Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 1 fighter and 6 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 2 bombers moved from Western Germany to United Kingdom 1 tactical_bomber moved from Western Germany to 104 Sea Zone 1 submarine moved from 110 Sea Zone to 104 Sea Zone 1 fighter moved from 112 Sea Zone to 104 Sea Zone 1 tactical_bomber moved from Western Germany to 118 Sea Zone 1 fighter moved from 112 Sea Zone to 118 Sea Zone 3 submarines moved from 112 Sea Zone to 118 Sea Zone 1 infantry moved from Holland Belgium to Normandy Bordeaux 2 mech_infantrys moved from France to Normandy Bordeaux 2 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 2 infantry moved from Norway to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 119 Sea Zone 2 infantry moved from 119 Sea Zone to Scotland Combat - Germans Air Battle in United Kingdom Germans attacks with 2 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom Bombing raid in United Kingdom rolls: 3,8 and causes: 11 damage to unit: factory_major Bombing raid in United Kingdom causes 11 damage total. Battle in Scotland Battle in Normandy Bordeaux Germans attack with 4 armour, 1 infantry and 2 mech_infantrys French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Scotland from British, taking Normandy Bordeaux from French with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for French: 1 artillery and 1 infantry Battle in 118 Sea Zone Germans attack with 1 fighter, 3 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 28 Casualties for Germans: 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 104 Sea Zone Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 destroyer Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Cleaning up after air battles Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone 1 cruiser moved from 112 Sea Zone to 119 Sea Zone 1 carrier moved from 112 Sea Zone to 119 Sea Zone 1 battleship moved from 112 Sea Zone to 119 Sea Zone 1 destroyer moved from 112 Sea Zone to 119 Sea Zone 1 fighter and 1 tactical_bomber moved from 118 Sea Zone to 119 Sea Zone 1 fighter moved from Southern Italy to Western Germany 1 infantry moved from Western Germany to Holland Belgium 2 armour moved from France to Holland Belgium 1 aaGun moved from Western Germany to Holland Belgium 1 aaGun moved from Germany to Western Germany 1 aaGun moved from Poland to Germany 2 infantry moved from Slovakia Hungary to Germany 3 artilleries and 11 infantry moved from Germany to Western Germany 1 infantry moved from Romania to Slovakia Hungary 5 infantry moved from Bulgaria to Romania 2 infantry moved from Yugoslavia to Slovakia Hungary 3 armour moved from Yugoslavia to Western Germany 1 artillery moved from France to Western Germany 3 infantry moved from Finland to Norway 2 bombers moved from United Kingdom to Western Germany 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Poland to Germany 1 infantry moved from Finland to Norway 1 infantry moved from Poland to Germany Place Units - Germans 1 carrier and 6 transports placed in 112 Sea Zone 1 fighter placed in Western Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUsL25 BM4 UHD Surfer(X) vs Pacifiersboard (L+21)
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Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,1,6,4,4Apparently the British subs got distracted from their mission…
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which one is it ? I’ll check now but no NO’s shoulda changed with UHD
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Four territories: (Dutch) NG, Solomon, New Britain
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@pacifiersboard
I can’t edit post. It worked correctly with bungs/veqI’ll try a scratch game with UHD now
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hmm … it works correctly with UHD on Rd 1 when I give DNG to ANZAC and go to war.
This will take a bit to track down where it’s messing up.
I’ll have to check both but seems as if it’d been noticed in bungs already.
Sorry it bums on your game. :(
Thanks for testing UHD though. :)
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thanks for fixing, we are not in a hurry!!
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well, sadly, it’s working first rd and then in your save it doesn’t.
Those extra 5 bucks be a big difference too for ANZAC
Well test game and all :) I hope :)
I’ll try and track it down
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I think I found it.
I think in BM it changes to 3 PUs and not 5 and that’s where i messed up.
Late in the day I’ll have to try and sort it tomorrow. Sorry the fix won’t work with current game as it’ll be a xml change. Have to edit :(
Thanks for finding it though :)
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how do we proceed? Edit cash for last round only or also for the previous?
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@pacifiersboard @barnee
In BM games ANZAC has 3 NOs each worth 3 IPC instead of 2 at 5 IPCs in OOB.
Even if it used the OOB rules, the ANZAC should have received both NOs (10 IPCs) on Round 3. They only received 5 for the Malaya NO.@pacifiersboard Wow, that is a game changer. As I count it, the ANZACs should have received
R3: 9 – got 5 – owed 4
R4: 6 - got 0 – owed 6
R5: 6 – got 0 – owed 6,so net 16 IPCs by my count.
I think you should get all of them as the game can play as if you had been hoarding them…which can be an ANZAC strategy.
It’s late, and reading through the game logs is tedious, but I think before you move, we should verify all NO payouts for all countries to ensure this doesn’t happen somewhere else.
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yeah, I got messed with OOB/BM - is the new NO at all listed in UHD? (not at my computer currently)
I will let you know when I checked all NOs so far as you suggested; good approach. And then we can consider if additional cash has to wait another round for spending.
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Right on. I’ll go through them all again.
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sadly the 2 of 3 control of Normandy/Holland and S France is incorrectly firing for USA as there are no USA units present.
Haven’t seen any others yet. Since Russia DOW on JPN the bonus lend lease lanes don’t activate is my understanding. Is that correct ?
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False alarm on the above. I was in History mode. The USA one is correct
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Looks as if I spaced all of the ANZAC Objectives. I don’t have any listed :(
I also have a redundant one for Italy that can be removed. The control of N Africa is the same as oob. Don’t need a separate one for it.
It only fires once, so it doesn’t double dip.I’ll go through them all again super deliberate, but I think I just spaced ANZAC completely. Fairly confident the rest should be good to go :)
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@pacifiersboard If it’s only the ANZAC that has the problem, then I’m fine with you just taking the 16 IPCs now. It’s fair, and basically represents the fact the ANZACs were holding out. I guess moving forward, we’ll have to edit the NO bonus for ANZAC. Not a big deal.
@barnee thanks for your help in reviewing the NOs.
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@pacifiersboard So if you’re good with the status of the game, I’m fine with just adding 16 IPCs to ANZAC and call it good. From my perspective, the ANZACs are like the US. It takes a turn to buy, and then a turn to be threatening with the buy…except Java. So if there was a mistake, this was the easiest to rectify.
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@surfer
yeah, I am traveling till Wednesday - then I will come back to our game :)