@Adam514 said in Adam514 (Allies+15) vs Simon33 (X) BM Game #2 of 2025:
Yeah max defense. RIP.
Well I got a -77 score from an expected +24. I think I am the one saying RIP.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 unit repaired.
1 infantry moved from Belarus to Archangel
Italians take Archangel from Russians
1 artillery and 2 infantry moved from Ukraine to Rostov
1 fighter moved from Greece to Rostov
2 fighters moved from Southern Italy to Rostov
1 marine moved from Southern Italy to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 destroyer and 1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 fighter moved from Southern Italy to Rostov
1 artillery, 1 battleship, 2 cruisers, 3 infantry, 1 marine and 2 transports moved from 97 Sea Zone to 92 Sea Zone
1 artillery, 3 infantry and 1 marine moved from 92 Sea Zone to Gibraltar
1 bomber moved from Southern Italy to Rostov
2 infantry moved from Greece to Bulgaria
1 armour and 1 mech_infantry moved from Libya to Tobruk
Combat - Italians
Battle in Gibraltar
Italians attack with 1 artillery, 3 infantry and 1 marine
British defend with 1 airfield, 1 bomber, 2 fighters and 1 harbour
Italians roll dice for 1 battleship and 2 cruisers in Gibraltar, round 2 : 2/3 hits, 1,67 expected hits
Italians roll dice for 1 artillery, 3 infantry and 1 marine in Gibraltar, round 2 : 2/5 hits, 1,33 expected hits
British roll dice for 1 bomber and 2 fighters in Gibraltar, round 2 : 2/3 hits, 1,50 expected hits
2 infantry owned by the Italians lost in Gibraltar
1 bomber owned by the British and 2 fighters owned by the British lost in Gibraltar
Italians win, taking Gibraltar from British with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 28
Casualties for Italians: 2 infantry
Casualties for British: 1 bomber and 2 fighters
Battle in 93 Sea Zone
Italians attack with 1 destroyer and 1 submarine
Americans defend with 1 submarine
Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Italians roll dice for 1 submarine in 93 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans lost in 93 Sea Zone
Italians win, taking 93 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Rostov
Italians attack with 1 artillery, 1 bomber, 4 fighters and 2 infantry
Russians defend with 4 infantry
Italians roll dice for 1 artillery, 1 bomber, 4 fighters and 2 infantry in Rostov, round 2 : 2/8 hits, 3,50 expected hits
Russians roll dice for 4 infantry in Rostov, round 2 : 1/4 hits, 1,33 expected hits
1 infantry owned by the Italians lost in Rostov
2 infantry owned by the Russians lost in Rostov
Italians roll dice for 1 artillery, 1 bomber, 4 fighters and 1 infantry in Rostov, round 3 : 0/7 hits, 3,33 expected hits
Russians roll dice for 2 infantry in Rostov, round 3 : 0/2 hits, 0,67 expected hits
Italians roll dice for 1 artillery, 1 bomber, 4 fighters and 1 infantry in Rostov, round 4 : 4/7 hits, 3,33 expected hits
Russians roll dice for 2 infantry in Rostov, round 4 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 artillery, 1 bomber, 4 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for Italians: 1 infantry
Casualties for Russians: 4 infantry
Battle in Tobruk
Italians attack with 1 armour and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 armour and 1 mech_infantry in Tobruk, round 2 : 1/2 hits, 0,67 expected hits
British roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Tobruk
Italians win, taking Tobruk from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 aaGun moved from Ukraine to Rostov
1 submarine moved from 97 Sea Zone to 92 Sea Zone
1 aaGun and 3 infantry moved from France to Northern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 bomber and 1 fighter moved from Rostov to Bulgaria
3 fighters moved from Rostov to Ukraine
Place Units - Italians
3 infantry placed in Southern Italy
1 artillery, 1 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
Americans regular : -0,17
Italians regular : -2,83
Russians regular : -1,67
British regular : 0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 3 armour; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to South Australia
1 infantry moved from New South Wales to Queensland
2 fighters moved from New South Wales to Queensland
2 fighters moved from New South Wales to South Australia
1 infantry moved from New South Wales to South Australia
1 infantry moved from New South Wales to Queensland
1 submarine moved from 52 Sea Zone to 30 Sea Zone
Combat - ANZAC
Battle in South Australia
ANZAC attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 2 fighters and 2 infantry in South Australia, round 2 : 0/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in South Australia, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 2 fighters and 2 infantry in South Australia, round 3 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in South Australia, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in South Australia
1 infantry owned by the Japanese lost in South Australia
ANZAC win, taking South Australia from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Queensland
ANZAC attack with 2 fighters and 2 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
ANZAC roll dice for 2 fighters and 2 infantry in Queensland, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Queensland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Queensland
1 infantry owned by the Japanese lost in Queensland
ANZAC win, taking Queensland from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
2 fighters moved from South Australia to New South Wales
2 fighters moved from Queensland to New South Wales
1 infantry moved from Eastern Persia to West India
1 infantry moved from Persia to Eastern Persia
Place Units - ANZAC
3 armour placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,5,3,5,6,4,6,2,2,1,3,2,1,1,1,5,5
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,1,2,3
ANZAC collect 3 PUs (5 lost to blockades); end with 4 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 7 PUs
Combat Move - French
1 destroyer moved from 72 Sea Zone to 78 Sea Zone
1 infantry moved from Kenya to Anglo Egyptian Sudan
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 1.00
ANZAC regular : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 3 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 fighters and 1 tactical_bomber moved from Western Germany to 91 Sea Zone
1 mech_infantry moved from Novgorod to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Eastern Poland to Smolensk
Germans take Smolensk from Russians
1 submarine moved from 125 Sea Zone to 119 Sea Zone
1 armour moved from Novgorod to Bryansk
1 armour and 8 mech_infantrys moved from Eastern Poland to Bryansk
1 mech_infantry moved from Bessarabia to Bryansk
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 armour and 2 mech_infantrys moved from Ukraine to Volgograd
1 fighter moved from Ukraine to Volgograd
1 bomber moved from Eastern Poland to Volgograd
7 armour, 11 artilleries, 29 infantry and 9 mech_infantrys moved from Ukraine to Bryansk
Combat - Germans
Battle in Volgograd
Germans attack with 1 armour, 1 bomber, 1 fighter and 2 mech_infantrys
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 1 armour, 1 bomber, 1 fighter and 2 mech_infantrys in Volgograd, round 2 : 3/5 hits, 2,00 expected hits
Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 armour, 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in 91 Sea Zone
Germans attack with 2 fighters and 1 tactical_bomber
British defend with 1 destroyer; Americans defend with 1 destroyer and 2 transports
Germans roll dice for 2 fighters and 1 tactical_bomber in 91 Sea Zone, round 2 : 3/3 hits, 1,67 expected hits
Americans roll dice for 2 destroyers and 2 transports in 91 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
1 destroyer owned by the British, 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 91 Sea Zone
1 transport owned by the Americans lost in 91 Sea Zone
Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 30
Casualties for Americans: 1 destroyer and 2 transports
Casualties for British: 1 destroyer
Battle in Bryansk
Germans attack with 9 armour, 11 artilleries, 29 infantry and 18 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 9 armour, 11 artilleries, 29 infantry and 18 mech_infantrys in Bryansk, round 2 : 15/67 hits, 17,83 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 9 armour, 11 artilleries, 29 infantry and 18 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 fighters and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
1 fighter moved from Volgograd to Ukraine
1 bomber moved from Volgograd to Ukraine
2 aaGuns moved from Ukraine to Bryansk
1 aaGun and 1 infantry moved from Eastern Poland to Belarus
1 mech_infantry moved from Poland to Belarus
1 artillery and 5 infantry moved from Novgorod to Belarus
1 aaGun and 2 infantry moved from Bessarabia to Ukraine
1 fighter and 1 tactical_bomber moved from Eastern Poland to Southern Italy
1 aaGun moved from Western Germany to Germany
1 aaGun moved from France to Western Germany
1 infantry moved from Western Germany to Germany
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 infantry and 1 mech_infantry moved from Germany to 114 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 infantry and 1 mech_infantry moved from 115 Sea Zone to Novgorod
9 mech_infantrys moved from Germany to Eastern Poland
3 mech_infantrys moved from Western Germany to Slovakia Hungary
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
1 infantry moved from Greece to Bulgaria
Place Units - Germans
3 artilleries placed in Ukraine
3 armour placed in Novgorod
3 fighters, 1 infantry and 1 mech_infantry placed in Germany
Germans undo move 3.
1 infantry and 1 mech_infantry placed in Germany
3 fighters placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,5
Germans collect 61 PUs; end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
Combat Hit Differential Summary :
Americans regular : -0,67
Russians regular : -1,00
Germans regular : -0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Purchase Units - Russians
Russians buy 4 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 artilleries and 2 infantry moved from Tambov to Rostov
2 infantry moved from Novosibirsk to Vologda
2 armour and 2 mech_infantrys moved from Russia to Volgograd
2 infantry moved from Samara to Volgograd
1 infantry moved from Tambov to Rostov
1 fighter moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 tactical_bomber moved from Tambov to Volgograd
1 fighter moved from Russia to Vologda
Combat - Russians
Battle in Volgograd
Russians attack with 2 armour, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 armour, 1 factory_minor and 2 mech_infantrys
Russians roll dice for 2 armour, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 2/7 hits, 2.33 expected hits
Germans roll dice for 1 armour and 2 mech_infantrys in Volgograd, round 2 : 0/3 hits, 1.17 expected hits
2 mech_infantrys owned by the Germans lost in Volgograd
Russians roll dice for 2 armour, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 3 : 4/7 hits, 2.33 expected hits
Germans roll dice for 1 armour in Volgograd, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 armour, 2 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Germans: 1 armour and 2 mech_infantrys
Battle in Rostov
Russians attack with 2 artilleries and 3 infantry
Italians defend with 1 aaGun, 1 artillery and 1 infantry
Russians roll dice for 2 artilleries and 3 infantry in Rostov, round 2 : 3/5 hits, 1.50 expected hits
Italians roll dice for 1 aaGun, 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Rostov
1 aaGun owned by the Italians, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Rostov
Russians win, taking Rostov from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 1 infantry
Casualties for Italians: 1 aaGun, 1 artillery and 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
1 mech_infantry owned by the Germans lost in Smolensk
Russians win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Vologda
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Editing Political Relationship for Russians and Japanese from Neutrality to War
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from Vologda to Russia
1 fighter moved from Smolensk to Russia
2 aaGuns, 7 artilleries and 35 infantry moved from Tambov to Russia
1 tactical_bomber moved from Volgograd to Russia
Place Units - Russians
4 artilleries and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Turning on Edit Mode
EDIT: Adding units owned by Russians to Korea: 2 aaGuns and 12 infantry
EDIT: Removing units owned by Russians from Amur: 2 aaGuns and 12 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : 0.33
Germans regular : -1.33
Russians regular : 3.33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 4 fighters, 5 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 45 Sea Zone to 49 Sea Zone
2 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 49 Sea Zone
1 marine moved from Western Australia to 56 Sea Zone
1 artillery, 1 infantry and 1 marine moved from Northern Territory to 55 Sea Zone
1 battleship, 1 cruiser and 1 marine moved from 54 Sea Zone to 62 Sea Zone
1 cruiser and 1 marine moved from 56 Sea Zone to 62 Sea Zone
1 artillery, 1 battleship, 1 infantry, 1 marine and 1 transport moved from 55 Sea Zone to 62 Sea Zone
1 artillery, 1 infantry and 3 marines moved from 62 Sea Zone to New South Wales
4 fighters and 2 tactical_bombers moved from 54 Sea Zone to New South Wales
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to New South Wales
1 fighter and 1 tactical_bomber moved from 61 Sea Zone to New South Wales
1 bomber moved from Caroline Islands to New South Wales
1 fighter moved from Japan to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
5 artilleries and 12 infantry moved from Shensi to Kansu
1 infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Szechwan to Sikang
1 armour moved from Yunnan to Kweichow
1 infantry moved from Kweichow to Shensi
1 mech_infantry moved from Yunnan to Szechwan
1 bomber, 3 fighters and 3 tactical_bombers moved from Kweichow to Kansu
1 fighter moved from Caroline Islands to Queensland
Combat - Japanese
Battle in Queensland
Japanese attack with 1 fighter and 2 infantry
ANZAC defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Queensland, round 2 : 1/3 hits, 0,83 expected hits
ANZAC roll dice for 1 infantry in Queensland, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Queensland
1 infantry owned by the ANZAC lost in Queensland
Japanese win, taking Queensland from ANZAC with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in New South Wales
Japanese attack with 1 artillery, 1 bomber, 6 fighters, 1 infantry, 3 marines and 4 tactical_bombers
ANZAC defend with 2 aaGuns, 4 armour, 2 artilleries, 1 factory_minor, 4 fighters, 1 harbour and 3 infantry
ANZAC roll AA dice in New South Wales : 0/6 hits, 1,00 expected hits
Japanese roll dice for 2 battleships and 2 cruisers in New South Wales, round 2 : 1/4 hits, 2,33 expected hits
Japanese roll dice for 1 artillery, 1 bomber, 6 fighters, 1 infantry, 3 marines and 4 tactical_bombers in New South Wales, round 2 : 11/16 hits, 8,00 expected hits
ANZAC roll dice for 2 aaGuns, 4 armour, 2 artilleries, 4 fighters and 3 infantry in New South Wales, round 2 : 3/13 hits, 6,33 expected hits
1 infantry owned by the Japanese, 1 marine owned by the Japanese and 1 artillery owned by the Japanese lost in New South Wales
4 armour owned by the ANZAC, 3 infantry owned by the ANZAC, 1 fighter owned by the ANZAC, 2 artilleries owned by the ANZAC and 2 aaGuns owned by the ANZAC lost in New South Wales
Japanese roll dice for 1 bomber, 6 fighters, 2 marines and 4 tactical_bombers in New South Wales, round 3 : 8/13 hits, 7,00 expected hits
ANZAC roll dice for 3 fighters in New South Wales, round 3 : 0/3 hits, 2,00 expected hits
3 fighters owned by the ANZAC lost in New South Wales
Japanese captures 7PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 1 bomber, 6 fighters, 2 marines and 4 tactical_bombers remaining. Battle score for attacker is 79
Casualties for Japanese: 1 artillery, 1 infantry and 1 marine
Casualties for ANZAC: 2 aaGuns, 4 armour, 2 artilleries, 4 fighters and 3 infantry
Battle in 6 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 submarine and 1 transport
1 submarine owned by the Americans submerged
1 transport owned by the Americans lost in 6 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 49 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 49 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
Americans roll dice for 1 destroyer in 49 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Japanese lost in 49 Sea Zone
1 destroyer owned by the Americans lost in 49 Sea Zone
Japanese win with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 destroyer
Battle in Kansu
Japanese attack with 5 artilleries, 1 bomber, 3 fighters, 12 infantry and 3 tactical_bombers
Chinese defend with 1 fighter and 17 infantry
Japanese roll dice for 5 artilleries, 1 bomber, 3 fighters, 12 infantry and 3 tactical_bombers in Kansu, round 2 : 9/24 hits, 8,67 expected hits
Chinese roll dice for 1 fighter and 17 infantry in Kansu, round 2 : 6/18 hits, 6,33 expected hits
6 infantry owned by the Japanese lost in Kansu
9 infantry owned by the Chinese lost in Kansu
Japanese roll dice for 5 artilleries, 1 bomber, 3 fighters, 6 infantry and 3 tactical_bombers in Kansu, round 3 : 6/18 hits, 7,67 expected hits
Chinese roll dice for 1 fighter and 8 infantry in Kansu, round 3 : 3/9 hits, 3,33 expected hits
3 infantry owned by the Japanese lost in Kansu
6 infantry owned by the Chinese lost in Kansu
Japanese roll dice for 5 artilleries, 1 bomber, 3 fighters, 3 infantry and 3 tactical_bombers in Kansu, round 4 : 8/15 hits, 6,83 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 4 : 1/3 hits, 1,33 expected hits
1 infantry owned by the Japanese lost in Kansu
2 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 5 artilleries, 1 bomber, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 31
Casualties for Japanese: 10 infantry
Casualties for Chinese: 1 fighter and 17 infantry
triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC
Non Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from Kansu to Kweichow
1 bomber moved from Kansu to French Indo China
1 aaGun moved from Yunnan to French Indo China
1 mech_infantry moved from Kwangtung to French Indo China
1 fighter moved from 6 Sea Zone to Japan
1 transport moved from 61 Sea Zone to 42 Sea Zone
1 transport moved from 54 Sea Zone to 42 Sea Zone
Combat Hit Differential Summary :
Chinese regular : -1,00
Americans regular : 0,67
Japanese regular : 2,17
ANZAC AA : -1,00
ANZAC regular : -4,67
fine to change casualty in sz49? not affected by Kansu battle
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 4 fighters, 5 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 45 Sea Zone to 49 Sea Zone
2 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 49 Sea Zone
1 marine moved from Western Australia to 56 Sea Zone
1 artillery, 1 infantry and 1 marine moved from Northern Territory to 55 Sea Zone
1 battleship, 1 cruiser and 1 marine moved from 54 Sea Zone to 62 Sea Zone
1 cruiser and 1 marine moved from 56 Sea Zone to 62 Sea Zone
1 artillery, 1 battleship, 1 infantry, 1 marine and 1 transport moved from 55 Sea Zone to 62 Sea Zone
1 artillery, 1 infantry and 3 marines moved from 62 Sea Zone to New South Wales
4 fighters and 2 tactical_bombers moved from 54 Sea Zone to New South Wales
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to New South Wales
1 fighter and 1 tactical_bomber moved from 61 Sea Zone to New South Wales
1 bomber moved from Caroline Islands to New South Wales
1 fighter moved from Japan to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
5 artilleries and 12 infantry moved from Shensi to Kansu
1 infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Szechwan to Sikang
1 armour moved from Yunnan to Kweichow
1 infantry moved from Kweichow to Shensi
1 mech_infantry moved from Yunnan to Szechwan
1 bomber, 3 fighters and 3 tactical_bombers moved from Kweichow to Kansu
1 fighter moved from Caroline Islands to Queensland
Combat - Japanese
Battle in Queensland
Japanese attack with 1 fighter and 2 infantry
ANZAC defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Queensland, round 2 : 1/3 hits, 0,83 expected hits
ANZAC roll dice for 1 infantry in Queensland, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Queensland
1 infantry owned by the ANZAC lost in Queensland
Japanese win, taking Queensland from ANZAC with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in New South Wales
Japanese attack with 1 artillery, 1 bomber, 6 fighters, 1 infantry, 3 marines and 4 tactical_bombers
ANZAC defend with 2 aaGuns, 4 armour, 2 artilleries, 1 factory_minor, 4 fighters, 1 harbour and 3 infantry
ANZAC roll AA dice in New South Wales : 0/6 hits, 1,00 expected hits
Japanese roll dice for 2 battleships and 2 cruisers in New South Wales, round 2 : 1/4 hits, 2,33 expected hits
Japanese roll dice for 1 artillery, 1 bomber, 6 fighters, 1 infantry, 3 marines and 4 tactical_bombers in New South Wales, round 2 : 11/16 hits, 8,00 expected hits
ANZAC roll dice for 2 aaGuns, 4 armour, 2 artilleries, 4 fighters and 3 infantry in New South Wales, round 2 : 3/13 hits, 6,33 expected hits
1 infantry owned by the Japanese, 1 marine owned by the Japanese and 1 artillery owned by the Japanese lost in New South Wales
4 armour owned by the ANZAC, 3 infantry owned by the ANZAC, 1 fighter owned by the ANZAC, 2 artilleries owned by the ANZAC and 2 aaGuns owned by the ANZAC lost in New South Wales
Japanese roll dice for 1 bomber, 6 fighters, 2 marines and 4 tactical_bombers in New South Wales, round 3 : 8/13 hits, 7,00 expected hits
ANZAC roll dice for 3 fighters in New South Wales, round 3 : 0/3 hits, 2,00 expected hits
3 fighters owned by the ANZAC lost in New South Wales
Japanese captures 7PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 1 bomber, 6 fighters, 2 marines and 4 tactical_bombers remaining. Battle score for attacker is 79
Casualties for Japanese: 1 artillery, 1 infantry and 1 marine
Casualties for ANZAC: 2 aaGuns, 4 armour, 2 artilleries, 4 fighters and 3 infantry
Battle in 6 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 submarine and 1 transport
1 submarine owned by the Americans submerged
1 transport owned by the Americans lost in 6 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 49 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 49 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
Americans roll dice for 1 destroyer in 49 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Japanese lost in 49 Sea Zone
1 destroyer owned by the Americans lost in 49 Sea Zone
Japanese win with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 destroyer
Battle in Kansu
Japanese attack with 5 artilleries, 1 bomber, 3 fighters, 12 infantry and 3 tactical_bombers
Chinese defend with 1 fighter and 17 infantry
Japanese roll dice for 5 artilleries, 1 bomber, 3 fighters, 12 infantry and 3 tactical_bombers in Kansu, round 2 : 9/24 hits, 8,67 expected hits
Chinese roll dice for 1 fighter and 17 infantry in Kansu, round 2 : 6/18 hits, 6,33 expected hits
6 infantry owned by the Japanese lost in Kansu
9 infantry owned by the Chinese lost in Kansu
Japanese roll dice for 5 artilleries, 1 bomber, 3 fighters, 6 infantry and 3 tactical_bombers in Kansu, round 3 : 6/18 hits, 7,67 expected hits
Chinese roll dice for 1 fighter and 8 infantry in Kansu, round 3 : 3/9 hits, 3,33 expected hits
3 infantry owned by the Japanese lost in Kansu
6 infantry owned by the Chinese lost in Kansu
Japanese roll dice for 5 artilleries, 1 bomber, 3 fighters, 3 infantry and 3 tactical_bombers in Kansu, round 4 : 8/15 hits, 6,83 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 4 : 1/3 hits, 1,33 expected hits
1 infantry owned by the Japanese lost in Kansu
2 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 5 artilleries, 1 bomber, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 31
Casualties for Japanese: 10 infantry
Casualties for Chinese: 1 fighter and 17 infantry
triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC
Non Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from Kansu to Kweichow
1 bomber moved from Kansu to French Indo China
1 aaGun moved from Yunnan to French Indo China
1 mech_infantry moved from Kwangtung to French Indo China
1 transport moved from 61 Sea Zone to 42 Sea Zone
1 transport moved from 54 Sea Zone to 42 Sea Zone
1 carrier moved from 61 Sea Zone to 42 Sea Zone
1 fighter moved from Caroline Islands to 42 Sea Zone
1 destroyer moved from 61 Sea Zone to 42 Sea Zone
1 carrier moved from 45 Sea Zone to 42 Sea Zone
1 bomber moved from New South Wales to Northern Territory
1 fighter and 1 tactical_bomber moved from New South Wales to 62 Sea Zone
1 carrier moved from 54 Sea Zone to 62 Sea Zone
2 submarines moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to 54 Sea Zone
1 carrier moved from 55 Sea Zone to 54 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 49 Sea Zone to 54 Sea Zone
3 fighters and 1 tactical_bomber moved from New South Wales to 54 Sea Zone
2 fighters and 2 tactical_bombers moved from New South Wales to Northern Territory
1 fighter moved from 6 Sea Zone to Caroline Islands
Place Units - Japanese
1 destroyer placed in 36 Sea Zone
3 infantry placed in Malaya
1 artillery and 1 infantry placed in French Indo China
4 fighters, 1 infantry and 1 mech_infantry placed in Japan
1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1
Japanese collect 64 PUs (1 lost to blockades); end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Chinese regular : -1,00
Americans regular : 0,67
Japanese regular : 2,17
ANZAC AA : -1,00
ANZAC regular : -4,67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Combat Move - British
2 battleships, 1 carrier, 2 cruisers, 2 destroyers and 2 fighters moved from 94 Sea Zone to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to 92 Sea Zone
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
2 infantry moved from Burma to Yunnan
1 fighter and 1 tactical_bomber moved from India to Yunnan
Combat - British
Combat Hit Differential Summary :
scram> ?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 airfield, 1 carrier, 1 destroyer, 1 factory_minor, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Iwo Jima: 1 infantry
EDIT: Removing units owned by Americans from Hawaiian Islands: 1 marine
EDIT: Adding units owned by Americans to Iwo Jima: 1 marine
EDIT: Adding units owned by Americans to Hawaiian Islands: 1 infantry
EDIT: Turning off Edit Mode
2 fighters moved from 94 Sea Zone to 93 Sea Zone
1 destroyer moved from 94 Sea Zone to 93 Sea Zone
1 infantry moved from Tunisia to Libya
Americans take Libya from Italians
1 mech_infantry moved from Korea to Manchuria
Chinese take Manchuria from Japanese
1 submarine moved from 26 Sea Zone to 49 Sea Zone
3 fighters moved from 26 Sea Zone to 49 Sea Zone
Combat - Americans
Americans creates battle in territory 17 Sea Zone
Americans creates battle in territory 6 Sea Zone
Battle in 93 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Italians defend with 1 destroyer and 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 93 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 93 Sea Zone
1 submarine owned by the Italians lost in 93 Sea Zone
Americans roll dice for 2 fighters in 93 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 93 Sea Zone
Americans win, taking 17 Sea Zone from Japanese with 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 destroyer
Casualties for Italians: 1 destroyer and 1 submarine
Battle in 49 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 fighters in 49 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 49 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 49 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 49 Sea Zone
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
3 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 tactical_bomber moved from 17 Sea Zone to 31 Sea Zone
1 bomber moved from Midway to Hawaiian Islands
3 fighters moved from 49 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Western United States to 31 Sea Zone
1 fighter moved from 31 Sea Zone to 26 Sea Zone
2 artilleries moved from Eastern United States to 101 Sea Zone
2 artilleries and 2 transports moved from 101 Sea Zone to 88 Sea Zone
2 infantry moved from French Guiana to 88 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 88 Sea Zone to 89 Sea Zone
1 artillery, 1 infantry and 1 marine moved from Algeria to 94 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 94 Sea Zone to 98 Sea Zone
2 fighters moved from 93 Sea Zone to 98 Sea Zone
1 artillery and 1 marine moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 armour moved from Tunisia to Libya
2 mech_infantrys moved from Morocco to Tunisia
Place Units - Americans
1 factory_minor placed in Korea
1 airfield placed in Morocco
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
2 fighters and 2 infantry placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1
Americans collect 59 PUs (1 lost to blockades); end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Iwo Jima: 1 marine
EDIT: Adding units owned by Americans to Wake Island: 1 marine
EDIT: Turning off Edit Mode
Purchase Units - British
British buy 1 artillery, 1 destroyer, 1 fighter and 2 transports; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 battleships, 1 carrier, 2 cruisers, 2 destroyers and 2 fighters moved from 94 Sea Zone to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to 92 Sea Zone
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
2 infantry moved from Burma to Yunnan
1 fighter and 1 tactical_bomber moved from India to Yunnan
Combat - British
Battle in Yunnan
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/4 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Yunnan
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 92 Sea Zone
British attack with 2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber
Italians defend with 1 battleship, 2 cruisers, 1 submarine and 2 transports
British roll dice for 2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber in 92 Sea Zone, round 2 : 6/10 hits, 5.17 expected hits
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 battleship, 2 cruisers and 2 transports in 92 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits
Units damaged: 2 battleships owned by the British
1 destroyer owned by the British lost in 92 Sea Zone
1 transport owned by the Italians, 2 cruisers owned by the Italians, 1 submarine owned by the Italians and 1 battleship owned by the Italians lost in 92 Sea Zone
1 transport owned by the Italians lost in 92 Sea Zone
British win with 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 56
Casualties for British: 1 destroyer
Casualties for Italians: 1 battleship, 2 cruisers, 1 submarine and 2 transports
Non Combat Move - British
2 fighters moved from 92 Sea Zone to Morocco
1 armour and 1 infantry moved from Tunisia to Libya
1 transport moved from 94 Sea Zone to 98 Sea Zone
1 artillery and 21 infantry moved from Burma to Shan State
2 aaGuns moved from Burma to Shan State
3 infantry moved from Burma to Shan State
3 artilleries moved from India to Burma
1 fighter and 1 tactical_bomber moved from Yunnan to India
2 infantry moved from Burma to Shan State
1 artillery and 1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West India
3 submarines moved from 81 Sea Zone to 97 Sea Zone
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Iraq to Northwest Persia
1 artillery moved from Iraq to Northwest Persia
1 armour moved from Trans-Jordan to Northwest Persia
1 fighter moved from Iraq to India
1 infantry moved from British Somaliland to Ethiopia
1 infantry moved from Tanganyika Territory to Kenya
1 artillery moved from Trans-Jordan to Egypt
1 aaGun, 1 artillery and 4 infantry moved from Trans-Jordan to Iraq
Place Units - British
1 transport placed in 98 Sea Zone
1 destroyer and 1 transport placed in 106 Sea Zone
1 fighter placed in United Kingdom
1 artillery placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,4
British collect 32 PUs (2 lost to blockades); end with 33 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Americans regular : -1.50
Japanese regular : 0.00
Italians regular : 1.33
British regular : 1.33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 fighters moved from Ukraine to Russia
1 bomber moved from Bulgaria to Russia
1 mech_infantry moved from Northern Italy to Romania
1 armour and 1 mech_infantry moved from Tobruk to Alexandria
Combat Hit Differential Summary :
intercept over Moscow?
no intercept
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 fighters moved from Ukraine to Russia
1 bomber moved from Bulgaria to Russia
1 mech_infantry moved from Northern Italy to Romania
1 armour and 1 mech_infantry moved from Tobruk to Alexandria
Combat - Italians
Air Battle in Russia
Italians attacks with 3 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 0/1 hits, 0,17 expected hits
Bombing raid in Russia rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Russia causes 7 damage total.
Battle in Alexandria
Italians attack with 1 armour and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 armour and 1 mech_infantry in Alexandria, round 2 : 1/2 hits, 0,67 expected hits
British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Cleaning up after air battles
Non Combat Move - Italians
1 bomber moved from Russia to Ukraine
2 fighters moved from Russia to Ukraine
1 fighter moved from Bulgaria to Southern Italy
1 fighter moved from Ukraine to Southern Italy
1 infantry moved from France to Northern Italy
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Archangel to Belarus
Place Units - Italians
1 fighter placed in Southern Italy
1 infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,4,3,3,1
Italians collect 3 PUs (8 lost to blockades); end with 3 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 8 PUs
Combat Hit Differential Summary :
Italians regular : 0,33
British regular : -0,33
Russians AA : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Combat Move - ANZAC
1 infantry moved from South Australia to Western Australia
ANZAC take Western Australia from Japanese
1 submarine moved from 30 Sea Zone to 26 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from West India to India
1 infantry moved from Eastern Persia to West India
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from United Kingdom to Morocco
1 destroyer moved from 78 Sea Zone to 77 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 bombers, 1 mech_infantry and 3 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to Rostov
1 mech_infantry moved from Caucasus to Rostov
1 infantry moved from Ukraine to Rostov
1 bomber moved from Ukraine to Tambov
1 fighter moved from Ukraine to Rostov
1 fighter and 1 tactical_bomber moved from Southern Italy to Rostov
1 submarine moved from 119 Sea Zone to 111 Sea Zone
Combat - Germans
Battle in Tambov
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Tambov, round 2 : 1/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 2 artilleries and 2 infantry
Germans roll dice for 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 2/6 hits, 2,17 expected hits
Russians roll dice for 2 artilleries and 2 infantry in Rostov, round 2 : 1/4 hits, 1,33 expected hits
1 infantry owned by the Germans lost in Rostov
2 infantry owned by the Russians lost in Rostov
Germans roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Rostov, round 3 : 3/5 hits, 2,00 expected hits
Russians roll dice for 2 artilleries in Rostov, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Rostov
2 artilleries owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 infantry
Casualties for Russians: 2 artilleries and 2 infantry
Non Combat Move - Germans
2 fighters and 1 tactical_bomber moved from Rostov to Ukraine
1 bomber moved from Tambov to Ukraine
3 artilleries and 1 infantry moved from Ukraine to Bryansk
1 artillery and 6 infantry moved from Belarus to Bryansk
1 infantry moved from Novgorod to Belarus
3 armour and 1 mech_infantry moved from Novgorod to Bryansk
9 mech_infantrys moved from Eastern Poland to Bryansk
1 mech_infantry moved from Belarus to Bryansk
3 mech_infantrys moved from Slovakia Hungary to Belarus
3 fighters moved from Western Germany to Ukraine
2 infantry moved from Germany to Western Germany
1 aaGun moved from Germany to Western Germany
1 mech_infantry moved from Germany to Romania
1 transport moved from 115 Sea Zone to 113 Sea Zone
1 aaGun moved from Belarus to Novgorod
1 aaGun moved from Bryansk to Belarus
2 fighters and 1 tactical_bomber moved from Gibraltar to Greece
1 infantry moved from Bulgaria to Greece
Place Units - Germans
3 armour placed in Ukraine
3 tactical_bombers placed in Novgorod
2 bombers and 1 mech_infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,5,6,1,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,3
Germans collect 55 PUs (6 lost to blockades); end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Russians regular : -0,33
Germans regular : 1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
2 infantry moved from Volgograd to Rostov
2 infantry moved from Russia to Tambov
1 fighter moved from Russia to Rostov
1 fighter moved from Russia to Tambov
1 tactical_bomber moved from Russia to Tambov
Combat - Russians
Battle in Tambov
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 1/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Rostov, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
1 mech_infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Adding units owned by Russians to Manchuria: 2 aaGuns and 12 infantry
EDIT: Removing units owned by Russians from Korea: 2 aaGuns and 12 infantry
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from Tambov to Samara
1 fighter moved from Rostov to Samara
2 infantry moved from Samara to Volgograd
2 armour and 2 mech_infantrys moved from Volgograd to Samara
4 aaGuns, 3 armour, 12 artilleries, 51 infantry and 1 mech_infantry moved from Russia to Samara
5 armour and 3 mech_infantrys moved from Samara to Novosibirsk
2 infantry moved from Vologda to Novosibirsk
2 fighters and 1 tactical_bomber moved from Samara to Novosibirsk
Place Units - Russians
1 armour and 2 fighters placed in Volgograd
1 artillery and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans regular : 0.33
Russians regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 airfield, 1 artillery, 1 destroyer, 1 harbour, 9 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 marine moved from New South Wales to Victoria
Japanese take Victoria from ANZAC
1 infantry moved from Queensland to South Australia
Japanese take South Australia from ANZAC
2 fighters and 2 tactical_bombers moved from 54 Sea Zone to 49 Sea Zone
4 artilleries and 1 infantry moved from Kansu to Suiyuyan
1 infantry moved from Hunan to Yunnan
3 fighters and 3 tactical_bombers moved from Kweichow to Yunnan
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 54 Sea Zone to 49 Sea Zone
1 submarine moved from 42 Sea Zone to 41 Sea Zone
Combat - Japanese
Battle in 49 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 49 Sea Zone, round 2 : 1/5 hits, 2,67 expected hits
Americans roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 49 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Yunnan
Japanese attack with 3 fighters, 1 infantry and 3 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 3 fighters, 1 infantry and 3 tactical_bombers in Yunnan, round 2 : 4/7 hits, 3,67 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Yunnan
1 infantry owned by the British lost in Yunnan
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Suiyuyan
Japanese attack with 4 artilleries and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 4 artilleries and 1 infantry in Suiyuyan, round 2 : 2/5 hits, 1,67 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 4 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 artillery moved from Kansu to Shensi
1 infantry moved from Shensi to Kweichow
1 armour moved from Kweichow to Hunan
3 fighters and 3 tactical_bombers moved from Yunnan to French Indo China
2 transports moved from 42 Sea Zone to 37 Sea Zone
3 infantry moved from Malaya to 37 Sea Zone
3 infantry and 2 transports moved from 37 Sea Zone to 36 Sea Zone
3 infantry moved from 36 Sea Zone to French Indo China
1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 42 Sea Zone to 54 Sea Zone
1 marine moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 54 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from 49 Sea Zone to Caroline Islands
1 fighter and 1 tactical_bomber moved from 62 Sea Zone to Caroline Islands
2 fighters moved from 54 Sea Zone to Caroline Islands
1 fighter moved from 42 Sea Zone to French Indo China
2 carriers moved from 42 Sea Zone to 36 Sea Zone
1 fighter moved from Caroline Islands to French Indo China
5 fighters moved from Japan to French Indo China
1 bomber moved from Northern Territory to French Indo China
1 fighter moved from Northern Territory to Queensland
2 battleships, 1 carrier and 1 cruiser moved from 62 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from Northern Territory to Queensland
1 fighter and 1 tactical_bomber moved from Northern Territory to Caroline Islands
Place Units - Japanese
1 airfield, 1 harbour and 3 infantry placed in French Indo China
1 infantry placed in Malaya
2 infantry placed in New South Wales
1 destroyer placed in 62 Sea Zone
1 artillery and 3 infantry placed in Japan
2 submarines placed in 37 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5
Japanese collect 62 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33
Americans regular : -0,17
Japanese regular : -1,00