Good game! You kept it scary until the end.
Till next time ;).
did you just forget these the turn before? do you want to move them with your army in west ukraine? i’m ok if you’d like to edit that.
@axis-dominion I did intend to move them up a turn earlier, yes. I’m fine either way, if you are okay with letting me move them that’s great, otherwise I can live with it.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_major; Remaining resources: 40 PUs;
Germans buy 1 artillery and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
8 armour, 8 artilleries, 24 infantry and 11 mech_infantrys moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 infantry moved from Baltic States to Belarus
1 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 fighter and 1 tactical_bomber moved from Poland to Belarus
2 tactical_bombers moved from Poland to Belarus
3 armour moved from Romania to Western Ukraine
1 armour moved from Slovakia Hungary to Western Ukraine
Combat - Germans
Battle in Belarus
Germans attack with 1 fighter, 1 infantry and 3 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 3 tactical_bombers in Belarus, round 2 : 2/5 hits, 2.33 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 fighter, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter and 3 tactical_bombers moved from Belarus to Poland
2 bombers moved from Western Germany to Romania
3 aaGuns moved from Romania to Bessarabia
1 artillery and 2 infantry moved from Finland to Karelia
6 infantry moved from Finland to Norway
1 artillery moved from Holland Belgium to Western Germany
1 artillery moved from Western Germany to Germany
3 artilleries and 8 infantry moved from Germany to Poland
2 fighters moved from Southern Italy to Western Germany
Place Units - Germans
3 infantry placed in Romania
3 infantry placed in Normandy Bordeaux
1 artillery and 3 infantry placed in Western Germany
3 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1
Germans collect 48 PUs (1 lost to blockades); end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bessarabia: 3 aaGuns
EDIT: Adding units owned by Germans to Western Ukraine: 3 aaGuns
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : -0.33
Germans regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4
Purchase Units - Russians
Russians buy 11 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Bryansk to Ukraine
1 artillery and 1 infantry moved from Archangel to Novgorod
1 fighter moved from Russia to Ukraine
1 fighter moved from Russia to Novgorod
1 tactical_bomber moved from Russia to Ukraine
Combat - Russians
Battle in Novgorod
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Novgorod, round 2 : 0/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Novgorod, round 3 : 3/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 mech_infantry moved from Volgograd to Bryansk
1 aaGun moved from Archangel to Vologda
10 infantry moved from Russia to Bryansk
1 tactical_bomber moved from Ukraine to Bryansk
1 fighter moved from Ukraine to Russia
1 fighter moved from Novgorod to Bryansk
2 infantry moved from Yakut S.S.R. to Buryatia
Place Units - Russians
1 infantry and 2 mech_infantrys placed in Volgograd
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans regular : -1.00
Russians regular : 1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 armour, 2 destroyers, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
4 marines moved from Caroline Islands to 33 Sea Zone
4 artilleries and 3 infantry moved from Caroline Islands to 33 Sea Zone
4 artilleries, 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters, 3 infantry, 4 marines, 2 submarines, 3 tactical_bombers and 4 transports moved from 33 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
4 artilleries, 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters, 4 infantry, 4 marines, 2 submarines, 3 tactical_bombers and 4 transports moved from 34 Sea Zone to 35 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 35 Sea Zone to 20 Sea Zone
3 artilleries and 3 infantry moved from 20 Sea Zone to Kwangtung
1 artillery, 1 infantry and 4 marines moved from 35 Sea Zone to Philippines
3 fighters and 3 tactical_bombers moved from 35 Sea Zone to Philippines
1 submarine moved from 6 Sea Zone to 31 Sea Zone
2 bombers moved from Caroline Islands to 31 Sea Zone
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 artillery moved from Suiyuyan to Kansu
1 mech_infantry moved from Buyant-Uhaa to Suiyuyan
Combat - Japanese
Battle in Kwangtung
Battle in 31 Sea Zone
Japanese attack with 2 bombers and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 31 Sea Zone
Japanese win, taking Kwangtung from UK_Pacific with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Philippines
Japanese attack with 1 artillery, 3 fighters, 1 infantry, 4 marines and 3 tactical_bombers
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 2 battleships and 2 cruisers in Philippines, round 2 : 2/4 hits, 2.33 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 3 fighters, 1 infantry, 4 marines and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Non Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from Philippines to 35 Sea Zone
5 fighters and 4 tactical_bombers moved from Kiangsi to Kiangsu
3 infantry moved from Manchuria to Amur
2 bombers moved from 31 Sea Zone to Japan
4 submarines moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
3 fighters moved from Japan to Jehol
1 tactical_bomber moved from Amur to Jehol
Place Units - Japanese
1 factory_minor placed in Kiangsu
3 armour placed in Manchuria
1 infantry placed in Japan
2 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 41 PUs; end with 41 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 44 PUs
Combat Hit Differential Summary :
Americans regular : -1.00
Japanese regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4
Purchase Units - Americans
Americans buy 5 bombers and 2 submarines; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
1 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from 102 Sea Zone to Gibraltar
1 destroyer moved from 10 Sea Zone to 31 Sea Zone
1 fighter moved from Hawaiian Islands to 31 Sea Zone
1 bomber moved from Hawaiian Islands to 31 Sea Zone
Combat - Americans
Battle in Gibraltar
Americans attack with 1 fighter, 1 infantry and 2 mech_infantrys
Italians defend with 1 harbour and 2 infantry
Americans roll dice for 1 fighter, 1 infantry and 2 mech_infantrys in Gibraltar, round 2 : 1/4 hits, 1.00 expected hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 1 fighter, 1 infantry and 2 mech_infantrys in Gibraltar, round 3 : 0/4 hits, 1.00 expected hits
Italians roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter, 1 infantry and 2 mech_infantrys in Gibraltar, round 4 : 1/4 hits, 1.00 expected hits
Italians roll dice for 1 infantry in Gibraltar, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 fighter, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in 31 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 31 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 31 Sea Zone
Americans win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 carrier and 1 destroyer moved from 102 Sea Zone to 91 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
1 aaGun and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 mech_infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Western United States to Hawaiian Islands
1 destroyer moved from 30 Sea Zone to 26 Sea Zone
1 fighter moved from 31 Sea Zone to Hawaiian Islands
1 bomber moved from 31 Sea Zone to Queensland
1 armour, 2 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
Place Units - Americans
2 submarines placed in 10 Sea Zone
5 bombers placed in Eastern United States
Americans undo move 2.
5 bombers placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
2 infantry moved from Hunan to Anhwe
2 infantry moved from Kweichow to Hopei
1 artillery and 6 infantry moved from Kweichow to Hopei
1 fighter moved from Yunnan to Anhwe
Combat - Chinese
Chinese creates battle in territory Shensi
Battle in Hopei
Chinese attack with 1 artillery and 8 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 artillery and 8 infantry in Hopei, round 2 : 3/9 hits, 1.83 expected hits
Japanese roll dice for 1 artillery in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Hopei
Chinese win, taking Shensi from Japanese, taking Hopei from Japanese with 1 artillery and 8 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Anhwe
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Yunnan
Place Units - Chinese
1 artillery and 2 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Purchase Units - British
British buy 2 bombers and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 10 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 submarine moved from 109 Sea Zone to 92 Sea Zone
3 fighters moved from United Kingdom to 92 Sea Zone
1 fighter moved from 109 Sea Zone to 92 Sea Zone
1 bomber moved from United Kingdom to 92 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Shan State to Siam
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Hainan
2 infantry moved from Tanganyika Territory to Belgian Congo
1 armour and 3 mech_infantrys moved from Egypt to Belgian Congo
1 infantry moved from Iraq to 80 Sea Zone
1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to Kenya
2 infantry moved from Iraq to Syria
1 infantry moved from Iraq to Syria
2 infantry moved from Egypt to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Egypt to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Syria
1 fighter moved from Eastern Persia to Trans-Jordan
1 armour, 1 artillery and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
3 infantry moved from United Kingdom to 109 Sea Zone
1 marine moved from United Kingdom to 109 Sea Zone
1 armour, 1 artillery, 1 cruiser, 3 infantry, 1 marine, 1 mech_infantry and 3 transports moved from 109 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry moved from 91 Sea Zone to Morocco
Combat - British
Battle in Kenya
Battle in Hainan
Battle in Belgian Congo
British attack with 1 armour, 2 infantry and 3 mech_infantrys
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 armour, 2 infantry and 3 mech_infantrys in Belgian Congo, round 2 : 2/6 hits, 1.33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Belgian Congo, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Belgian Congo
British win, taking Kenya from Italians, taking Hainan from Japanese, taking Belgian Congo from Italians with 1 armour, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Battle in Morocco
British attack with 1 armour, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry
Italians defend with 2 infantry
British roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0.50 expected hits
British roll dice for 1 armour, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry in Morocco, round 2 : 3/7 hits, 2.00 expected hits
Italians roll dice for 2 infantry in Morocco, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Morocco
2 infantry owned by the Italians lost in Morocco
British win, taking Morocco from Italians with 1 armour, 1 artillery, 2 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 2 infantry
Battle in Siam
British attack with 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Siam, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Siam
British win, taking Siam from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 92 Sea Zone
British attack with 1 bomber, 4 fighters and 1 submarine
Italians defend with 1 battleship and 1 transport
British roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Italians
British roll dice for 1 bomber and 4 fighters in 92 Sea Zone, round 2 : 1/5 hits, 2.67 expected hits
Italians roll dice for 1 battleship and 1 transport in 92 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 submarine owned by the British lost in 92 Sea Zone
1 battleship owned by the Italians lost in 92 Sea Zone
1 transport owned by the Italians lost in 92 Sea Zone
British win with 1 bomber and 4 fighters remaining. Battle score for attacker is 21
Casualties for British: 1 submarine
Casualties for Italians: 1 battleship and 1 transport
Battle in Trans-Jordan
British attack with 1 fighter and 2 infantry
Italians defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Trans-Jordan, round 2 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Trans-Jordan
1 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Syria
British attack with 1 fighter, 3 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Syria, round 2 : 3/5 hits, 1.67 expected hits
Italians roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Syria
British win, taking Syria from Italians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 aaGun, 1 fighter and 1 infantry moved from Kweichow to Hopei
1 aaGun and 4 infantry moved from Yunnan to Kweichow
6 infantry moved from Burma to Yunnan
1 aaGun moved from Shan State to French Indo China
2 armour and 5 mech_infantrys moved from India to Yunnan
1 fighter and 1 tactical_bomber moved from Syria to Egypt
1 fighter moved from Trans-Jordan to Egypt
1 tactical_bomber moved from 76 Sea Zone to Egypt
1 carrier and 1 destroyer moved from 76 Sea Zone to 81 Sea Zone
1 battleship, 2 cruisers, 1 destroyer and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 tactical_bomber moved from Egypt to 81 Sea Zone
1 bomber moved from 92 Sea Zone to Gibraltar
1 carrier and 1 destroyer moved from 109 Sea Zone to 91 Sea Zone
2 fighters moved from 92 Sea Zone to 91 Sea Zone
2 fighters moved from 92 Sea Zone to Gibraltar
Place Units - British
2 bombers placed in United Kingdom
1 submarine placed in 81 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1
British collect 31 PUs (3 lost to blockades); end with 31 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
Place Units - UK_Pacific
10 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 26 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 29 PUs
Some Units in India change ownership: 10 infantry
Combat Hit Differential Summary :
Chinese regular : 1.33
Americans regular : -0.50
Japanese regular : -0.17
Italians regular : -1.00
British regular : 2.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4
Purchase Units - Italians
Italians buy 3 infantry and 4 submarines; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 infantry moved from French Equatorial Africa to Nigeria
Italians take Nigeria from British
1 artillery and 1 infantry moved from Malta to 96 Sea Zone
1 armour and 2 infantry moved from Tobruk to 96 Sea Zone
1 armour moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour moved from Alexandria to Tobruk
1 armour, 1 artillery, 3 infantry and 3 transports moved from 96 Sea Zone to 92 Sea Zone
1 artillery moved from Algeria to 92 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 92 Sea Zone to Gibraltar
2 cruisers moved from 96 Sea Zone to 92 Sea Zone
Combat - Italians
Battle in Gibraltar
Italians attack with 1 armour, 2 artilleries and 3 infantry
British defend with 1 bomber, 2 fighters and 1 harbour; Americans defend with 1 infantry and 2 mech_infantrys
Italians roll dice for 2 cruisers in Gibraltar, round 2 : 1/2 hits, 1.00 expected hits
Italians roll dice for 1 armour, 2 artilleries and 3 infantry in Gibraltar, round 2 : 3/6 hits, 2.00 expected hits
British roll dice for 1 bomber, 2 fighters, 1 infantry and 2 mech_infantrys in Gibraltar, round 2 : 3/6 hits, 2.50 expected hits
3 infantry owned by the Italians lost in Gibraltar
1 bomber owned by the British, 1 infantry owned by the Americans and 2 mech_infantrys owned by the Americans lost in Gibraltar
Italians roll dice for 1 armour and 2 artilleries in Gibraltar, round 3 : 2/3 hits, 1.17 expected hits
British roll dice for 2 fighters in Gibraltar, round 3 : 2/2 hits, 1.33 expected hits
2 artilleries owned by the Italians lost in Gibraltar
2 fighters owned by the British lost in Gibraltar
Italians win, taking Gibraltar from British with 1 armour remaining. Battle score for attacker is 28
Casualties for Italians: 2 artilleries and 3 infantry
Casualties for Americans: 1 infantry and 2 mech_infantrys
Casualties for British: 1 bomber and 2 fighters
Non Combat Move - Italians
1 submarine moved from 98 Sea Zone to 95 Sea Zone
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
2 destroyers moved from 96 Sea Zone to 95 Sea Zone
1 bomber and 2 fighters moved from Greece to Southern Italy
1 infantry moved from Algeria to Tunisia
1 infantry moved from French Equatorial Africa to French Central Africa
Italians take French Central Africa from Neutral_Axis
Place Units - Italians
4 submarines placed in 95 Sea Zone
3 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians regular : 1.83
British regular : 1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 9 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall Islands
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from 22 Sea Zone to Marianas
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
ANZAC take French Equatorial Africa from Italians
Combat - ANZAC
Battle in Marshall Islands
Battle in Marianas
Non Combat Move - ANZAC
2 submarines moved from 62 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from New South Wales to Queensland
1 infantry moved from Egypt to Anglo Egyptian Sudan
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 24 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour and 10 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
12 armour, 8 artilleries, 24 infantry and 11 mech_infantrys moved from Western Ukraine to Ukraine
1 infantry moved from Vyborg to Novgorod
1 artillery and 2 infantry moved from Karelia to Novgorod
1 infantry moved from Belarus to Archangel
Germans take Archangel from Russians
1 fighter and 3 tactical_bombers moved from Poland to Novgorod
2 bombers moved from Romania to Novgorod
Combat - Germans
Battle in Novgorod
Germans attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 3 tactical_bombers
Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 3 tactical_bombers in Novgorod, round 2 : 5/10 hits, 4.50 expected hits
Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Ukraine
Germans attack with 12 armour, 8 artilleries, 24 infantry and 11 mech_infantrys
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 12 armour, 8 artilleries, 24 infantry and 11 mech_infantrys in Ukraine, round 2 : 15/55 hits, 15.83 expected hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 12 armour, 8 artilleries, 24 infantry and 11 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
3 aaGuns moved from Western Ukraine to Ukraine
3 infantry moved from Romania to Eastern Poland
3 artilleries and 8 infantry moved from Poland to Baltic States
1 fighter and 3 tactical_bombers moved from Novgorod to Baltic States
2 bombers moved from Novgorod to Romania
2 fighters moved from Western Germany to Baltic States
6 infantry moved from Norway to Finland
2 infantry moved from Holland Belgium to Normandy Bordeaux
6 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Denmark to Western Germany
1 artillery moved from Germany to Poland
2 artilleries moved from Western Germany to Germany
Place Units - Germans
10 mech_infantrys placed in Germany
3 armour placed in Romania
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6
Germans collect 48 PUs (2 lost to blockades); end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Russians regular : -1.33
Germans regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
Purchase Units - Russians
Russians buy 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 armour moved from Western Ukraine to Bryansk
1 armour moved from Bryansk to Belarus
Russians take Belarus from Germans
1 armour moved from Belarus to Bryansk
1 mech_infantry moved from Bryansk to Archangel
1 fighter moved from Bryansk to Archangel
1 fighter moved from Russia to Archangel
1 tactical_bomber moved from Bryansk to Archangel
Combat - Russians
Battle in Archangel
Russians attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 1/4 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Archangel
1 infantry owned by the Germans lost in Archangel
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 aaGun moved from Vologda to Russia
10 infantry moved from Russia to Bryansk
2 fighters moved from Archangel to Russia
1 tactical_bomber moved from Archangel to Bryansk
1 infantry moved from Volgograd to Rostov
1 infantry moved from Bryansk to Rostov
2 mech_infantrys moved from Volgograd to Bryansk
2 aaGuns and 24 infantry moved from Buryatia to Yakut S.S.R.
Place Units - Russians
3 infantry placed in Volgograd
7 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans regular : 0.67
Russians regular : -0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 armour, 2 destroyers and 3 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Amur to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 infantry moved from Chahar to Anhwe
1 mech_infantry moved from Suiyuyan to Anhwe
1 infantry moved from Kwangtung to Kwangsi
Japanese take Kwangsi from Chinese
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kiangsi
3 fighters and 1 tactical_bomber moved from Jehol to Anhwe
5 fighters and 4 tactical_bombers moved from Kiangsu to Kiangsi
1 bomber moved from Japan to 32 Sea Zone
1 bomber moved from Japan to 22 Sea Zone
1 artillery, 1 infantry and 4 marines moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
2 artilleries and 2 infantry moved from Kwangtung to 20 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Celebes
1 cruiser and 1 marine moved from 35 Sea Zone to 37 Sea Zone
1 marine moved from 37 Sea Zone to Malaya
1 destroyer and 1 submarine moved from 35 Sea Zone to 41 Sea Zone
1 fighter moved from 35 Sea Zone to 36 Sea Zone
2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 3 marines, 5 submarines and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
3 marines and 1 tactical_bomber moved from 42 Sea Zone to Java
3 armour moved from Manchuria to Central Mongolia
Japanese take Central Mongolia from Russians
Combat - Japanese
Battle in Borneo
Battle in 22 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 22 Sea Zone
Japanese win, taking Borneo from UK_Pacific with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Sumatra
Battle in 32 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 32 Sea Zone
Japanese win, taking Sumatra from UK_Pacific with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Malaya
Battle in 36 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 36 Sea Zone
Japanese win, taking Malaya from UK_Pacific with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Java
Japanese attack with 3 marines and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese roll dice for 2 battleships and 1 cruiser in Java, round 2 : 2/3 hits, 1.83 expected hits
ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 3 marines and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Kiangsi
Japanese attack with 5 fighters, 2 infantry and 4 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 5 fighters, 2 infantry and 4 tactical_bombers in Kiangsi, round 2 : 5/11 hits, 5.50 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 5 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Celebes
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Celebes, round 2 : 3/6 hits, 3.00 expected hits
UK_Pacific roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Celebes
Japanese win, taking Celebes from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Anhwe
Japanese attack with 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 2 : 2/6 hits, 2.50 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 aaGun, 1 artillery and 19 infantry moved from Amur to Ulaanbaatar
1 armour moved from Amur to Ulaanbaatar
1 armour moved from Ulaanbaatar to Central Mongolia
3 fighters and 1 tactical_bomber moved from Anhwe to Kiangsu
5 fighters and 4 tactical_bombers moved from Kiangsi to Kwangtung
1 fighter moved from 36 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from Celebes to 42 Sea Zone
1 tactical_bomber moved from Java to 42 Sea Zone
1 bomber moved from 32 Sea Zone to Iwo Jima
1 bomber moved from 22 Sea Zone to Japan
2 infantry moved from Korea to Manchuria
Place Units - Japanese
2 destroyers placed in 6 Sea Zone
3 infantry placed in Kiangsu
3 armour placed in Manchuria
Turn Complete - Japanese
Japanese collect 58 PUs; end with 59 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Japanese regular : -0.83
UK_Pacific regular : -0.33
ANZAC regular : -0.67
hey Elf, wanted to let you know, in BM you need to garrison each non-coastal chinese territory with at leaast one defending land unit (so aa gun doesn’t count). or else chinese guirillas will spawn, like you see here: .
you keep giving me free inf.
i’m going to cancel them out for this turn (via edits) b/c i’m pretty sure you didn’t realize this was happening. but starting next turn plz be aware of this unique rule. you can also read about it in the game notes (under the Help menu in your triplea client).
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
Combat Move - British
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 armour and 3 mech_infantrys moved from Belgian Congo to Nigeria
2 cruisers and 1 submarine moved from 81 Sea Zone to 95 Sea Zone
1 battleship and 1 carrier moved from 81 Sea Zone to 95 Sea Zone
2 destroyers moved from 81 Sea Zone to 95 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to 95 Sea Zone
1 armour and 1 mech_infantry moved from Morocco to Tunisia
British take Algeria from Italians
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
2 bombers moved from United Kingdom to Western Germany
2 fighters moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 marine moved from Morocco to 91 Sea Zone
1 marine moved from 91 Sea Zone to Gibraltar
1 fighter moved from Hopei to Kwangsi
2 infantry moved from Yunnan to Kwangsi
1 armour and 1 mech_infantry moved from Yunnan to Malaya
1 mech_infantry moved from Siam to Malaya
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
1 fighter moved from Egypt to Nigeria
1 armour moved from Yunnan to Kwangsi
Combat - British
Combat Hit Differential Summary :
scramble in 95?
@axis-dominion Hey there! I will scramble into that fight please. Both Fighters.
Also, for the Chinese infantry, I am aware of that mechanic. I’ve just really screwed up my overall strategy with Japan, so I can’t really defend my holdings in China. You can add the infantry back in.
Honestly, I feel like I have made some good moves in a few places, but I’m fighting against poor strategic decisions in the first few rounds that really have left me on the backfoot. I thought I could pressure Russia, China, and the central Pacific all at once, and I couldn’t. Still not sure how best to chew through China with the new rules, but again, I am aware of it. Ah well, you live and learn I suppose.
ok i see, all good then.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 bombers, 4 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 armour, 2 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 battleship and 3 cruisers moved from 54 Sea Zone to 33 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 bomber moved from Queensland to 41 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
5 bombers moved from Western United States to 92 Sea Zone
2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
Combat - Americans
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Caroline Islands
Americans attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 1 battleship and 3 cruisers in Caroline Islands, round 2 : 2/4 hits, 2.17 expected hits
Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 1 infantry
Battle in 92 Sea Zone
Americans attack with 5 bombers, 2 fighters and 1 submarine
Italians defend with 2 cruisers, 1 destroyer and 3 transports
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 5 bombers and 2 fighters in 92 Sea Zone, round 2 : 5/7 hits, 4.33 expected hits
Italians roll dice for 2 cruisers, 1 destroyer and 3 transports in 92 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
1 submarine owned by the Americans lost in 92 Sea Zone
1 destroyer owned by the Italians, 2 cruisers owned by the Italians and 2 transports owned by the Italians lost in 92 Sea Zone
1 transport owned by the Italians lost in 92 Sea Zone
Americans win with 5 bombers and 2 fighters remaining. Battle score for attacker is 47
Casualties for Americans: 1 submarine
Casualties for Italians: 2 cruisers, 1 destroyer and 3 transports
Battle in Iwo Jima
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 bomber
Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 bomber in Iwo Jima, round 2 : 0/1 hits, 0.17 expected hits
1 bomber owned by the Japanese lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 14
Casualties for Japanese: 1 bomber
Battle in 41 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 destroyer, 1 submarine and 1 transport
1 submarine owned by the Japanese submerged
Americans roll dice for 1 bomber in 41 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 bomber owned by the Americans lost in 41 Sea Zone
1 destroyer owned by the Japanese lost in 41 Sea Zone
Japanese win with 1 transport remaining. Battle score for attacker is -6
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
3 carriers, 2 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 31 Sea Zone to 33 Sea Zone
1 fighter moved from Hawaiian Islands to Wake Island
1 fighter moved from Hawaiian Islands to Midway
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 31 Sea Zone
5 bombers moved from 92 Sea Zone to Morocco
2 fighters moved from 92 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 109 Sea Zone
Place Units - Americans
1 transport placed in 101 Sea Zone
2 infantry placed in Central United States
1 transport placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
1 infantry placed in Central United States
3 bombers placed in Western United States
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
1 artillery and 3 infantry moved from Hopei to Anhwe
1 fighter moved from Yunnan to Anhwe
Combat - Chinese
Chinese creates battle in territory Suiyuyan
Chinese creates battle in territory Chahar
Battle in Anhwe
Chinese attack with 1 artillery, 1 fighter and 3 infantry
Japanese defend with 1 infantry and 1 mech_infantry
Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Anhwe, round 2 : 3/5 hits, 1.50 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Anhwe
1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Anhwe
Chinese win, taking Suiyuyan from Japanese, taking Chahar from Japanese, taking Anhwe from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantry
Non Combat Move - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Hopei: 2 infantry
EDIT: Turning off Edit Mode
1 fighter moved from Anhwe to Hopei
Place Units - Chinese
3 artilleries placed in Hopei
Turn Complete - Chinese
Chinese collect 10 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
Purchase Units - British
British buy 2 bombers and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 armour and 3 mech_infantrys moved from Belgian Congo to Nigeria
2 cruisers and 1 submarine moved from 81 Sea Zone to 95 Sea Zone
1 battleship and 1 carrier moved from 81 Sea Zone to 95 Sea Zone
2 destroyers moved from 81 Sea Zone to 95 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to 95 Sea Zone
1 armour and 1 mech_infantry moved from Morocco to Tunisia
British take Algeria from Italians
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
2 bombers moved from United Kingdom to Western Germany
2 fighters moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 marine moved from Morocco to 91 Sea Zone
1 marine moved from 91 Sea Zone to Gibraltar
1 fighter moved from Hopei to Kwangsi
2 infantry moved from Yunnan to Kwangsi
1 armour and 1 mech_infantry moved from Yunnan to Malaya
1 mech_infantry moved from Siam to Malaya
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
1 fighter moved from Egypt to Nigeria
1 armour moved from Yunnan to Kwangsi
Combat - British
Italians scrambles 2 units out of Southern Italy to defend against the attack in 95 Sea Zone
Strategic bombing raid in Western Germany
Germans roll AA dice in Western Germany : 1/2 hits, 0.33 expected hits
1 bomber owned by the British killed by AA in Western Germany
Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Western Germany causes 6 damage total.
Battle in Gibraltar
British attack with 1 artillery, 2 fighters, 1 infantry and 1 marine
Italians defend with 1 armour and 1 harbour
British roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 artillery, 2 fighters, 1 infantry and 1 marine in Gibraltar, round 2 : 1/5 hits, 2.00 expected hits
Italians roll dice for 1 armour in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the British lost in Gibraltar
1 armour owned by the Italians lost in Gibraltar
British win, taking Gibraltar from Italians with 1 artillery, 2 fighters and 1 marine remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 1 armour
Battle in 95 Sea Zone
British attack with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
Italians defend with 2 destroyers, 2 fighters and 5 submarines
British roll dice for 1 submarine in 95 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
British roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber in 95 Sea Zone, round 2 : 2/7 hits, 3.50 expected hits
Italians roll dice for 5 submarines in 95 Sea Zone, round 2 : 0/5 hits, 0.83 expected hits
Italians roll dice for 2 destroyers and 2 fighters in 95 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
Units damaged: 1 battleship owned by the British
1 carrier owned by the British lost in 95 Sea Zone
3 submarines owned by the Italians lost in 95 Sea Zone
British roll dice for 1 submarine in 95 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 battleship, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber in 95 Sea Zone, round 3 : 3/7 hits, 3.50 expected hits
Italians roll dice for 2 submarines in 95 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits
Italians roll dice for 2 destroyers and 2 fighters in 95 Sea Zone, round 3 : 4/4 hits, 2.00 expected hits
2 destroyers owned by the British, 1 cruiser owned by the British and 1 submarine owned by the British lost in 95 Sea Zone
1 destroyer owned by the Italians and 2 submarines owned by the Italians lost in 95 Sea Zone
British roll dice for 1 battleship, 1 cruiser, 1 fighter and 1 tactical_bomber in 95 Sea Zone, round 4 : 2/4 hits, 2.33 expected hits
Italians roll dice for 1 destroyer and 2 fighters in 95 Sea Zone, round 4 : 1/3 hits, 1.67 expected hits
1 fighter owned by the British lost in 95 Sea Zone
1 destroyer owned by the Italians and 1 fighter owned by the Italians lost in 95 Sea Zone
British roll dice for 1 battleship, 1 cruiser and 1 tactical_bomber in 95 Sea Zone, round 5 : 2/3 hits, 1.67 expected hits
Italians roll dice for 1 fighter in 95 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
1 tactical_bomber owned by the British lost in 95 Sea Zone
1 fighter owned by the Italians lost in 95 Sea Zone
British win with 1 battleship and 1 cruiser remaining. Battle score for attacker is -5
Casualties for British: 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
Casualties for Italians: 2 destroyers, 2 fighters and 5 submarines
Battle in Kwangsi
British attack with 1 armour, 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 armour, 1 fighter and 2 infantry in Kwangsi, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Kwangsi
1 infantry owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 41 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 submarine and 1 transport
British roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 transport in 41 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits
British roll dice for 1 destroyer in 41 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 transport in 41 Sea Zone, round 3 : 0/0 hits, 0.00 expected hits
British roll dice for 1 destroyer in 41 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 transport in 41 Sea Zone, round 4 : 0/0 hits, 0.00 expected hits
British roll dice for 1 destroyer in 41 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 transport in 41 Sea Zone, round 5 : 0/0 hits, 0.00 expected hits
British roll dice for 1 destroyer in 41 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 transport in 41 Sea Zone, round 6 : 0/0 hits, 0.00 expected hits
1 submarine owned by the Japanese lost in 41 Sea Zone
1 transport owned by the Japanese lost in 41 Sea Zone
British win, taking 41 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine and 1 transport
Battle in Nigeria
British attack with 1 armour, 1 fighter and 3 mech_infantrys
Italians defend with 1 infantry
British roll dice for 1 armour, 1 fighter and 3 mech_infantrys in Nigeria, round 2 : 3/5 hits, 1.50 expected hits
Italians roll dice for 1 infantry in Nigeria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Nigeria
British win, taking Nigeria from Italians with 1 armour, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Tunisia
British attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 1/4 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Tunisia
1 infantry owned by the Italians lost in Tunisia
British win, taking Tunisia from Italians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Malaya
British attack with 1 armour and 2 mech_infantrys
Japanese defend with 1 harbour and 1 marine
British roll dice for 1 armour and 2 mech_infantrys in Malaya, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 marine in Malaya, round 2 : 0/1 hits, 0.33 expected hits
1 marine owned by the Japanese lost in Malaya
British win, taking Malaya from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Japanese: 1 marine
Non Combat Move - British
1 artillery and 2 infantry moved from Siam to Shan State
1 aaGun moved from French Indo China to Shan State
1 mech_infantry moved from French Indo China to Yunnan
4 infantry and 5 mech_infantrys moved from Yunnan to Burma
10 infantry moved from India to Burma
1 fighter moved from Kwangsi to Yunnan
1 aaGun and 4 infantry moved from Kweichow to Yunnan
1 aaGun, 1 artillery and 3 infantry moved from Egypt to Alexandria
3 infantry moved from Syria to Iraq
1 infantry moved from Trans-Jordan to Iraq
1 fighter moved from Nigeria to French Equatorial Africa
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 transport moved from 72 Sea Zone to 80 Sea Zone
1 tactical_bomber moved from 81 Sea Zone to Alexandria
2 fighters moved from Gibraltar to Morocco
1 bomber moved from Western Germany to United Kingdom
1 transport moved from 91 Sea Zone to 104 Sea Zone
1 transport moved from 104 Sea Zone to 109 Sea Zone
1 tactical_bomber moved from Alexandria to Egypt
Place Units - British
1 submarine placed in 98 Sea Zone
2 bombers placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Place Units - UK_Pacific
2 artilleries and 7 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2
UK_Pacific collect 11 PUs (2 lost to blockades); end with 11 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in India change ownership: 2 artilleries and 7 infantry
Combat Hit Differential Summary :
Chinese regular : 1.50
Americans regular : 0.83
Italians regular : 2.00
Japanese regular : 0.00
Germans AA : 0.67
British regular : -2.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
Purchase Units - Italians
Italians buy 9 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to 94 Sea Zone
Combat - Italians
Battle in 94 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 94 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Non Combat Move - Italians
1 bomber moved from 94 Sea Zone to Southern Italy
1 infantry moved from French Central Africa to French West Africa
Italians take French West Africa from Neutral_Axis
1 armour moved from Tobruk to Libya
1 artillery and 2 infantry moved from Greece to Albania
2 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Western Germany to Northern Italy
1 aaGun moved from France to Northern Italy
Place Units - Italians
3 infantry placed in Southern Italy
6 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 18 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 bomber and 2 infantry; Remaining resources: 13 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
ANZAC take Ethiopia from Italians
1 infantry moved from French Equatorial Africa to French Central Africa
ANZAC take French Central Africa from Italians
Combat - ANZAC
Battle in Paulau Island
Non Combat Move - ANZAC
1 cruiser, 2 destroyers and 3 submarines moved from 54 Sea Zone to 33 Sea Zone
3 fighters and 1 tactical_bomber moved from Queensland to Caroline Islands
2 aaGuns moved from Queensland to New South Wales
1 infantry moved from Yunnan to Burma
Place Units - ANZAC
1 bomber and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 26 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 35 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_major; Remaining resources: 52 PUs;
Germans buy 3 armour, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
12 armour, 8 artilleries, 24 infantry and 11 mech_infantrys moved from Ukraine to Rostov
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
2 infantry moved from Eastern Poland to Western Ukraine
3 infantry moved from Novgorod to Belarus
Germans take Belarus from Russians
3 artilleries and 8 infantry moved from Baltic States to Belarus
1 artillery moved from Novgorod to Belarus
Combat - Germans
Battle in Rostov
Germans attack with 12 armour, 8 artilleries, 24 infantry and 11 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 12 armour, 8 artilleries, 24 infantry and 11 mech_infantrys in Rostov, round 2 : 12/55 hits, 15.83 expected hits
Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Rostov
2 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 12 armour, 8 artilleries, 23 infantry and 11 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
3 aaGuns moved from Ukraine to Rostov
3 armour moved from Romania to Bessarabia
2 bombers moved from Romania to Western Germany
3 fighters and 3 tactical_bombers moved from Baltic States to Novgorod
6 infantry moved from Finland to Norway
1 artillery moved from Poland to Eastern Poland
10 mech_infantrys moved from Germany to Eastern Poland
2 artilleries moved from Germany to Western Germany
Place Units - Germans
3 infantry placed in Ukraine
2 infantry and 1 mech_infantry placed in Novgorod
3 armour placed in Romania
5 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5
Germans collect 49 PUs (3 lost to blockades); end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Russians regular : 0.33
Germans regular : -3.83