost in India
Japanese roll dice for 10 artilleries, 2 bombers and 2 fighters in India, round 4 : 5/14 hits, 5.67 expected hits
UK_Pacific roll dice for 5 artilleries, 1 fighter and 1 infantry in India, round 4 : 3/7 hits, 2.67 expected hits
3 artilleries owned by the Japanese lost in India
4 artilleries owned by the British and 1 infantry owned by the British lost in India
Japanese roll dice for 7 artilleries, 2 bombers and 2 fighters in India, round 5 : 1/11 hits, 4.67 expected hits
UK_Pacific roll dice for 1 artillery and 1 fighter in India, round 5 : 2/2 hits, 1.00 expected hits
2 artilleries owned by the Japanese lost in India
1 artillery owned by the British lost in India
Japanese roll dice for 5 artilleries, 2 bombers and 2 fighters in India, round 6 : 2/9 hits, 4.00 expected hits
UK_Pacific roll dice for 1 fighter in India, round 6 : 1/1 hits, 0.67 expected hits
1 artillery owned by the Japanese lost in India
1 fighter owned by the British lost in India
Japanese captures 8PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 4 artilleries, 2 bombers and 2 fighters remaining. Battle score for attacker is 24
Casualties for Japanese: 9 artilleries and 14 infantry
Casualties for British: 3 aaGuns, 5 artilleries, 1 fighter and 19 infantry
Battle in 7 Sea Zone
Japanese attack with 4 fighters and 1 tactical_bomber
Americans defend with 1 carrier, 1 fighter and 1 tactical_bomber
Japanese roll dice for 4 fighters and 1 tactical_bomber in 7 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
Combat Hit Differential Summary :
Japanese regular : -4.50
British AA : -0.67
UK_Pacific regular : 4.00
Assumed no scramble from India.
OOL in sz7?

looks like someone got left behind.
is there an island?
no island, so only 1 logical decision really. Must have had to move to catch planes.
@simon33
its just the end anyway.
Good Game
Concede
@zarhunter said in zarhunter (Allies+19) vs Simon33 (Axis) BM:
@simon33
its just the end anyway.
Good Game
Concede
Surprised by that. Although I see your point. I will force you out of SZ6, killed almost all the brits in the Middle East and will probably take Egypt. Your bright spot is how strong Russia is and I don’t reckon I will be able to challenge it well for a while.
I think you should have attacked Iraq where you should have been able to finish off the Luftwaffe. I should never have retreated from T-J; it left the Suez open when I needed it closed.
Can you post the result?
@simon33
there was a couple spots early that I either missed or just rolled bad, dont remember but loss of India and middle east is to much to overcome and you have enough germans to stop russie moving west.
@zarhunter
Plus, I do not like to drag out games, times short, we can tell where things are going
Do you want to go again?
@simon33
Lets do the same sides same bid, want to play my allies better than last game.
Same placements?
@simon33
not the tank this time.
19 bid for allies
Sub sz 91
Sub sz 98
Lorrie (mech) Egypt
Gut (inf) Alexandria