@wizmark
bid: uk fighter scotland, ss 111,91,98
russia fighter moscow, fighter volgograd
china inf yunnan
$2 russia
scramble decision.
g1_scramble.tsvg
f407aa17-051d-420c-9198-2eb7e271c150-image.png
@pacifiersboard Just want to say I noted that this version may have a bug in the NOs. It says the Russians will get 2IPCs for Archangel this turn. But they shouldn’t until next turn. Please check after your turn is over and edit as necessary.
If it does give you 2 iPCs, I guess we should tell the game designers.
@pacifiersboard Ok. Who wrote this version of the game? The notes attribute Bung and Veqryn but that could just be a general attribution. Would like to file bug reports
Marines: load cost = 4? (i.e., 1 marine per transport…) and cannot load them on Cruisers.
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Russians
1 fighter and 1 infantry moved from Novgorod to Baltic States
Combat - Russians
Russians creates battle in territory 115 Sea Zone
Battle in 115 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 battleship, 1 cruiser, 1 submarine and 1 transport
1 submarine owned by the Russians submerged
Battle in Baltic States
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Baltic States, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Baltic States
1 fighter owned by the Russians retreated
Germans winGermans winGermans win with 1 battleship, 1 cruiser, 1 submarine and 1 transport remaining with 1 battleship, 1 cruiser, 1 submarine and 1 transport remaining with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 aaGun, 3 artilleries and 4 infantry moved from Novgorod to Belarus
1 fighter moved from Baltic States to Belarus
2 aaGuns, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Bryansk to Belarus
1 artillery and 6 infantry moved from Western Ukraine to Bryansk
1 artillery and 2 infantry moved from Ukraine to Bryansk
1 infantry moved from Rostov to Bryansk
1 infantry moved from Rostov to Bryansk
5 infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Yakut S.S.R. to Vologda
1 aaGun and 10 infantry moved from Buryatia to Amur
Place Units - Russians
3 infantry placed in Ukraine
1 fighter and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs
Trigger Russians BM Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Trigger Russians BM Archangel Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Turning on Edit Mode
EDIT: Changing PUs for Russians from 40 to 38
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : 0,67
Russians regular : -0,67
I edited the NO income and posted in the Map thread … shall we take effort to transfer our game to usual map?
@pacifiersboard i think we are fine. The NO will be active next round. And edit to transport marine is inconvenient, but small effort compared to edit new game.
Plus we will further play test the map which helps the designers.
@pacifiersboard said in L25 BM4 UHD Surfer(X) vs Pacifiersboard (L+21):
shall we take effort to transfer our game to usual map?
Just a heads up. I have the fix figured. Be a hour or two before it’s up. Unfortunately, it’s a xml fix, so it won’t work with your current save.
This is the first BM game I’m aware of being played on UHD. Cool you checking it out :) Anyway, if you do continue on, keep an eye out for any other errors :) Feeling pretty solid about it now though.
One thing I might do, is look for a more badass looking Marine. That can be added at any time though, so not a huge deal there. And people can add there own as well :)
@pacifiersboard @surfer
Fix is up. If using prerlease you may need to uninstall and then install. Idk how triplea rolls with that these days.
Most likely though, it’ll go to 100% and then back to 0% 3 times before it finishes on the install.
Let me know if you have any trouble getting it downloaded.
I’m updating your save with current now. Just finished G. It takes the longest, so probably another hour or so.
You’ll wanna double check obviously but I’m going move by move, getta see how you guys play that way :) so hopefully it comes through clean.
Here’s a save of your guy’s game that’ll work with latest update
@surfer said in L25 BM4 UHD Surfer(X) vs Pacifiersboard (L+21):
And edit to transport marine is inconvenient, but small effort compared to edit new game.
heh heh Glad you wanna play on but I did find some more issues with Marine loading thing. All of the land units needed to be triggered as well as the Trprt for BM Rules. My bad :(
Fixed now though :)
@barnee Thanks for rebuilding our game. I downloaded the new version, and the marine now loads as expected.
Just one item that is problematic and this is probably self-inflicted pain.
The new map + new icons was a bit much for play first time. I have to spend a lot of time ensuring I know what all the units are since they look different and with the new map are placed differently.
All fine, but @pacifiersboard and I decided to use the G40 icons, and updated the map/units folder to copy the G40. I did that again after downloading the new game. I would have expected that when I run the new game, I would see the G40 icons. Surprisingly, the new UHD icons are used. I really would have thought the engine used the map folder for the icons, but does the “save game” store a copy, and that becomes default–that would be surprising redundancy of save space since it would happen for every game?
If not, where are these icon images coming from?
I have checked that the map/units folders on G40 and UHD are identical (a diff of the two folders shows no differences).
Any suggestions?
@barnee Ok. NVM…I guess I had re-re overwritten the units directory when I tried reloading. It works as expected now with the G40 icons
Right on. Yea, it took me 2-3 games to get comfortable with the new units. I really like them now though :)
@barnee said in L25 BM4 UHD Surfer(X) vs Pacifiersboard (L+21):
Here’s a save of your guy’s game that’ll work with latest update
THX A LOT!! So what I have to do is download most recent map version ? (Engine version 2.6.14752 is not affected?) And if I like substitute “units” folder again
@pacifiersboard yep
Test summary from TripleA, engine version: 2.6.14526, time: 4:11:07 PM
Savegame
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 carrier, 4 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
2 infantry moved from Kwangsi to Yunnan
1 artillery moved from Kwangsi to Yunnan
1 infantry moved from Hunan to Yunnan
4 tactical_bombers moved from Kwangsi to Yunnan
4 fighters moved from Kwangsi to Yunnan
2 bombers moved from Kwangsi to Yunnan
Combat - Japanese
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 4 fighters, 3 infantry and 4 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 1 artillery, 2 bombers, 4 fighters, 3 infantry and 4 tactical_bombers in Yunnan, round 2 : 5/14 hits, 7.00 expected hits
Chinese roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 4 fighters, 3 infantry and 4 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Non Combat Move - Japanese
2 artilleries and 5 infantry moved from Anhwe to Kweichow
1 artillery moved from Kwangsi to Hunan
1 armour moved from Kiangsu to Kweichow
1 mech_infantry moved from Chahar to Kweichow
2 aaGuns and 5 infantry moved from Korea to Manchuria
1 infantry moved from Kiangsu to Anhwe
3 infantry moved from Jehol to Manchuria
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone
1 transport moved from 6 Sea Zone to 33 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
1 carrier moved from 33 Sea Zone to 36 Sea Zone
1 marine moved from Japan to 6 Sea Zone
1 cruiser and 1 marine moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 2 infantry moved from Japan to 6 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Kwangsi
1 marine moved from 36 Sea Zone to Kwangsi
2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Kwangsi
1 artillery and 1 infantry moved from Jehol to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Kwangsi
1 destroyer moved from 33 Sea Zone to 36 Sea Zone
2 fighters moved from Yunnan to 36 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 33 Sea Zone to 36 Sea Zone
2 fighters and 1 tactical_bomber moved from Korea to Manchuria
1 infantry moved from Jehol to Anhwe
2 tactical_bombers moved from Yunnan to Kwangsi
2 bombers moved from Yunnan to Kwangsi
1 tactical_bomber moved from 37 Sea Zone to Kwangsi
1 fighter moved from Yunnan to 37 Sea Zone
1 fighter moved from Yunnan to Kwangsi
2 tactical_bombers moved from Yunnan to Kwangsi
1 fighter moved from Kwangsi to Manchuria
1 infantry moved from Jehol to Anhwe
Place Units - Japanese
1 carrier and 2 submarines placed in 6 Sea Zone
4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00
Japanese regular : -2.00
forgot Russian sub in sz111 - may I move to 105?
@pacifiersboard of course.
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 3 fighters and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 infantry and 1 transport moved from 7 Sea Zone to 16 Sea Zone
1 submarine moved from 18 Sea Zone to 7 Sea Zone
1 cruiser and 1 submarine moved from 25 Sea Zone to 16 Sea Zone
1 destroyer moved from 23 Sea Zone to 16 Sea Zone
1 marine moved from Central United States to 101 Sea Zone
1 cruiser and 1 marine moved from 101 Sea Zone to 28 Sea Zone
1 fighter moved from Guam to 7 Sea Zone
1 fighter moved from Western United States to 16 Sea Zone
1 tactical_bomber moved from 7 Sea Zone to 16 Sea Zone
2 fighters moved from Midway to 7 Sea Zone
2 carriers and 1 destroyer moved from 10 Sea Zone to 7 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 7 Sea Zone
1 bomber moved from Hawaiian Islands to Midway
1 infantry moved from Central United States to Western United States
1 infantry moved from Central United States to Western United States
Place Units - Americans
1 carrier and 1 transport placed in 10 Sea Zone
1 fighter placed in Western United States
2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
6 infantry moved from Szechwan to Yunnan
1 fighter moved from Shensi to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 6 infantry
Japanese defend with 1 artillery and 3 infantry
Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 2 : 1/7 hits, 1,50 expected hits
Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 2/4 hits, 1,33 expected hits
2 infantry owned by the Chinese lost in Yunnan
1 infantry owned by the Japanese lost in Yunnan
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 : 1/5 hits, 1,17 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 3 : 0/3 hits, 1,00 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 4 : 1/5 hits, 1,17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 4 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Chinese lost in Yunnan
1 infantry owned by the Japanese lost in Yunnan
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 5 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Yunnan
1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 4 infantry
Casualties for Japanese: 1 artillery and 3 infantry
Non Combat Move - Chinese
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 submarine moved from 111 Sea Zone to 105 Sea Zone
2 infantry moved from Shensi to Sikang
1 fighter moved from Yunnan to Sikang
Place Units - Chinese
1 infantry placed in Sikang
3 infantry placed in Kansu
Chinese undo move 2.
Chinese undo move 1.
1 infantry placed in Shensi
3 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Objective Chinese BM Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
Purchase Units - British
British buy 1 armour, 1 artillery, 1 carrier, 2 infantry and 1 transport; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Neutral_Axis
1 artillery moved from Italian Somaliland to 76 Sea Zone
1 artillery, 2 cruisers and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 infantry moved from Egypt to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
1 fighter and 1 tactical_bomber moved from 81 Sea Zone to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to 98 Sea Zone
1 bomber moved from India to 98 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 cruiser moved from 109 Sea Zone to 91 Sea Zone
1 fighter moved from United Kingdom to Morocco
1 fighter moved from United Kingdom to Morocco
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
2 artilleries moved from Egypt to Trans-Jordan
1 cruiser moved from 109 Sea Zone to 91 Sea Zone
Combat - British
Battle in Trans-Jordan
British attack with 3 artilleries and 1 infantry
Italians defend with 2 artilleries and 2 infantry
British roll dice for 2 cruisers in Trans-Jordan, round 2 : 2/2 hits, 1,00 expected hits
British roll dice for 3 artilleries and 1 infantry in Trans-Jordan, round 2 : 2/4 hits, 1,33 expected hits
Italians roll dice for 2 artilleries and 2 infantry in Trans-Jordan, round 2 : 1/4 hits, 1,33 expected hits
1 infantry owned by the British lost in Trans-Jordan
2 artilleries owned by the Italians and 2 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 3 artilleries remaining. Battle score for attacker is 11
Casualties for British: 1 infantry
Casualties for Italians: 2 artilleries and 2 infantry
Battle in Morocco
British attack with 1 artillery, 2 fighters and 1 infantry
Neutral_Axis defend with 1 infantry
British roll dice for 2 cruisers in Morocco, round 2 : 1/2 hits, 1,00 expected hits
Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_Axis lost in Morocco
British win, taking Morocco from Neutral_Axis with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Battle in 98 Sea Zone
British attack with 1 bomber, 2 fighters and 2 tactical_bombers
Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 2 transports
British roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 98 Sea Zone, round 2 : 5/5 hits, 3,00 expected hits
Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 2 transports in 98 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits
1 tactical_bomber owned by the British, 1 bomber owned by the British and 1 fighter owned by the British lost in 98 Sea Zone
1 destroyer owned by the Italians, 2 cruisers owned by the Italians and 1 battleship owned by the Italians lost in 98 Sea Zone
2 transports owned by the Italians lost in 98 Sea Zone
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 31
Casualties for British: 1 bomber, 1 fighter and 1 tactical_bomber
Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 2 transports
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 81 Sea Zone
1 transport moved from 76 Sea Zone to 71 Sea Zone
2 infantry moved from Rhodesia to Belgian Congo
1 artillery moved from Ethiopia to Anglo Egyptian Sudan
1 mech_infantry moved from Ethiopia to Anglo Egyptian Sudan
1 armour moved from Ethiopia to Belgian Congo
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
2 fighters moved from Morocco to 92 Sea Zone
2 aaGuns moved from Scotland to United Kingdom
2 fighters moved from Scotland to United Kingdom
1 fighter moved from United Kingdom to Gibraltar
1 bomber moved from Iceland to Gibraltar
2 infantry moved from Shan State to Burma
1 submarine moved from 39 Sea Zone to 76 Sea Zone
1 infantry moved from Burma to India
1 infantry moved from Burma to India
2 aaGuns and 4 infantry moved from Burma to India
1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 109 Sea Zone to 92 Sea Zone
Place Units - British
1 transport placed in 106 Sea Zone
1 carrier placed in 109 Sea Zone
1 armour and 2 infantry placed in Union of South Africa
1 artillery placed in United Kingdom
Turn Complete - British
British collect 32 PUs; end with 33 PUs
Trigger British BM No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British BM Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Place Units - UK_Pacific
1 artillery, 1 fighter and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 19 PUs
Some Units in India change ownership: 1 artillery, 1 fighter and 1 infantry
Combat Hit Differential Summary :
Chinese regular : -0,83
Italians regular : 0,67
Japanese regular : 0,67
Neutral_Axis regular : -0,33
British regular : 3,67