@ArtofWar1947 41983-GER-1.tsvg
Scramble to 114, 113, and/or N-B?
@zarhunter no scramble.
Wasn’t that an obvious one?
Absolutely but never interrupt the enemy from making a mistake! Just in case.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 3 fighters, 6 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 transport moved from 26 Sea Zone to 10 Sea Zone
11 fighters moved from 26 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
Combat - Americans
Battle in Korea
Battle in 93 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 93 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 93 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 93 Sea Zone
Italians win, taking Korea from Japanese with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Non Combat Move - Americans
6 carriers, 4 destroyers and 5 submarines moved from 26 Sea Zone to 6 Sea Zone
3 submarines moved from 7 Sea Zone to 6 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 7 Sea Zone
1 infantry moved from British Columbia to Western United States
1 destroyer and 5 submarines moved from 101 Sea Zone to 91 Sea Zone
1 carrier, 1 cruiser, 2 fighters and 4 submarines moved from 98 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
Place Units - Americans
1 infantry placed in Western United States
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 transport placed in 101 Sea Zone
4 infantry placed in Eastern United States
3 fighters and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs
Purchase Units - British
British buy 6 armour and 1 submarine; Remaining resources: 3 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 armour, 4 artilleries, 4 infantry and 9 mech_infantrys moved from Eastern Persia to Persia
3 armour and 2 mech_infantrys moved from Egypt to Trans-Jordan
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Trans-Jordan
1 artillery and 1 infantry moved from Tunisia to Libya
1 infantry moved from Alexandria to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Greece
1 infantry moved from Trans-Jordan to Syria
1 infantry moved from Trans-Jordan to Syria
1 artillery moved from Trans-Jordan to Syria
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
Combat - British
Battle in Greece
Battle in Persia
British attack with 2 armour, 4 artilleries, 4 infantry and 9 mech_infantrys
Germans defend with 1 factory_minor and 1 mech_infantry
British roll dice for 2 armour, 4 artilleries, 4 infantry and 9 mech_infantrys in Persia, round 2 : 3/19 hits, 5.17 expected hits
Germans roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Persia
British win, taking Greece from Italians, taking Persia from Germans with 2 armour, 4 artilleries, 4 infantry and 9 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
1 transport moved from 80 Sea Zone to 72 Sea Zone
1 cruiser and 1 transport moved from 80 Sea Zone to 81 Sea Zone
2 infantry and 1 transport moved from 77 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
Place Units - British
1 submarine placed in 109 Sea Zone
3 armour placed in Egypt
3 armour placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,4,5
British collect 36 PUs; end with 39 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Americans regular : -1.00
Italians regular : 0.00
Germans regular : -0.33
British regular : -2.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 artilleries, 1 fighter and 2 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 bomber moved from Northwest Persia to 98 Sea Zone
1 fighter moved from Southern Italy to 99 Sea Zone
1 fighter moved from Northwest Persia to Syria
2 infantry moved from Bulgaria to Greece
2 fighters moved from Southern Italy to Greece
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Syria
1 battleship, 2 cruisers and 1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 fighter moved from Northern Italy to Syria
2 fighters moved from Northern Italy to 98 Sea Zone
Combat - Italians
Battle in 99 Sea Zone
Germans loiter and taunt with 1 infantry; Italians attack with 1 fighter and 2 transports
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Italians win with 1 fighter and 2 transports remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Cyprus
Battle in Syria
Italians attack with 1 artillery, 2 fighters and 1 infantry
British defend with 1 artillery and 2 infantry
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Syria, round 2 : 2/4 hits, 1.67 expected hits
French roll dice for 1 artillery and 2 infantry in Syria, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Italians lost in Syria
2 infantry owned by the British lost in Syria
Italians roll dice for 1 artillery and 2 fighters in Syria, round 3 : 1/3 hits, 1.33 expected hits
French roll dice for 1 artillery in Syria, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Syria
Italians win, taking Cyprus from British, taking Syria from French with 1 artillery and 2 fighters remaining. Battle score for attacker is 7
Casualties for Italians: 1 infantry
Casualties for British: 1 artillery and 2 infantry
Battle in Greece
Italians attack with 2 fighters and 2 infantry
British defend with 1 infantry
Italians roll dice for 2 fighters and 2 infantry in Greece, round 2 : 0/4 hits, 1.33 expected hits
British roll dice for 1 infantry in Greece, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 fighters and 2 infantry in Greece, round 3 : 1/4 hits, 1.33 expected hits
British roll dice for 1 infantry in Greece, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Greece
Italians win, taking Greece from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 98 Sea Zone
Italians attack with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 2 fighters
British defend with 1 carrier, 2 cruisers, 2 destroyers and 1 transport
Italians roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 2 fighters in 98 Sea Zone, round 2 : 3/7 hits, 3.67 expected hits
Units damaged: 1 carrier owned by the British
British roll dice for 1 carrier, 2 cruisers, 2 destroyers and 1 transport in 98 Sea Zone, round 2 : 3/5 hits, 2.00 expected hits
Units damaged: 1 battleship owned by the Italians
1 destroyer owned by the Italians and 1 fighter owned by the Italians lost in 98 Sea Zone
2 destroyers owned by the British lost in 98 Sea Zone
Italians roll dice for 1 battleship, 1 bomber, 2 cruisers and 1 fighter in 98 Sea Zone, round 3 : 2/5 hits, 2.83 expected hits
British roll dice for 1 carrier, 2 cruisers and 1 transport in 98 Sea Zone, round 3 : 2/3 hits, 1.33 expected hits
1 cruiser owned by the Italians and 1 fighter owned by the Italians lost in 98 Sea Zone
1 cruiser owned by the British and 1 carrier owned by the British lost in 98 Sea Zone
Italians roll dice for 1 battleship, 1 bomber and 1 cruiser in 98 Sea Zone, round 4 : 2/3 hits, 1.83 expected hits
British roll dice for 1 cruiser and 1 transport in 98 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
1 bomber owned by the Italians lost in 98 Sea Zone
1 transport owned by the British and 1 cruiser owned by the British lost in 98 Sea Zone
Italians win, taking 98 Sea Zone from Neutral with 1 battleship and 1 cruiser remaining. Battle score for attacker is 9
Casualties for Italians: 1 bomber, 1 cruiser, 1 destroyer and 2 fighters
Casualties for British: 1 carrier, 2 cruisers, 2 destroyers and 1 transport
Non Combat Move - Italians
1 destroyer moved from 93 Sea Zone to 96 Sea Zone
1 fighter moved from 99 Sea Zone to Southern Italy
2 fighters moved from Greece to Southern Italy
3 fighters moved from Southern Italy to Northern Italy
2 fighters moved from Syria to Iraq
1 armour and 1 mech_infantry moved from Caucasus to Iraq
Place Units - Italians
2 artilleries and 1 infantry placed in Iraq
1 fighter and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 21 PUs; end with 22 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 26 PUs
Combat Hit Differential Summary :
French regular : -0.33
Italians regular : -3.00
British regular : 1.50
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8
Combat Move - French
2 infantry moved from Alexandria to Egypt
1 destroyer moved from 77 Sea Zone to 72 Sea Zone
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9
Purchase Units - Germans
Germans buy 22 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
3 armour and 2 mech_infantrys moved from Northwest Persia to Persia
8 armour, 3 bombers, 4 fighters and 3 tactical_bombers moved from Iraq to Persia
1 infantry moved from 99 Sea Zone to Crete
1 armour moved from Timguska to Yenisey
Germans take Evenkiyskiy from Russians
Germans take Yenisey from Russians
1 armour and 1 mech_infantry moved from Timguska to Yakut S.S.R.
Germans take Yakut S.S.R. from Russians
Combat - Germans
Battle in Crete
Battle in Persia
Germans attack with 11 armour, 3 bombers, 4 fighters, 2 mech_infantrys and 3 tactical_bombers
British defend with 2 armour, 4 artilleries, 1 factory_minor, 4 infantry and 9 mech_infantrys
Germans roll dice for 11 armour, 3 bombers, 4 fighters, 2 mech_infantrys and 3 tactical_bombers in Persia, round 2 : 12/23 hits, 11.83 expected hits
British roll dice for 2 armour, 4 artilleries, 4 infantry and 9 mech_infantrys in Persia, round 2 : 8/19 hits, 6.67 expected hits
6 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Persia
8 mech_infantrys owned by the British and 4 infantry owned by the British lost in Persia
Germans roll dice for 5 armour, 3 bombers, 4 fighters and 3 tactical_bombers in Persia, round 3 : 7/15 hits, 8.50 expected hits
British roll dice for 2 armour, 4 artilleries and 1 mech_infantry in Persia, round 3 : 3/7 hits, 2.67 expected hits
3 armour owned by the Germans lost in Persia
1 mech_infantry owned by the British, 4 artilleries owned by the British and 2 armour owned by the British lost in Persia
Germans win, taking Crete from Neutral_Allies, taking Persia from British with 2 armour, 3 bombers, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Germans: 9 armour and 2 mech_infantrys
Casualties for British: 2 armour, 4 artilleries, 4 infantry and 9 mech_infantrys
Non Combat Move - Germans
3 bombers, 4 fighters and 3 tactical_bombers moved from Persia to Iraq
1 aaGun, 20 artilleries, 20 infantry and 3 mech_infantrys moved from Western Ukraine to Eastern Poland
3 mech_infantrys moved from Eastern Poland to Baltic States
2 armour and 6 mech_infantrys moved from Nenetsia to Novgorod
1 aaGun, 4 artilleries and 4 infantry moved from Archangel to Novgorod
1 infantry moved from Novgorod to Baltic States
2 infantry and 1 mech_infantry moved from Poland to Baltic States
2 infantry moved from Germany to Poland
9 mech_infantrys moved from Western Germany to Poland
1 transport moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from Western Germany to Germany
1 aaGun, 2 artilleries and 1 infantry moved from Ukraine to Bessarabia
Place Units - Germans
3 mech_infantrys placed in Novgorod
10 infantry placed in Germany
10 infantry placed in Western Germany
2 infantry placed in France
Turn Complete - Germans
Germans collect 55 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Germans regular : -1.33
British regular : 1.67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
1 infantry moved from Bryansk to Rostov
Russians take Rostov from Italians
1 infantry moved from Volgograd to Caucasus
Russians take Caucasus from Germans
1 infantry moved from Novosibirsk to Timguska
Russians take Timguska from Germans
1 infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Germans
Combat - Russians
Non Combat Move - Russians
3 aaGuns, 1 armour, 12 artilleries, 66 infantry and 1 mech_infantry moved from Bryansk to Belarus
1 armour moved from Russia to Belarus
2 mech_infantrys moved from Russia to Belarus
2 infantry moved from Samara to Novosibirsk
1 armour moved from Samara to Timguska
2 mech_infantrys moved from Samara to Timguska
9 infantry moved from Samara to Russia
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
1 infantry moved from Tambov to Volgograd
Place Units - Russians
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 destroyer, 5 fighters and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 7 Sea Zone
3 fighters moved from Japan to 7 Sea Zone
11 artilleries and 12 infantry moved from Burma to India
2 artilleries and 2 infantry moved from Shan State to 38 Sea Zone
2 artilleries, 1 battleship, 1 destroyer, 2 infantry and 2 transports moved from 38 Sea Zone to 39 Sea Zone
2 artilleries and 2 infantry moved from 39 Sea Zone to India
2 bombers and 1 fighter moved from Hunan to India
1 fighter moved from Hunan to India
Combat - Japanese
Battle in India
Japanese attack with 13 artilleries, 2 bombers, 2 fighters and 14 infantry
British defend with 3 aaGuns, 5 artilleries, 1 fighter and 19 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
British roll AA dice in India : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 battleship in India, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 13 artilleries, 2 bombers, 2 fighters and 14 infantry in India, round 2 : 11/31 hits, 11.17 expected hits
UK_Pacific roll dice for 3 aaGuns, 5 artilleries, 1 fighter and 19 infantry in India, round 2 : 11/25 hits, 8.67 expected hits
11 infantry owned by the Japanese lost in India
3 aaGuns owned by the British and 8 infantry owned by the British lost in India
Japanese roll dice for 13 artilleries, 2 bombers, 2 fighters and 3 infantry in India, round 3 : 10/20 hits, 7.67 expected hits
UK_Pacific roll dice for 5 artilleries, 1 fighter and 11 infantry in India, round 3 : 6/17 hits, 6.00 expected hits
3 infantry owned by the Japanese and 3 artilleries owned by the Japanese lost in India
10 infantry owned by the British lost in India
Japanese roll dice for 10 artilleries, 2 bombers and 2 fighters in India, round 4 : 5/14 hits, 5.67 expected hits
UK_Pacific roll dice for 5 artilleries, 1 fighter and 1 infantry in India, round 4 : 3/7 hits, 2.67 expected hits
3 artilleries owned by the Japanese lost in India
4 artilleries owned by the British and 1 infantry owned by the British lost in India
Japanese roll dice for 7 artilleries, 2 bombers and 2 fighters in India, round 5 : 1/11 hits, 4.67 expected hits
UK_Pacific roll dice for 1 artillery and 1 fighter in India, round 5 : 2/2 hits, 1.00 expected hits
2 artilleries owned by the Japanese lost in India
1 artillery owned by the British lost in India
Japanese roll dice for 5 artilleries, 2 bombers and 2 fighters in India, round 6 : 2/9 hits, 4.00 expected hits
UK_Pacific roll dice for 1 fighter in India, round 6 : 1/1 hits, 0.67 expected hits
1 artillery owned by the Japanese lost in India
1 fighter owned by the British lost in India
Japanese captures 8PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 4 artilleries, 2 bombers and 2 fighters remaining. Battle score for attacker is 24
Casualties for Japanese: 9 artilleries and 14 infantry
Casualties for British: 3 aaGuns, 5 artilleries, 1 fighter and 19 infantry
Battle in 7 Sea Zone
Japanese attack with 4 fighters and 1 tactical_bomber
Americans defend with 1 carrier, 1 fighter and 1 tactical_bomber
Japanese roll dice for 4 fighters and 1 tactical_bomber in 7 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
Combat Hit Differential Summary :
Japanese regular : -4.50
British AA : -0.67
UK_Pacific regular : 4.00
Assumed no scramble from India.
OOL in sz7?
looks like someone got left behind.
is there an island?
no island, so only 1 logical decision really. Must have had to move to catch planes.
@simon33
its just the end anyway.
Good Game
Concede
@zarhunter said in zarhunter (Allies+19) vs Simon33 (Axis) BM:
@simon33
its just the end anyway.
Good Game
Concede
Surprised by that. Although I see your point. I will force you out of SZ6, killed almost all the brits in the Middle East and will probably take Egypt. Your bright spot is how strong Russia is and I don’t reckon I will be able to challenge it well for a while.
I think you should have attacked Iraq where you should have been able to finish off the Luftwaffe. I should never have retreated from T-J; it left the Suez open when I needed it closed.
Can you post the result?
@simon33
there was a couple spots early that I either missed or just rolled bad, dont remember but loss of India and middle east is to much to overcome and you have enough germans to stop russie moving west.
@zarhunter
Plus, I do not like to drag out games, times short, we can tell where things are going
Do you want to go again?
@simon33
Lets do the same sides same bid, want to play my allies better than last game.
Same placements?
@simon33
not the tank this time.
19 bid for allies
Sub sz 91
Sub sz 98
Lorrie (mech) Egypt
Gut (inf) Alexandria