@farmboy said in League 2025 Farmboy (X) vs Axis-Dominion (L+15) BM:
you probably didn’t see my edit. Let me know if it is okay for me to add that back in.
Yeah I did miss it. Sorry. Go for it!
@Argothair I don’t think you’re doing too bad honestly. You’ve still got 3 island-based NOs you could get, start robbing the Russians of the Siberian territories, and eventually maybe take down a capitol. PTV is definitely more about the longer-run economic war than most variants. It’s very hard to just to take capitols without completely abandoning the rest of the map.
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 marine moved from Morocco to 94 Sea Zone
1 cruiser and 1 marine moved from 94 Sea Zone to 96 Sea Zone
1 marine moved from 96 Sea Zone to Tunisia
1 armour and 1 mech_infantry moved from French Guiana to 90 Sea Zone
2 infantry moved from French Guiana to 90 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 90 Sea Zone to 94 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 94 Sea Zone to Algeria
1 mech_infantry moved from Central United States to 104 Sea Zone
1 infantry moved from Eastern United States to 104 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 104 Sea Zone to 89 Sea Zone
1 battleship moved from 104 Sea Zone to 89 Sea Zone
1 infantry and 1 mech_infantry moved from 89 Sea Zone to French West Africa
1 destroyer moved from 33 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 submarine moved from 34 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone
4 fighters moved from 33 Sea Zone to 35 Sea Zone
1 bomber moved from Queensland to 35 Sea Zone
Combat - Americans
Battle in Tunisia
Battle in 35 Sea Zone
Americans attack with 1 bomber, 5 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber, 5 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 4/7 hits, 3.67 expected hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 35 Sea Zone
Americans win, taking Tunisia from Italians with 1 bomber, 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 26 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 26 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 26 Sea Zone
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Algeria
Americans attack with 1 armour, 2 infantry and 1 mech_infantry
Italians defend with 1 infantry
Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Algeria, round 2 : 0/4 hits, 1.17 expected hits
Italians roll dice for 1 infantry in Algeria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Algeria
Americans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Algeria, round 3 : 0/3 hits, 1.00 expected hits
Italians roll dice for 1 infantry in Algeria, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Algeria, round 4 : 1/3 hits, 1.00 expected hits
Italians roll dice for 1 infantry in Algeria, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Algeria
Americans win, taking Algeria from Italians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Italians: 1 infantry
Battle in French West Africa
Americans attack with 1 infantry and 1 mech_infantry
Neutral_Axis defend with 1 infantry
Americans roll dice for 1 battleship in French West Africa, round 2 : 0/1 hits, 0.67 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in French West Africa, round 2 : 1/2 hits, 0.33 expected hits
Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in French West Africa
1 infantry owned by the Neutral_Axis lost in French West Africa
Americans win, taking French West Africa from Neutral_Axis with 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Neutral_Axis: 1 infantry
Non Combat Move - Americans
2 aaGuns and 1 infantry moved from Eastern United States to 104 Sea Zone
2 aaGuns, 1 infantry and 2 transports moved from 104 Sea Zone to 90 Sea Zone
1 infantry moved from French Guiana to 90 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 90 Sea Zone to 93 Sea Zone
2 aaGuns and 2 infantry moved from 93 Sea Zone to Morocco
1 carrier and 1 fighter moved from 94 Sea Zone to 93 Sea Zone
1 transport moved from 89 Sea Zone to 91 Sea Zone
1 destroyer moved from 93 Sea Zone to 107 Sea Zone
1 artillery, 2 infantry and 2 marines moved from Caroline Islands to 34 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 infantry, 2 marines, 2 submarines and 2 transports moved from 34 Sea Zone to 55 Sea Zone
1 fighter moved from 35 Sea Zone to Queensland
1 tactical_bomber moved from 35 Sea Zone to Queensland
4 fighters moved from 35 Sea Zone to 55 Sea Zone
1 artillery, 2 infantry and 2 marines moved from 55 Sea Zone to Queensland
2 infantry moved from Hawaiian Islands to 27 Sea Zone
1 carrier, 2 infantry, 1 submarine and 1 transport moved from 27 Sea Zone to 55 Sea Zone
1 destroyer moved from 34 Sea Zone to 46 Sea Zone
1 destroyer moved from 46 Sea Zone to 56 Sea Zone
2 infantry moved from 55 Sea Zone to Queensland
1 bomber moved from 35 Sea Zone to Queensland
1 infantry moved from Marshall Islands to 33 Sea Zone
2 carriers, 1 infantry and 1 transport moved from 33 Sea Zone to 27 Sea Zone
2 infantry moved from Western United States to 11 Sea Zone
2 infantry, 3 submarines and 1 transport moved from 11 Sea Zone to 27 Sea Zone
3 infantry moved from 27 Sea Zone to Hawaiian Islands
1 fighter moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
2 infantry placed in Western United States
2 destroyers and 1 transport placed in 11 Sea Zone
1 destroyer placed in 104 Sea Zone
1 carrier placed in 104 Sea Zone
2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Kansu to Inner Mongolia
1 fighter moved from Eastern Sinkiang to Inner Mongolia
Combat - Chinese
Battle in Inner Mongolia
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Inner Mongolia, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Inner Mongolia, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Inner Mongolia
Chinese roll dice for 1 fighter and 2 infantry in Inner Mongolia, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Inner Mongolia, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Inner Mongolia, round 4 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Inner Mongolia, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Inner Mongolia
Chinese win, taking Inner Mongolia from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
2 infantry moved from Eastern Sinkiang to Kansu
1 fighter moved from Inner Mongolia to Kansu
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Purchase Units - British
British buy 3 armour, 1 artillery, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 artilleries, 2 infantry and 1 marine moved from Union of South Africa to 73 Sea Zone
2 artilleries, 1 cruiser, 2 infantry, 1 marine and 2 transports moved from 73 Sea Zone to 83 Sea Zone
1 marine moved from 83 Sea Zone to Egypt
2 artilleries and 2 infantry moved from 83 Sea Zone to Anglo-Egyptian Sudan
2 infantry moved from Ethiopia to Anglo-Egyptian Sudan
3 armour, 2 artilleries, 1 infantry and 1 marine moved from Iraq to Trans-Jordan
1 battleship moved from 78 Sea Zone to 83 Sea Zone
1 infantry moved from Burma to Shan State
2 fighters and 1 tactical_bomber moved from Eastern India to Shan State
Combat - British
Battle in Egypt
Battle in Anglo-Egyptian Sudan
British attack with 2 artilleries and 4 infantry
Italians defend with 1 infantry
British roll dice for 1 battleship and 1 cruiser in Anglo-Egyptian Sudan, round 2 : 2/2 hits, 1.17 expected hits
Italians roll dice for 1 infantry in Anglo-Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Anglo-Egyptian Sudan
British win, taking Egypt from Italians, taking Anglo-Egyptian Sudan from Italians with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Trans-Jordan
British attack with 3 armour, 2 artilleries, 1 infantry and 1 marine
Italians defend with 1 artillery
British roll dice for 3 armour, 2 artilleries, 1 infantry and 1 marine in Trans-Jordan, round 2 : 1/7 hits, 2.67 expected hits
Italians roll dice for 1 artillery in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits
1 marine owned by the British lost in Trans-Jordan
1 artillery owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 3 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is -1
Casualties for British: 1 marine
Casualties for Italians: 1 artillery
Battle in Shan State
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 3/4 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
1 infantry owned by the Japanese lost in Shan State
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Shan State to Eastern India
2 destroyers moved from 78 Sea Zone to 83 Sea Zone
1 transport moved from 78 Sea Zone to 73 Sea Zone
1 destroyer moved from 93 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from Quebec to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Morocco
1 artillery moved from 93 Sea Zone to Morocco
1 transport moved from 93 Sea Zone to 94 Sea Zone
Place Units - British
3 armour placed in Iraq
1 artillery, 1 infantry and 1 tactical_bomber placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 4,3
British collect 31 PUs (3 lost to blockades); end with 31 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
Place Units - UK_Pacific
3 infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in Eastern India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : -0.50
Americans regular : -1.00
Italians regular : 0.33
Japanese regular : -1.17
Neutral_Axis regular : 0.67
British regular : 0.33
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 fighter, 1 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
1 submarine moved from 97 Sea Zone to 96 Sea Zone
2 fighters moved from Southern Italy to 96 Sea Zone
1 bomber moved from Southern Italy to 96 Sea Zone
1 tactical_bomber moved from Alexandria to Southern Italy
1 infantry moved from Alexandria to Egypt
1 artillery moved from Alexandria to Egypt
1 mech_infantry moved from Alexandria to Egypt
1 armour moved from Alexandria to Tobruk
1 armour, 1 artillery and 1 infantry moved from Ukraine to Rostov
1 armour and 1 mech_infantry moved from Northern Italy to Romania
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 bomber, 2 fighters and 1 submarine
Americans defend with 1 cruiser
Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber and 2 fighters in 96 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Americans roll dice for 1 cruiser in 96 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Americans lost in 96 Sea Zone
Italians win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 11
Casualties for Americans: 1 cruiser
Battle in Egypt
Italians attack with 1 artillery, 1 infantry and 1 mech_infantry
British defend with 1 harbour and 1 marine
Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Egypt, round 2 : 1/3 hits, 0.83 expected hits
British roll dice for 1 marine in Egypt, round 2 : 0/1 hits, 0.33 expected hits
1 marine owned by the British lost in Egypt
Italians win, taking Egypt from British with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for British: 1 marine
Battle in Rostov
Italians attack with 1 armour, 1 artillery and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Rostov, round 2 : 2/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber and 2 fighters moved from 96 Sea Zone to Southern Italy
Place Units - Italians
2 submarines placed in 97 Sea Zone
1 fighter placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 17 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Americans regular : -0.50
Italians regular : 0.17
Russians regular : -0.33
British regular : -0.33
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 34 Sea Zone to 23 Sea Zone
3 fighters moved from Caroline Islands to 23 Sea Zone
Combat - ANZAC
Battle in 23 Sea Zone
ANZAC attack with 3 fighters and 1 submarine
Japanese defend with 1 carrier
ANZAC roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 3 fighters in 23 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 carrier in 23 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 carrier owned by the Japanese lost in 23 Sea Zone
ANZAC win, taking 23 Sea Zone from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 16
Casualties for Japanese: 1 carrier
Non Combat Move - ANZAC
2 fighters moved from 23 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from Dutch New Guinea to New Guinea
1 destroyer moved from 34 Sea Zone to 47 Sea Zone
1 fighter moved from 23 Sea Zone to 27 Sea Zone
2 fighters moved from New South Wales to Queensland
Place Units - ANZAC
1 artillery placed in New South Wales
1 destroyer and 1 transport placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
1 destroyer moved from 40 Sea Zone to 132 Sea Zone
Combat - French
Battle in 132 Sea Zone
French attack with 1 destroyer
Japanese defend with 1 submarine
French roll dice for 1 destroyer in 132 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 132 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
French roll dice for 1 destroyer in 132 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 132 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 132 Sea Zone
French win, taking 132 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
French regular : 0.33
Japanese regular : -0.50
ANZAC regular : 0.17
@Argothair SZ 55 2 AZ fig on one US CV
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 8 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Kursk to Tambov
Germans take Tambov from Russians
1 infantry moved from Kursk to Tula
1 infantry moved from Kursk to Tula
1 artillery moved from Kursk to Tula
1 infantry moved from Southern Belarus to Bryansk
1 infantry moved from Kursk to Bryansk
1 artillery moved from Kursk to Bryansk
1 fighter and 2 tactical_bombers moved from Ukraine to Tula
1 bomber, 1 fighter and 1 tactical_bomber moved from Leningrad to Bryansk
1 infantry moved from Vologda to Gorky
Germans take Gorky from Russians
1 infantry moved from Novgorod to Yaroslavl
Germans take Yaroslavl from Russians
6 armour, 6 artilleries, 25 infantry and 4 mech_infantrys moved from Novgorod to Smolensk
Germans take Smolensk from Russians
6 infantry moved from Northern Belarus to Smolensk
5 armour and 4 mech_infantrys moved from Baltic States to Smolensk
2 infantry moved from Archangel to Vologda
6 armour, 6 infantry and 5 mech_infantrys moved from Kursk to Rostov
1 artillery and 2 infantry moved from Ukraine to Rostov
2 armour and 3 mech_infantrys moved from Germany to Eastern Poland
1 submarine moved from 115 Sea Zone to 107 Sea Zone
1 bomber moved from Western Germany to 107 Sea Zone
1 fighter moved from Western Germany to 107 Sea Zone
1 tactical_bomber moved from Western Germany to 107 Sea Zone
Combat - Germans
Battle in Tula
Germans attack with 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers in Tula, round 2 : 3/6 hits, 2.50 expected hits
Russians roll dice for 1 infantry in Tula, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tula
Germans win, taking Tula from Russians with 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/6 hits, 2.50 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 107 Sea Zone
Germans attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 107 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 107 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 107 Sea Zone
Germans win with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Germans
1 bomber moved from 107 Sea Zone to Western Germany
1 fighter and 1 tactical_bomber moved from 107 Sea Zone to Normandy Bordeaux
1 bomber moved from Bryansk to Leningrad
1 fighter and 1 tactical_bomber moved from Bryansk to Rostov
1 fighter and 2 tactical_bombers moved from Tula to Rostov
2 artilleries moved from Western Germany to 115 Sea Zone
4 infantry moved from Western Germany to 115 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 115 Sea Zone to 118 Sea Zone
2 artilleries and 4 infantry moved from 118 Sea Zone to Leningrad
Place Units - Germans
1 submarine placed in 115 Sea Zone
2 infantry placed in Normandy Bordeaux
1 artillery and 2 infantry placed in Leningrad
1 artillery and 2 infantry placed in Ukraine
2 infantry placed in Western Germany
3 armour and 3 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 61 PUs; end with 61 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 72 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Russians regular : -0.67
Germans regular : 0.67
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 fighter, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Russia to Tula
2 fighters and 1 tactical_bomber moved from Russia to Tula
1 fighter moved from Russia to Gorky
2 infantry moved from Samara to Gorky
1 infantry moved from Northern Manchuria to Southern Manchuria
Chinese take Southern Manchuria from Japanese
10 infantry moved from Northern Manchuria to Korea
Combat - Russians
Battle in Tula
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Tula, round 2 : 2/6 hits, 2.17 expected hits
Germans roll dice for 1 artillery and 2 infantry in Tula, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians lost in Tula
2 infantry owned by the Germans lost in Tula
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Tula, round 3 : 2/5 hits, 2.00 expected hits
Germans roll dice for 1 artillery in Tula, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tula
1 artillery owned by the Germans lost in Tula
Russians win, taking Tula from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 2 infantry
Casualties for Germans: 1 artillery and 2 infantry
Battle in Gorky
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Gorky, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Gorky, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Gorky
Russians roll dice for 1 fighter and 1 infantry in Gorky, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Gorky, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Gorky
Russians win, taking Gorky from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Korea
Russians attack with 10 infantry
Japanese defend with 1 armour, 1 artillery and 2 infantry
Russians roll dice for 10 infantry in Korea, round 2 : 2/10 hits, 1.67 expected hits
Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Korea, round 2 : 2/4 hits, 1.50 expected hits
2 infantry owned by the Russians lost in Korea
2 infantry owned by the Japanese lost in Korea
Russians roll dice for 8 infantry in Korea, round 3 : 1/8 hits, 1.33 expected hits
Japanese roll dice for 1 armour and 1 artillery in Korea, round 3 : 0/2 hits, 0.83 expected hits
1 artillery owned by the Japanese lost in Korea
Russians roll dice for 8 infantry in Korea, round 4 : 0/8 hits, 1.33 expected hits
Japanese roll dice for 1 armour in Korea, round 4 : 0/1 hits, 0.50 expected hits
Russians roll dice for 8 infantry in Korea, round 5 : 1/8 hits, 1.33 expected hits
Japanese roll dice for 1 armour in Korea, round 5 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 8 infantry remaining. Battle score for attacker is 10
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 armour, 1 artillery and 2 infantry
Non Combat Move - Russians
1 infantry moved from Northern Caucasus to Stalingrad
1 infantry moved from Southern Caucasus to Northern Caucasus
2 infantry moved from Southern Caucasus to Northwest Persia
10 infantry moved from Samara to Stalingrad
10 infantry moved from Samara to Russia
2 fighters and 1 tactical_bomber moved from Tula to Russia
1 fighter moved from Gorky to Russia
Place Units - Russians
2 infantry and 1 mech_infantry placed in Stalingrad
1 fighter and 8 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 6,2
Russians collect 31 PUs (2 lost to blockades); end with 31 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
Japanese regular : -1.33
Germans regular : 1.00
Russians regular : -2.33
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 2 destroyers, 1 fighter, 7 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour, 1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 armour and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from Kiangsu to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 20 Sea Zone to Southern Manchuria
1 artillery and 1 infantry moved from Shansi to Inner Mongolia
1 armour moved from Jehol to Inner Mongolia
1 infantry moved from Honan to Inner Mongolia
1 infantry moved from Anhwe to Shansi
1 artillery moved from Kiangsu to Anhwe
1 fighter and 1 tactical_bomber moved from Jehol to Inner Mongolia
1 artillery and 3 infantry moved from Tsinghai to Eastern Sinkiang
1 infantry moved from Hopei to Tsinghai
1 infantry moved from Szechwan to Hopei
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Yunnan to Kweichow
1 armour moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to Yunnan
1 destroyer moved from 36 Sea Zone to 132 Sea Zone
1 tactical_bomber moved from French Indo China to 132 Sea Zone
1 fighter moved from French Indo China to 132 Sea Zone
1 destroyer moved from 21 Sea Zone to 23 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 23 Sea Zone
1 fighter moved from 36 Sea Zone to 23 Sea Zone
1 destroyer moved from 24 Sea Zone to 35 Sea Zone
1 fighter moved from 36 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 7 Sea Zone to 36 Sea Zone
1 destroyer moved from 7 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 7 Sea Zone to 26 Sea Zone
1 fighter moved from 7 Sea Zone to 26 Sea Zone
1 infantry moved from Davao to 36 Sea Zone
1 infantry moved from Davao to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Southern Manchuria
2 fighters moved from 36 Sea Zone to 56 Sea Zone
2 tactical_bombers moved from 36 Sea Zone to 56 Sea Zone
1 destroyer moved from 36 Sea Zone to 56 Sea Zone
1 bomber moved from French Indo China to 56 Sea Zone
1 fighter moved from French Indo China to 132 Sea Zone
1 bomber moved from Kiangsu to Eastern Sinkiang
1 destroyer moved from 7 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Davao to 35 Sea Zone
1 fighter moved from Davao to 35 Sea Zone
Combat - Japanese
Battle in 56 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers in 56 Sea Zone, round 2 : 4/6 hits, 3.17 expected hits
Americans roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 56 Sea Zone
Japanese win with 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 35 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 35 Sea Zone, round 2 : 0/5 hits, 2.67 expected hits
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 35 Sea Zone, round 3 : 4/5 hits, 2.67 expected hits
Americans roll dice for 1 submarine in 35 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Japanese lost in 35 Sea Zone
1 submarine owned by the Americans lost in 35 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 23 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 23 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
ANZAC roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 23 Sea Zone
Japanese win, taking 23 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 26 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 26 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 132 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
French defend with 1 destroyer
Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 132 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
French roll dice for 1 destroyer in 132 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the French lost in 132 Sea Zone
Japanese win, taking 132 Sea Zone from French with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Eastern Sinkiang
Japanese attack with 1 artillery, 1 bomber and 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 3 infantry in Eastern Sinkiang, round 2 : 0/5 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Eastern Sinkiang, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Eastern Sinkiang
Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Eastern Sinkiang, round 3 : 0/4 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Eastern Sinkiang, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Eastern Sinkiang, round 4 : 1/4 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Eastern Sinkiang, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Eastern Sinkiang
1 infantry owned by the Chinese lost in Eastern Sinkiang
Japanese win, taking Eastern Sinkiang from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantry
Battle in Southern Manchuria
Japanese attack with 1 armour, 1 artillery and 4 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 4 infantry in Southern Manchuria, round 2 : 1/6 hits, 1.67 expected hits
Chinese roll dice for 1 infantry in Southern Manchuria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Southern Manchuria
Japanese win, taking Southern Manchuria from Chinese with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Inner Mongolia
Japanese attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Inner Mongolia, round 2 : 3/6 hits, 2.50 expected hits
Chinese roll dice for 2 infantry in Inner Mongolia, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Inner Mongolia
Japanese win, taking Inner Mongolia from Chinese with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Inner Mongolia to Jehol
1 bomber moved from Eastern Sinkiang to Hopei
1 mech_infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Szechwan to Hopei
1 armour moved from French Indo China to Szechwan
1 artillery and 1 infantry moved from French Indo China to Yunnan
2 fighters and 1 tactical_bomber moved from 132 Sea Zone to French Indo China
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 23 Sea Zone to 36 Sea Zone
1 bomber moved from 56 Sea Zone to Java
2 fighters and 2 tactical_bombers moved from 56 Sea Zone to 36 Sea Zone
1 fighter moved from 36 Sea Zone to Davao
1 tactical_bomber moved from 36 Sea Zone to Davao
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 7 Sea Zone
Place Units - Japanese
2 destroyers and 1 submarine placed in 7 Sea Zone
1 fighter placed in Japan
1 artillery and 2 infantry placed in French Indo China
1 armour and 2 infantry placed in Kiangsu
1 armour and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Americans regular : 0.00
French regular : -0.33
Japanese regular : -2.83
ANZAC regular : -0.17
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 8 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 27 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 submarine moved from 55 Sea Zone to 56 Sea Zone
1 bomber moved from Queensland to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Queensland to 56 Sea Zone
2 fighters moved from 55 Sea Zone to 56 Sea Zone
2 infantry moved from Queensland to 55 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Celebes
1 destroyer moved from 104 Sea Zone to 107 Sea Zone
2 fighters moved from Eastern United States to 107 Sea Zone
Combat - Americans
Battle in Celebes
Battle in 20 Sea Zone
Americans attack with 1 bomber
Japanese defend with 3 transports
3 transports owned by the Japanese lost in 20 Sea Zone
Americans win, taking Celebes from Japanese with 1 bomber remaining. Battle score for attacker is 18
Casualties for Japanese: 3 transports
Battle in 56 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 fighters and 1 tactical_bomber in 56 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits
Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 56 Sea Zone
Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 107 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 107 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 submarine in 107 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 107 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 26 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter in 26 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 26 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter in 26 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 26 Sea Zone
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 fighter moved from 26 Sea Zone to 27 Sea Zone
2 infantry moved from Western United States to 11 Sea Zone
2 destroyers, 2 infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone
2 infantry moved from 27 Sea Zone to Hawaiian Islands
2 infantry moved from Hawaiian Islands to 27 Sea Zone
2 infantry and 1 transport moved from 27 Sea Zone to 65 Sea Zone
2 infantry moved from 65 Sea Zone to New Zealand
1 artillery, 2 infantry and 2 marines moved from Queensland to 55 Sea Zone
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 2 fighters, 2 infantry, 2 marines, 2 submarines and 2 transports moved from 55 Sea Zone to 59 Sea Zone
1 fighter and 1 tactical_bomber moved from 56 Sea Zone to 59 Sea Zone
2 fighters moved from 56 Sea Zone to Queensland
2 fighters moved from 55 Sea Zone to Queensland
1 mech_infantry moved from French West Africa to 89 Sea Zone
1 battleship, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 94 Sea Zone
2 fighters moved from 107 Sea Zone to 93 Sea Zone
1 carrier moved from 104 Sea Zone to 93 Sea Zone
1 transport moved from 91 Sea Zone to 104 Sea Zone
1 armour, 1 infantry and 1 mech_infantry moved from Algeria to Morocco
1 marine moved from Tunisia to Algeria
1 bomber moved from 20 Sea Zone to Korea
Place Units - Americans
8 infantry placed in Eastern United States
1 destroyer and 3 transports placed in 104 Sea Zone
1 carrier placed in 104 Sea Zone
1 destroyer and 1 submarine placed in 11 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter and 3 infantry moved from Kansu to Eastern Sinkiang
Combat - Chinese
Battle in Eastern Sinkiang
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Eastern Sinkiang, round 2 : 3/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Eastern Sinkiang, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Eastern Sinkiang
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Eastern Sinkiang
Chinese win, taking Eastern Sinkiang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
1 fighter moved from Eastern Sinkiang to Kansu
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Purchase Units - British
British buy 2 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 94 Sea Zone to 100 Sea Zone
1 bomber moved from Gibraltar to 100 Sea Zone
1 transport moved from 94 Sea Zone to 100 Sea Zone
1 infantry moved from Trans-Jordan to 100 Sea Zone
1 infantry moved from 100 Sea Zone to Crete
3 armour and 2 artilleries moved from Trans-Jordan to Egypt
3 armour moved from Iraq to Egypt
2 artilleries and 4 infantry moved from Anglo-Egyptian Sudan to Egypt
1 infantry moved from Eastern India to Burma
UK_Pacific take Burma from Japanese
Combat - British
Battle in 100 Sea Zone
British attack with 1 bomber, 1 destroyer and 1 transport
Italians defend with 1 submarine
British roll dice for 1 bomber, 1 destroyer and 1 transport in 100 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Italians roll dice for 1 submarine in 100 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 bomber, 1 destroyer and 1 transport in 100 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits
Italians roll dice for 1 submarine in 100 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
British roll dice for 1 bomber, 1 destroyer and 1 transport in 100 Sea Zone, round 4 : 2/2 hits, 0.83 expected hits
Italians roll dice for 1 submarine in 100 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Italians lost in 100 Sea Zone
British win, taking 100 Sea Zone from Italians with 1 bomber, 1 destroyer and 1 transport remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Crete
Battle in Egypt
British attack with 6 armour, 4 artilleries and 4 infantry
Italians defend with 1 artillery, 1 harbour, 1 infantry and 1 mech_infantry
British roll dice for 6 armour, 4 artilleries and 4 infantry in Egypt, round 2 : 6/14 hits, 5.67 expected hits
Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Egypt, round 2 : 0/3 hits, 1.00 expected hits
1 mech_infantry owned by the Italians, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Egypt
British win, taking Crete from Italians, taking Egypt from Italians with 6 armour, 4 artilleries and 4 infantry remaining. Battle score for attacker is 12
Casualties for Italians: 1 artillery, 1 infantry and 1 mech_infantry
Non Combat Move - British
1 bomber moved from 100 Sea Zone to Iraq
1 tactical_bomber moved from Union of South Africa to Anglo-Egyptian Sudan
1 artillery and 1 infantry moved from Union of South Africa to 73 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 73 Sea Zone to 82 Sea Zone
1 artillery and 1 infantry moved from 82 Sea Zone to Iraq
1 battleship, 1 cruiser, 2 destroyers and 2 transports moved from 83 Sea Zone to 82 Sea Zone
1 fighter moved from Gibraltar to 93 Sea Zone
Place Units - British
3 infantry placed in Iraq
1 mech_infantry placed in Union of South Africa
2 fighters placed in United Kingdom
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in Eastern India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Chinese regular : 2.00
Americans regular : -1.50
Italians regular : -1.50
Japanese regular : -0.67
Germans regular : -0.17
British regular : -0.17
SZ 59 2 AZ fig on 1 US CV
SZ 93 2 UK fig on 1 US CV
@mikawagunichi I find the battle in SZ 20 pretty frustrating. I don’t understand thematically why neither the fighter on the carrier in SZ 7 nor the fighter on the Japanese airfield can scramble to defend the 3 transports. I would not have left them in that sea zone if I’d realized there was no scramble allowed. I suppose the rule is that there has to either be an amphibious assault or already be some kind of defender in the sea zone to allow a scramble – but I don’t understand what this is representing historically or why it’s fun.
Normally I would say the tradeoff is that the American bomber is at risk after flying such a long-distance mission, but because you neatly wiped out the transport stack, I don’t have anything that can threaten Korea.
I feel like I am learning the hard way about the fussier details of the rules on this map, and it is pretty tempting to just say I surrender and next time I will know the rules better. Like, the reason I’m playing league games is because y’all posted saying “please play league games,” not because I know PtV well enough to be competitive.
@Argothair If you want to re-do your Japan turn and then have me re-do my Allied turn I am fine with that.
For the carrier scramble, it is required to have a defending surface warship (i.e. cannot only be subs and transports).
For the regular scramble from an airbase to a sea zone, it’s the same as OOB. The AB on Japan is not adjacent to SZ 20 so wouldn’t be able to scramble there in any case.
@mikawagunichi That’s very gracious of you, thank you! I will send you a new Japanese turn soon, and in the unlikely event you ever want any similar accommodations, just let me know.
And, yes, fair point about the airbase – the rules are the same, but the map changes split up the Japanese home islands, which is why the airbase is not adjacent on this map, and I missed that detail.
@Argothair No worries, I appreciate you giving PTV a try. If you want more context on why certain PTV rules are they they way they are Adam514 would be the person to ask. I wasn’t playing in the league yet when it was first released, but I do know in the original ruleset there were fewer restrictions on carrier scrambles and games revealed carriers were just far too powerful.
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 2 destroyers, 9 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to Yunnan
1 artillery and 1 infantry moved from Shansi to Inner Mongolia
1 infantry moved from Anhwe to Shansi
1 infantry moved from Honan to Inner Mongolia
1 artillery moved from Tsinghai to Eastern Sinkiang
1 infantry moved from Tsinghai to Eastern Sinkiang
1 infantry moved from Tsinghai to Eastern Sinkiang
1 infantry moved from Hopei to Honan
1 artillery moved from Hopei to Tsinghai
1 infantry moved from Kiangsi to Hopei
1 infantry moved from Kiangsu to Kiangsi
1 artillery moved from Kiangsu to Anhwe
1 artillery moved from Honan to Inner Mongolia
1 bomber moved from Kiangsu to Eastern Sinkiang
1 fighter moved from Jehol to Inner Mongolia
1 tactical_bomber moved from Jehol to Inner Mongolia
1 armour moved from Jehol to Southern Manchuria
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Southern Manchuria
1 armour moved from Japan to 6 Sea Zone
1 armour and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 armour moved from 5 Sea Zone to Soviet Far East
1 submarine moved from 7 Sea Zone to 26 Sea Zone
1 destroyer moved from 7 Sea Zone to 23 Sea Zone
1 destroyer moved from 24 Sea Zone to 35 Sea Zone
1 destroyer moved from 7 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 7 Sea Zone to 26 Sea Zone
1 fighter moved from 7 Sea Zone to 26 Sea Zone
1 destroyer moved from 36 Sea Zone to 132 Sea Zone
1 fighter moved from French Indo China to 132 Sea Zone
1 tactical_bomber moved from French Indo China to 132 Sea Zone
1 fighter moved from 36 Sea Zone to 23 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 23 Sea Zone
1 infantry moved from Davao to 36 Sea Zone
1 infantry moved from Davao to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Southern Manchuria
1 destroyer moved from 21 Sea Zone to 56 Sea Zone
2 fighters moved from 36 Sea Zone to 56 Sea Zone
2 tactical_bombers moved from 36 Sea Zone to 56 Sea Zone
1 fighter moved from 36 Sea Zone to 56 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 56 Sea Zone
1 fighter moved from Davao to 35 Sea Zone
1 tactical_bomber moved from Davao to 35 Sea Zone
1 bomber moved from French Indo China to Inner Mongolia
1 fighter moved from French Indo China to 132 Sea Zone
1 artillery moved from French Indo China to Yunnan
1 infantry moved from French Indo China to Yunnan
1 armour moved from French Indo China to Szechwan
1 fighter moved from Davao to 35 Sea Zone
Combat - Japanese
Battle in Soviet Far East
Battle in 56 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 56 Sea Zone, round 2 : 6/7 hits, 3.83 expected hits
Americans roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 56 Sea Zone
Japanese win, taking Soviet Far East from Russians with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 26 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 26 Sea Zone
Japanese win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 35 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Japanese lost in 35 Sea Zone
1 submarine owned by the Americans lost in 35 Sea Zone
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 23 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 23 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
ANZAC roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 23 Sea Zone, round 3 : 3/3 hits, 1.50 expected hits
ANZAC roll dice for 1 submarine in 23 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 23 Sea Zone
Japanese win, taking 23 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 132 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
French defend with 1 destroyer
Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 132 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
French roll dice for 1 destroyer in 132 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the French lost in 132 Sea Zone
Japanese win, taking 132 Sea Zone from French with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Inner Mongolia
Japanese attack with 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Inner Mongolia, round 2 : 2/7 hits, 3.00 expected hits
Chinese roll dice for 2 infantry in Inner Mongolia, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Inner Mongolia
Japanese win, taking Inner Mongolia from Chinese with 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Eastern Sinkiang
Japanese attack with 1 artillery, 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Eastern Sinkiang, round 2 : 1/4 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Eastern Sinkiang, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Eastern Sinkiang
Japanese win, taking Eastern Sinkiang from Chinese with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Southern Manchuria
Japanese attack with 1 armour, 1 artillery and 3 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 3 infantry in Southern Manchuria, round 2 : 2/5 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Southern Manchuria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Southern Manchuria
Japanese win, taking Southern Manchuria from Chinese with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 bomber, 1 fighter and 1 tactical_bomber moved from Inner Mongolia to Jehol
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 7 Sea Zone
2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 23 Sea Zone to 36 Sea Zone
3 fighters and 3 tactical_bombers moved from 56 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to Davao
1 fighter moved from 36 Sea Zone to Davao
1 fighter moved from 36 Sea Zone to Davao
2 fighters and 1 tactical_bomber moved from 132 Sea Zone to French Indo China
1 bomber moved from Eastern Sinkiang to Szechwan
1 marine moved from Davao to 36 Sea Zone
1 cruiser and 1 marine moved from 36 Sea Zone to 20 Sea Zone
1 marine moved from 20 Sea Zone to Southern Manchuria
Place Units - Japanese
1 artillery and 2 infantry placed in French Indo China
3 infantry placed in Kiangsu
1 armour, 1 artillery and 4 infantry placed in Japan
2 destroyers and 2 submarines placed in 7 Sea Zone
Turn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Chinese regular : -1.33
Americans regular : 0.17
French regular : -0.33
Japanese regular : 0.50
ANZAC regular : -0.33
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 8 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 fighters moved from Eastern United States to 107 Sea Zone
1 destroyer moved from 104 Sea Zone to 107 Sea Zone
1 destroyer moved from 11 Sea Zone to 26 Sea Zone
1 submarine moved from 27 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 submarine moved from 55 Sea Zone to 56 Sea Zone
4 fighters moved from 55 Sea Zone to 56 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Queensland to 56 Sea Zone
Combat - Americans
Battle in 56 Sea Zone
Americans attack with 1 bomber, 5 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber, 5 fighters and 1 tactical_bomber in 56 Sea Zone, round 2 : 2/7 hits, 3.67 expected hits
Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 56 Sea Zone
Americans win with 1 bomber, 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 107 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 107 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 submarine in 107 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 107 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 26 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer and 1 fighter in 26 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 26 Sea Zone
Americans win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Non Combat Move - Americans
2 fighters moved from 107 Sea Zone to 93 Sea Zone
1 carrier moved from 104 Sea Zone to 93 Sea Zone
1 mech_infantry moved from French West Africa to 89 Sea Zone
1 battleship, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 93 Sea Zone
1 mech_infantry moved from 93 Sea Zone to Morocco
1 armour, 1 infantry and 1 mech_infantry moved from Algeria to Morocco
1 transport moved from 94 Sea Zone to 96 Sea Zone
1 marine moved from Tunisia to 96 Sea Zone
1 marine and 1 transport moved from 96 Sea Zone to 94 Sea Zone
1 marine moved from 94 Sea Zone to Morocco
1 transport moved from 91 Sea Zone to 104 Sea Zone
3 infantry moved from Hawaiian Islands to 27 Sea Zone
1 aaGun moved from Hawaiian Islands to 27 Sea Zone
1 aaGun, 3 infantry, 2 submarines and 2 transports moved from 27 Sea Zone to 65 Sea Zone
1 aaGun and 3 infantry moved from 65 Sea Zone to New Zealand
1 fighter moved from 56 Sea Zone to 59 Sea Zone
1 tactical_bomber moved from 56 Sea Zone to 59 Sea Zone
1 bomber moved from 56 Sea Zone to Eastern India
4 fighters moved from 56 Sea Zone to Queensland
1 artillery, 4 infantry and 2 marines moved from Queensland to 55 Sea Zone
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 2 fighters, 4 infantry, 2 marines, 2 submarines and 3 transports moved from 55 Sea Zone to 59 Sea Zone
2 infantry moved from Western United States to 11 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone
2 infantry moved from 27 Sea Zone to Hawaiian Islands
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 battleship moved from 93 Sea Zone to 94 Sea Zone
Place Units - Americans
1 destroyer and 1 submarine placed in 11 Sea Zone
1 destroyer and 3 transports placed in 104 Sea Zone
1 carrier placed in 104 Sea Zone
8 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter and 3 infantry moved from Kansu to Eastern Sinkiang
Combat - Chinese
Battle in Eastern Sinkiang
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 1 fighter and 3 infantry in Eastern Sinkiang, round 2 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Eastern Sinkiang, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Chinese lost in Eastern Sinkiang
2 infantry owned by the Japanese lost in Eastern Sinkiang
Chinese roll dice for 1 fighter and 2 infantry in Eastern Sinkiang, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Eastern Sinkiang, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Eastern Sinkiang
Chinese win, taking Eastern Sinkiang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Non Combat Move - Chinese
1 fighter moved from Eastern Sinkiang to Kansu
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Purchase Units - British
British buy 1 fighter, 1 harbour and 3 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 armour, 2 artilleries and 1 infantry moved from Trans-Jordan to Egypt
3 armour moved from Iraq to Egypt
2 artilleries and 4 infantry moved from Anglo-Egyptian Sudan to Egypt
1 destroyer moved from 94 Sea Zone to 100 Sea Zone
1 bomber moved from Gibraltar to 100 Sea Zone
1 infantry moved from Morocco to 94 Sea Zone
1 infantry and 1 transport moved from 94 Sea Zone to 100 Sea Zone
1 infantry moved from 100 Sea Zone to Crete
1 infantry moved from Eastern India to Burma
UK_Pacific take Burma from Japanese
Combat - British
Battle in 100 Sea Zone
British attack with 1 bomber, 1 destroyer and 1 transport
Italians defend with 1 submarine
British roll dice for 1 bomber, 1 destroyer and 1 transport in 100 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Italians roll dice for 1 submarine in 100 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Italians lost in 100 Sea Zone
British win, taking 100 Sea Zone from Italians with 1 bomber, 1 destroyer and 1 transport remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Crete
Battle in Egypt
British attack with 6 armour, 4 artilleries and 5 infantry
Italians defend with 1 artillery, 1 harbour, 1 infantry and 1 mech_infantry
British roll dice for 6 armour, 4 artilleries and 5 infantry in Egypt, round 2 : 6/15 hits, 5.83 expected hits
Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Egypt, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the British lost in Egypt
1 mech_infantry owned by the Italians, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Egypt
British win, taking Crete from Italians, taking Egypt from Italians with 6 armour, 4 artilleries and 4 infantry remaining. Battle score for attacker is 9
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery, 1 infantry and 1 mech_infantry
Non Combat Move - British
1 artillery and 1 infantry moved from Union of South Africa to 73 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 73 Sea Zone to 82 Sea Zone
1 battleship, 1 cruiser, 2 destroyers and 2 transports moved from 83 Sea Zone to 82 Sea Zone
1 tactical_bomber moved from Union of South Africa to Anglo-Egyptian Sudan
1 bomber moved from 100 Sea Zone to Iraq
1 transport moved from 93 Sea Zone to 94 Sea Zone
1 aaGun moved from Gibraltar to 94 Sea Zone
1 aaGun moved from 94 Sea Zone to Morocco
Place Units - British
1 harbour and 3 infantry placed in Iraq
1 fighter placed in United Kingdom
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in Eastern India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Chinese regular : 1.17
Americans regular : -1.50
Italians regular : -0.17
Japanese regular : -1.17
Germans regular : -0.17
British regular : 0.33
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 destroyer, 3 infantry and 1 marine; Remaining resources: 0 PUs;
Combat Move - Italians
1 submarine moved from 96 Sea Zone to 100 Sea Zone
1 bomber moved from Southern Italy to 100 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Rostov to Northern Caucasus
1 armour and 1 mech_infantry moved from Romania to Ukraine
1 artillery moved from Alexandria to Tobruk
1 armour moved from Tobruk to Libya
1 armour moved from Libya to Tunisia
Italians take Tunisia from Americans
1 destroyer moved from 97 Sea Zone to 96 Sea Zone
1 fighter moved from Southern Italy to 100 Sea Zone
Combat - Italians
Battle in 100 Sea Zone
Italians attack with 1 bomber, 1 fighter and 1 submarine
British defend with 1 destroyer and 1 transport
Italians roll dice for 1 submarine in 100 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber and 1 fighter in 100 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
British roll dice for 1 destroyer and 1 transport in 100 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Italians lost in 100 Sea Zone
Italians roll dice for 1 bomber and 1 fighter in 100 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
British roll dice for 1 destroyer and 1 transport in 100 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 100 Sea Zone
1 transport owned by the British lost in 100 Sea Zone
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for Italians: 1 submarine
Casualties for British: 1 destroyer and 1 transport
Battle in Northern Caucasus
Italians attack with 1 armour, 1 artillery and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Northern Caucasus, round 2 : 0/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Northern Caucasus, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Northern Caucasus, round 3 : 2/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Northern Caucasus, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Northern Caucasus
Italians win, taking Northern Caucasus from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from 100 Sea Zone to Southern Italy
1 fighter moved from 100 Sea Zone to Malta
1 infantry moved from Northern Italy to Yugoslavia
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 infantry and 1 marine placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians regular : -1.67
Russians regular : -0.67
British regular : 0.33
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer and 1 transport moved from 64 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from New Guinea to 55 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 55 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Java
2 fighters moved from 59 Sea Zone to Java
2 fighters moved from Queensland to Java
Combat - ANZAC
Battle in Java
ANZAC attack with 1 artillery, 4 fighters and 1 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 1 artillery, 4 fighters and 1 infantry in Java, round 2 : 3/6 hits, 2.67 expected hits
Japanese roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC lost in Java
2 infantry owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery and 4 fighters remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - ANZAC
4 fighters moved from Java to 59 Sea Zone
1 destroyer moved from 47 Sea Zone to 64 Sea Zone
1 artillery moved from New South Wales to Queensland
1 fighter moved from 27 Sea Zone to Queensland
1 infantry moved from Ethiopia to Anglo-Egyptian Sudan
1 infantry moved from French Equatorial Africa to Anglo-Egyptian Sudan
Place Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
Japanese regular : 0.33
ANZAC regular : 0.33
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 7
Purchase Units - Germans
Germans buy 2 armour, 4 artilleries, 1 carrier, 1 fighter, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Tambov to Saratov
Germans take Saratov from Russians
1 infantry moved from Rostov to Tambov
1 mech_infantry moved from Rostov to Kazakhstan
Germans take Kazakhstan from Russians
4 mech_infantrys moved from Rostov to Southern Caucasus
6 armour moved from Rostov to Southern Caucasus
2 fighters and 3 tactical_bombers moved from Rostov to Tula
1 infantry moved from Bryansk to Tula
1 artillery moved from Bryansk to Tula
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to 107 Sea Zone
1 fighter moved from Western Germany to 107 Sea Zone
1 bomber moved from Western Germany to 107 Sea Zone
1 destroyer moved from 115 Sea Zone to 107 Sea Zone
1 submarine moved from 115 Sea Zone to 112 Sea Zone
2 infantry moved from Vologda to Gorky
1 mech_infantry moved from Smolensk to Gorky
1 armour moved from Smolensk to Gorky
1 bomber moved from Leningrad to Gorky
1 infantry moved from Yaroslavl to Gorky
1 infantry moved from Smolensk to Yaroslavl
3 artilleries and 6 infantry moved from Leningrad to Novgorod
9 armour and 7 mech_infantrys moved from Smolensk to Kursk
1 infantry moved from Bryansk to Tula
1 infantry moved from Smolensk to Bryansk
1 armour, 6 artilleries and 28 infantry moved from Smolensk to Novgorod
1 artillery and 6 infantry moved from Rostov to Kursk
1 artillery and 2 infantry moved from Ukraine to Kursk
2 armour and 3 mech_infantrys moved from Eastern Poland to Ukraine
3 armour and 3 mech_infantrys moved from Germany to Eastern Poland
3 transports moved from 118 Sea Zone to 115 Sea Zone
1 artillery moved from Normandy Bordeaux to France
Combat - Germans
Combat Hit Differential Summary :
Got a few scrambles for you to decide on, and then also you did not move the French fighter in Gibraltar, so go ahead and do that now if you wish, please!