Alright, just fired it up with my existing 2.6 version. Hopefully no issues for anyone.
We are under way!
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to South Australia
1 destroyer moved from 23 Sea Zone to 21 Sea Zone
1 destroyer moved from 62 Sea Zone to 63 Sea Zone
3 fighters moved from Caroline Islands to Korea
Non Combat Move - ANZAC
1 aaGun and 1 infantry moved from Queensland to South Australia
Place Units - ANZAC
1 artillery placed in Queensland
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Combat Move - French
1 destroyer moved from 81 Sea Zone to 75 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 factory_minor, 12 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Rostov to Northwest Persia
Germans take Northwest Persia from British
1 mech_infantry moved from Ukraine to Volgograd
Germans take Volgograd from Russians
1 infantry moved from Bryansk to Smolensk
1 fighter and 1 tactical_bomber moved from Bryansk to Smolensk
1 fighter and 1 tactical_bomber moved from Novgorod to Archangel
4 infantry moved from Novgorod to Archangel
2 mech_infantrys moved from Western Germany to Northern Italy
3 infantry moved from France to Northern Italy
2 infantry moved from Western Germany to Holland Belgium
2 fighters and 1 tactical_bomber moved from Southern Italy to Northern Italy
1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to Northern Italy
1 infantry moved from Bryansk to Tambov
1 fighter and 1 tactical_bomber moved from Bryansk to Tambov
Combat - Germans
Battle in Northern Italy
Germans attack with 1 bomber, 2 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 artillery, 1 factory_minor and 1 infantry
Germans roll dice for 1 bomber, 2 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Northern Italy, round 2 : 2/9 hits, 3.17 expected hits
British roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Northern Italy
1 artillery owned by the British and 1 infantry owned by the British lost in Northern Italy
Germans win, taking Northern Italy from British with 1 bomber, 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Holland Belgium
Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 2 infantry
Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/5 hits, 2.17 expected hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Holland Belgium
1 infantry owned by the British lost in Holland Belgium
Germans roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Holland Belgium, round 3 : 2/4 hits, 2.00 expected hits
British roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
1 infantry owned by the British lost in Holland Belgium
Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for British: 2 infantry
Battle in Tambov
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 fighter, 4 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Archangel, round 2 : 3/6 hits, 1.83 expected hits
Russians roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Archangel
2 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Smolensk
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Smolensk to Novgorod
1 artillery and 2 infantry moved from Novgorod to Belarus
10 armour and 9 mech_infantrys moved from Rostov to Northwest Persia
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
4 aaGuns, 3 armour, 5 artilleries, 20 infantry and 2 mech_infantrys moved from Bryansk to Rostov
1 fighter and 1 tactical_bomber moved from Tambov to Novgorod
2 infantry moved from Bessarabia to Romania
1 armour and 4 mech_infantrys moved from Eastern Poland to Ukraine
3 artilleries moved from Eastern Poland to Belarus
2 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Finland
1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
1 bomber moved from Holland Belgium to Western Germany
1 fighter and 1 tactical_bomber moved from Northern Italy to Southern Italy
1 fighter moved from Northern Italy to Western Germany
1 bomber moved from Northern Italy to Western Germany
1 armour moved from Rostov to Caucasus
1 armour moved from Rostov to Caucasus
1 mech_infantry moved from Rostov to Caucasus
1 mech_infantry moved from Rostov to Caucasus
1 armour moved from Rostov to Caucasus
1 fighter moved from Archangel to Caucasus
1 tactical_bomber moved from Archangel to Novgorod
1 submarine moved from 113 Sea Zone to 115 Sea Zone
Place Units - Germans
3 infantry placed in Ukraine
1 factory_minor placed in Rostov
1 artillery and 2 infantry placed in Novgorod
4 infantry placed in Germany
3 infantry and 2 mech_infantrys placed in Western Germany
Germans undo move 5.
Germans undo move 1.
1 infantry and 2 mech_infantrys placed in Germany
5 infantry placed in Western Germany
Germans undo move 5.
Germans undo move 4.
3 infantry placed in Ukraine
3 infantry and 2 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,6,2,3,2,2,5,3,2,5,1,2,3
Germans collect 48 PUs (5 lost to blockades); end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 55 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
Combat Hit Differential Summary :
Russians regular : -0.33
Germans regular : -1.83
British regular : 1.33
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 artillery, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
1 infantry moved from Kazakhstan to Caucasus
1 armour and 4 mech_infantrys moved from Samara to Caucasus
4 fighters and 1 tactical_bomber moved from Russia to Caucasus
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Italians
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
Combat - Russians
Battle in Caucasus
Russians attack with 1 armour, 4 fighters, 1 infantry, 4 mech_infantrys and 1 tactical_bomber
Germans defend with 4 armour, 1 fighter and 4 mech_infantrys; Italians defend with 1 armour
Russians roll dice for 1 armour, 4 fighters, 1 infantry, 4 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 3/11 hits, 4,00 expected hits
Italians roll dice for 5 armour, 1 fighter and 4 mech_infantrys in Caucasus, round 2 : 6/10 hits, 4,50 expected hits
4 mech_infantrys owned by the Russians, 1 infantry owned by the Russians and 1 armour owned by the Russians lost in Caucasus
3 mech_infantrys owned by the Germans lost in Caucasus
1 tactical_bomber owned by the Russians and 4 fighters owned by the Russians retreated
Italians win with 5 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -13
Casualties for Russians: 1 armour, 1 infantry and 4 mech_infantrys
Casualties for Germans: 3 mech_infantrys
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
4 fighters and 1 tactical_bomber moved from Caucasus to Tsinghai
2 aaGuns, 1 armour, 8 artilleries and 52 infantry moved from Russia to Bryansk
2 aaGuns moved from Samara to Russia
2 aaGuns and 17 infantry moved from Amur to Manchuria
Place Units - Russians
1 artillery, 7 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 18 PUs; end with 18 PUs
Trigger Russians BM Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
Trigger Russians BM Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Trigger Russians BM Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians regular : 1,50
Russians regular : -1,00
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 2 fighters, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 5 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Shan State to Burma
1 infantry moved from Yunnan to Burma
1 tactical_bomber moved from Yunnan to Burma
1 bomber moved from French Indo China to Burma
1 bomber moved from French Indo China to Shensi
1 artillery moved from Hopei to Shensi
1 infantry moved from Kweichow to Shensi
1 submarine moved from 35 Sea Zone to 21 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone
2 fighters moved from 35 Sea Zone to 21 Sea Zone
Combat - Japanese
Battle in 20 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 20 Sea Zone
Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Burma
Japanese attack with 1 bomber, 2 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Burma, round 2 : 2/4 hits, 1.50 expected hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Burma
2 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Shensi
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Shensi, round 2 : 2/3 hits, 1.33 expected hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shensi
2 infantry owned by the Chinese lost in Shensi
Japanese win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 2 infantry
Battle in 21 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 21 Sea Zone
Japanese win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
2 fighters moved from 35 Sea Zone to Japan
1 tactical_bomber moved from Philippines to Japan
2 fighters moved from 21 Sea Zone to Japan
1 marine moved from Philippines to 35 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 1 marine and 4 submarines moved from 35 Sea Zone to 19 Sea Zone
1 marine moved from 19 Sea Zone to Jehol
1 marine moved from French Indo China to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Jehol
1 transport moved from 36 Sea Zone to 20 Sea Zone
2 infantry moved from Kwangtung to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Jehol
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
2 fighters, 2 infantry, 2 tactical_bombers and 1 transport moved from 20 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Jehol
1 battleship and 1 marine moved from 36 Sea Zone to 19 Sea Zone
1 marine moved from 19 Sea Zone to Jehol
1 infantry moved from French Indo China to 36 Sea Zone
1 fighter moved from 21 Sea Zone to Japan
1 fighter moved from 19 Sea Zone to Japan
1 tactical_bomber moved from 21 Sea Zone to 19 Sea Zone
2 tactical_bombers moved from 36 Sea Zone to 19 Sea Zone
4 fighters moved from 36 Sea Zone to 19 Sea Zone
3 carriers moved from 36 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from Burma to 36 Sea Zone
1 tactical_bomber moved from Philippines to 36 Sea Zone
1 bomber moved from Burma to French Indo China
1 infantry moved from Szechwan to Sikang
1 mech_infantry moved from French Indo China to Kweichow
1 infantry moved from French Indo China to Shan State
1 artillery moved from Shan State to Yunnan
1 bomber moved from Shensi to French Indo China
1 mech_infantry moved from Szechwan to Hopei
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Jehol to Chahar
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry moved from French Indo China to Yunnan
2 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Jehol
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
2 fighters and 7 infantry placed in Japan
3 infantry placed in French Indo China
1 armour, 1 artillery and 1 mech_infantry placed in Kwangtung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,1,3,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,4,4,4,1,3,6,3,3,6,1,2,4,3,5,4,2,6,4,4,6,4
Japanese collect 44 PUs (15 lost to blockades); end with 44 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 49 PUs
Objective Japanese BM Home Islands: Japanese met a national objective for an additional 3 PUs; end with 52 PUs
Combat Hit Differential Summary :
Chinese regular : 1.33
Japanese regular : 2.50
ANZAC regular : -0.33
UK_Pacific regular : 0.33
British regular : -0.33
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 airfield, 1 carrier, 1 factory_minor, 3 fighters and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 19 Sea Zone to 22 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 4 destroyers and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from Midway to 6 Sea Zone
1 armour and 1 mech_infantry moved from Morocco to Tunisia
1 artillery and 3 infantry moved from Morocco to 91 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone
1 artillery and 3 infantry moved from 93 Sea Zone to Southern France
1 infantry moved from French Central Africa to French Equatorial Africa
1 tactical_bomber moved from Midway to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Midway to 25 Sea Zone
1 carrier moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from 25 Sea Zone to 6 Sea Zone
3 fighters moved from Western United States to Midway
1 transport moved from 25 Sea Zone to 10 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
Combat - Americans
Battle in Southern France
Americans attack with 1 artillery and 3 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 artillery and 3 infantry in Southern France, round 2 : 2/4 hits, 1,00 expected hits
Italians roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Southern France
1 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Italians: 1 infantry
Battle in 6 Sea Zone
Americans attack with 1 bomber, 9 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 bomber, 9 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 9/11 hits, 5,83 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win with 1 bomber, 9 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 bomber, 9 fighters and 1 tactical_bomber moved from 6 Sea Zone to Korea
1 bomber moved from Western United States to United Kingdom
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 airfield and 1 factory_minor placed in Korea
1 infantry placed in Eastern United States
3 fighters and 2 infantry placed in Western United States
1 carrier placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Trigger Americans BM North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Trigger Americans BM Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 1 infantry moved from Tsinghai to Sikang
Combat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Sikang
1 fighter owned by the Chinese retreated
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Sikang to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Purchase Units - British
British buy 2 artilleries, 2 fighters, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to French Madagascar
1 destroyer and 1 submarine moved from 75 Sea Zone to 39 Sea Zone
1 fighter, 1 infantry and 1 tactical_bomber moved from India to Burma
1 armour moved from Greece to Bulgaria
British take Bulgaria from Germans
1 armour moved from Bulgaria to Albania
1 infantry moved from Albania to Yugoslavia
British take Yugoslavia from Germans
1 submarine moved from 105 Sea Zone to 92 Sea Zone
1 bomber moved from Iraq to 39 Sea Zone
1 fighter moved from India to Burma
Combat - British
Battle in French Madagascar
Battle in 39 Sea Zone
British attack with 1 bomber, 1 destroyer and 1 submarine
Japanese defend with 1 submarine
British roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 bomber and 1 destroyer in 39 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 39 Sea Zone
British win, taking French Madagascar from Neutral_Axis, taking 39 Sea Zone from Neutral with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Burma
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Burma, round 2 : 2/4 hits, 1,83 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Burma
1 infantry owned by the Japanese lost in Burma
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Burma to India
1 bomber moved from 39 Sea Zone to India
1 fighter and 1 tactical_bomber moved from Eastern Persia to India
1 artillery moved from Iraq to Trans-Jordan
1 artillery moved from Trans-Jordan to Egypt
1 mech_infantry moved from Syria to Egypt
1 armour moved from Tobruk to Egypt
1 armour moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Tunisia to Tobruk
1 infantry moved from Greece to Albania
1 aaGun moved from Greece to 97 Sea Zone
1 aaGun, 2 carriers, 3 cruisers, 3 destroyers and 1 transport moved from 97 Sea Zone to 93 Sea Zone
3 fighters moved from 97 Sea Zone to Bryansk
3 transports moved from 97 Sea Zone to 93 Sea Zone
1 aaGun moved from 93 Sea Zone to Southern France
1 infantry moved from Normandy Bordeaux to Southern France
2 aaGuns and 2 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 submarines moved from 93 Sea Zone to 97 Sea Zone
1 tactical_bomber moved from United Kingdom to 93 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
1 fighter moved from 97 Sea Zone to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to 93 Sea Zone
Place Units - British
1 artillery and 2 infantry placed in Normandy Bordeaux
1 artillery and 2 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
2 fighters and 3 infantry placed in United Kingdom
Turn Complete - British
British collect 50 PUs; end with 50 PUs
Trigger British BM No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 53 PUs
Objective British BM Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 56 PUs
Objective British BM Original: British met a national objective for an additional 3 PUs; end with 59 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific BM No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : -0,67
Americans regular : 3,83
Japanese regular : 0,83
Italians regular : 0,67
British regular : 0,83
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 armour moved from Caucasus to Iraq
1 bomber moved from Southern Italy to Iraq
Combat - Italians
Battle in Iraq
Italians attack with 1 armour and 1 bomber
British defend with 1 infantry
Italians roll dice for 1 armour and 1 bomber in Iraq, round 2 : 2/2 hits, 1.17 expected hits
British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Iraq
Italians win, taking Iraq from British with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 bomber moved from Iraq to Rostov
2 aaGuns and 3 infantry moved from Ukraine to Rostov
Place Units - Italians
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,1,6,4,4
Italians collect 10 PUs (1 lost to blockades); end with 12 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians regular : 0.83
British regular : -0.33
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,1,6,4,4
Apparently the British subs got distracted from their mission…
which one is it ? I’ll check now but no NO’s shoulda changed with UHD
Four territories: (Dutch) NG, Solomon, New Britain
@pacifiersboard
I can’t edit post. It worked correctly with bungs/veq
I’ll try a scratch game with UHD now
hmm … it works correctly with UHD on Rd 1 when I give DNG to ANZAC and go to war.

This will take a bit to track down where it’s messing up.
I’ll have to check both but seems as if it’d been noticed in bungs already.
Sorry it bums on your game. :(
Thanks for testing UHD though. :)
thanks for fixing, we are not in a hurry!!
well, sadly, it’s working first rd and then in your save it doesn’t.
Those extra 5 bucks be a big difference too for ANZAC
Well test game and all :) I hope :)
I’ll try and track it down
I think I found it.

I think in BM it changes to 3 PUs and not 5 and that’s where i messed up.
Late in the day I’ll have to try and sort it tomorrow. Sorry the fix won’t work with current game as it’ll be a xml change. Have to edit :(
Thanks for finding it though :)
how do we proceed? Edit cash for last round only or also for the previous?
@pacifiersboard @barnee
In BM games ANZAC has 3 NOs each worth 3 IPC instead of 2 at 5 IPCs in OOB.
Even if it used the OOB rules, the ANZAC should have received both NOs (10 IPCs) on Round 3. They only received 5 for the Malaya NO.
@pacifiersboard Wow, that is a game changer. As I count it, the ANZACs should have received
R3: 9 – got 5 – owed 4
R4: 6 - got 0 – owed 6
R5: 6 – got 0 – owed 6,
so net 16 IPCs by my count.
I think you should get all of them as the game can play as if you had been hoarding them…which can be an ANZAC strategy.
It’s late, and reading through the game logs is tedious, but I think before you move, we should verify all NO payouts for all countries to ensure this doesn’t happen somewhere else.
yeah, I got messed with OOB/BM - is the new NO at all listed in UHD? (not at my computer currently)
I will let you know when I checked all NOs so far as you suggested; good approach. And then we can consider if additional cash has to wait another round for spending.
Right on. I’ll go through them all again.