Forgot to change the forum password, so here is the post manually:
@MadWaldi Japs are up
@Witt You only want to see Germany suffer a pointless struggle, like in your Global40 - 1943 mod :-P
@Elrood I want to see Germany defeated , yes, crushed into pieces and as small as Belgium .
Usually, G doesn’t go all out and France survives and then becomes very strong. And USA busies itself with conquering Central America and Spain before seriously helping in Europe. Then G is tied up defending against F, UK and USA.
I like the idea of not making it all about Paris but rather balancing out the rest of the global battlefield.
What if G got a small bonus bid to place extra starting units in Pacific or maybe Africa, but that couldn’t be used in Europe, and couldn’t build anything in Berlin until G3? So, no massive cav or gas builds in Berlin on G1 or G2. Merckle could still build 6 units, but G might choose to build navy or transports for Scand. Then F wouldn’t need or get any bonus bid. G might have to go defensive on Western Front.
Then Pacific could become a more balanced and bigger theater of operation. Although not historically accurate.
We’re getting ahead of ourselves. Let’s continue the game until Paris actually falls.
@Witt The game map de-emphasizes the Eastern Front. It’s up to Austria, Turkey and Commies to take out R. We’ve had some great struggles in central Africa between G and UK. The Pacific has potential if we push G in that direction.
Test summary from TripleA, engine version: 2.7.14934, time: 20:13:15
Savegame
TripleA Turn Summary for game: Domination 1914 No Man’s Land
Game History
Round: 4
Research Technology - Austria
Austria spend 5 on tech rolls
Austria roll 4,6,6,4 and gets 2 hits
Austria removing all Technology Tokens after successful research.
Austria discover workingWomen
Combat Move - Austria
1 infantry moved from Belgrade to Bulgaria
Austria take Bulgaria from Serbia
1 field_gun moved from Serbia to Albania
1 infantry moved from Serbia to Albania
1 fighter moved from Trieste to Sea Zone 62 Adriatic Sea
1 heavy_gun moved from Serbia to Albania
1 field_gun moved from Venice to Milan
4 infantry moved from Tyrol to Milan
3 field_guns and 4 infantry moved from Belgrade to Romania
1 fighter moved from Galicia to Romania
Purchase Units - Austria
Austria buy 4 heavy_guns and 21 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat - Austria
Battle in Sea Zone 62 Adriatic Sea
Austria attack with 1 fighter
France defend with 1 transport
1 transport owned by the France lost in Sea Zone 62 Adriatic Sea
Austria win with 1 fighter remaining. Battle score for attacker is 7
Casualties for France: 1 transport
Battle in Milan
Austria attack with 1 field_gun and 4 infantry
Italy defend with 1 field_gun and 1 infantry
Austria roll dice for 1 field_gun and 4 infantry in Milan, round 2 : 0/5 hits, 1,17 expected hits
Italy roll dice for 1 field_gun and 1 infantry in Milan, round 2 : 0/2 hits, 0,67 expected hits
Austria roll dice for 1 field_gun and 4 infantry in Milan, round 3 : 0/5 hits, 1,17 expected hits
Italy roll dice for 1 field_gun and 1 infantry in Milan, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Austria lost in Milan
Austria roll dice for 1 field_gun and 3 infantry in Milan, round 4 : 2/4 hits, 1,00 expected hits
Italy roll dice for 1 field_gun and 1 infantry in Milan, round 4 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Italy and 1 field_gun owned by the Italy lost in Milan
Austria win, taking Milan from Italy with 1 field_gun and 3 infantry remaining. Battle score for attacker is 4
Casualties for Austria: 1 infantry
Casualties for Italy: 1 field_gun and 1 infantry
Battle in Romania
Austria attack with 3 field_guns, 1 fighter and 4 infantry
Neutral defend with 6 infantry
Austria roll dice for 3 field_guns, 1 fighter and 4 infantry in Romania, round 2 : 1/8 hits, 2,67 expected hits
Neutral roll dice for 6 infantry in Romania, round 2 : 3/6 hits, 2,00 expected hits
3 infantry owned by the Austria lost in Romania
1 infantry owned by the Neutral lost in Romania
Austria roll dice for 3 field_guns, 1 fighter and 1 infantry in Romania, round 3 : 2/5 hits, 1,67 expected hits
Neutral roll dice for 5 infantry in Romania, round 3 : 0/5 hits, 1,67 expected hits
2 infantry owned by the Neutral lost in Romania
Austria roll dice for 3 field_guns, 1 fighter and 1 infantry in Romania, round 4 : 3/5 hits, 1,67 expected hits
Neutral roll dice for 3 infantry in Romania, round 4 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Austria lost in Romania
3 infantry owned by the Neutral lost in Romania
Austria loses 0 PUs for violating Romanias neutrality.
Austria win, taking Romania from Neutral with 3 field_guns and 1 fighter remaining. Battle score for attacker is 6
Casualties for Austria: 4 infantry
Casualties for Neutral: 6 infantry
Battle in Albania
Austria attack with 1 field_gun, 1 heavy_gun and 1 infantry
France defend with 2 colonials
Austria roll dice for 1 field_gun, 1 heavy_gun and 1 infantry in Albania, round 2 : 0/3 hits, 1,00 expected hits
Serbia roll dice for 2 colonials in Albania, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Austria lost in Albania
Austria roll dice for 1 field_gun and 1 heavy_gun in Albania, round 3 : 0/2 hits, 0,67 expected hits
Serbia roll dice for 2 colonials in Albania, round 3 : 0/2 hits, 0,67 expected hits
1 field_gun owned by the Austria and 1 heavy_gun owned by the Austria retreated to Serbia
Serbia win with 2 colonials remaining. Battle score for attacker is -3
Casualties for Austria: 1 infantry
Non Combat Move - Austria
7 infantry moved from Belgrade to Serbia
5 infantry moved from Transylvania to Galicia
2 infantry moved from Carpathia to Galicia
1 fighter moved from Romania to Galicia
1 infantry moved from Bessarabia to Galicia
1 infantry moved from Croatia to Montenegro
1 field_gun moved from Croatia to Trieste
1 infantry moved from Hungary to Transylvania
1 fighter moved from Sea Zone 62 Adriatic Sea to Venice
5 infantry moved from Trieste to Venice
1 heavy_gun moved from Tyrol to Venice
1 infantry moved from Venice to Milan
1 infantry moved from Bessarabia to Moldavia
1 cavalry moved from Moldavia to Bessarabia
Place Units - Austria
4 heavy_guns and 2 infantry placed in Galicia
6 infantry placed in Tyrol
4 infantry placed in Venice
5 infantry placed in Trieste
4 infantry placed in Belgrade
Activate Technology - Austria
Austria activating workingWomen
Trigger AustriaT1: buyfield_gun_w added to productionAustria
Trigger AustriaT1: buyheavy_gun_w added to productionAustria
Trigger AustriaT1: buyfield_gun removed from productionAustria
Trigger AustriaT1: buyheavy_gun removed from productionAustria
Trigger AustriaT1: buygas_w added to productionAustria
Trigger AustriaT1: buyfighter_w added to productionAustria
Trigger AustriaT1: buygas removed from productionAustria
Trigger AustriaT1: buyfighter removed from productionAustria
Turn Complete - Austria
Austria collect 89 PUs; end with 89 PUs
Combat Hit Differential Summary :
Italy regular : -1,00
Serbia regular : -0,33
Austria regular : -3,00
Neutral regular : -0,67
@Private-Panic is up as Italy/Arabia
@Elrood Your Turks were lucky! But then your Austrians were not.
Game History
Round: 4
Research Technology - Italy
Italy spend 0 on tech rolls
Italy rolls : 0/1 hits, 0.00 expected hits
Combat Move - Italy
1 cavalry, 1 field_gun, 5 heavy_guns and 18 infantry moved from Tuscany to Milan
1 field_gun and 2 infantry moved from Piedmont to Milan
1 infantry moved from Greece to Sea Zone 60 Central Mediterranean
1 field_gun moved from Greece to Sea Zone 60 Central Mediterranean
1 field_gun, 1 infantry and 1 transport moved from Sea Zone 60 Central Mediterranean to Sea Zone 71 Eastern Mediterranean
1 field_gun and 1 infantry moved from Sea Zone 71 Eastern Mediterranean to Cyprus
Purchase Units - Italy
Italy buy 2 heavy_guns and 6 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat - Italy
Battle in Cyprus
Italy attack with 1 field_gun and 1 infantry
Turkey defend with 1 infantry
Italy roll dice for 1 field_gun and 1 infantry in Cyprus, round 2 : 0/2 hits, 0.67 expected hits
Turkey roll dice for 1 infantry in Cyprus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italy lost in Cyprus
Italy roll dice for 1 field_gun in Cyprus, round 3 : 1/1 hits, 0.33 expected hits
Turkey roll dice for 1 infantry in Cyprus, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Turkey lost in Cyprus
Italy win, taking Cyprus from Turkey with 1 field_gun remaining. Battle score for attacker is 0
Casualties for Italy: 1 infantry
Casualties for Turkey: 1 infantry
Battle in Milan
Italy attack with 1 cavalry, 2 field_guns, 5 heavy_guns and 20 infantry
Austria defend with 1 field_gun and 4 infantry
Italy roll dice for 1 cavalry, 2 field_guns, 5 heavy_guns and 20 infantry in Milan, round 2 : 9/28 hits, 7.00 expected hits
Austria roll dice for 1 field_gun and 4 infantry in Milan, round 2 : 0/5 hits, 1.67 expected hits
1 field_gun owned by the Austria and 4 infantry owned by the Austria lost in Milan
Italy win, taking Milan from Austria with 1 cavalry, 2 field_guns, 5 heavy_guns and 20 infantry remaining. Battle score for attacker is 16
Casualties for Austria: 1 field_gun and 4 infantry
Non Combat Move - Italy
1 field_gun and 6 infantry moved from Rome to Latium
1 infantry moved from Tripolitania to Cyrenaica
Place Units - Italy
2 heavy_guns and 1 infantry placed in Piedmont
5 infantry placed in Rome
Turn Complete - Italy
Italy collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italy regular : 2.00
Austria regular : -1.67
Italy rolls : 0.00
Turkey regular : 0.33
Game History
Round: 4
Combat Move - Arabia
2 Bedouins moved from Hejaz to Palestine
2 Bedouins moved from Hejaz to Jordan
Purchase Units - Arabia
Arabia buy 4 Bedouins; Remaining resources: 0 PUs;
Combat - Arabia
Battle in Jordan
Arabia attack with 2 Bedouins
Turkey defend with 1 infantry
Arabia roll dice for 2 Bedouins in Jordan, round 2 : 0/2 hits, 0.33 expected hits
Turkey roll dice for 1 infantry in Jordan, round 2 : 1/1 hits, 0.33 expected hits
1 Bedouin owned by the Arabia lost in Jordan
1 Bedouin owned by the Arabia retreated to Hejaz
Turkey win with 1 infantry remaining. Battle score for attacker is -2
Casualties for Arabia: 1 Bedouin
Battle in Palestine
Arabia attack with 2 Bedouins
Turkey defend with 1 infantry
Arabia roll dice for 2 Bedouins in Palestine, round 2 : 0/2 hits, 0.33 expected hits
Turkey roll dice for 1 infantry in Palestine, round 2 : 1/1 hits, 0.33 expected hits
1 Bedouin owned by the Arabia lost in Palestine
Arabia roll dice for 1 Bedouin in Palestine, round 3 : 0/1 hits, 0.17 expected hits
Turkey roll dice for 1 infantry in Palestine, round 3 : 1/1 hits, 0.33 expected hits
1 Bedouin owned by the Arabia lost in Palestine
Turkey win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Arabia: 2 Bedouins
Non Combat Move - Arabia
11 Bedouins moved from Hejaz to Mecca
Place Units - Arabia
4 Bedouins placed in Mecca
Turn Complete - Arabia
Arabia collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
Arabia regular : -0.83
Turkey regular : 2.00
@Private-Panic said in NML 1914 team game 16:
@Elrood Your Turks were lucky! But then your Austrians were not.
leave me alone! I am not the bad guy here! :-O
Game History
Round: 4
Research Technology - Turkey
Turkey spend 5 on tech rolls
Turkey roll 3,6,4,5 and gets 1 hit
Turkey removing all Technology Tokens after successful research.
Turkey discover workingWomen
Combat Move - Turkey
1 infantry moved from Oman to Yemen
1 cavalry moved from Arabia to Yemen
2 fighters moved from Trucial Coast to Yemen
1 cavalry moved from Arabia to Yemen
1 field_gun and 1 infantry moved from Constantinople to Sea Zone 68 Aegean Sea
1 field_gun and 1 infantry moved from Sea Zone 68 Aegean Sea to Smyrna
2 infantry moved from Constantinople to Sea Zone 68 Aegean Sea
2 infantry moved from Sea Zone 68 Aegean Sea to Smyrna
1 cavalry and 1 field_gun moved from Arabia to Hejaz
1 infantry moved from Jordan to Hejaz
Purchase Units - Turkey
Turkey buy 8 infantry and 4 submarines; Remaining resources: 2 PUs; 0 techTokens;
Combat - Turkey
Battle in Hejaz
Turkey attack with 1 cavalry, 1 field_gun and 1 infantry
Arabia defend with 1 Bedouin
Turkey roll dice for 1 cavalry, 1 field_gun and 1 infantry in Hejaz, round 2 : 1/3 hits, 0,83 expected hits
Arabia roll dice for 1 Bedouin in Hejaz, round 2 : 0/1 hits, 0,33 expected hits
1 Bedouin owned by the Arabia lost in Hejaz
Turkey win, taking Hejaz from Arabia with 1 cavalry, 1 field_gun and 1 infantry remaining. Battle score for attacker is 2
Casualties for Arabia: 1 Bedouin
Battle in Yemen
Turkey attack with 2 cavalrys, 2 fighters and 1 infantry
Britain defend with 1 field_gun and 1 infantry
Turkey roll dice for 2 cavalrys, 2 fighters and 1 infantry in Yemen, round 2 : 2/5 hits, 1,50 expected hits
Arabia roll dice for 1 field_gun and 1 infantry in Yemen, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Britain and 1 field_gun owned by the Britain lost in Yemen
Turkey win, taking Yemen from Arabia with 2 cavalrys, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Britain: 1 field_gun and 1 infantry
Battle in Smyrna
Turkey attack with 1 field_gun and 3 infantry
Britain defend with 1 field_gun and 1 infantry
Turkey roll dice for 1 battlecruiser and 2 battleships in Smyrna, round 2 : 2/3 hits, 2,00 expected hits
Britain roll dice for 1 field_gun and 1 infantry in Smyrna, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Britain and 1 field_gun owned by the Britain lost in Smyrna
Turkey win, taking Smyrna from Britain with 1 field_gun and 3 infantry remaining. Battle score for attacker is 7
Casualties for Britain: 1 field_gun and 1 infantry
Non Combat Move - Turkey
2 fighters moved from Yemen to Arabia
1 infantry moved from Mesopotamia to Arabia
1 field_gun and 2 infantry moved from Baghdad to Mesopotamia
1 infantry moved from Constantinople to Smyrna
1 infantry moved from Dardanelles to Smyrna
1 field_gun moved from Damascus to Jordan
1 infantry moved from Damascus to Jordan
1 infantry moved from Damascus to Syria
Place Units - Turkey
4 submarines placed in Sea Zone 68 Aegean Sea
3 infantry placed in Damascus
3 infantry placed in Baghdad
2 infantry placed in Constantinople
Activate Technology - Turkey
Turkey activating workingWomen
Trigger TurkeyT1: buyfield_gun_w added to productionTurkey
Trigger TurkeyT1: buyheavy_gun_w added to productionTurkey
Trigger TurkeyT1: buyfield_gun removed from productionTurkey
Trigger TurkeyT1: buyheavy_gun removed from productionTurkey
Trigger TurkeyT1: buygas_w added to productionTurkey
Trigger TurkeyT1: buyfighter_w added to productionTurkey
Trigger TurkeyT1: buygas removed from productionTurkey
Trigger TurkeyT1: buyfighter removed from productionTurkey
Turn Complete - Turkey
Turkey collect 60 PUs; end with 62 PUs
Combat Hit Differential Summary :
Arabia regular : -1,00
Turkey regular : 0,67
Britain regular : -0,67
I could not post for some reason… hope it works as i saved manually
Test summary from TripleA, engine version: 2.7.14934, time: 17:48:50
Savegame
TripleA Turn Summary for game: Domination 1914 No Man’s Land
Game History
Round: 4
Research Technology - Turkey
Turkey spend 5 on tech rolls
Turkey roll 3,6,4,5 and gets 1 hit
Turkey removing all Technology Tokens after successful research.
Turkey discover workingWomen
Combat Move - Turkey
1 infantry moved from Oman to Yemen
1 cavalry moved from Arabia to Yemen
2 fighters moved from Trucial Coast to Yemen
1 cavalry moved from Arabia to Yemen
1 field_gun and 1 infantry moved from Constantinople to Sea Zone 68 Aegean Sea
1 field_gun and 1 infantry moved from Sea Zone 68 Aegean Sea to Smyrna
2 infantry moved from Constantinople to Sea Zone 68 Aegean Sea
2 infantry moved from Sea Zone 68 Aegean Sea to Smyrna
1 cavalry and 1 field_gun moved from Arabia to Hejaz
1 infantry moved from Jordan to Hejaz
Purchase Units - Turkey
Turkey buy 8 infantry and 4 submarines; Remaining resources: 2 PUs; 0 techTokens;
Combat - Turkey
Battle in Hejaz
Turkey attack with 1 cavalry, 1 field_gun and 1 infantry
Arabia defend with 1 Bedouin
Turkey roll dice for 1 cavalry, 1 field_gun and 1 infantry in Hejaz, round 2 : 1/3 hits, 0,83 expected hits
Arabia roll dice for 1 Bedouin in Hejaz, round 2 : 0/1 hits, 0,33 expected hits
1 Bedouin owned by the Arabia lost in Hejaz
Turkey win, taking Hejaz from Arabia with 1 cavalry, 1 field_gun and 1 infantry remaining. Battle score for attacker is 2
Casualties for Arabia: 1 Bedouin
Battle in Yemen
Turkey attack with 2 cavalrys, 2 fighters and 1 infantry
Britain defend with 1 field_gun and 1 infantry
Turkey roll dice for 2 cavalrys, 2 fighters and 1 infantry in Yemen, round 2 : 2/5 hits, 1,50 expected hits
Arabia roll dice for 1 field_gun and 1 infantry in Yemen, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Britain and 1 field_gun owned by the Britain lost in Yemen
Turkey win, taking Yemen from Arabia with 2 cavalrys, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Britain: 1 field_gun and 1 infantry
Battle in Smyrna
Turkey attack with 1 field_gun and 3 infantry
Britain defend with 1 field_gun and 1 infantry
Turkey roll dice for 1 battlecruiser and 2 battleships in Smyrna, round 2 : 2/3 hits, 2,00 expected hits
Britain roll dice for 1 field_gun and 1 infantry in Smyrna, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Britain and 1 field_gun owned by the Britain lost in Smyrna
Turkey win, taking Smyrna from Britain with 1 field_gun and 3 infantry remaining. Battle score for attacker is 7
Casualties for Britain: 1 field_gun and 1 infantry
Non Combat Move - Turkey
2 fighters moved from Yemen to Arabia
1 infantry moved from Mesopotamia to Arabia
1 field_gun and 2 infantry moved from Baghdad to Mesopotamia
1 infantry moved from Constantinople to Smyrna
1 infantry moved from Dardanelles to Smyrna
1 field_gun moved from Damascus to Jordan
1 infantry moved from Damascus to Jordan
1 infantry moved from Damascus to Syria
Place Units - Turkey
4 submarines placed in Sea Zone 68 Aegean Sea
3 infantry placed in Damascus
3 infantry placed in Baghdad
2 infantry placed in Constantinople
Activate Technology - Turkey
Turkey activating workingWomen
Trigger TurkeyT1: buyfield_gun_w added to productionTurkey
Trigger TurkeyT1: buyheavy_gun_w added to productionTurkey
Trigger TurkeyT1: buyfield_gun removed from productionTurkey
Trigger TurkeyT1: buyheavy_gun removed from productionTurkey
Trigger TurkeyT1: buygas_w added to productionTurkey
Trigger TurkeyT1: buyfighter_w added to productionTurkey
Trigger TurkeyT1: buygas removed from productionTurkey
Trigger TurkeyT1: buyfighter removed from productionTurkey
Turn Complete - Turkey
Turkey collect 60 PUs; end with 62 PUs
Combat Hit Differential Summary :
Arabia regular : -1,00
Turkey regular : 0,67
Britain regular : -0,67
works!
@Witt UK up
Simon.Tressel, who just joined Triplea forum, contacted me and said he started playing NML against the computer but would like to join our team game. I said we welcome new players, but we may have reached the end of our long run of games due to waning interest on the game being unbalanced.
Adding a newbie might help us to carry on. NML has been criticized for being too defensive, while at the same time, games 15 and 16 have shown that an all-out early G effort against Paris is very doable. In this game, G got tech and F didn’t. But Brits showed that they could make an extraordinary early effort to reinforce Paris, greater than in prior games.
With different players playing different sides and with a few minor tweaks to the game rules, I think we can give new life to the game. Adding new players will help.
Does anybody know this new player? If we decide to play a game 17, shall we invite him to join us?
Sorry, all, witt asked me to do GB and I didn’t get around to it yesterday. Will do so later today.
@FMErwinRommel Always happy to welcome new players to the group. Plus I don’t have a waning interest for the game and am keen to keep playing.
We just need to help F to withstand the G5 attack and so make the game more interesting. This is easy to do and we have done it before, but for some reason we keep revisiting all the options that don’t actually address the issue directly. F needs any one of industry, propaganda or bunkers. I suggest industry, which means F has to pay for any additional defense of Paris.
As I keep saying, when I played F with Industry, I was able to survive beyond G5, but it really was touch and go. Which is as it should be. We just did it the once I think. So the test was a success. But you didn’t like it. Why don’t you play F with Industry before making up your mind?
We keep loading other changes on top of that which just cause a complicated debate, meaning we get nowhere.
@Private-Panic UK is already done. Russia is up
@Elrood Ahhh - okey-dokey!
@Private-Panic If france feels free to repeatedly buy colonials for Algier and Tobruk and plane for Marssaille, then I see no need to adjust anything in their favor… when Germany shows his hand by going all out towards Paris starting G1, then every franc MUST be spent on defense of Paris.