Scotland only
Sub fights in 106 and dies first.
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 11
Purchase Units - Italians
Italians buy nothing; Remaining resources: 4 PUs;
Combat Move - Italians
2 infantry moved from Northern Italy to Southern France
2 fighters moved from Southern Italy to Southern France
1 artillery and 5 infantry moved from France to Holland Belgium
Combat - Italians
Battle in Holland Belgium
Italians attack with 1 artillery and 5 infantry
Americans defend with 1 infantry
Italians roll dice for 1 artillery and 5 infantry in Holland Belgium, round 2 : 1/6 hits, 1.33 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Southern France
Italians attack with 2 fighters and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 2 fighters and 2 infantry in Southern France, round 2 : 1/4 hits, 1.33 expected hits
Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
2 fighters moved from Southern France to Southern Italy
2 aaGuns moved from France to Holland Belgium
Turn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,5,4,1,2,2,1,1,4
Italians collect 3 PUs (12 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
Americans regular : -0.67
Italians regular : -0.67
@simon33 said in Simon33 (Allies+10) vs Lebowsky (Axis) French Rebalance:
Surprised you didn’t attack Volgograd. They’ll be able to retreat.
I had a plan, lets see how it goes
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 fighters; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 fighters moved from 39 Sea Zone to Java
2 fighters moved from Queensland to Java
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
ANZAC attack with 1 artillery, 4 fighters and 1 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 1 artillery, 4 fighters and 1 infantry in Java, round 2 : 5/6 hits, 2.67 expected hits
Japanese roll dice for 2 infantry in Java, round 2 : 2/2 hits, 0.67 expected hits
1 fighter owned by the ANZAC and 1 infantry owned by the ANZAC lost in Java
2 infantry owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery and 3 fighters remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 fighter and 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - ANZAC
1 carrier, 1 destroyer and 1 submarine moved from 39 Sea Zone to 42 Sea Zone
3 fighters moved from Java to 42 Sea Zone
1 fighter moved from Eastern Persia to India
1 infantry moved from Burma to India
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
2 fighters placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 16 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 1.33
ANZAC regular : 2.33
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 4 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
16 artilleries and 24 infantry moved from France to Normandy Bordeaux
10 armour, 1 bomber, 6 fighters, 3 mech_infantrys and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
2 fighters moved from 113 Sea Zone to Normandy Bordeaux
5 fighters and 3 tactical_bombers moved from Germany to Normandy Bordeaux
1 armour moved from Rostov to Caucasus
Germans take Caucasus from Russians
1 armour moved from Caucasus to Rostov
1 infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 armour moved from Rostov to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Rostov
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 10 armour, 16 artilleries, 1 bomber, 13 fighters, 24 infantry, 3 mech_infantrys and 4 tactical_bombers
British defend with 1 aaGun, 1 armour, 9 artilleries, 3 fighters and 22 infantry; French defend with 2 infantry; Americans defend with 1 airfield, 2 armour, 7 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 5 infantry, 1 mech_infantry and 1 tactical_bomber
British roll AA dice in Normandy Bordeaux : 0/3 hits, 0.50 expected hits
Germans roll dice for 10 armour, 16 artilleries, 1 bomber, 13 fighters, 24 infantry, 3 mech_infantrys and 4 tactical_bombers in Normandy Bordeaux, round 2 : 26/71 hits, 27.33 expected hits
Americans roll dice for 1 aaGun, 3 armour, 16 artilleries, 1 bomber, 4 fighters, 29 infantry, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 18/55 hits, 20.17 expected hits
18 infantry owned by the Germans lost in Normandy Bordeaux
1 aaGun owned by the British, 5 infantry owned by the Americans, 1 bomber owned by the Americans, 2 infantry owned by the French and 17 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 10 armour, 16 artilleries, 1 bomber, 13 fighters, 6 infantry, 3 mech_infantrys and 4 tactical_bombers in Normandy Bordeaux, round 3 : 26/53 hits, 23.17 expected hits
Americans roll dice for 3 armour, 16 artilleries, 4 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 3 : 10/30 hits, 12.00 expected hits
4 artilleries owned by the Germans and 6 infantry owned by the Germans lost in Normandy Bordeaux
1 tactical_bomber owned by the Americans, 2 armour owned by the Americans, 7 artilleries owned by the Americans, 9 artilleries owned by the British, 5 infantry owned by the British, 1 armour owned by the British and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux
Germans roll dice for 10 armour, 12 artilleries, 1 bomber, 13 fighters, 3 mech_infantrys and 4 tactical_bombers in Normandy Bordeaux, round 4 : 20/43 hits, 19.83 expected hits
Americans roll dice for 4 fighters in Normandy Bordeaux, round 4 : 3/4 hits, 2.67 expected hits
3 artilleries owned by the Germans lost in Normandy Bordeaux
1 fighter owned by the Americans and 3 fighters owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 10 armour, 9 artilleries, 1 bomber, 13 fighters, 3 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 143
Casualties for Germans: 7 artilleries and 24 infantry
Casualties for British: 1 aaGun, 1 armour, 9 artilleries, 3 fighters and 22 infantry
Casualties for Americans: 2 armour, 7 artilleries, 1 bomber, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for French: 2 infantry
Non Combat Move - Germans
1 bomber moved from Normandy Bordeaux to Poland
2 fighters moved from Normandy Bordeaux to 113 Sea Zone
4 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
7 fighters and 3 tactical_bombers moved from Normandy Bordeaux to France
2 mech_infantrys moved from Eastern Poland to Bessarabia
1 infantry moved from Ukraine to Rostov
Place Units - Germans
2 artilleries and 4 infantry placed in Western Germany
1 armour and 8 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,4,1,5,2,3,2,3,2
Germans collect 53 PUs (2 lost to blockades); end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 113 Sea Zone: 2 fighters
EDIT: Adding units owned by Germans to Western Germany: 2 fighters
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -3.83
British AA : -0.50
Germans regular : 1.67
Well, thats the biggest battle i’ve ever done in Normandy.
@lebowsky said in Simon33 (Allies+10) vs Lebowsky (Axis) French Rebalance:
Well, thats the biggest battle i’ve ever done in Normandy.
I did not expect that!
Man, forgot to fly out the US plane.
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 12
Purchase Units - Russians
Russians repair damage of 3x factory_major; Remaining resources: 28 PUs;
Russians buy 1 armour, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 infantry moved from Archangel to Novgorod
Russians take Novgorod from Germans
1 armour, 5 fighters and 1 tactical_bomber moved from Russia to Volgograd
Russians take Tambov from Germans
Combat - Russians
Battle in Volgograd
Russians attack with 1 armour, 5 fighters and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 armour, 5 fighters and 1 tactical_bomber in Volgograd, round 2 : 5/7 hits, 3.67 expected hits
Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 armour, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
5 fighters and 1 tactical_bomber moved from Volgograd to Russia
11 artilleries and 61 infantry moved from Russia to Bryansk
2 aaGuns moved from Russia to Bryansk
Place Units - Russians
1 armour, 6 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans regular : -0.33
Russians regular : 1.33
In spite of your big victory in Normandy, it did cost the Eastern Front rather a lot. Not sure what you will do now to prevent the Brits from coming up in a few turns and pushing you west.
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 12
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 72 PUs; 6 SuicideAttackTokens;
Japanese buy 5 artilleries, 1 fighter, 2 infantry, 3 mech_infantrys, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Shensi to Suiyuyan
1 mech_infantry moved from Kweichow to Sikang
1 bomber moved from Kweichow to Suiyuyan
1 bomber moved from French Indo China to Sikang
1 infantry moved from Sumatra to 41 Sea Zone
4 fighters and 3 tactical_bombers moved from 41 Sea Zone to Malaya
7 artilleries, 6 infantry and 4 mech_infantrys moved from French Indo China to Shan State
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 mech_infantry moved from Manchuria to Korea
1 mech_infantry moved from Kweichow to Kansu
Japanese take Kansu from Chinese
4 carriers, 3 destroyers, 1 infantry, 1 submarine and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 destroyer and 2 submarines moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from Japan to Korea
Combat - Japanese
Battle in 37 Sea Zone
Japanese attack with 4 carriers, 4 destroyers, 3 submarines and 1 transport
British defend with 1 transport
1 transport owned by the British lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from UK_Pacific with 4 carriers, 4 destroyers, 3 submarines and 1 transport remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Korea
Japanese attack with 1 fighter, 2 infantry and 1 mech_infantry
Americans defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Korea, round 2 : 0/4 hits, 1.00 expected hits
Americans roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Korea
Japanese roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Korea, round 3 : 0/3 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Korea, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Korea, round 4 : 0/3 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Korea, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Korea, round 5 : 3/3 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Korea, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Korea
Japanese win, taking Korea from Americans with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Shan State
Japanese attack with 7 artilleries, 6 infantry and 4 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 7 artilleries, 6 infantry and 4 mech_infantrys in Shan State, round 2 : 7/17 hits, 5.17 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 7 artilleries, 6 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Malaya
Japanese attack with 4 fighters, 1 infantry and 3 tactical_bombers
British defend with 1 artillery; UK_Pacific defend with 1 harbour
Japanese roll dice for 4 fighters, 1 infantry and 3 tactical_bombers in Malaya, round 2 : 2/8 hits, 4.17 expected hits
UK_Pacific roll dice for 1 artillery in Malaya, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Malaya
1 artillery owned by the British lost in Malaya
Japanese win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery
Battle in Suiyuyan
Japanese attack with 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 mech_infantry in Suiyuyan, round 2 : 0/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber and 1 mech_infantry in Suiyuyan, round 3 : 2/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Suiyuyan
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Sikang
Japanese attack with 1 bomber and 1 mech_infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 bomber and 1 mech_infantry in Sikang, round 2 : 2/2 hits, 0.83 expected hits
Chinese roll dice for 1 mech_infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Sikang
1 mech_infantry owned by the British lost in Sikang
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 mech_infantry
Non Combat Move - Japanese
1 bomber moved from Sikang to Kwangsi
1 bomber moved from Suiyuyan to Kwangsi
3 mech_infantrys moved from Kweichow to Kwangsi
3 mech_infantrys moved from Shantung to Kweichow
1 mech_infantry moved from Hunan to Kweichow
4 fighters and 3 tactical_bombers moved from Malaya to 37 Sea Zone
1 fighter moved from Japan to 37 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
2 battleships, 8 carriers, 2 cruisers, 2 destroyers, 8 fighters, 5 submarines and 6 tactical_bombers moved from 26 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
4 aaGuns moved from Manchuria to Korea
1 fighter moved from Korea to Japan
1 destroyer and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
Place Units - Japanese
1 submarine and 1 transport placed in 6 Sea Zone
2 artilleries and 1 infantry placed in French Indo China
3 mech_infantrys placed in Shantung
3 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber placed in Japan
Turn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 artillery
EDIT: Adding units owned by Japanese to Japan: 1 infantry
EDIT: Changing PUs for Japanese from 65 to 66
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 fighter
EDIT: Adding units owned by Japanese to Anhwe: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 1.00
Americans regular : -0.33
Japanese regular : 0.67
UK_Pacific regular : 0.33
@simon33 said in Simon33 (Allies+10) vs Lebowsky (Axis) French Rebalance:
In spite of your big victory in Normandy, it did cost the Eastern Front rather a lot. Not sure what you will do now to prevent the Brits from coming up in a few turns and pushing you west.
Im not sure about anything in this game, did some bad moves and had bad rolls at the start. I almost threw the towel a couple turns ago, lets see if I can keep up now
I was wondering why you weren’t conceding but if you had that big move in mind, does make some sense.
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 airfield, 1 artillery, 1 carrier, 2 infantry, 5 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
Combat - Americans
Battle in Hawaiian Islands
Battle in Midway
Non Combat Move - Americans
1 fighter moved from Russia to Eastern Persia
1 battleship, 8 carriers, 2 cruisers, 2 destroyers, 16 fighters and 15 submarines moved from 10 Sea Zone to 26 Sea Zone
4 infantry moved from Quebec to 106 Sea Zone
4 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Gibraltar
2 transports moved from 109 Sea Zone to 106 Sea Zone
3 infantry moved from Eastern United States to Quebec
1 artillery and 5 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 5 infantry, 2 submarines and 3 transports moved from 110 Sea Zone to 92 Sea Zone
1 artillery and 5 infantry moved from 92 Sea Zone to Algeria
Place Units - Americans
1 airfield placed in Morocco
1 carrier and 5 submarines placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 infantry placed in Western United States
1 artillery and 1 infantry placed in Central United States
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
3 infantry moved from Tsinghai to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 mech_infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kansu
Chinese roll dice for 2 infantry in Kansu, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Kansu, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Kansu, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kansu
1 infantry owned by the Chinese retreated to Tsinghai
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs
Purchase Units - British
British buy 7 artilleries, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Changing PUs for Americans from 76 to 71
EDIT: Turning off Edit Mode
1 armour moved from Northwest Persia to Caucasus
Russians take Caucasus from Germans
1 armour moved from Caucasus to Northwest Persia
2 armour and 1 mech_infantry moved from Tsinghai to Kansu
Chinese take Shensi from Japanese
Combat - British
Battle in Kansu
British attack with 2 armour and 1 mech_infantry
Japanese defend with 1 mech_infantry
British roll dice for 2 armour and 1 mech_infantry in Kansu, round 2 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 mech_infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Kansu
British win, taking Kansu from Japanese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - British
3 aaGuns, 1 armour, 3 artilleries, 25 infantry and 1 mech_infantry moved from India to Burma
1 fighter moved from Eastern Persia to India
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers moved from 42 Sea Zone to 39 Sea Zone
2 fighters moved from India to Burma
1 bomber moved from Northwest Persia to India
3 artilleries moved from Persia to Northwest Persia
1 artillery and 4 infantry moved from Iraq to Northwest Persia
2 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Egypt to Iraq
2 infantry moved from Union of South Africa to 71 Sea Zone
1 mech_infantry moved from Union of South Africa to Belgian Congo
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 transport moved from 81 Sea Zone to 71 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
2 transports moved from 110 Sea Zone to 91 Sea Zone
1 battleship and 1 destroyer moved from 110 Sea Zone to 92 Sea Zone
Place Units - British
4 artilleries and 6 infantry placed in United Kingdom
2 artilleries and 1 mech_infantry placed in Persia
1 artillery placed in Iraq
Turn Complete - British
British collect 41 PUs; end with 41 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs
Place Units - UK_Pacific
5 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,5,4,5,1,4,1,6,1,1,5,1,2,2,2,3,6,6,1,3,1,4,3,1,5,4
UK_Pacific collect 6 PUs (3 lost to blockades); end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 5 infantry
Combat Hit Differential Summary :
Chinese regular : -1.17
Japanese regular : 0.67
British regular : -0.17
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 12
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour moved from Rostov to Tambov
Italians take Tambov from Russians
1 armour moved from Tambov to Rostov
Combat - Italians
Non Combat Move - Italians
2 infantry moved from Southern France to Northern Italy
2 aaGuns, 1 artillery and 5 infantry moved from Holland Belgium to France
2 infantry moved from Bulgaria to Romania
Place Units - Italians
2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,6,4,6,3,1,5,3,1
Italians collect 6 PUs (10 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 infantry; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 artillery moved from Java to 42 Sea Zone
1 artillery, 2 carriers, 1 destroyer, 3 fighters, 2 submarines and 1 transport moved from 42 Sea Zone to 39 Sea Zone
Non Combat Move - ANZAC
1 artillery moved from 39 Sea Zone to India
1 destroyer moved from 62 Sea Zone to 61 Sea Zone
10 infantry moved from Queensland to South Australia
2 aaGuns, 1 artillery, 2 infantry and 1 mech_infantry moved from Queensland to New South Wales
Place Units - ANZAC
2 fighters and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 16 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Combat Move - French
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 2 bombers, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Rostov to Caucasus
Germans take Caucasus from Russians
1 armour moved from Caucasus to Rostov
2 infantry moved from Rostov to Volgograd
1 bomber moved from Poland to Volgograd
2 artilleries and 4 infantry moved from Western Germany to 113 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 4 infantry, 1 submarine and 3 transports moved from 113 Sea Zone to 115 Sea Zone
2 artilleries and 4 infantry moved from 115 Sea Zone to Novgorod
1 armour and 2 mech_infantrys moved from Germany to Baltic States
1 tactical_bomber moved from France to Baltic States
1 mech_infantry moved from Bessarabia to Western Ukraine
1 tactical_bomber moved from Western Germany to Western Ukraine
Combat - Germans
Battle in Novgorod
Germans attack with 2 artilleries and 4 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 battleship and 1 cruiser in Novgorod, round 2 : 2/2 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 mech_infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Western Ukraine
1 infantry owned by the Russians lost in Western Ukraine
Germans win with 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 armour and 1 factory_minor
Germans roll dice for 1 bomber and 2 infantry in Volgograd, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Baltic States
Germans attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Baltic States, round 2 : 1/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Baltic States
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 tactical_bomber moved from Baltic States to Eastern Poland
1 tactical_bomber moved from Western Ukraine to Eastern Poland
6 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Bessarabia to Eastern Poland
1 bomber moved from Volgograd to Rostov
7 fighters moved from France to Rostov
2 fighters moved from Western Germany to Rostov
2 fighters moved from Western Germany to 115 Sea Zone
1 tactical_bomber moved from France to Rostov
2 fighters moved from Western Germany to Southern Italy
1 tactical_bomber moved from France to Southern Italy
10 armour and 3 mech_infantrys moved from Normandy Bordeaux to Western Germany
9 artilleries moved from Normandy Bordeaux to France
Place Units - Germans
3 artilleries, 3 infantry and 4 mech_infantrys placed in Germany
2 bombers and 2 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,2,3,6,5,6,5,2,2
Germans collect 48 PUs (2 lost to blockades); end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 68 PUs
Combat Hit Differential Summary :
Russians regular : 0.50
Germans regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 13
Purchase Units - Russians
Russians repair damage of 1x factory_major; Remaining resources: 34 PUs;
Russians buy 1 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour, 5 fighters, 1 mech_infantry and 1 tactical_bomber moved from Russia to Volgograd
Russians take Tambov from Italians
Combat - Russians
Battle in Volgograd
Russians attack with 1 armour, 5 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 2 infantry
Russians roll dice for 1 armour, 5 fighters, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 3/8 hits, 3.83 expected hits
Germans roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Russians lost in Volgograd
2 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 armour, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 2 infantry
Non Combat Move - Russians
5 fighters and 1 tactical_bomber moved from Volgograd to Russia
1 infantry moved from Ukraine to Bryansk
2 aaGuns, 11 artilleries and 61 infantry moved from Bryansk to Russia
1 mech_infantry moved from Nenetsia to Russia
Place Units - Russians
1 armour, 1 artillery and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans regular : 0.33
Russians regular : -0.83
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 fighter, 8 infantry, 2 mech_infantrys, 2 submarines and 1 tactical_bomber; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Kweichow to Suiyuyan
Japanese take Suiyuyan from Chinese
1 mech_infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 mech_infantry moved from Kweichow to Sikang
Japanese take Sikang from Chinese
1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from Shan State to Malaya
Japanese take Malaya from UK_Pacific
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
Combat - Japanese
Battle in Java
Battle in Dutch New Guinea
Battle in 25 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 25 Sea Zone
Japanese win, taking Java from ANZAC, taking Dutch New Guinea from ANZAC with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Japanese
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China
6 artilleries, 3 infantry and 4 mech_infantrys moved from Shan State to French Indo China
1 mech_infantry moved from Kweichow to Yunnan
1 fighter moved from Anhwe to French Indo China
4 carriers, 4 destroyers, 5 fighters, 3 submarines and 3 tactical_bombers moved from 37 Sea Zone to 42 Sea Zone
1 battleship and 1 cruiser moved from 33 Sea Zone to 42 Sea Zone
2 fighters moved from 33 Sea Zone to French Indo China
1 fighter moved from 33 Sea Zone to French Indo China
1 carrier moved from 33 Sea Zone to 42 Sea Zone
3 mech_infantrys moved from Shantung to Kweichow
1 tactical_bomber moved from 33 Sea Zone to Kwangsi
1 fighter and 1 tactical_bomber moved from Japan to Kwangsi
1 battleship, 7 carriers, 1 cruiser, 3 destroyers, 5 fighters, 6 submarines and 5 tactical_bombers moved from 33 Sea Zone to 36 Sea Zone
Place Units - Japanese
1 submarine placed in 6 Sea Zone
1 submarine placed in 19 Sea Zone
2 mech_infantrys placed in Shantung
3 infantry placed in French Indo China
1 fighter, 5 infantry and 1 tactical_bomber placed in Japan
Turn Complete - Japanese
Japanese collect 62 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 fighter moved from 92 Sea Zone to Northern Italy
1 artillery and 5 infantry moved from Algeria to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy
2 fighters moved from Morocco to 95 Sea Zone
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 92 Sea Zone to 95 Sea Zone
2 infantry moved from 93 Sea Zone to Southern France
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 8 carriers, 2 cruisers, 2 destroyers, 16 fighters, 1 infantry, 15 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
Scramble to SZ95?