@Amon-Sul I finally found time to start our 1st L25 game :-)
Any scramble orders?
GLHF!
TripleA Turn Summary for game: World War II Classic
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 bombers; Remaining resources: 12 PUs;
Combat Move - Japanese
1 bomber moved from Sinkiang to Russia
3 bombers moved from Japan to Russia
1 armour moved from Persia to Novosibirsk
Japanese take Kazakh S.S.R. from Russians
1 infantry moved from Syria Jordan to Anglo Sudan Egypt
Japanese take Anglo Sudan Egypt from British
Combat - Japanese
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 1/4 hits, 0,67 expected hits
1 bomber owned by the Japanese killed by AA in Russia
Bombing raid in Russia rolls: 4,1,4 and costs: 9 PUs.
Bombing raid costs 9 PUs
Non Combat Move - Japanese
5 infantry moved from Yakut S.S.R. to Novosibirsk
19 infantry moved from Sinkiang to Novosibirsk
7 infantry moved from Persia to Kazakh S.S.R.
1 infantry moved from Syria Jordan to Persia
6 infantry moved from China to Sinkiang
6 infantry moved from French Indo China to Sinkiang
4 fighters moved from Sinkiang to Novosibirsk
1 aaGun moved from Sinkiang to Kazakh S.S.R.
3 bombers moved from Russia to Novosibirsk
4 transports moved from French Indo China Sea Zone to Japan Sea Zone
8 infantry moved from Japan to Japan Sea Zone
8 infantry moved from Japan Sea Zone to Manchuria
Place Units - Japanese
3 bombers placed in Japan
Turn Complete - Japanese
Japanese collect 51 PUs; end with 63 PUs
Combat Hit Differential Summary :
Russians AA : 0,33
TripleA Turn Summary for game: World War II Classic
Game History
Round: 8
Purchase Units - Americans
Americans buy 6 armour and 3 infantry; Remaining resources: 1 PUs;
Combat Move - Americans
2 infantry moved from Kenya-Rhodesia to Anglo Sudan Egypt
1 armour moved from Congo to Anglo Sudan Egypt
1 bomber moved from Russia to Anglo Sudan Egypt
Combat - Americans
Battle in Anglo Sudan Egypt
Americans attack with 1 armour, 1 bomber and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour, 1 bomber and 2 infantry in Anglo Sudan Egypt, round 2 : 0/4 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Anglo Sudan Egypt, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 armour, 1 bomber and 2 infantry in Anglo Sudan Egypt, round 3 : 1/4 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Anglo Sudan Egypt, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Anglo Sudan Egypt
1 infantry owned by the Japanese lost in Anglo Sudan Egypt
Americans win, taking Anglo Sudan Egypt from Japanese with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 bomber moved from Anglo Sudan Egypt to Libya
2 infantry moved from Libya to Central Mediteranean Sea Zone
1 transport moved from Central Mediteranean Sea Zone to West Mediteranean Sea Zone
1 armour moved from Algeria to West Mediteranean Sea Zone
1 armour and 1 transport moved from West Mediteranean Sea Zone to Central Mediteranean Sea Zone
10 infantry moved from South Europe to East Europe
8 infantry moved from South Europe to East Europe
1 aaGun moved from South Europe to East Europe
2 armour moved from West Europe to East Europe
1 armour moved from South Europe to East Europe
1 fighter moved from West Europe to East Europe
3 infantry moved from South Europe to East Europe
6 infantry moved from West Europe to South Europe
1 infantry moved from South Europe to East Europe
2 infantry moved from Central Mediteranean Sea Zone to South Europe
1 armour moved from Central Mediteranean Sea Zone to South Europe
1 armour moved from West Spain Sea Zone to West Europe
5 transports moved from West Spain Sea Zone to East Canada Sea Zone
2 infantry moved from East US to East US Sea Zone
2 infantry moved from French Equatorial Africa to Libya
1 infantry moved from South Africa to Kenya-Rhodesia
2 infantry and 1 transport moved from East US Sea Zone to West Spain Sea Zone
2 infantry moved from West Spain Sea Zone to West Europe
5 infantry moved from West Canada to East Canada Sea Zone
2 infantry moved from West Canada to East Canada Sea Zone
1 armour moved from West Canada to East Canada Sea Zone
1 armour, 7 infantry and 5 transports moved from East Canada Sea Zone to West Spain Sea Zone
1 armour, 1 fighter and 7 infantry moved from West Spain Sea Zone to West Europe
1 fighter moved from West Europe to East Europe
2 infantry moved from West US to West Canada
1 armour moved from Congo to Libya
Place Units - Americans
6 armour placed in South Europe
3 infantry placed in West US
Turn Complete - Americans
Americans collect 39 PUs; end with 40 PUs
Combat Hit Differential Summary :
Americans regular : -2.00
Japanese regular : 0.33
TripleA Turn Summary for game: World War II Classic
Game History
Round: 9
Purchase Units - Russians
Russians buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Caucasus to Persia
1 infantry moved from Caucasus to Persia
2 fighters moved from Caucasus to Persia
Combat - Russians
Battle in Persia
Russians attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Persia, round 2 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Persia
Russians win, taking Persia from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
2 fighters moved from Persia to Russia
7 infantry moved from Caucasus to Russia
2 armour moved from Karelia S.S.R. to Russia
2 infantry moved from West Europe to West Spain Sea Zone
2 infantry and 1 transport moved from West Spain Sea Zone to Baltic Sea Zone
2 infantry moved from Baltic Sea Zone to Karelia S.S.R.
4 infantry moved from South Europe to East Europe
4 infantry moved from West Europe to South Europe
2 infantry moved from West Europe to South Europe
1 armour moved from South Europe to East Europe
1 armour moved from South Europe to East Europe
4 infantry moved from West Europe to South Europe
Place Units - Russians
3 infantry placed in Russia
Turn Complete - Russians
Russians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33
Russians regular : 0.67
TripleA Turn Summary for game: World War II Classic
Game History
Round: 9
Purchase Units - Germans
Germans buy 5 infantry; Remaining resources: 0 PUs;
Place Units - Germans
5 infantry placed in Germany
Turn Complete - Germans
Germans collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Classic
Game History
Round: 9
Purchase Units - British
British buy 1 fighter and 8 infantry; Remaining resources: 1 PUs;
Non Combat Move - British
1 aaGun moved from Caucasus to Karelia S.S.R.
1 fighter moved from Caucasus to Russia
1 fighter moved from South Europe to Russia
5 armour moved from East Europe to Russia
10 infantry moved from East Europe to Karelia S.S.R.
13 infantry moved from South Europe to East Europe
1 infantry moved from South Europe to East Europe
5 transports moved from Baltic Sea Zone to North Sea Zone
10 infantry moved from United Kingdom to North Sea Zone
10 infantry and 5 transports moved from North Sea Zone to Baltic Sea Zone
10 infantry moved from Baltic Sea Zone to East Europe
2 fighters moved from Baltic Sea Zone to Russia
Place Units - British
1 fighter and 8 infantry placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 37 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Classic
Game History
Round: 9
Research Technology - Japanese
Japanese spend 60 on tech rolls
Japanese roll 6,4,3,3,6,6,2,4,5,3,6,6 and gets 5 hits
Japanese discover Industrial Technology, Long Range Aircraft, Super subs and Rockets Advance
Activate Technology - Japanese
Japanese activating Industrial Technology, Long Range Aircraft, Super subs and Rockets Advance
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 3 PUs;
Combat Move - Japanese
Combat Hit Differential Summary :
Hi Lee, posting the start of my Japanese turn here. I spend all my money on tech and was lucky enough to get 5 hits, however 4 techs are activated, I wonder why that is.
@The_Good_Captain I thought when rolling for which tech you get, if you roll the same number you get to roll again? So should I be getting 5 techs here or is the 4 correct?
*spent lol can’t edit my posts here 😂
That 5 tech dice was a 3.6% chance by the way crazy. Although also crazy would be if the only tech I didn’t get would be heavy bombers because that would be the only one to keep me in the game.
@VictoryFirst Sadly, you are correct. What is missing besides Heavy Bombers?
A simple solution would be to use a dice server to decide which additional Japan gets.
I can not help you with the edit situation.
@leemorrison So you are missing Jets and HBombs.
Suggest you roll one dice Even for Jets. Odd gets you Hbomb and probably the game.
Come on Ruskie AA gunners
@VictoryFirst said in L25 Classic VictoryFirst (Axis) vs. leemorrison (Allies):
Hi Lee, posting the start of my Japanese turn here. I spend all my money on tech and was lucky enough to get 5 hits, however 4 techs are activated, I wonder why that is.
@The_Good_Captain I thought when rolling for which tech you get, if you roll the same number you get to roll again? So should I be getting 5 techs here or is the 4 correct?
That’s correct. Roll it off here on the forum is my suggestion. And whoa! That’s crazy! But that’s what its there for… the big “Hail Mary”.
Thanks! That means I will get one more chance to turn the tables.
Even = Jet Power, Odd = Heavy Bombers
[dice 1d6]
1d6: 2
You are in luck, I got all the techs except for the one I needed. Lol.
@VictoryFirst without looking at the game - if you can limp to the next turn and roll again - your odds of securing the HB just went WAY up.
to everyone: this is also why its good to keep a bomber on the board when you roll for tech. its far more lethal when you have a bomber that is instantaneously able to throw three dice on the turn of breakthrough.
You are right, however HB this turn would be particularly lethal because then I’d have 80% chance of capturing Moscow. Next turn that might not be the case because Lee will be prepared for it.
I bought 6 bombers before rolling for tech so that in case I get HB I perhaps could catch Lee of guard. Now the surprise factor is gone. Berlin will probably fall this turn.
TripleA Turn Summary for game: World War II Classic
Game History
Round: 9
Research Technology - Japanese
Japanese spend 60 on tech rolls
Japanese roll 6,4,3,3,6,6,2,4,5,3,6,6 and gets 5 hits
Japanese discover Industrial Technology, Long Range Aircraft, Super subs and Rockets Advance
Activate Technology - Japanese
Japanese activating Industrial Technology, Long Range Aircraft, Super subs and Rockets Advance
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 3 PUs;
Combat Move - Japanese
2 infantry moved from Kazakh S.S.R. to Persia
4 fighters moved from Novosibirsk to Persia
3 bombers moved from Japan to Russia
1 bomber moved from Novosibirsk to Russia
2 bombers moved from Novosibirsk to South Europe
Combat - Japanese
Strategic bombing raid in South Europe
British roll AA dice in South Europe : 0/2 hits, 0,33 expected hits
Bombing raid in South Europe rolls: 5,4 and costs: 9 PUs.
Bombing raid costs 9 PUs
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 2/4 hits, 0,67 expected hits
2 bombers owned by the Japanese killed by AA in Russia
Bombing raid in Russia rolls: 5,2 and costs: 7 PUs.
Bombing raid costs 7 PUs
Battle in Persia
Japanese attack with 4 fighters and 2 infantry
Russians defend with 2 infantry
Japanese roll dice for 4 fighters and 2 infantry in Persia, round 2 : 0/6 hits, 2,33 expected hits
British roll dice for 2 infantry in Persia, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Persia
Japanese roll dice for 4 fighters and 1 infantry in Persia, round 3 : 1/5 hits, 2,17 expected hits
British roll dice for 2 infantry in Persia, round 3 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the Japanese lost in Persia
1 infantry owned by the Russians lost in Persia
3 fighters owned by the Japanese retreated
British win with 1 infantry remaining. Battle score for attacker is -12
Casualties for Japanese: 1 fighter and 2 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
Russians lost 2 PUs to rocket attack by Japanese
Rockets roll: 2
3 fighters moved from Persia to Germany
2 bombers moved from South Europe to Germany
2 bombers moved from Russia to Germany
4 infantry moved from Kazakh S.S.R. to Novosibirsk
12 infantry moved from Sinkiang to Novosibirsk
8 infantry moved from Manchuria to Japan Sea Zone
8 infantry moved from Japan Sea Zone to Manchuria
4 transports moved from Red Sea Zone to French Indo China Sea Zone
2 battleships, 1 carrier and 1 submarine moved from Red Sea Zone to South Africa Sea Zone
Turn Complete - Japanese
Japanese collect 48 PUs; end with 51 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kazakh S.S.R.: 1 aaGun
EDIT: Adding units owned by Japanese to Novosibirsk: 1 aaGun
EDIT: Adding Technology Jet Power for Japanese
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Manchuria: 8 infantry
EDIT: Adding units owned by Japanese to Yakut S.S.R.: 8 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -3,50
British AA : -0,33
British regular : 1,67
Russians AA : 1,33
TripleA Turn Summary for game: World War II Classic
Game History
Round: 9
Research Technology - Japanese
Japanese spend 60 on tech rolls
Japanese roll 6,4,3,3,6,6,2,4,5,3,6,6 and gets 5 hits
Japanese discover Industrial Technology, Long Range Aircraft, Super subs and Rockets Advance
Activate Technology - Japanese
Japanese activating Industrial Technology, Long Range Aircraft, Super subs and Rockets Advance
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 3 PUs;
Combat Move - Japanese
2 infantry moved from Kazakh S.S.R. to Persia
4 fighters moved from Novosibirsk to Persia
3 bombers moved from Japan to Russia
1 bomber moved from Novosibirsk to Russia
2 bombers moved from Novosibirsk to South Europe
Combat - Japanese
Strategic bombing raid in South Europe
British roll AA dice in South Europe : 0/2 hits, 0,33 expected hits
Bombing raid in South Europe rolls: 5,4 and costs: 9 PUs.
Bombing raid costs 9 PUs
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 2/4 hits, 0,67 expected hits
2 bombers owned by the Japanese killed by AA in Russia
Bombing raid in Russia rolls: 5,2 and costs: 7 PUs.
Bombing raid costs 7 PUs
Battle in Persia
Japanese attack with 4 fighters and 2 infantry
Russians defend with 2 infantry
Japanese roll dice for 4 fighters and 2 infantry in Persia, round 2 : 0/6 hits, 2,33 expected hits
British roll dice for 2 infantry in Persia, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Persia
Japanese roll dice for 4 fighters and 1 infantry in Persia, round 3 : 1/5 hits, 2,17 expected hits
British roll dice for 2 infantry in Persia, round 3 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the Japanese lost in Persia
1 infantry owned by the Russians lost in Persia
3 fighters owned by the Japanese retreated
British win with 1 infantry remaining. Battle score for attacker is -12
Casualties for Japanese: 1 fighter and 2 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
Russians lost 2 PUs to rocket attack by Japanese
Rockets roll: 2
3 fighters moved from Persia to Germany
2 bombers moved from South Europe to Germany
2 bombers moved from Russia to Germany
4 infantry moved from Kazakh S.S.R. to Novosibirsk
12 infantry moved from Sinkiang to Novosibirsk
8 infantry moved from Manchuria to Japan Sea Zone
8 infantry moved from Japan Sea Zone to Manchuria
4 transports moved from Red Sea Zone to French Indo China Sea Zone
2 battleships, 1 carrier and 1 submarine moved from Red Sea Zone to South Africa Sea Zone
Turn Complete - Japanese
Japanese collect 48 PUs; end with 51 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kazakh S.S.R.: 1 aaGun
EDIT: Adding units owned by Japanese to Novosibirsk: 1 aaGun
EDIT: Adding Technology Jet Power for Japanese
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Manchuria: 8 infantry
EDIT: Adding units owned by Japanese to Yakut S.S.R.: 8 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Germany: 3 fighters
EDIT: Adding units owned by Japanese to Novosibirsk: 3 fighters
EDIT: Removing units owned by Japanese from Germany: 2 bombers
EDIT: Adding units owned by Japanese to Novosibirsk: 2 bombers
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -3,50
British AA : -0,33
British regular : 1,67
Russians AA : 1,33