pacifiersboard (X) -vs- oysteilo (L +47) OOB


  • Testing Forum poster

    Test summary from TripleA, engine version: 2.6.14615, time: 9:58:38 AM
    Savegame


  • TripleA Manual Gamesave Post: Americans round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 destroyers, 1 fighter, 1 infantry, 4 submarines and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 artillery moved from Wake Island to 31 Sea Zone
            1 mech_infantry moved from Wake Island to 31 Sea Zone
            1 armour moved from Wake Island to 31 Sea Zone
            5 infantry moved from Wake Island to 31 Sea Zone
            1 armour, 1 artillery, 5 infantry, 1 mech_infantry and 4 transports moved from 31 Sea Zone to 6 Sea Zone
            1 submarine moved from 16 Sea Zone to 6 Sea Zone
            1 bomber, 1 fighter and 1 tactical_bomber moved from Midway to Japan
            1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan
            4 fighters moved from 31 Sea Zone to 6 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame


  • I have to ask even though I know what your answer is, scramble from japan?


  • @oysteilo

    no scramble :)

    I agree that you had to ask and wish gl to any of us^^


  • Sunday or monday, away now


  • Testing Forum poster

    Test summary from TripleA, engine version: 2.6.14615, time: 8:08:21 PM
    Savegame


  • TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 destroyers, 1 fighter, 1 infantry, 4 submarines and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 artillery moved from Wake Island to 31 Sea Zone
            1 mech_infantry moved from Wake Island to 31 Sea Zone
            1 armour moved from Wake Island to 31 Sea Zone
            5 infantry moved from Wake Island to 31 Sea Zone
            1 armour, 1 artillery, 5 infantry, 1 mech_infantry and 4 transports moved from 31 Sea Zone to 6 Sea Zone
            1 submarine moved from 16 Sea Zone to 6 Sea Zone
            1 bomber, 1 fighter and 1 tactical_bomber moved from Midway to Japan
            1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan
            4 fighters moved from 31 Sea Zone to 6 Sea Zone
    
        Combat - Americans
            Battle in Japan
                Americans attack with 1 armour, 1 artillery, 1 bomber, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 5 infantry and 2 mech_infantrys
                    Japanese roll AA dice in Japan : 0/3 hits, 0.50 expected hits
                    Americans roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Japan, round 2 : 5/11 hits, 3.83 expected hits
                    Japanese roll dice for 2 aaGuns, 1 fighter, 5 infantry and 2 mech_infantrys in Japan, round 2 : 3/8 hits, 3.00 expected hits
                    3 infantry owned by the Americans lost in Japan
                    3 infantry owned by the Japanese and 2 aaGuns owned by the Japanese lost in Japan
                    Americans roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Japan, round 3 : 3/8 hits, 3.33 expected hits
                    Japanese roll dice for 1 fighter, 2 infantry and 2 mech_infantrys in Japan, round 3 : 1/5 hits, 2.00 expected hits
                    1 infantry owned by the Americans lost in Japan
                    2 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Japan
                    Americans roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Japan, round 4 : 5/7 hits, 3.17 expected hits
                    Japanese roll dice for 1 fighter and 1 mech_infantry in Japan, round 4 : 0/2 hits, 1.00 expected hits
                    1 fighter owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Japan
                Americans captures 64PUs while taking Japanese capital
                Americans converts factory_major into different units
                Americans win, taking Japan from Japanese with 1 armour, 1 artillery, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 31
                Casualties for Americans: 4 infantry
                Casualties for Japanese: 2 aaGuns, 1 fighter, 5 infantry and 2 mech_infantrys
    
        Non Combat Move - Americans
            1 fighter moved from Japan to 6 Sea Zone
            1 tactical_bomber moved from Japan to 6 Sea Zone
            1 battleship, 4 carriers, 2 cruisers, 2 destroyers and 1 submarine moved from 31 Sea Zone to 6 Sea Zone
            1 fighter moved from Western United States to 6 Sea Zone
            2 infantry moved from Brazil to 86 Sea Zone
            2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Gibraltar
            2 mech_infantrys moved from Central United States to 101 Sea Zone
            1 carrier, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 mech_infantrys moved from 91 Sea Zone to Gibraltar
            1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 submarines moved from 63 Sea Zone to 26 Sea Zone
            1 bomber moved from Japan to Amur
            1 cruiser moved from 63 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 transport placed in 101 Sea Zone
            2 destroyers, 4 submarines and 1 transport placed in 10 Sea Zone
            1 artillery, 1 fighter and 1 infantry placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3
            Americans collect 57 PUs (3 lost to blockades); end with 122 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 132 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 137 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 142 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Brazil: 1 infantry and 1 mech_infantry
            EDIT: Adding units owned by Americans to British Guiana: 1 infantry and 1 mech_infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : 2.67
    Japanese regular : -2.00
    Japanese AA : -0.50
    

    Savegame


  • I am making a save here before I continue


  • I guess I am waiting for if you want to continue or not


  • @oysteilo

    ya, no need to continue! gg!


  • I feel this is a though call on my side, maybe you made an error and miscalculated the 70% chance? Did you?

    Honestly I feel it is difficult to ask such a question as I also give you plenty of time to to do/ask for edits.

    If it was not your intentention to give me 70% i am willing to offer a compromise (to be discussed)


  • @oysteilo

    Generous sportsmanship!! 70% definitely were not intended and as I recall I consider it most probable that I didn’t calculate it all but only looked sloppily at the map … life (and health) didn’t let me deep think into A&A during the most recent months and I had overcomitted to gaming before. So I am totally fine with the game over and lost; I feel this is part of this League that you have to manage meta-play too and as you said I had plenty of time to doublecheck my moves


  • okay, hit me up if you like a rematch (from august). You are fun to play against

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