@GeneralDisarray Game History
Round: 1 Bid Purchase - Germans Germans buy 1 artillery and 1 submarine; 0 PU unused Bid Placement - Germans 1 submarine placed in 120 Sea Zone 1 artillery placed in Holland Belgium Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 2 submarines moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 fighter moved from Norway to 114 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters moved from Western Germany to 113 Sea Zone 3 tactical_bombers moved from Western Germany to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 armour moved from Holland Belgium to Normandy Bordeaux 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France 3 armour and 3 mech_infantrys moved from Austria to France 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 fighter moved from Poland to Yugoslavia 1 artillery moved from Holland Belgium to Normandy Bordeaux 2 armour, 2 artilleries and 3 infantry moved from Holland Belgium to France Combat - Germans Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport British win with 1 transport remaining. Battle score for attacker is -4 Casualties for Germans: 2 submarines Casualties for British: 1 destroyer Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 34 Casualties for French: 1 cruiser Casualties for Germans: 1 submarine Casualties for British: 1 battleship and 1 cruiser Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Germans win with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 37 Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 8 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 1 infantry Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in France Germans attack with 5 armour, 3 artilleries, 6 infantry and 5 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour, 2 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 31 Casualties for Germans: 1 artillery and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 fighter moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 1 aaGun moved from Western Germany to France 1 aaGun moved from Holland Belgium to Normandy Bordeaux 2 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 2 infantry moved from Norway to Finland 1 aaGun moved from Western Germany to 115 Sea Zone 1 infantry moved from Denmark to 115 Sea Zone 1 aaGun and 1 infantry moved from 115 Sea Zone to Norway 1 infantry moved from Denmark to Western Germany Place Units - Germans 1 carrier, 1 destroyer and 1 transport placed in 115 Sea Zone Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsPath to Victory League Discussion
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@axis-dominion said in Path to Victory League Discussion:
more importantly, it’s fun :)
Fun is building a French bomber.
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actually there ended being one other important factor… when i evacuated i had to leave behind the 6 british units, which could’ve easily been smashed to pieces. but because he wanted to keep the territory blue to deny me a future fac, they were spared and i was able to go back for them the next turn.

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@gamerman01 said in Path to Victory League Discussion:
@axis-dominion said in Path to Victory League Discussion:
more importantly, it’s fun :)
Fun is building a French bomber.
don’t think i’ve ever done that lol. adding that to my a&a bucket list
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Did you know you can increase the font size of your unit counters? Not that I want to improve your ability to crush.
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@gamerman01 said in Path to Victory League Discussion:
Did you know you can increase the font size of your unit counters? Not that I want to improve your ability to crush.
hahaha
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@axis-dominion @mikawagunichi @Stucifer I laughed out loud reading this - I had some crazy luck against Mikawa, but was suffering hard against Stucifer this game until the last battle in east Med. Wow, that was a bloodbath.
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@peirce 😄 It’s hard to communicate the jest/playful tone sometimes over text so please understand I am poking a little fun at our selective misfortunes at your (MARTI’s) hands. I got some brutal dice in our game with Japan so Germany was due for some mean reversion. 💀
Courtesy of my friend @mikawagunichi, I hope you laugh as much as I did!
https://youtube.com/shorts/aX6kbeKMv4E?feature=share -
LOL my pulse is pounding for the first dice I will be rolling against him soon
You can get the President to say anything you want? Where do you go to do that, please -
@gamerman01 lol that probably wasn’t even a top 5 Peirce-themed meme that I generated, but not all are forum appropriate
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@mikawagunichi You have more than 5???
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@gamerman01 I think one per major dicing is appropriate…and now we know I’m not the only victim!
The site is call Parrot AI…I got a lifetime subscription like 2 years ago for $20 or something…then the site became useless for a while because they sped up the default playback speed and it still sounded terrible if you slowed it down manually, but now it’s back to pretty good quality.
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@gamerman01 Hopefully not violating any forum rules here, a couple more for your viewing pleasure:
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Yeah those are really good. Glad to know about the site. That will be a lot of fun
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@Stucifer @mikawagunichi Oh, definitely understand the humour - they were received in the spirit they were sent. The dice gods piss on the just and the unjust alike, we’ve all been there. Watching those videos made me laugh so hard that my wife came to see what the ruckus was about. She did not appreciate them as much as I did (understatement).
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@mikawagunichi “He’s really good at getting statistically improbable dice.” Quite the reputation I’m burnishing here.
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@peirce I’ve already started thinking of words that rhyme with “mean reversion”
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I finally figured out some of MrRoboto’s charts and statistics in his statistics tab of the ELO rankings spreadsheet.
I changed the range of data to 1/1/24 - 6/30/25 to get the last year and a half’s snapshot.
Statistics like this can be very misleading, especially since these are just a composite of all games that have been finished since 1/1/24 and they are just averages.
Average PTV bids have been approximately 10 to the Axis over the past 18 months. The Axis win percentage has been 41.5%.
You may want to use the Player history search tab to analyze the success of some of your top players to get more reliable data, but according to the overall bids and results of the past 18 months… yeah.
-10 bids
41.5% Axis win% -
Very good info! Some confirmation bias I’m sure but I’ve mostly seen the top players like Axis-Dominion, Ghost, and Adam accepting 14 bids. Granted that’s the last 6 months. The rest of us must be bringing the average down 😅






