Surprised Italy didn’t claim Bryansk or Rostov. Preparing for the fall of Rome perhaps.
Another transport lost to a bomber! Urgh.
@simon33 last turn I think i was losing, now maybe im getting the lead.
The Finland move was good, I could barely defend norway with the italian fighters
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 marine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 cruiser moved from 33 Sea Zone to 62 Sea Zone
Non Combat Move - ANZAC
2 aaGuns, 1 fighter and 8 infantry moved from New South Wales to Queensland
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
2 infantry moved from Dutch New Guinea to New Guinea
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter and 1 marine placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
1 fighter moved from United Kingdom to Iceland
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 fighters and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
1 armour moved from Novgorod to Karelia
Germans take Karelia from Russians
1 armour moved from Karelia to Novgorod
1 armour moved from Novgorod to Vyborg
Germans take Vyborg from Russians
1 armour moved from Vyborg to Novgorod
6 armour and 6 mech_infantrys moved from Western Ukraine to Rostov
Germans take Bryansk from Russians
Germans take Rostov from Russians
4 artilleries and 24 infantry moved from Western Ukraine to Ukraine
Combat - Germans
Battle in Ukraine
Germans attack with 4 artilleries and 24 infantry
Russians defend with 1 artillery and 1 factory_minor
Germans roll dice for 4 artilleries and 24 infantry in Ukraine, round 2 : 8/28 hits, 6.00 expected hits
Russians roll dice for 1 artillery in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Ukraine
1 artillery owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 4 artilleries and 23 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Non Combat Move - Germans
2 aaGuns moved from Western Ukraine to Ukraine
1 armour and 1 mech_infantry moved from Baltic States to Novgorod
1 mech_infantry moved from Eastern Poland to Novgorod
1 fighter and 1 tactical_bomber moved from Western Germany to Norway
1 tactical_bomber moved from Southern Italy to Norway
1 fighter moved from Western Germany to Norway
1 fighter and 1 tactical_bomber moved from 99 Sea Zone to Eastern Poland
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 armour moved from Greece to Romania
1 infantry moved from Greece to Bulgaria
1 artillery and 1 infantry moved from Cyprus to 99 Sea Zone
2 infantry moved from Crete to 99 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 3 infantry and 3 transports moved from 99 Sea Zone to 95 Sea Zone
1 artillery and 3 infantry moved from 95 Sea Zone to Northern Italy
1 battleship moved from 92 Sea Zone to 95 Sea Zone
2 infantry moved from Morocco to Algeria
4 mech_infantrys moved from Germany to Eastern Poland
Place Units - Germans
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Germany
3 fighters placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Ukraine: 1 infantry
EDIT: Adding units owned by Germans to Bryansk: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,3
Germans collect 45 PUs (2 lost to blockades); end with 45 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Russians regular : 0.67
Germans regular : 2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
Purchase Units - Russians
Russians buy 4 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Finland to Karelia
Russians take Karelia from Germans
1 infantry moved from Finland to Vyborg
Russians take Vyborg from Germans
1 fighter and 1 infantry moved from Russia to Bryansk
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Italians
Combat - Russians
Battle in Bryansk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 3 : 2/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
1 infantry owned by the Germans lost in Bryansk
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Bryansk to Russia
2 armour, 28 infantry and 2 mech_infantrys moved from Smolensk to Russia
10 infantry moved from Russia to Samara
6 infantry moved from Novosibirsk to Samara
3 infantry moved from Volgograd to Samara
2 fighters and 1 tactical_bomber moved from Finland to Russia
Place Units - Russians
4 artilleries, 1 fighter and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans regular : 0.33
Russians regular : 0.67
@lebowsky said in Lebowsky {axis} vs simon33 (allies+16):
The Finland move was good, I could barely defend norway with the italian fighters
But you could so probably not a good move actually.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 carriers, 3 infantry and 3 mech_infantrys; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 35 Sea Zone to 17 Sea Zone
Japanese take 22 Sea Zone from Americans
1 fighter and 1 tactical_bomber moved from Japan to 17 Sea Zone
2 bombers moved from French Indo China to 17 Sea Zone
1 fighter moved from Manchuria to 17 Sea Zone
1 armour moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to Yunnan
1 artillery moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 artillery moved from Shensi to Tsinghai
1 infantry moved from Kansu to Tsinghai
2 fighters moved from Yunnan to Tsinghai
1 tactical_bomber moved from French Indo China to Tsinghai
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 17 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 17 Sea Zone
Combat - Japanese
Battle in Tsinghai
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 1 fighter and 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Tsinghai, round 2 : 1/5 hits, 2.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 0/2 hits, 1.00 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Tsinghai, round 3 : 3/5 hits, 2.33 expected hits
Chinese roll dice for 1 fighter in Tsinghai, round 3 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Tsinghai
1 fighter owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Chinese: 1 fighter and 1 infantry
Casualties for Japanese: 1 infantry
Battle in 17 Sea Zone
Japanese attack with 2 battleships, 2 bombers, 2 carriers, 2 cruisers, 2 destroyers, 6 fighters, 1 submarine and 5 tactical_bombers
Americans defend with 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters, 1 submarine and 2 transports
Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 2 battleships, 2 bombers, 2 carriers, 2 cruisers, 2 destroyers, 6 fighters and 5 tactical_bombers in 17 Sea Zone, round 2 : 14/19 hits, 10.67 expected hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters and 2 transports in 17 Sea Zone, round 2 : 10/15 hits, 7.67 expected hits
Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
2 fighters owned by the Japanese, 1 carrier owned by the Japanese, 2 destroyers owned by the Japanese and 1 submarine owned by the Japanese lost in 17 Sea Zone
1 submarine owned by the Americans, 2 cruisers owned by the Americans, 3 destroyers owned by the Americans, 3 carriers owned by the Americans and 2 fighters owned by the Americans lost in 17 Sea Zone
Japanese roll dice for 2 battleships, 2 bombers, 1 carrier, 2 cruisers, 4 fighters and 5 tactical_bombers in 17 Sea Zone, round 3 : 7/15 hits, 8.83 expected hits
Americans roll dice for 1 battleship, 4 fighters and 2 transports in 17 Sea Zone, round 3 : 4/5 hits, 3.33 expected hits
1 fighter owned by the Japanese, 2 tactical_bombers owned by the Japanese and 1 carrier owned by the Japanese lost in 17 Sea Zone
4 fighters owned by the Americans, 2 transports owned by the Americans and 1 battleship owned by the Americans lost in 17 Sea Zone
Japanese win, taking 17 Sea Zone from Americans with 2 battleships, 2 bombers, 2 cruisers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 90
Casualties for Japanese: 2 carriers, 2 destroyers, 3 fighters, 1 submarine and 2 tactical_bombers
Casualties for Americans: 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters, 1 submarine and 2 transports
Non Combat Move - Japanese
2 bombers moved from 17 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from 17 Sea Zone to Japan
3 transports moved from 36 Sea Zone to 6 Sea Zone
1 carrier and 1 destroyer moved from 36 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from Tsinghai to Shensi
1 fighter moved from French Indo China to Manchuria
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Hopei to Shensi
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Hunan to Anhwe
3 mech_infantrys moved from Shantung to Hunan
2 infantry moved from Kwangsi to Yunnan
3 artilleries and 5 infantry moved from French Indo China to Yunnan
1 tactical_bomber moved from French Indo China to Manchuria
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
2 fighters and 2 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone
Place Units - Japanese
3 carriers placed in 6 Sea Zone
1 infantry placed in Japan
3 mech_infantrys placed in Shantung
2 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 64 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Americans regular : 2.83
Japanese regular : 1.50
Not the game for the american fleet
You mean I fell for that old trick? Bugger.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 3 fighters and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Southeast Mexico to 89 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 87 Sea Zone
1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
1 infantry and 1 mech_infantry moved from 87 Sea Zone to French West Africa
Combat - Americans
Battle in French West Africa
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Neutral_Axis defend with 1 infantry
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in French West Africa, round 2 : 1/4 hits, 1.00 expected hits
Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis lost in French West Africa
Americans win, taking French West Africa from Neutral_Axis with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Non Combat Move - Americans
1 carrier and 2 fighters moved from 89 Sea Zone to 87 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 87 Sea Zone
4 fighters moved from Western United States to Hawaiian Islands
1 carrier moved from 10 Sea Zone to 30 Sea Zone
1 armour and 1 infantry moved from Iceland to 123 Sea Zone
1 armour, 1 infantry and 1 transport moved from 123 Sea Zone to 106 Sea Zone
1 armour and 1 infantry moved from 106 Sea Zone to Quebec
1 bomber moved from Finland to United Kingdom
Place Units - Americans
1 carrier placed in 101 Sea Zone
2 fighters placed in Eastern United States
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUs
Purchase Units - British
British buy 1 fighter, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 3 PUs;
Combat Move - British
1 armour, 7 artilleries, 17 infantry and 1 mech_infantry moved from India to Burma
UK_Pacific take Burma from Japanese
1 infantry moved from Iraq to Syria
British take Syria from Neutral_Axis
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 battleship, 1 cruiser and 1 destroyer moved from 77 Sea Zone to 74 Sea Zone
Combat - British
Battle in 74 Sea Zone
British attack with 1 battleship, 1 cruiser and 1 destroyer
Japanese defend with 1 submarine
British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 74 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 1 submarine in 74 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 74 Sea Zone
British win with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - British
3 aaGuns moved from India to Burma
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 transport moved from 80 Sea Zone to 72 Sea Zone
1 infantry moved from French Madagascar to 72 Sea Zone
1 infantry moved from 72 Sea Zone to Kenya
1 infantry moved from Italian Somaliland to Kenya
1 transport moved from 76 Sea Zone to 71 Sea Zone
1 mech_infantry moved from Belgian Congo to Egypt
1 armour, 2 artilleries, 5 infantry and 1 mech_infantry moved from Egypt to Alexandria
1 armour and 1 mech_infantry moved from Alexandria to Egypt
2 infantry moved from 80 Sea Zone to Iraq
4 infantry moved from Persia to Iraq
1 infantry moved from Northwest Persia to Iraq
2 fighters moved from Finland to United Kingdom
1 artillery and 1 infantry moved from Iceland to 123 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 123 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from 106 Sea Zone to Quebec
1 armour and 4 infantry moved from Brazil to British Guiana
Place Units - British
3 infantry placed in Iraq
3 infantry placed in Persia
2 infantry and 1 mech_infantry placed in Union of South Africa
1 fighter placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 9 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
Americans regular : 0.00
Japanese regular : -0.17
Neutral_Axis regular : -0.33
British regular : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 fighter, 6 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 aaGun, 2 artilleries and 3 infantry moved from Northern Italy to 95 Sea Zone
1 armour and 1 mech_infantry moved from Tunisia to Algeria
2 artilleries and 2 infantry moved from Libya to Tunisia
1 aaGun, 2 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 3 infantry and 3 transports moved from 95 Sea Zone to 92 Sea Zone
1 aaGun, 2 artilleries and 3 infantry moved from 92 Sea Zone to Gibraltar
1 armour, 1 artillery and 2 infantry moved from Western Ukraine to Bryansk
1 armour moved from Eastern Poland to Bryansk
1 infantry moved from Romania to Bessarabia
3 fighters moved from Norway to Southern Italy
Place Units - Italians
1 submarine placed in 95 Sea Zone
1 fighter placed in Southern Italy
6 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 27 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 infantry moved from French Equatorial Africa to French Central Africa
ANZAC take French Central Africa from Neutral_Axis
Combat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 fighter, 1 infantry and 1 marine moved from New South Wales to Queensland
1 cruiser moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 16 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Move - French
1 fighter moved from Iceland to United Kingdom
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 2 bombers and 4 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
5 infantry moved from Norway to Finland
1 fighter moved from Eastern Poland to Archangel
1 mech_infantry moved from Novgorod to Archangel
1 mech_infantry moved from Novgorod to Karelia
1 mech_infantry moved from Novgorod to Vyborg
1 tactical_bomber moved from Eastern Poland to Finland
1 fighter moved from Western Germany to Finland
2 fighters and 2 tactical_bombers moved from Norway to Finland
1 fighter moved from Western Germany to Vyborg
1 fighter moved from Western Germany to Karelia
1 mech_infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 armour moved from Rostov to Caucasus
Germans take Caucasus from Russians
Combat - Germans
Battle in Finland
Germans attack with 3 fighters, 5 infantry and 3 tactical_bombers
Russians defend with 4 artilleries and 2 infantry
Germans roll dice for 3 fighters, 5 infantry and 3 tactical_bombers in Finland, round 2 : 5/11 hits, 4.33 expected hits
Russians roll dice for 4 artilleries and 2 infantry in Finland, round 2 : 3/6 hits, 2.00 expected hits
3 infantry owned by the Germans lost in Finland
2 infantry owned by the Russians and 3 artilleries owned by the Russians lost in Finland
Germans roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Finland, round 3 : 5/8 hits, 3.83 expected hits
Russians roll dice for 1 artillery in Finland, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Finland
1 artillery owned by the Russians lost in Finland
Germans win, taking Finland from Russians with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Germans: 4 infantry
Casualties for Russians: 4 artilleries and 2 infantry
Battle in Karelia
Germans attack with 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 1 mech_infantry in Karelia, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Karelia
Germans win, taking Karelia from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 1 mech_infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vyborg
Germans attack with 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 1 mech_infantry in Vyborg, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vyborg
Germans win, taking Vyborg from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
11 mech_infantrys moved from Eastern Poland to Bryansk
2 aaGuns, 4 artilleries and 22 infantry moved from Ukraine to Bryansk
3 mech_infantrys moved from Germany to Eastern Poland
5 armour and 5 mech_infantrys moved from Novgorod to Bryansk
1 fighter moved from Archangel to Bryansk
1 armour moved from Romania to Ukraine
1 infantry moved from Bulgaria to Romania
1 submarine moved from 112 Sea Zone to 125 Sea Zone
3 fighters and 2 tactical_bombers moved from Finland to Novgorod
1 tactical_bomber moved from Finland to Norway
1 fighter moved from Karelia to Novgorod
1 fighter moved from Vyborg to Novgorod
1 aaGun, 2 artilleries and 3 infantry moved from Northern Italy to 95 Sea Zone
1 aaGun, 2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 3 infantry and 3 transports moved from 95 Sea Zone to 92 Sea Zone
3 infantry moved from 92 Sea Zone to Gibraltar
1 aaGun moved from 92 Sea Zone to Gibraltar
2 artilleries moved from 92 Sea Zone to Gibraltar
2 fighters moved from Gibraltar to Western Germany
1 armour and 1 mech_infantry moved from Rostov to Bryansk
4 armour and 4 mech_infantrys moved from Rostov to Caucasus
1 tactical_bomber moved from Gibraltar to Western Germany
Place Units - Germans
3 mech_infantrys placed in Novgorod
3 artilleries placed in Ukraine
2 bombers placed in Western Germany
1 mech_infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,6
Germans collect 54 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
Combat Hit Differential Summary :
Russians regular : 0.67
Germans regular : 2.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 artilleries, 1 fighter and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 fighters and 1 mech_infantry moved from Russia to Archangel
2 fighters and 1 tactical_bomber moved from Russia to Volgograd
1 infantry moved from Samara to Volgograd
Combat - Russians
Battle in Archangel
Russians attack with 2 fighters and 1 mech_infantry
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters and 1 mech_infantry in Archangel, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Archangel
1 mech_infantry owned by the Germans lost in Archangel
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 1 mech_infantry
Battle in Volgograd
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/4 hits, 1.83 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Volgograd to Russia
2 fighters moved from Archangel to Russia
21 infantry moved from Samara to Russia
Place Units - Russians
2 artilleries, 1 fighter and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 21 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans regular : 0.33
Russians regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 fighters, 6 infantry, 2 marines, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Japanese
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 artillery moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
1 tactical_bomber moved from French Indo China to 42 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
6 infantry moved from Japan to 6 Sea Zone
6 infantry and 3 transports moved from 6 Sea Zone to 17 Sea Zone
6 infantry moved from 17 Sea Zone to Iwo Jima
2 battleships moved from 17 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Iwo Jima
2 bombers moved from Japan to Iwo Jima
2 infantry moved from 21 Sea Zone to Guam
Combat - Japanese
Battle in Guam
Battle in 42 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking Guam from Americans with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Caroline Islands
Battle in Iwo Jima
Japanese attack with 2 bombers, 2 fighters, 6 infantry and 2 tactical_bombers
Americans defend with 1 artillery, 2 infantry and 1 mech_infantry
Japanese roll dice for 2 cruisers in Iwo Jima, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 2 bombers, 2 fighters, 6 infantry and 2 tactical_bombers in Iwo Jima, round 2 : 5/12 hits, 4.67 expected hits
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Iwo Jima, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Japanese lost in Iwo Jima
2 infantry owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Iwo Jima
Japanese win, taking Caroline Islands from Americans, taking Iwo Jima from Americans with 2 bombers, 2 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry
Non Combat Move - Japanese
1 tactical_bomber moved from 42 Sea Zone to Borneo
1 carrier and 1 destroyer moved from 35 Sea Zone to 33 Sea Zone
1 carrier moved from 6 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Manchuria to 33 Sea Zone
2 bombers moved from Iwo Jima to Kiangsu
2 fighters and 2 tactical_bombers moved from Iwo Jima to 17 Sea Zone
2 carriers moved from 6 Sea Zone to 17 Sea Zone
2 fighters and 1 tactical_bomber moved from Shensi to Yunnan
2 fighters, 2 infantry and 1 tactical_bomber moved from French Indo China to Yunnan
3 mech_infantrys moved from Hunan to Yunnan
1 artillery moved from Sikang to Szechwan
1 infantry moved from Szechwan to Sikang
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Kweichow to Shensi
1 mech_infantry moved from Shantung to Hopei
1 mech_infantry moved from Shantung to Kweichow
1 mech_infantry moved from Shantung to Hunan
1 infantry moved from Yunnan to Shan State
Place Units - Japanese
2 fighters, 2 marines and 1 tactical_bomber placed in Japan
3 infantry placed in Shantung
3 infantry placed in French Indo China
2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Japanese regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 3 fighters, 2 infantry and 4 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 mech_infantry moved from French West Africa to French Equatorial Africa
1 artillery and 2 infantry moved from French West Africa to French Central Africa
1 carrier, 1 destroyer, 2 fighters, 1 submarine and 2 transports moved from 87 Sea Zone to 89 Sea Zone
1 bomber moved from United Kingdom to Western United States
1 carrier moved from 101 Sea Zone to 89 Sea Zone
2 fighters moved from Eastern United States to 89 Sea Zone
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 89 Sea Zone
1 armour, 4 fighters and 1 infantry moved from 89 Sea Zone to Southeast Mexico
1 mech_infantry moved from Central United States to Southeast Mexico
1 artillery moved from Eastern United States to Central United States
1 carrier moved from 30 Sea Zone to 28 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
4 fighters moved from Southeast Mexico to 89 Sea Zone
Place Units - Americans
1 carrier, 3 fighters and 4 submarines placed in 10 Sea Zone
2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 51 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUs
Purchase Units - British
British buy 2 artilleries, 1 carrier and 5 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 8 PUs;
Combat Move - British
2 fighters moved from India to Shan State
1 infantry moved from Burma to Shan State
1 infantry moved from Tobruk to Libya
British take Libya from Italians
1 bomber moved from Belgian Congo to India
Combat - British
Battle in Shan State
British attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
British roll dice for 2 fighters and 1 infantry in Shan State, round 2 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 fighters moved from Shan State to India
1 transport moved from 80 Sea Zone to 39 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 74 Sea Zone to 77 Sea Zone
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Persia
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 mech_infantry moved from Union of South Africa to Belgian Congo
2 infantry moved from Kenya to Anglo Egyptian Sudan
2 artilleries and 14 infantry moved from Iraq to Northwest Persia
3 infantry moved from Persia to Northwest Persia
1 armour and 2 mech_infantrys moved from Egypt to Iraq
4 fighters and 2 tactical_bombers moved from Egypt to Northwest Persia
Place Units - British
1 carrier placed in 71 Sea Zone
2 infantry placed in Union of South Africa
3 infantry placed in Persia
2 artilleries placed in Iraq
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Place Units - UK_Pacific
1 artillery placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 15 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
Some Units in India change ownership: 1 artillery
Combat Hit Differential Summary :
Japanese regular : -0.33
British regular : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery, 1 carrier and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 cruiser moved from 92 Sea Zone to 96 Sea Zone
3 transports moved from 92 Sea Zone to 95 Sea Zone
1 artillery and 5 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 95 Sea Zone to 96 Sea Zone
1 artillery and 5 infantry moved from 96 Sea Zone to Libya
1 destroyer moved from 92 Sea Zone to 105 Sea Zone
1 bomber moved from Southern Italy to 105 Sea Zone
Combat - Italians
Battle in 105 Sea Zone
Italians attack with 1 bomber and 1 destroyer
Russians defend with 1 submarine
Italians roll dice for 1 bomber and 1 destroyer in 105 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Russians lost in 105 Sea Zone
Italians win, taking 105 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Libya
Italians attack with 1 artillery and 5 infantry
British defend with 1 infantry
Italians roll dice for 1 cruiser in Libya, round 2 : 1/1 hits, 0.50 expected hits
British roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Libya
Italians win, taking Libya from British with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 carrier and 1 destroyer moved from 92 Sea Zone to 98 Sea Zone
2 fighters moved from Southern Italy to 98 Sea Zone
1 bomber moved from 105 Sea Zone to Western Germany
2 artilleries and 2 infantry moved from Tunisia to Libya
1 infantry moved from Bessarabia to Ukraine
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 armour and 1 mech_infantry moved from Algeria to Tunisia
1 fighter moved from Gibraltar to 92 Sea Zone
Place Units - Italians
1 carrier placed in 95 Sea Zone
1 artillery and 4 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 27 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
Italians regular : 0.50
Russians regular : -0.17
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 7 PUs;
Combat Move - ANZAC
1 marine moved from Queensland to 54 Sea Zone
1 cruiser and 1 marine moved from 54 Sea Zone to 41 Sea Zone
1 marine moved from 41 Sea Zone to Sumatra
Combat - ANZAC
Battle in Sumatra
Non Combat Move - ANZAC
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Egypt to Anglo Egyptian Sudan
3 fighters moved from India to Burma
2 fighters moved from Queensland to Java
1 fighter moved from New South Wales to Queensland
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 20 PUs; end with 27 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 4 artilleries, 1 bomber, 2 infantry and 6 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - Germans
1 mech_infantry moved from Caucasus to Samara
Germans take Samara from Russians
1 armour and 2 mech_infantrys moved from Caucasus to Volgograd
1 infantry moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
1 infantry moved from Algeria to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
2 bombers moved from Western Germany to Russia
5 fighters moved from Novgorod to Russia
1 fighter moved from Bryansk to Russia
Combat - Germans
Air Battle in Russia
Germans attacks with 8 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 0/2 hits, 0.33 expected hits
Bombing raid in Russia rolls: 4,3 and causes: 7 damage to unit: factory_major
Bombing raid in Russia causes 7 damage total.
Battle in Egypt
Battle in Volgograd
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Volgograd, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Volgograd
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Egypt from British, taking Volgograd from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
2 bombers moved from Russia to Bryansk
6 fighters moved from Russia to Bryansk
3 mech_infantrys and 2 tactical_bombers moved from Novgorod to Bryansk
1 mech_infantry moved from Karelia to Novgorod
1 mech_infantry moved from Vyborg to Novgorod
2 fighters and 1 tactical_bomber moved from Western Germany to Bryansk
1 infantry moved from Algeria to 92 Sea Zone
1 infantry and 2 transports moved from 92 Sea Zone to 95 Sea Zone
1 artillery moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Libya
1 battleship, 1 carrier, 1 cruiser and 1 fighter moved from 92 Sea Zone to 98 Sea Zone
1 tactical_bomber moved from Norway to Western Germany
3 mech_infantrys moved from Eastern Poland to Bryansk
1 armour and 3 artilleries moved from Ukraine to Bryansk
4 armour and 1 mech_infantry moved from Caucasus to Bryansk
1 mech_infantry moved from Germany to Eastern Poland
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Libya
Place Units - Germans
3 artilleries placed in Ukraine
1 airfield placed in Bryansk
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Germany
1 artillery, 1 bomber and 2 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 59 PUs; end with 61 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUs
Combat Hit Differential Summary :
Russians regular : 0.67
Germans regular : 0.17
Russians AA : -0.33
Assumed no air battle in moscow, if you want we may do it here and edit the results
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 3x factory_major; Remaining resources: 25 PUs;
Russians buy 1 fighter and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 fighter and 1 mech_infantry moved from Russia to Novosibirsk
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
1 infantry moved from Russia to Tambov
1 tactical_bomber moved from Russia to Novosibirsk
2 fighters and 1 infantry moved from Russia to Samara
1 fighter moved from Russia to Tambov
1 fighter moved from Russia to Tambov
Combat - Russians
Battle in Novosibirsk
Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Novosibirsk, round 2 : 0/3 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Novosibirsk, round 3 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Novosibirsk, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Novosibirsk
1 infantry owned by the Japanese lost in Novosibirsk
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Samara
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters and 1 infantry in Samara, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
1 mech_infantry owned by the Germans lost in Samara
Russians win with 2 fighters remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Tambov
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Tambov, round 2 : 2/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
1 infantry owned by the Germans lost in Tambov
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters moved from Samara to Russia
2 fighters moved from Tambov to Russia
1 fighter and 1 tactical_bomber moved from Novosibirsk to Russia
Place Units - Russians
1 fighter and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 15 PUs; end with 15 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 18 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Combat Hit Differential Summary :
Japanese regular : 0.33
Germans regular : 1.33
Russians regular : -1.00