Thanks @VictoryFirst , it’s our loss that we can’t play with you for awhile.
Thanks for the go ahead on the G40, and don’t worry about the tournament because the other guys were cool
I wish the best to you, and will be great when you come back
TripleA Turn Summary for game: World War II Classic
Game History
Round: 3
Purchase Units - Germans
Germans buy 7 armour; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from East Europe to Ukraine S.S.R.
1 bomber moved from West Europe to Ukraine S.S.R.
4 fighters moved from West Europe to West Africa Sea Zone
1 fighter moved from East Europe to Ukraine S.S.R.
1 armour moved from Congo to Kenya-Rhodesia
Germans take Kenya-Rhodesia from British
1 armour moved from Kenya-Rhodesia to Anglo Sudan Egypt
2 infantry moved from Congo to Anglo Sudan Egypt
Combat - Germans
Battle in Ukraine S.S.R.
Germans attack with 1 bomber, 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Ukraine S.S.R., round 2 : 2/4 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Ukraine S.S.R., round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Ukraine S.S.R.
1 infantry owned by the Russians lost in Ukraine S.S.R.
Germans win, taking Ukraine S.S.R. from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in West Africa Sea Zone
Germans attack with 4 fighters
Americans defend with 1 transport
Germans roll dice for 4 fighters in West Africa Sea Zone, round 2 : 3/4 hits, 2,00 expected hits
Americans roll dice for 1 transport in West Africa Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 transport owned by the Americans lost in West Africa Sea Zone
Germans win with 4 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 transport
Non Combat Move - Germans
4 fighters moved from West Africa Sea Zone to West Europe
1 bomber moved from Ukraine S.S.R. to Germany
10 infantry moved from Germany to East Europe
1 fighter moved from Ukraine S.S.R. to East Europe
1 infantry moved from Germany to East Europe
2 armour moved from East Europe to Germany
1 fighter moved from East Europe to Germany
Place Units - Germans
7 armour placed in Germany
Turn Complete - Germans
Germans collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
Americans regular : -0,17
Russians regular : 0,67
Germans regular : 1,50
@The_Good_Captain said in 2025 Classic tournament round 1 Gamerman01 v VictoryFirst (Axis):
@VictoryFirst @gamerman01 outside of AA guns and industrial complexes, you can have an infinities amount of any unit type - you just can’t break them into more groups than there are pieces. For example: there are only three bombers available for each power. The USA can have 8 bombers on the board - they just can’t be in more than three groups at any given time. They cannot break into more than three groups to make attacks, etc.
Hopefully that makes sense.
OK, so if you were playing with the board game this wouldn’t be an issue, because you take the units you’re buying and put them to the side.
So online if you accidentally have all 3 bomber groups away from the IC’s and it is impossible for you to place the bomber you purchased, I would think that bomber would just be lost, consistent with similar rules.
But since we’re online and we’re all sportsmanlike, I suppose we would simply allow an adjustment of noncombat. And if it still isn’t possible to remedy the situation (an illegal 4th bomber would need to be placed), players would just work it out (allow refund or change of purchase)?
Or how do we want to proactively deal with this potential problem?
@gamerman01 if its me - I would just let them make a reasonable repurchase. but thats me - I dont like to spank anyone with “gotchas”. If mandatory NCM moves cannot resolve the situation (eg a bomber flying back to an industrial center or a carrier floating back to the west coast) I would lean towards the money being reverted to their bank and be available to be spent next turn. Punishment enough imo. But not a hill I will die on. Am totally willing to take it on a case by case basis content in its rarity.
@The_Good_Captain Excellent! And we are on the same wavelength, nice.
I was thinking about the draconian rule that you lose all the ships you purchased if an enemy sub withdrew into your zone. So it’s good that we’re not being as strict as possible
@gamerman01 said in 2025 Classic tournament round 1 Gamerman01 v VictoryFirst (Axis):
@The_Good_Captain Excellent! And we are on the same wavelength, nice.
I was thinking about the draconian rule that you lose all the ships you purchased if an enemy sub withdrew into your zone. So it’s good that we’re not being as strict as possible
Even if this example occurred, it would not prevent the placement of said naval units as we are using this optional rule from page 31:
Thanks for the background, I’m glad I asked!
Great story
I’ll just go ahead and boldly suggest you try playing a game of global 40 in the league and see what you think. Players of all abilities.
OK, now if you’ll excuse me, I think I’m supposed to play UK 🤔
Ah, optional rule,
THANKS! Normally when I get service like this I have to pay a big bill and a big tip, too!
Holy cow that page has been with me for 34 years, and it’s right here on my desk right now! Copyright 1986 (yeah I got it in 1991) and I have access to a man who’s an expert in the game so I can play this fascinating game with players around the world, for free, without leaving my house.
Call me happy 🙃
TripleA Turn Summary for game: World War II Classic
Game History
Round: 3
Purchase Units - British
British buy 4 armour and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Finland Norway to Ukraine S.S.R.
1 fighter moved from Russia to Ukraine S.S.R.
1 infantry moved from South Africa to Kenya-Rhodesia
British take Kenya-Rhodesia from Germans
Combat - British
Battle in Ukraine S.S.R.
British attack with 1 armour and 1 fighter
Germans defend with 1 infantry
British roll dice for 1 armour and 1 fighter in Ukraine S.S.R., round 2 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Ukraine S.S.R., round 2 : 1/1 hits, 0.33 expected hits
1 armour owned by the British lost in Ukraine S.S.R.
1 infantry owned by the Germans lost in Ukraine S.S.R.
British win with 1 fighter remaining. Battle score for attacker is -2
Casualties for British: 1 armour
Casualties for Germans: 1 infantry
Non Combat Move - British
1 infantry moved from United Kingdom to North Sea Zone
1 armour moved from United Kingdom to North Sea Zone
1 armour, 1 carrier, 1 infantry and 2 transports moved from North Sea Zone to Baltic Sea Zone
1 infantry moved from Finland Norway to Karelia S.S.R.
1 armour and 1 infantry moved from Baltic Sea Zone to Karelia S.S.R.
1 fighter moved from Ukraine S.S.R. to Baltic Sea Zone
1 infantry moved from South Africa to Kenya-Rhodesia
Place Units - British
1 transport placed in South Australia Sea Zone
2 armour placed in South Africa
2 armour placed in United Kingdom
Turn Complete - British
British collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans regular : 0.67
British regular : 0.00
Courtesy reminder that tech purchases are allowed after round 3 is complete…
TripleA Turn Summary for game: World War II Classic
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 armour and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
1 armour moved from French Indo China to Persia
Japanese take India from British
Japanese take Persia from British
1 armour moved from French Indo China to Novosibirsk
Japanese take Sinkiang from Americans
Japanese take Novosibirsk from Russians
1 armour moved from French Indo China to Kwangtung
Japanese take Kwangtung from Americans
1 armour moved from Kwangtung to China
Japanese take China from Americans
1 armour and 2 infantry moved from Japan to Japan Sea Zone
1 armour and 2 infantry moved from Japan Sea Zone to Manchuria
1 fighter moved from Japan Sea Zone to Manchuria
1 bomber moved from French Indo China to Manchuria
1 fighter moved from French Indo China to Manchuria
2 fighters moved from French Indo China to Manchuria
Combat - Japanese
Battle in Manchuria
Japanese attack with 1 armour, 1 bomber, 4 fighters and 2 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 battleship in Manchuria, round 2 : 1/1 hits, 0,67 expected hits
Americans roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Manchuria
1 infantry owned by the Americans lost in Manchuria
Japanese win, taking Manchuria from Americans with 1 armour, 1 bomber, 4 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Manchuria to French Indo China
1 fighter moved from Manchuria to French Indo China
1 fighter moved from Manchuria to French Indo China
1 bomber moved from Manchuria to French Indo China
1 fighter moved from Manchuria to Japan Sea Zone
Place Units - Japanese
2 armour and 1 infantry placed in French Indo China
4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
Americans regular : 0,67
Japanese regular : 0,33
They say a lot about German blitzkrieg, but no one has ever mentioned Japanese blitzkrieg, the most powerful of all!
TripleA Turn Summary for game: World War II Classic
Game History
Round: 4
Research Technology - Russians
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Yakut S.S.R. to Novosibirsk
1 fighter moved from Russia to Novosibirsk
1 armour moved from Russia to Persia
1 infantry moved from Karelia S.S.R. to Ukraine S.S.R.
Russians take Ukraine S.S.R. from Germans
1 fighter moved from Karelia S.S.R. to Novosibirsk
1 fighter moved from Karelia S.S.R. to Persia
Combat - Russians
Battle in Persia
Russians attack with 1 armour and 1 fighter
Japanese defend with 1 armour
Russians roll dice for 1 armour and 1 fighter in Persia, round 2 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 1 armour in Persia, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 armour and 1 fighter in Persia, round 3 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 armour in Persia, round 3 : 0/1 hits, 0.33 expected hits
1 armour owned by the Japanese lost in Persia
Russians win, taking Persia from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 5
Casualties for Japanese: 1 armour
Battle in Novosibirsk
Russians attack with 2 fighters and 1 infantry
Japanese defend with 1 armour
Russians roll dice for 2 fighters and 1 infantry in Novosibirsk, round 2 : 2/3 hits, 1.17 expected hits
Japanese roll dice for 1 armour in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novosibirsk
1 armour owned by the Japanese lost in Novosibirsk
Russians win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 armour
Non Combat Move - Russians
1 armour moved from Yakut S.S.R. to Russia
1 armour, 1 submarine and 1 transport moved from North Sea Zone to Baltic Sea Zone
2 fighters moved from Novosibirsk to Karelia S.S.R.
1 fighter moved from Persia to Karelia S.S.R.
1 armour moved from Russia to Karelia S.S.R.
Place Units - Russians
2 infantry placed in Russia
7 infantry placed in Karelia S.S.R.
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Japanese regular : 0.00
Russians regular : -0.17
I bought the last complex, forgot to add to game notes,
There are still 3 AA guns left
You really turned up the heat - have fun with your G4 and please do not roll long range aircraft or industrial production!
TripleA Turn Summary for game: World War II Classic
Game History
Round: 4
Research Technology - Germans
Germans spend 5 on tech rolls
Germans rolls : 0/1 hits, 0,00 expected hits
Purchase Units - Germans
Germans buy 6 armour; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 2 infantry moved from Anglo Sudan Egypt to Syria Jordan
6 armour and 30 infantry moved from East Europe to Ukraine S.S.R.
Combat - Germans
Battle in Ukraine S.S.R.
Germans attack with 6 armour and 30 infantry
Russians defend with 1 infantry
Germans roll dice for 6 armour and 30 infantry in Ukraine S.S.R., round 2 : 4/36 hits, 8,00 expected hits
Russians roll dice for 1 infantry in Ukraine S.S.R., round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Ukraine S.S.R.
Germans win, taking Ukraine S.S.R. from Russians with 6 armour and 30 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Syria Jordan
Germans attack with 1 armour and 2 infantry
British defend with 1 infantry
Germans roll dice for 1 armour and 2 infantry in Syria Jordan, round 2 : 1/3 hits, 0,83 expected hits
British roll dice for 1 infantry in Syria Jordan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Syria Jordan
Germans win, taking Syria Jordan from British with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
1 infantry moved from East Europe to Germany
9 armour moved from Germany to Ukraine S.S.R.
1 aaGun moved from South Europe to East Europe
Place Units - Germans
6 armour placed in Germany
Turn Complete - Germans
Germans collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans rolls : 0,00
Russians regular : -0,33
Germans regular : -3,83
British regular : -0,33
TripleA Turn Summary for game: World War II Classic
Game History
Round: 4
Purchase Units - British
British buy 2 armour, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Australia to South Australia Sea Zone
2 infantry and 1 transport moved from South Australia Sea Zone to Indian Ocean Sea Zone
2 infantry moved from Indian Ocean Sea Zone to India
British take India from Japanese
2 infantry moved from Kenya-Rhodesia to Anglo Sudan Egypt
British take Anglo Sudan Egypt from Germans
1 armour moved from South Africa to Congo
British take Congo from Germans
1 armour moved from South Africa to Anglo Sudan Egypt
1 armour moved from Karelia S.S.R. to Novosibirsk
Russians take Novosibirsk from Japanese
1 transport moved from Baltic Sea Zone to North Sea Zone
1 armour moved from United Kingdom to North Sea Zone
1 armour and 1 transport moved from North Sea Zone to Baltic Sea Zone
1 armour moved from Baltic Sea Zone to East Europe
1 infantry moved from Karelia S.S.R. to East Europe
Combat - British
Battle in East Europe
British attack with 1 armour and 1 infantry
Germans defend with 1 aaGun and 1 infantry
British roll dice for 1 armour and 1 infantry in East Europe, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in East Europe, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 armour and 1 infantry in East Europe, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in East Europe, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 armour and 1 infantry in East Europe, round 4 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in East Europe, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in East Europe
1 infantry owned by the Germans lost in East Europe
British win, taking East Europe from Germans with 1 armour remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - British
COMMENT: All 12 IC's are on the board and none can be purchased
1 infantry moved from Karelia S.S.R. to Russia
1 transport moved from Baltic Sea Zone to North Sea Zone
1 armour moved from United Kingdom to North Sea Zone
1 armour and 1 transport moved from North Sea Zone to Baltic Sea Zone
1 armour moved from Baltic Sea Zone to Karelia S.S.R.
Place Units - British
1 armour placed in South Africa
1 armour, 1 fighter and 2 infantry placed in United Kingdom
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans regular : 0.00
British regular : -1.00
TripleA Turn Summary for game: World War II Classic
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 battleship and 1 submarine; Remaining resources: 3 PUs;
Combat Move - Japanese
1 armour moved from China to Novosibirsk
1 bomber moved from French Indo China to Novosibirsk
2 armour and 1 infantry moved from French Indo China to India
1 armour moved from Manchuria to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour moved from Soviet Far East to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Manchuria to Yakut S.S.R.
1 fighter moved from French Indo China to India
1 fighter moved from French Indo China to Indian Ocean Sea Zone
Combat - Japanese
Battle in Novosibirsk
Japanese attack with 1 armour and 1 bomber
British defend with 1 armour
Japanese roll dice for 1 armour and 1 bomber in Novosibirsk, round 2 : 1/2 hits, 1,17 expected hits
Russians roll dice for 1 armour in Novosibirsk, round 2 : 1/1 hits, 0,33 expected hits
1 armour owned by the Japanese lost in Novosibirsk
1 armour owned by the British lost in Novosibirsk
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 armour
Casualties for British: 1 armour
Battle in Indian Ocean Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
Japanese roll dice for 1 fighter in Indian Ocean Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
British roll dice for 1 transport in Indian Ocean Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 fighter in Indian Ocean Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
British roll dice for 1 transport in Indian Ocean Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 transport owned by the British lost in Indian Ocean Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 8
Casualties for British: 1 transport
Battle in India
Japanese attack with 2 armour, 1 fighter and 1 infantry
British defend with 2 infantry
Japanese roll dice for 2 armour, 1 fighter and 1 infantry in India, round 2 : 0/4 hits, 1,67 expected hits
British roll dice for 2 infantry in India, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 2 armour, 1 fighter and 1 infantry in India, round 3 : 2/4 hits, 1,67 expected hits
British roll dice for 2 infantry in India, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in India
2 infantry owned by the British lost in India
Japanese win, taking India from British with 2 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Non Combat Move - Japanese
1 fighter moved from Indian Ocean Sea Zone to French Indo China
1 fighter moved from French Indo China to Japan Sea Zone
1 fighter moved from India to French Indo China
1 bomber moved from Novosibirsk to French Indo China
4 infantry moved from Japan to Japan Sea Zone
4 infantry moved from Japan Sea Zone to Manchuria
Place Units - Japanese
1 battleship and 1 submarine placed in Japan Sea Zone
Turn Complete - Japanese
Japanese collect 36 PUs; end with 39 PUs
Combat Hit Differential Summary :
Japanese regular : -1,50
Russians regular : 0,67
British regular : -0,67
OK, now there are a couple more interesting things that have developed in this game.
After R4, the Russians owned all original territories, and none more.
Japan buys a battleship on round 4
UK came up to India with a transport from a complex on Australia
We play crazy and fun! I gotta go night night
Looking forward to continuing tomorrow
TripleA Turn Summary for game: World War II Classic
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 armour and 5 infantry; Remaining resources: 0 PUs;
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Changing ownership of South Europe from Germans to Russians
EDIT: Turning off Edit Mode
1 infantry moved from Karelia S.S.R. to Russia
1 armour moved from Persia to Russia
EDIT: 1 armour moved from Karelia S.S.R. to South Europe
Place Units - Russians
2 armour and 5 infantry placed in Karelia S.S.R.
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
No humans were harmed in the making of this turn.
The USA and Russia are pacifists, merely conducting military exercises. The Germans are expected to follow suit.
I am using the comment log in game, but want to make sure you know the US plane is on the UK carrier. No one was hurt.