Game History
Round: 1 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Ethiopia to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British 1 bomber moved from Northern Italy to United Kingdom 1 submarine moved from 95 Sea Zone to 96 Sea Zone 2 fighters moved from Southern Italy to 96 Sea Zone 1 armour and 1 mech_infantry moved from Tobruk to Tunisia 1 artillery and 1 infantry moved from Libya to Tunisia 1 transport moved from 95 Sea Zone to 97 Sea Zone 3 infantry moved from Southern Italy to 97 Sea Zone 1 artillery moved from Northern Italy to 97 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Northern Italy to Southern France 1 cruiser moved from 95 Sea Zone to 97 Sea Zone 3 infantry moved from 97 Sea Zone to Greece 1 artillery moved from 97 Sea Zone to Greece 1 armour and 2 infantry moved from Albania to Greece Combat - Italians Air Battle in United Kingdom Italians attacks with 1 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom Bombing raid in United Kingdom rolls: 7 and causes: 7 damage to unit: factory_major Bombing raid in United Kingdom causes 7 damage total. Battle in Greece Italians attack with 1 armour, 1 artillery and 5 infantry Neutral_Allies defend with 4 infantry Italians win, taking Greece from Neutral_Allies with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Casualties for Neutral_Allies: 4 infantry Battle in 96 Sea Zone Italians attack with 2 fighters and 1 submarine British defend with 1 destroyer Italians win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Tunisia Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry French defend with 1 infantry Italians win, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Southern France Italians attack with 1 armour, 1 artillery and 2 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians win, taking Southern France from French with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 infantry Casualties for French: 1 artillery and 1 infantry Cleaning up after air battles Non Combat Move - Italians 1 aaGun moved from Northern Italy to Southern France 1 aaGun moved from Northern Italy to Southern Italy 2 fighters moved from 96 Sea Zone to Southern Italy 1 artillery and 1 infantry moved from Ethiopia to Kenya 1 destroyer moved from 95 Sea Zone to 97 Sea Zone 1 bomber moved from United Kingdom to Holland Belgium Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6 Italians collect 16 PUs (2 lost to blockades); end with 16 PUsL25 BM4 UHD Surfer(X) vs Pacifiersboard (L+21)
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Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,1,6,4,4Apparently the British subs got distracted from their mission…
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which one is it ? I’ll check now but no NO’s shoulda changed with UHD
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Four territories: (Dutch) NG, Solomon, New Britain
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@pacifiersboard
I can’t edit post. It worked correctly with bungs/veqI’ll try a scratch game with UHD now
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hmm … it works correctly with UHD on Rd 1 when I give DNG to ANZAC and go to war.
This will take a bit to track down where it’s messing up.
I’ll have to check both but seems as if it’d been noticed in bungs already.
Sorry it bums on your game. :(
Thanks for testing UHD though. :)
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thanks for fixing, we are not in a hurry!!
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well, sadly, it’s working first rd and then in your save it doesn’t.
Those extra 5 bucks be a big difference too for ANZAC
Well test game and all :) I hope :)
I’ll try and track it down
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I think I found it.
I think in BM it changes to 3 PUs and not 5 and that’s where i messed up.
Late in the day I’ll have to try and sort it tomorrow. Sorry the fix won’t work with current game as it’ll be a xml change. Have to edit :(
Thanks for finding it though :)
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how do we proceed? Edit cash for last round only or also for the previous?
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@pacifiersboard @barnee
In BM games ANZAC has 3 NOs each worth 3 IPC instead of 2 at 5 IPCs in OOB.
Even if it used the OOB rules, the ANZAC should have received both NOs (10 IPCs) on Round 3. They only received 5 for the Malaya NO.@pacifiersboard Wow, that is a game changer. As I count it, the ANZACs should have received
R3: 9 – got 5 – owed 4
R4: 6 - got 0 – owed 6
R5: 6 – got 0 – owed 6,so net 16 IPCs by my count.
I think you should get all of them as the game can play as if you had been hoarding them…which can be an ANZAC strategy.
It’s late, and reading through the game logs is tedious, but I think before you move, we should verify all NO payouts for all countries to ensure this doesn’t happen somewhere else.
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yeah, I got messed with OOB/BM - is the new NO at all listed in UHD? (not at my computer currently)
I will let you know when I checked all NOs so far as you suggested; good approach. And then we can consider if additional cash has to wait another round for spending.
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Right on. I’ll go through them all again.
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sadly the 2 of 3 control of Normandy/Holland and S France is incorrectly firing for USA as there are no USA units present.
Haven’t seen any others yet. Since Russia DOW on JPN the bonus lend lease lanes don’t activate is my understanding. Is that correct ?
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False alarm on the above. I was in History mode. The USA one is correct
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Looks as if I spaced all of the ANZAC Objectives. I don’t have any listed :(
I also have a redundant one for Italy that can be removed. The control of N Africa is the same as oob. Don’t need a separate one for it.
It only fires once, so it doesn’t double dip.I’ll go through them all again super deliberate, but I think I just spaced ANZAC completely. Fairly confident the rest should be good to go :)
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@pacifiersboard If it’s only the ANZAC that has the problem, then I’m fine with you just taking the 16 IPCs now. It’s fair, and basically represents the fact the ANZACs were holding out. I guess moving forward, we’ll have to edit the NO bonus for ANZAC. Not a big deal.
@barnee thanks for your help in reviewing the NOs.
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@pacifiersboard So if you’re good with the status of the game, I’m fine with just adding 16 IPCs to ANZAC and call it good. From my perspective, the ANZACs are like the US. It takes a turn to buy, and then a turn to be threatening with the buy…except Java. So if there was a mistake, this was the easiest to rectify.
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@surfer
yeah, I am traveling till Wednesday - then I will come back to our game :)