Game History
Round: 1 Purchase Units - Germans Germans buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France 3 armour moved from Greater Southern Germany to France 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 fighter moved from Holland Belgium to 111 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 infantry moved from Romania to Yugoslavia 1 armour moved from Romania to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 fighter and 2 infantry moved from Slovakia Hungary to Yugoslavia 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 tactical_bomber moved from Poland to Yugoslavia Combat - Germans Battle in France Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 3 artilleries, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 35 Casualties for Germans: 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 2 infantry Casualties for Neutral_Allies: 5 infantry Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6 Casualties for Germans: 1 submarine Battle in 111 Sea Zone Germans attack with 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 1 fighter and 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 110 Sea Zone Germans attack with 1 battleship, 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 32 Casualties for Germans: 2 submarines Casualties for British: 1 battleship and 1 cruiser Casualties for French: 1 cruiser Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Southern Italy 3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Slovakia Hungary 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 bomber moved from 111 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 1 aaGun moved from Western Germany to Holland Belgium 1 fighter moved from 111 Sea Zone to Western Germany 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Holland Belgium 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone 1 infantry moved from 114 Sea Zone to Poland 1 infantry moved from 114 Sea Zone to Poland 1 infantry moved from Poland to Slovakia Hungary 1 tactical_bomber moved from 111 Sea Zone to Western Germany 1 tactical_bomber moved from 111 Sea Zone to Western Germany Place Units - Germans 6 artilleries and 2 infantry placed in Germany Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUsL25 Classic VictoryFirst (Axis) vs. leemorrison (Allies)
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Classic
Game History
Round: 9 Research Technology - Japanese Japanese spend 60 on tech rolls Japanese roll 6,4,3,3,6,6,2,4,5,3,6,6 and gets 5 hits Japanese discover Industrial Technology, Long Range Aircraft, Super subs and Rockets Advance Activate Technology - Japanese Japanese activating Industrial Technology, Long Range Aircraft, Super subs and Rockets Advance Purchase Units - Japanese Japanese buy nothing; Remaining resources: 3 PUs; Combat Move - Japanese 2 infantry moved from Kazakh S.S.R. to Persia 4 fighters moved from Novosibirsk to Persia 3 bombers moved from Japan to Russia 1 bomber moved from Novosibirsk to Russia 2 bombers moved from Novosibirsk to South Europe Combat - Japanese Strategic bombing raid in South Europe British roll AA dice in South Europe : 0/2 hits, 0,33 expected hits Bombing raid in South Europe rolls: 5,4 and costs: 9 PUs. Bombing raid costs 9 PUs Strategic bombing raid in Russia Russians roll AA dice in Russia : 2/4 hits, 0,67 expected hits 2 bombers owned by the Japanese killed by AA in Russia Bombing raid in Russia rolls: 5,2 and costs: 7 PUs. Bombing raid costs 7 PUs Battle in Persia Japanese attack with 4 fighters and 2 infantry Russians defend with 2 infantry Japanese roll dice for 4 fighters and 2 infantry in Persia, round 2 : 0/6 hits, 2,33 expected hits British roll dice for 2 infantry in Persia, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Persia Japanese roll dice for 4 fighters and 1 infantry in Persia, round 3 : 1/5 hits, 2,17 expected hits British roll dice for 2 infantry in Persia, round 3 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the Japanese lost in Persia 1 infantry owned by the Russians lost in Persia 3 fighters owned by the Japanese retreated British win with 1 infantry remaining. Battle score for attacker is -12 Casualties for Japanese: 1 fighter and 2 infantry Casualties for Russians: 1 infantry Non Combat Move - Japanese Russians lost 2 PUs to rocket attack by Japanese Rockets roll: 2 3 fighters moved from Persia to Germany 2 bombers moved from South Europe to Germany 2 bombers moved from Russia to Germany 4 infantry moved from Kazakh S.S.R. to Novosibirsk 12 infantry moved from Sinkiang to Novosibirsk 8 infantry moved from Manchuria to Japan Sea Zone 8 infantry moved from Japan Sea Zone to Manchuria 4 transports moved from Red Sea Zone to French Indo China Sea Zone 2 battleships, 1 carrier and 1 submarine moved from Red Sea Zone to South Africa Sea Zone Turn Complete - Japanese Japanese collect 48 PUs; end with 51 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Kazakh S.S.R.: 1 aaGun EDIT: Adding units owned by Japanese to Novosibirsk: 1 aaGun EDIT: Adding Technology Jet Power for Japanese EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Manchuria: 8 infantry EDIT: Adding units owned by Japanese to Yakut S.S.R.: 8 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Germany: 3 fighters EDIT: Adding units owned by Japanese to Novosibirsk: 3 fighters EDIT: Removing units owned by Japanese from Germany: 2 bombers EDIT: Adding units owned by Japanese to Novosibirsk: 2 bombers EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Japanese regular : -3,50 British AA : -0,33 British regular : 1,67 Russians AA : 1,33 -
@leemorrison Use the second one, made a couple of edits.
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I’m stupid btw, I shouldn’t have bombed/attacked you but rather stacked up Germany with the Japanese airforce, then Germany would live for another day as well as my air force. Now the game is I think lost.
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Actually I will change my mind. You can use the first one. It’s better if I take the 10% that Berlin holds than the 0.1% that I take Moscow.
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One more question, can an AA gun move and fire a rocket the same turn?
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@VictoryFirst I think so
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@leemorrison Just to confirm, all the Jpn Air is in Germany on the map to use
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That’s correct. If you take Berlin this turn I will surrender.
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@VictoryFirst OOL needed. only 13 hits. US may be butchered.
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@leemorrison max defense, so you can take the Japanese bombers first.
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Classic
Game History
Round: 10 Purchase Units - Russians Russians buy 1 armour; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Persia to India British take India from Japanese 2 infantry moved from Karelia S.S.R. to Baltic Sea Zone 2 infantry moved from Baltic Sea Zone to Germany 2 armour and 4 infantry moved from East Europe to Germany 3 armour and 14 infantry moved from South Europe to Germany 1 infantry moved from Russia to Kazakh S.S.R. 2 fighters moved from Russia to Kazakh S.S.R. Combat - Russians Battle in Kazakh S.S.R. Russians attack with 2 fighters and 1 infantry Japanese defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Kazakh S.S.R., round 2 : 2/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kazakh S.S.R. Russians win, taking Kazakh S.S.R. from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 2 Casualties for Japanese: 1 infantry Battle in Germany Russians attack with 5 armour and 20 infantry Germans defend with 1 aaGun, 8 armour, 1 factory, 3 fighters and 15 infantry; Japanese defend with 3 fighters Russians roll dice for 5 armour and 20 infantry in Germany, round 2 : 8/25 hits, 5.83 expected hits Germans roll dice for 8 armour, 6 fighters and 15 infantry in Germany, round 2 : 10/29 hits, 12.17 expected hits 10 infantry owned by the Russians lost in Germany 8 infantry owned by the Germans lost in Germany Russians roll dice for 5 armour and 10 infantry in Germany, round 3 : 2/15 hits, 4.17 expected hits Germans roll dice for 8 armour, 6 fighters and 7 infantry in Germany, round 3 : 12/21 hits, 9.50 expected hits 10 infantry owned by the Russians and 2 armour owned by the Russians lost in Germany 2 infantry owned by the Germans lost in Germany Russians roll dice for 3 armour in Germany, round 4 : 0/3 hits, 1.50 expected hits Germans roll dice for 8 armour, 6 fighters and 5 infantry in Germany, round 4 : 6/19 hits, 8.83 expected hits 3 armour owned by the Russians lost in Germany Germans win with 8 armour, 6 fighters and 5 infantry remaining. Battle score for attacker is -55 Casualties for Russians: 5 armour and 20 infantry Casualties for Germans: 10 infantry Non Combat Move - Russians 2 fighters moved from Kazakh S.S.R. to Russia Place Units - Russians 1 armour placed in Russia Turn Complete - Russians Russians collect 16 PUs; end with 16 PUsCombat Hit Differential Summary :
Japanese regular : -0.33 Germans regular : -2.50 Russians regular : -0.67 -
TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Classic
Game History
Round: 10 Purchase Units - Germans Germans buy 3 infantry; Remaining resources: 1 PUs; Place Units - Germans 3 infantry placed in Germany Turn Complete - Germans Germans collect 10 PUs; end with 11 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: British round 10
TripleA Turn Summary for game: World War II Classic
Game History
Round: 10 Purchase Units - British British buy 1 fighter and 8 infantry; Remaining resources: 1 PUs; Combat Move - British 24 infantry moved from East Europe to Germany 5 transports moved from Baltic Sea Zone to North Sea Zone 3 armour moved from United Kingdom to North Sea Zone 4 infantry moved from United Kingdom to North Sea Zone 3 armour, 4 infantry and 5 transports moved from North Sea Zone to Baltic Sea Zone 3 armour and 4 infantry moved from Baltic Sea Zone to Germany 1 fighter moved from United Kingdom to Germany 1 bomber moved from South Europe to Germany 2 fighters moved from Russia to Germany 1 armour moved from Russia to Sinkiang Americans take Sinkiang from Japanese 1 armour moved from Russia to Evenki National Okrug 3 fighters moved from Russia to Evenki National Okrug Combat - British Battle in Evenki National Okrug British attack with 1 armour and 3 fighters Japanese defend with 1 infantry British roll dice for 1 armour and 3 fighters in Evenki National Okrug, round 2 : 3/4 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Evenki National Okrug, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Evenki National Okrug British win, taking Evenki National Okrug from Japanese with 1 armour and 3 fighters remaining. Battle score for attacker is 2 Casualties for Japanese: 1 infantry Battle in Germany British attack with 3 armour, 1 bomber, 3 fighters and 28 infantry Germans defend with 1 aaGun, 8 armour, 1 factory, 3 fighters and 8 infantry; Japanese defend with 3 fighters Germans roll AA dice in Germany : 1/4 hits, 0.67 expected hits 1 fighter owned by the British lost in Germany British roll dice for 3 armour, 1 bomber, 2 fighters and 28 infantry in Germany, round 2 : 7/34 hits, 7.83 expected hits Germans roll dice for 8 armour, 6 fighters and 8 infantry in Germany, round 2 : 12/22 hits, 9.83 expected hits 12 infantry owned by the British lost in Germany 7 infantry owned by the Germans lost in Germany British roll dice for 3 armour, 1 bomber, 2 fighters and 16 infantry in Germany, round 3 : 6/22 hits, 5.83 expected hits Germans roll dice for 8 armour, 6 fighters and 1 infantry in Germany, round 3 : 8/15 hits, 7.50 expected hits 8 infantry owned by the British lost in Germany 1 infantry owned by the Germans and 5 armour owned by the Germans lost in Germany British roll dice for 3 armour, 1 bomber, 2 fighters and 8 infantry in Germany, round 4 : 3/14 hits, 4.50 expected hits Germans roll dice for 3 armour and 6 fighters in Germany, round 4 : 4/9 hits, 5.50 expected hits 4 infantry owned by the British lost in Germany 3 armour owned by the Germans lost in Germany British roll dice for 3 armour, 1 bomber, 2 fighters and 4 infantry in Germany, round 5 : 2/10 hits, 3.83 expected hits Germans roll dice for 6 fighters in Germany, round 5 : 5/6 hits, 4.50 expected hits 4 infantry owned by the British and 1 armour owned by the British lost in Germany 2 fighters owned by the Germans lost in Germany British roll dice for 2 armour, 1 bomber and 2 fighters in Germany, round 6 : 1/5 hits, 2.67 expected hits Germans roll dice for 4 fighters in Germany, round 6 : 4/4 hits, 3.17 expected hits 2 fighters owned by the British and 2 armour owned by the British lost in Germany 1 fighter owned by the Germans lost in Germany British roll dice for 1 bomber in Germany, round 7 : 0/1 hits, 0.67 expected hits Germans roll dice for 3 fighters in Germany, round 7 : 2/3 hits, 2.50 expected hits 1 bomber owned by the British lost in Germany Germans win with 3 fighters remaining. Battle score for attacker is -50 Casualties for British: 3 armour, 1 bomber, 3 fighters and 28 infantry Casualties for Germans: 8 armour, 3 fighters and 8 infantry Non Combat Move - British 10 infantry moved from Karelia S.S.R. to Russia 3 fighters moved from Evenki National Okrug to Russia Place Units - British 1 fighter and 8 infantry placed in United Kingdom Turn Complete - British British collect 40 PUs; end with 41 PUsCombat Hit Differential Summary :
Japanese regular : -0.33 Germans AA : 0.33 Germans regular : 2.00 British regular : -5.33 -
@leemorrison Over?
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TripleA Turn Summary: British round 10
TripleA Turn Summary for game: World War II Classic
Game History
Round: 10 Purchase Units - British British buy 1 fighter and 8 infantry; Remaining resources: 1 PUs; Combat Move - British 24 infantry moved from East Europe to Germany 5 transports moved from Baltic Sea Zone to North Sea Zone 3 armour moved from United Kingdom to North Sea Zone 4 infantry moved from United Kingdom to North Sea Zone 3 armour, 4 infantry and 5 transports moved from North Sea Zone to Baltic Sea Zone 3 armour and 4 infantry moved from Baltic Sea Zone to Germany 1 fighter moved from United Kingdom to Germany 1 bomber moved from South Europe to Germany 2 fighters moved from Russia to Germany 1 armour moved from Russia to Sinkiang Americans take Sinkiang from Japanese 1 armour moved from Russia to Evenki National Okrug 3 fighters moved from Russia to Evenki National Okrug Combat - British Battle in Evenki National Okrug British attack with 1 armour and 3 fighters Japanese defend with 1 infantry British roll dice for 1 armour and 3 fighters in Evenki National Okrug, round 2 : 3/4 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Evenki National Okrug, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Evenki National Okrug British win, taking Evenki National Okrug from Japanese with 1 armour and 3 fighters remaining. Battle score for attacker is 2 Casualties for Japanese: 1 infantry Battle in Germany British attack with 3 armour, 1 bomber, 3 fighters and 28 infantry Germans defend with 1 aaGun, 8 armour, 1 factory, 3 fighters and 8 infantry; Japanese defend with 3 fighters Germans roll AA dice in Germany : 1/4 hits, 0.67 expected hits 1 fighter owned by the British lost in Germany British roll dice for 3 armour, 1 bomber, 2 fighters and 28 infantry in Germany, round 2 : 7/34 hits, 7.83 expected hits Germans roll dice for 8 armour, 6 fighters and 8 infantry in Germany, round 2 : 12/22 hits, 9.83 expected hits 12 infantry owned by the British lost in Germany 7 infantry owned by the Germans lost in Germany British roll dice for 3 armour, 1 bomber, 2 fighters and 16 infantry in Germany, round 3 : 6/22 hits, 5.83 expected hits Germans roll dice for 8 armour, 6 fighters and 1 infantry in Germany, round 3 : 8/15 hits, 7.50 expected hits 8 infantry owned by the British lost in Germany 1 infantry owned by the Germans and 5 armour owned by the Germans lost in Germany British roll dice for 3 armour, 1 bomber, 2 fighters and 8 infantry in Germany, round 4 : 3/14 hits, 4.50 expected hits Germans roll dice for 3 armour and 6 fighters in Germany, round 4 : 4/9 hits, 5.50 expected hits 4 infantry owned by the British lost in Germany 3 armour owned by the Germans lost in Germany British roll dice for 3 armour, 1 bomber, 2 fighters and 4 infantry in Germany, round 5 : 2/10 hits, 3.83 expected hits Germans roll dice for 6 fighters in Germany, round 5 : 5/6 hits, 4.50 expected hits 4 infantry owned by the British and 1 armour owned by the British lost in Germany 2 fighters owned by the Germans lost in Germany British roll dice for 2 armour, 1 bomber and 2 fighters in Germany, round 6 : 1/5 hits, 2.67 expected hits Germans roll dice for 4 fighters in Germany, round 6 : 4/4 hits, 3.17 expected hits 2 fighters owned by the British and 2 armour owned by the British lost in Germany 1 fighter owned by the Germans lost in Germany British roll dice for 1 bomber in Germany, round 7 : 0/1 hits, 0.67 expected hits Germans roll dice for 3 fighters in Germany, round 7 : 2/3 hits, 2.50 expected hits 1 bomber owned by the British lost in Germany Germans win with 3 fighters remaining. Battle score for attacker is -50 Casualties for British: 3 armour, 1 bomber, 3 fighters and 28 infantry Casualties for Germans: 8 armour, 3 fighters and 8 infantry Non Combat Move - British 10 infantry moved from Karelia S.S.R. to Russia 3 fighters moved from Evenki National Okrug to Russia Place Units - British 1 fighter and 8 infantry placed in United Kingdom Turn Complete - British British collect 40 PUs; end with 41 PUsCombat Hit Differential Summary :
Japanese regular : -0.33 Germans AA : 0.33 Germans regular : 2.00 British regular : -5.33 -
Yes, you played well and I didn’t. Congratulations on your first victory in the league! I am going to think about a way to improve the Axis strategy, then we can play again.
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@VictoryFirst Thank you for all the games, let’s take a break.
I may need you for technical support. Starting and finishing league games doesn’t seem too easy
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V VictoryFirst referenced this topic on
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@leemorrison said in L25 Classic VictoryFirst (Axis) vs. leemorrison (Allies):
@VictoryFirst Thank you for all the games, let’s take a break.
I may need you for technical support. Starting and finishing league games doesn’t seem too easy
I’m not sure what you mean, here, lee,
Please let me know how I can help.League rules are on the first pinned thread in the league section. They are long, but the rules for starting and finishing league games are made as easy as we could.
Simply label the game as the thread title, play it in the league section of A&A.org, and loser posts the result when you’re done.
The league rules are there to help players have a good experience with other players who they (normally) don’t know, such as default rules in case you’re having trouble agreeing how to play the game.
I’ve been league moderator for over 12 years, please let me know how I can help. Many other veteran league players can answer most any question as well. There is a league general discussion (pinned) thread as well. The league is a very enjoyable place, so I’m hoping you’ll get to experience that if you choose
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@leemorrison Also, you can now see yourself on the Classic (and overall) leaderboards in league play. If you don’t know how to find that, I ask you to read the league rules, you won’t have to go far, and you will find
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@gamerman01 I just meant that we have played 4 games in a short time, and should find other opponents for a while.
You are a great opponent and in a month or so, we should continue our friendly rivalry.





