• Problem: One side thinks they are losing quite bad, doesn’t see a path to victory but feels bad quitting early. Other side would like to keep playing also.

    Solution: The Surrender Bid! (edited)

    1. at the end of a round one side may surrender, the opponent can accept the surrender or the game ends.

    2. Players pick a number of victory cities/capitals that will decide a victory
      If not decided at the beginning players agree on a number of victory cities. If players cannot agree, play to a total victory.

    3. Players bid how many rounds they can operate the surrendering side before losing.
      The goal for one side is to just stay alive for that many rounds and the other much achieve the victory conditions in that time.

    4. The side that accepted the surrender decides which side bids first. Each side must accept the bid or bid a higher number.

    Say the Axis want to surrender, and it is a total victory Game. (this was agreed upon at the start)
    The allies player offers a bid “If I control the Axis, I can hold off a total victory for 6 more rounds”
    The axis player can accept OR bid higher. Keep bidding until one side accepts

    If the Surrendering player wins the 2nd part of the game, it is a tie, if the Victor player wins the 2nd leg they achieve a double victory.

    (if a bid of zero happens that means you didn’t surrender quick enough and you should just end the game)

  • PantherP Panther moved this topic from General Discussion on

  • @Grinchveld

    I don’t quite understand.

    So the losing player says “I can beat you in X number of turns as the winning side”

    And if the winning player says no, they propose a lower number? What if both groups can’t find an agreement?

    It’s a great idea overall. I like playing to end conditions, and this is a great way to incentivize that.


  • @SuperbattleshipYamato

    you do have the correct idea. I also want to play a game out further while still having something to play for competitively instead of players just racking in the cash and killing them slowly and easily.

    There is the problem of agreeing. I think it can be solved if we structured the bidding differently.

    The Axis surrenders. Then players start betting how many rounds they can survive as the axis. that way you can keep bidding higher until one side accepts. They then must try to survive that many rounds.

    I think the victory side should get to pick who bids 1st and both sides must bid higher each time.


  • @Grinchveld

    Thanks for clarifying!


  • @SuperbattleshipYamato

    thanks for helping improve the wording and structure!
    Love this site


  • @Grinchveld

    👍👍

  • S SuperbattleshipYamato referenced this topic on

  • dear future Reader
    @SuperbattleshipYamato
    this was fixed in edit

Suggested Topics

  • 2
  • 21
  • 1
  • 4
  • 26
  • 40
  • 23
  • 5
Axis & Allies Boardgaming Custom Painted Miniatures

34

Online

17.8k

Users

40.5k

Topics

1.8m

Posts