@ArtofWar1947 yeah Ger got awful dice that first round.
I guess if I had the five on Avg instead it could be worth risking an air strike to keep Norway but with the AA gun and those dice defending on 3s…tough call.
TripleA Turn Summary for game: World War II Classic
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 bombers; Remaining resources: 8 PUs;
Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 armour and 1 infantry moved from India to Persia
8 infantry moved from French Indo China to French Indo China Sea Zone
8 infantry and 4 transports moved from French Indo China Sea Zone to Red Sea Zone
2 infantry moved from Red Sea Zone to Syria Jordan
EDIT: 6 infantry moved from Red Sea Zone to Persia
2 battleships moved from French Indo China Sea Zone to Red Sea Zone
1 carrier moved from French Indo China Sea Zone to Red Sea Zone
1 submarine moved from French Indo China Sea Zone to Red Sea Zone
1 bomber moved from Sinkiang to Russia
2 infantry moved from Sinkiang to Kazakh S.S.R.
2 fighters moved from Sinkiang to Kazakh S.S.R.
2 fighters moved from Sinkiang to Kazakh S.S.R.
Combat - Japanese
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 0/1 hits, 0,17 expected hits
Bombing raid in Russia rolls: 2 and costs: 2 PUs.
Bombing raid costs 2 PUs
Battle in Syria Jordan
Japanese attack with 2 infantry
Americans defend with 1 infantry
Japanese roll dice for 2 battleships in Syria Jordan, round 2 : 1/2 hits, 1,33 expected hits
British roll dice for 1 infantry in Syria Jordan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Syria Jordan
Japanese win, taking Syria Jordan from British with 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Persia
Japanese attack with 1 armour and 7 infantry
British defend with 1 infantry
Japanese roll dice for 1 armour and 7 infantry in Persia, round 2 : 2/8 hits, 1,67 expected hits
British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Persia
Japanese win, taking Persia from British with 1 armour and 7 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kazakh S.S.R.
Japanese attack with 4 fighters and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 4 fighters and 2 infantry in Kazakh S.S.R., round 2 : 2/6 hits, 2,33 expected hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kazakh S.S.R.
1 infantry owned by the Russians lost in Kazakh S.S.R.
Japanese win, taking Kazakh S.S.R. from Russians with 4 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Russia to Sinkiang
4 fighters moved from Kazakh S.S.R. to Sinkiang
1 infantry moved from Novosibirsk to Sinkiang
1 infantry moved from Evenki National Okrug to Novosibirsk
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
6 infantry moved from Manchuria to China
6 infantry moved from Japan to Japan Sea Zone
6 infantry and 3 transports moved from Japan Sea Zone to French Indo China Sea Zone
6 infantry moved from French Indo China Sea Zone to French Indo China
1 transport moved from Indian Ocean Sea Zone to French Indo China Sea Zone
Place Units - Japanese
3 bombers placed in Japan
Turn Complete - Japanese
Japanese collect 49 PUs; end with 57 PUs
Combat Hit Differential Summary :
Japanese regular : -0,33
Russians regular : 0,67
British regular : -0,67
Russians AA : -0,17
TripleA Turn Summary for game: World War II Classic
Game History
Round: 7
Purchase Units - Americans
Americans buy 10 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry moved from Russia to Kazakh S.S.R.
1 bomber moved from Russia to Kazakh S.S.R.
1 fighter moved from Russia to Kazakh S.S.R.
Combat - Americans
Battle in Kazakh S.S.R.
Americans attack with 1 bomber, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 bomber, 1 fighter and 1 infantry in Kazakh S.S.R., round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Kazakh S.S.R., round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Kazakh S.S.R.
1 infantry owned by the Japanese lost in Kazakh S.S.R.
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 fighter moved from Kazakh S.S.R. to Russia
1 bomber moved from Kazakh S.S.R. to Russia
2 infantry moved from Anglo Sudan Egypt to Libya
1 infantry moved from South Africa to Kenya-Rhodesia
2 armour moved from South Africa to Congo
1 infantry moved from South Africa to Kenya-Rhodesia
2 transports moved from Central Mediteranean Sea Zone to West Mediteranean Sea Zone
4 infantry moved from Algeria to West Mediteranean Sea Zone
4 infantry and 2 transports moved from West Mediteranean Sea Zone to Central Mediteranean Sea Zone
4 infantry moved from Central Mediteranean Sea Zone to South Europe
4 infantry moved from Algeria to West Spain Sea Zone
3 transports moved from West Spain Sea Zone to East Canada Sea Zone
2 infantry moved from West Canada to East Canada Sea Zone
2 armour moved from West Canada to East Canada Sea Zone
2 armour, 2 infantry and 3 transports moved from East Canada Sea Zone to West Spain Sea Zone
2 armour, 1 fighter and 6 infantry moved from West Spain Sea Zone to West Europe
1 fighter moved from South Europe to West Spain Sea Zone
1 armour moved from Algeria to West Spain Sea Zone
6 infantry moved from West US to West Canada
1 infantry moved from West US to West Canada
Place Units - Americans
6 infantry placed in South Europe
1 transport placed in East US Sea Zone
2 infantry placed in East US
2 infantry placed in West US
Turn Complete - Americans
Americans collect 39 PUs; end with 40 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Japanese regular : 0.67
TripleA Turn Summary for game: World War II Classic
Game History
Round: 8
Purchase Units - Russians
Russians buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 armour moved from Russia to Kazakh S.S.R.
Russians take Kazakh S.S.R. from Japanese
1 armour moved from Kazakh S.S.R. to Russia
1 infantry moved from Russia to Novosibirsk
2 fighters moved from Russia to Novosibirsk
Combat - Russians
Battle in Novosibirsk
Russians attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Novosibirsk, round 2 : 0/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novosibirsk
2 fighters owned by the Russians retreated
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 fighters moved from Novosibirsk to Caucasus
4 infantry moved from Karelia S.S.R. to Caucasus
5 infantry moved from Russia to Caucasus
1 armour moved from South Europe to Karelia S.S.R.
8 infantry moved from South Europe to West Europe
2 infantry moved from South Europe to West Europe
2 infantry moved from South Europe to West Europe
1 armour moved from South Europe to Karelia S.S.R.
Place Units - Russians
4 infantry placed in Russia
Turn Complete - Russians
Russians collect 16 PUs; end with 18 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67
Russians regular : -1.17
TripleA Turn Summary for game: World War II Classic
Game History
Round: 8
Purchase Units - Germans
Germans buy 6 infantry; Remaining resources: 2 PUs;
Combat Move - Germans
2 infantry moved from Germany to East Europe
3 fighters moved from Germany to East Europe
1 bomber moved from Germany to Karelia S.S.R.
Combat - Germans
Strategic bombing raid in Karelia S.S.R.
Russians roll AA dice in Karelia S.S.R. : 1/1 hits, 0,17 expected hits
1 bomber owned by the Germans killed by AA in Karelia S.S.R.
Bombing raid costs 0 PUs
Battle in East Europe
Germans attack with 3 fighters and 2 infantry
British defend with 2 infantry
Germans roll dice for 3 fighters and 2 infantry in East Europe, round 2 : 4/5 hits, 1,83 expected hits
British roll dice for 2 infantry in East Europe, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the British lost in East Europe
Germans win, taking East Europe from British with 3 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Germans
3 fighters moved from East Europe to Germany
Place Units - Germans
6 infantry placed in Germany
Turn Complete - Germans
Germans collect 13 PUs; end with 15 PUs
Combat Hit Differential Summary :
Germans regular : 2,17
British regular : -0,67
Russians AA : 0,83
TripleA Turn Summary for game: World War II Classic
Game History
Round: 8
Purchase Units - British
British buy 1 armour and 10 infantry; Remaining resources: 2 PUs;
Combat Move - British
5 transports moved from Baltic Sea Zone to North Sea Zone
10 infantry moved from United Kingdom to North Sea Zone
10 infantry and 5 transports moved from North Sea Zone to Baltic Sea Zone
2 fighters and 10 infantry moved from Baltic Sea Zone to East Europe
2 armour moved from Caucasus to East Europe
3 armour moved from South Europe to East Europe
1 fighter moved from Caucasus to East Europe
1 bomber moved from Russia to East Europe
Combat - British
Battle in East Europe
British attack with 5 armour, 1 bomber, 3 fighters and 10 infantry
Germans defend with 2 infantry
British roll dice for 5 armour, 1 bomber, 3 fighters and 10 infantry in East Europe, round 2 : 6/19 hits, 6.33 expected hits
Germans roll dice for 2 infantry in East Europe, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in East Europe
British win, taking East Europe from Germans with 5 armour, 1 bomber, 3 fighters and 10 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - British
1 aaGun and 14 infantry moved from West Europe to South Europe
1 fighter moved from East Europe to Baltic Sea Zone
1 fighter moved from East Europe to Baltic Sea Zone
1 fighter moved from East Europe to South Europe
1 bomber moved from East Europe to South Europe
1 fighter moved from South Europe to Caucasus
Place Units - British
1 armour and 10 infantry placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans regular : -0.67
British regular : -0.33
TripleA Turn Summary for game: World War II Classic
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 bombers; Remaining resources: 12 PUs;
Combat Move - Japanese
1 bomber moved from Sinkiang to Russia
3 bombers moved from Japan to Russia
1 armour moved from Persia to Novosibirsk
Japanese take Kazakh S.S.R. from Russians
1 infantry moved from Syria Jordan to Anglo Sudan Egypt
Japanese take Anglo Sudan Egypt from British
Combat - Japanese
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 1/4 hits, 0,67 expected hits
1 bomber owned by the Japanese killed by AA in Russia
Bombing raid in Russia rolls: 4,1,4 and costs: 9 PUs.
Bombing raid costs 9 PUs
Non Combat Move - Japanese
5 infantry moved from Yakut S.S.R. to Novosibirsk
19 infantry moved from Sinkiang to Novosibirsk
7 infantry moved from Persia to Kazakh S.S.R.
1 infantry moved from Syria Jordan to Persia
6 infantry moved from China to Sinkiang
6 infantry moved from French Indo China to Sinkiang
4 fighters moved from Sinkiang to Novosibirsk
1 aaGun moved from Sinkiang to Kazakh S.S.R.
3 bombers moved from Russia to Novosibirsk
4 transports moved from French Indo China Sea Zone to Japan Sea Zone
8 infantry moved from Japan to Japan Sea Zone
8 infantry moved from Japan Sea Zone to Manchuria
Place Units - Japanese
3 bombers placed in Japan
Turn Complete - Japanese
Japanese collect 51 PUs; end with 63 PUs
Combat Hit Differential Summary :
Russians AA : 0,33
TripleA Turn Summary for game: World War II Classic
Game History
Round: 8
Purchase Units - Americans
Americans buy 6 armour and 3 infantry; Remaining resources: 1 PUs;
Combat Move - Americans
2 infantry moved from Kenya-Rhodesia to Anglo Sudan Egypt
1 armour moved from Congo to Anglo Sudan Egypt
1 bomber moved from Russia to Anglo Sudan Egypt
Combat - Americans
Battle in Anglo Sudan Egypt
Americans attack with 1 armour, 1 bomber and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour, 1 bomber and 2 infantry in Anglo Sudan Egypt, round 2 : 0/4 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Anglo Sudan Egypt, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 armour, 1 bomber and 2 infantry in Anglo Sudan Egypt, round 3 : 1/4 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Anglo Sudan Egypt, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Anglo Sudan Egypt
1 infantry owned by the Japanese lost in Anglo Sudan Egypt
Americans win, taking Anglo Sudan Egypt from Japanese with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 bomber moved from Anglo Sudan Egypt to Libya
2 infantry moved from Libya to Central Mediteranean Sea Zone
1 transport moved from Central Mediteranean Sea Zone to West Mediteranean Sea Zone
1 armour moved from Algeria to West Mediteranean Sea Zone
1 armour and 1 transport moved from West Mediteranean Sea Zone to Central Mediteranean Sea Zone
10 infantry moved from South Europe to East Europe
8 infantry moved from South Europe to East Europe
1 aaGun moved from South Europe to East Europe
2 armour moved from West Europe to East Europe
1 armour moved from South Europe to East Europe
1 fighter moved from West Europe to East Europe
3 infantry moved from South Europe to East Europe
6 infantry moved from West Europe to South Europe
1 infantry moved from South Europe to East Europe
2 infantry moved from Central Mediteranean Sea Zone to South Europe
1 armour moved from Central Mediteranean Sea Zone to South Europe
1 armour moved from West Spain Sea Zone to West Europe
5 transports moved from West Spain Sea Zone to East Canada Sea Zone
2 infantry moved from East US to East US Sea Zone
2 infantry moved from French Equatorial Africa to Libya
1 infantry moved from South Africa to Kenya-Rhodesia
2 infantry and 1 transport moved from East US Sea Zone to West Spain Sea Zone
2 infantry moved from West Spain Sea Zone to West Europe
5 infantry moved from West Canada to East Canada Sea Zone
2 infantry moved from West Canada to East Canada Sea Zone
1 armour moved from West Canada to East Canada Sea Zone
1 armour, 7 infantry and 5 transports moved from East Canada Sea Zone to West Spain Sea Zone
1 armour, 1 fighter and 7 infantry moved from West Spain Sea Zone to West Europe
1 fighter moved from West Europe to East Europe
2 infantry moved from West US to West Canada
1 armour moved from Congo to Libya
Place Units - Americans
6 armour placed in South Europe
3 infantry placed in West US
Turn Complete - Americans
Americans collect 39 PUs; end with 40 PUs
Combat Hit Differential Summary :
Americans regular : -2.00
Japanese regular : 0.33
TripleA Turn Summary for game: World War II Classic
Game History
Round: 9
Purchase Units - Russians
Russians buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Caucasus to Persia
1 infantry moved from Caucasus to Persia
2 fighters moved from Caucasus to Persia
Combat - Russians
Battle in Persia
Russians attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Persia, round 2 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Persia
Russians win, taking Persia from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
2 fighters moved from Persia to Russia
7 infantry moved from Caucasus to Russia
2 armour moved from Karelia S.S.R. to Russia
2 infantry moved from West Europe to West Spain Sea Zone
2 infantry and 1 transport moved from West Spain Sea Zone to Baltic Sea Zone
2 infantry moved from Baltic Sea Zone to Karelia S.S.R.
4 infantry moved from South Europe to East Europe
4 infantry moved from West Europe to South Europe
2 infantry moved from West Europe to South Europe
1 armour moved from South Europe to East Europe
1 armour moved from South Europe to East Europe
4 infantry moved from West Europe to South Europe
Place Units - Russians
3 infantry placed in Russia
Turn Complete - Russians
Russians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33
Russians regular : 0.67
TripleA Turn Summary for game: World War II Classic
Game History
Round: 9
Purchase Units - Germans
Germans buy 5 infantry; Remaining resources: 0 PUs;
Place Units - Germans
5 infantry placed in Germany
Turn Complete - Germans
Germans collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Classic
Game History
Round: 9
Purchase Units - British
British buy 1 fighter and 8 infantry; Remaining resources: 1 PUs;
Non Combat Move - British
1 aaGun moved from Caucasus to Karelia S.S.R.
1 fighter moved from Caucasus to Russia
1 fighter moved from South Europe to Russia
5 armour moved from East Europe to Russia
10 infantry moved from East Europe to Karelia S.S.R.
13 infantry moved from South Europe to East Europe
1 infantry moved from South Europe to East Europe
5 transports moved from Baltic Sea Zone to North Sea Zone
10 infantry moved from United Kingdom to North Sea Zone
10 infantry and 5 transports moved from North Sea Zone to Baltic Sea Zone
10 infantry moved from Baltic Sea Zone to East Europe
2 fighters moved from Baltic Sea Zone to Russia
Place Units - British
1 fighter and 8 infantry placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 37 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Classic
Game History
Round: 9
Research Technology - Japanese
Japanese spend 60 on tech rolls
Japanese roll 6,4,3,3,6,6,2,4,5,3,6,6 and gets 5 hits
Japanese discover Industrial Technology, Long Range Aircraft, Super subs and Rockets Advance
Activate Technology - Japanese
Japanese activating Industrial Technology, Long Range Aircraft, Super subs and Rockets Advance
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 3 PUs;
Combat Move - Japanese
Combat Hit Differential Summary :
Hi Lee, posting the start of my Japanese turn here. I spend all my money on tech and was lucky enough to get 5 hits, however 4 techs are activated, I wonder why that is.
@The_Good_Captain I thought when rolling for which tech you get, if you roll the same number you get to roll again? So should I be getting 5 techs here or is the 4 correct?
*spent lol can’t edit my posts here 😂
That 5 tech dice was a 3.6% chance by the way crazy. Although also crazy would be if the only tech I didn’t get would be heavy bombers because that would be the only one to keep me in the game.
@VictoryFirst Sadly, you are correct. What is missing besides Heavy Bombers?
A simple solution would be to use a dice server to decide which additional Japan gets.
I can not help you with the edit situation.
@leemorrison So you are missing Jets and HBombs.
Suggest you roll one dice Even for Jets. Odd gets you Hbomb and probably the game.
Come on Ruskie AA gunners
@VictoryFirst said in L25 Classic VictoryFirst (Axis) vs. leemorrison (Allies):
Hi Lee, posting the start of my Japanese turn here. I spend all my money on tech and was lucky enough to get 5 hits, however 4 techs are activated, I wonder why that is.
@The_Good_Captain I thought when rolling for which tech you get, if you roll the same number you get to roll again? So should I be getting 5 techs here or is the 4 correct?
That’s correct. Roll it off here on the forum is my suggestion. And whoa! That’s crazy! But that’s what its there for… the big “Hail Mary”.
Thanks! That means I will get one more chance to turn the tables.
Even = Jet Power, Odd = Heavy Bombers
[dice 1d6]
1d6: 2
You are in luck, I got all the techs except for the one I needed. Lol.