Sure, take your time with it. I’m out on vacation, so probably can’t make a move for another 10 days or so anyways.
oysteilo (Allies+34) vs Simon33 (Axis) G40 with tech
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Purchase Units - Italians Italians buy 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Italians 1 armour moved from Southern France to Yugoslavia 1 armour moved from Bulgaria to Greece 1 artillery and 2 infantry moved from Northern Italy to Yugoslavia 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry moved from 97 Sea Zone to Greece 1 bomber and 1 fighter moved from Southern Italy to 96 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria 1 infantry moved from Northern Italy to 97 Sea Zone 1 infantry moved from 97 Sea Zone to Yugoslavia Combat - Italians Battle in Greece Italians attack with 1 armour and 2 infantry Neutral_Allies defend with 2 infantry Italians roll dice for 1 battleship and 1 cruiser in Greece, round 2 : 2/2 hits, 1.17 expected hits Neutral_Allies roll dice for 2 infantry in Greece, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Greece 2 infantry owned by the Neutral_Allies lost in Greece Italians win, taking Greece from Neutral_Allies with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for Neutral_Allies: 2 infantry Battle in Yugoslavia Italians attack with 1 armour, 1 artillery and 3 infantry Neutral_Allies defend with 2 infantry Italians roll dice for 1 cruiser in Yugoslavia, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 armour, 1 artillery and 3 infantry in Yugoslavia, round 2 : 2/5 hits, 1.50 expected hits Neutral_Allies roll dice for 2 infantry in Yugoslavia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Yugoslavia 2 infantry owned by the Neutral_Allies lost in Yugoslavia Italians win, taking Yugoslavia from Neutral_Allies with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for Neutral_Allies: 2 infantry Battle in 96 Sea Zone Italians attack with 1 bomber and 1 fighter British defend with 1 destroyer Italians roll dice for 1 bomber and 1 fighter in 96 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 96 Sea Zone Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Alexandria Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 0/6 hits, 1.67 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 3 : 3/6 hits, 1.67 expected hits British roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Alexandria Italians win, taking Alexandria from British with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 bomber and 1 fighter moved from 96 Sea Zone to Southern Italy 2 aaGuns, 1 artillery and 1 infantry moved from Southern France to Northern Italy 1 mech_infantry moved from Northern Italy to Romania 2 infantry moved from Northern Italy to Southern Italy 1 artillery moved from Kenya to Italian Somaliland Place Units - Italians 3 infantry placed in Southern Italy 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 18 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians regular : 1.33 Neutral_Allies regular : 0.67 British regular : -1.00
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone 1 infantry moved from 62 Sea Zone to New South Wales 1 cruiser moved from 63 Sea Zone to 62 Sea Zone 2 fighters moved from New Zealand to Queensland 1 aaGun and 3 infantry moved from New South Wales to Queensland 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Algeria to Tunisia 1 infantry moved from French Central Africa to French Equatorial Africa 1 infantry moved from Trans-Jordan to Egypt 1 destroyer moved from 79 Sea Zone to 41 Sea Zone 1 cruiser moved from 91 Sea Zone to 109 Sea Zone Turn Complete - French Turning on Edit Mode EDIT: Adding units owned by ANZAC to India: 1 fighter EDIT: Removing units owned by ANZAC from Sumatra: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Research Technology - Germans Germans spend 0 on tech rolls Germans roll 5,6 and gets 1 hit Germans removing all Technology Tokens after successful research. Germans discover Improved_Mech_Inf Activate Technology - Germans Germans activating Improved_Mech_Inf Trigger Germans Improved Mech Inf: Germans is added to UnitSupportAttachment attached to: UnitType{name=armour} with name: supportAttachmentMechanizedTechnology Purchase Units - Germans Germans buy 2 artilleries, 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians 1 infantry moved from Karelia to Vyborg Germans take Vyborg from Russians 1 infantry moved from Karelia to Novgorod Germans take Novgorod from Russians Combat - Germans Germans creates battle in territory 125 Sea Zone Non Combat Move - Germans 1 destroyer moved from 114 Sea Zone to 113 Sea Zone 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 artillery and 1 infantry moved from Germany to 114 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Finland 1 battleship and 1 cruiser moved from 115 Sea Zone to 113 Sea Zone 3 aaGuns, 3 armour, 3 artilleries and 17 infantry moved from Baltic States to Novgorod 5 artilleries, 2 bombers, 1 fighter, 5 infantry and 1 tactical_bomber moved from Poland to Eastern Poland 9 armour and 5 mech_infantrys moved from Germany to Eastern Poland 3 artilleries moved from Southern France to Northern Italy 4 infantry moved from Romania to Eastern Poland 2 mech_infantrys moved from France to Western Germany 1 infantry moved from France to Northern Italy 1 fighter and 1 tactical_bomber moved from Northern Italy to Western Germany 1 fighter and 1 tactical_bomber moved from Southern France to Western Germany 2 mech_infantrys moved from Western Germany to Northern Italy 2 aaGuns moved from Germany to Western Germany 1 mech_infantry moved from Southern Italy to Northern Italy 2 mech_infantrys moved from Southern France to Northern Italy 5 infantry moved from Karelia to Finland Place Units - Germans 2 artilleries and 1 infantry placed in France 2 infantry and 7 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4 Germans collect 42 PUs; end with 42 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
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the mech inf improvement allows 2 mech to blitz with one armor? Or does it allow mech to blitz without armour?
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Had to look it up.
- Improved Mechanized Infantry. Each of your mechanized infantry units that is paired up with a tank or an
artillery now has an attack value of 2. Also, your mechanized infantry may now blitz without being paired with
a tank.
- Improved Mechanized Infantry. Each of your mechanized infantry units that is paired up with a tank or an
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so both, nice for germany
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The latter and an improved attack value with a tank
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Research Technology - Russians Russians spend 0 on tech rolls Russians rolls : 0/1 hits, 0.00 expected hits Purchase Units - Russians Russians buy 1 artillery and 10 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Russians 2 infantry moved from Northwest Persia to Iraq 1 armour and 2 mech_infantrys moved from Caucasus to Iraq 1 fighter and 1 tactical_bomber moved from Caucasus to Iraq Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in Iraq Russians attack with 1 armour, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber Neutral_Axis defend with 3 infantry Russians roll dice for 1 armour, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 2/7 hits, 2.33 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Neutral_Axis lost in Iraq Russians roll dice for 1 armour, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Iraq, round 3 : 1/7 hits, 2.33 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Iraq 1 infantry owned by the Neutral_Axis lost in Iraq Russians win, taking Iraq from Neutral_Axis with 1 armour, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Neutral_Axis: 3 infantry Casualties for Russians: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Iraq to Persia 1 armour and 1 mech_infantry moved from Volgograd to Russia 2 fighters moved from Volgograd to Russia 1 fighter moved from Belarus to Russia 3 aaGuns, 3 artilleries and 22 infantry moved from Belarus to Bryansk 2 infantry moved from Ukraine to Bryansk 1 artillery and 9 infantry moved from Russia to Bryansk 3 infantry moved from Yenisey to Timguska 3 infantry moved from Yenisey to Timguska Place Units - Russians 1 infantry placed in Ukraine 1 artillery and 9 infantry placed in Russia Turn Complete - Russians Russians collect 34 PUs; end with 34 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Combat Hit Differential Summary :
Russians rolls : 0.00 Russians regular : -1.67 Neutral_Axis regular : -0.33
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Research Technology - Japanese Japanese spend 10 on tech rolls Japanese roll 6,1 and gets 1 hit Japanese removing all Technology Tokens after successful research. Japanese discover AA Radar Activate Technology - Japanese Japanese activating AA Radar Purchase Units - Japanese Japanese buy 3 artilleries, 1 carrier, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens; Combat Move - Japanese 1 armour moved from French Indo China to Kwangsi Japanese take Kwangsi from Chinese 1 armour moved from Kwangsi to French Indo China 1 battleship moved from 37 Sea Zone to 41 Sea Zone 2 infantry moved from Malaya to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 3 fighters and 1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to 38 Sea Zone 1 submarine moved from 37 Sea Zone to 38 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 37 Sea Zone to 41 Sea Zone 2 bombers, 3 fighters and 2 tactical_bombers moved from French Indo China to Hunan 2 infantry moved from Anhwe to Hunan 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 infantry moved from Suiyuyan to Shensi Japanese take Shensi from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese Combat - Japanese Battle in Java Battle in 41 Sea Zone Japanese attack with 1 battleship, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport French defend with 1 destroyer Japanese roll dice for 1 battleship, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 41 Sea Zone, round 2 : 4/6 hits, 3.17 expected hits French roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the French lost in 41 Sea Zone Japanese win, taking Java from Dutch, taking 41 Sea Zone from Neutral with 1 battleship, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Battle in Sumatra Battle in Hunan Japanese attack with 2 bombers, 3 fighters, 2 infantry and 2 tactical_bombers Chinese defend with 1 artillery and 2 infantry Japanese roll dice for 2 bombers, 3 fighters, 2 infantry and 2 tactical_bombers in Hunan, round 2 : 6/9 hits, 4.50 expected hits Chinese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese lost in Hunan 2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Hunan Japanese win, taking Sumatra from Dutch, taking Hunan from Chinese with 2 bombers, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 artillery and 2 infantry Battle in 38 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 destroyer Japanese roll dice for 1 submarine in 38 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 38 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 1 destroyer in 38 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 38 Sea Zone Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 38 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 battleship moved from 6 Sea Zone to 36 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo China 2 bombers, 3 fighters and 2 tactical_bombers moved from Hunan to French Indo China 2 artilleries and 5 infantry moved from Hopei to Shensi 1 mech_infantry moved from Suiyuyan to Shensi 1 aaGun and 3 infantry moved from Anhwe to Hopei 4 infantry moved from Jehol to Anhwe 2 artilleries and 1 infantry moved from Kiangsu to Anhwe 1 submarine moved from 42 Sea Zone to 39 Sea Zone 3 fighters and 1 tactical_bomber moved from 41 Sea Zone to 42 Sea Zone 2 carriers moved from 37 Sea Zone to 42 Sea Zone 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 transport moved from 44 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from Guam to 21 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 2 infantry moved from Korea to Manchuria Place Units - Japanese 1 carrier placed in 6 Sea Zone 2 artilleries and 1 infantry placed in French Indo China 1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 59 PUs; end with 59 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00 French regular : -0.33 Japanese regular : 2.83 British regular : -0.33
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i might be on a short break here. Dont think I can move today and tomorrow is sort of busy too and over the weekend my friend and i will have a go at the North Africa game. So a worst case scenario is sunday afternoon norway time. I am sorry
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Alright.
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Testing Forum poster
Test summary from TripleA, engine version: 2.6.14615, time: 2:20:34 PM
Savegame -
TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Research Technology - Americans Americans spend 10 on tech rolls Americans roll 5,3 and gets 0 hits Purchase Units - Americans Americans buy 2 bombers, 1 carrier, 1 destroyer and 2 transports; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Americans Non Combat Move - Americans 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 infantry and 1 mech_infantry moved from Central United States to Western United States 1 mech_infantry moved from Central United States to 101 Sea Zone 1 mech_infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone 1 infantry moved from British Guiana to 88 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 bomber and 1 fighter moved from Eastern United States to Gibraltar 1 carrier, 1 cruiser, 1 destroyer and 2 transports moved from 91 Sea Zone to 92 Sea Zone 2 fighters moved from Gibraltar to 92 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone Place Units - Americans 1 transport placed in 101 Sea Zone 2 bombers placed in Eastern United States 1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 2 infantry moved from Yunnan to Hunan 1 fighter moved from Yunnan to Hunan 1 artillery and 1 infantry moved from Yunnan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 artillery in Kweichow, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery in Kweichow, round 4 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hunan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Yunnan 1 infantry moved from Szechwan to Sikang 1 infantry moved from Szechwan to Yunnan Place Units - Chinese 1 infantry placed in Tsinghai 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs Research Technology - British British spend 0 on tech rolls British rolls : 1/1 hits, 0.00 expected hits British removing all Technology Tokens after successful research. British discover War Bonds Activate Technology - British British activating War Bonds Purchase Units - British British buy 2 fighters and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Tanganyika Territory to Kenya British take Kenya from Italians Combat - British Non Combat Move - British 1 carrier, 1 cruiser and 4 transports moved from 91 Sea Zone to 92 Sea Zone 1 carrier and 1 destroyer moved from 109 Sea Zone to 92 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to Egypt 2 fighters moved from United Kingdom to 92 Sea Zone 2 fighters moved from Gibraltar to Egypt 1 tactical_bomber moved from Gibraltar to Egypt 1 fighter moved from Tanganyika Territory to Persia 1 aaGun moved from Burma to Yunnan 2 aaGuns, 1 artillery and 11 infantry moved from Burma to India 1 transport moved from 72 Sea Zone to 71 Sea Zone 1 infantry moved from Tanganyika Territory to Kenya Place Units - British 3 infantry placed in Egypt 2 fighters placed in United Kingdom Turn Complete - British British collect 30 PUs; end with 30 PUs British collect 3 PUs from War Bonds; end with 33 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,2 UK_Pacific collect 5 PUs (2 lost to blockades); end with 5 PUs Some Units in India change ownership: 2 infantry Turning on Edit Mode EDIT: Removing units owned by Americans from United Kingdom: 1 bomber EDIT: Adding units owned by Americans to Gibraltar: 1 bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -1.00 Japanese regular : 0.33 British rolls : 1.00
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - Italians Italians buy 6 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 artillery moved from Italian Somaliland to British Somaliland Italians take British Somaliland from British 1 mech_infantry moved from Romania to Belarus Italians take Belarus from Russians Combat - Italians Non Combat Move - Italians 1 armour moved from Yugoslavia to Eastern Poland 1 infantry moved from Greece to Bulgaria 1 mech_infantry moved from Northern Italy to Romania 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Tobruk 1 artillery and 1 infantry moved from Northern Italy to Southern Italy 1 armour moved from Greece to Romania 1 artillery and 2 infantry moved from Yugoslavia to Northern Italy Place Units - Italians 3 infantry placed in Southern Italy 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 18 PUs; end with 19 PUs
Combat Hit Differential Summary :
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sorry. I have overlooked your post. Coming up later today
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from New South Wales to 62 Sea Zone 1 fighter moved from Queensland to 62 Sea Zone 1 aaGun, 1 fighter and 4 infantry moved from Queensland to South Australia 1 fighter moved from India to Yunnan Place Units - ANZAC 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 1 cruiser moved from 109 Sea Zone to 91 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Research Technology - Germans Germans spend 15 on tech rolls Germans roll 4,6,3 and gets 1 hit Germans removing all Technology Tokens after successful research. Germans discover Improved Artillery Support Activate Technology - Germans Germans activating Improved Artillery Support Purchase Units - Germans Turning on Edit Mode EDIT: Removing Technology Improved Artillery Support for Germans EDIT: Turning off Edit Mode Germans buy 3 armour, 1 bomber, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 0 techTokens; Politics - Germans Turning on Edit Mode EDIT: Changing techTokens for Germans from 0 to 3 EDIT: Turning off Edit Mode Combat Move - Germans 1 unit repaired. 1 armour moved from Novgorod to Belarus Germans take Archangel from Russians 1 armour moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 1 armour moved from Western Ukraine to Eastern Poland 2 bombers, 1 fighter and 1 tactical_bomber moved from Eastern Poland to Ukraine 1 battleship, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 125 Sea Zone 1 infantry moved from Bessarabia to Ukraine Combat - Germans Battle in 125 Sea Zone Germans attack with 1 battleship, 1 cruiser, 1 destroyer and 1 submarine Russians defend with 1 submarine Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 battleship, 1 cruiser and 1 destroyer in 125 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 125 Sea Zone Germans win, taking 125 Sea Zone from Neutral with 1 battleship, 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Ukraine Germans attack with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/5 hits, 2.67 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 3 aaGuns, 2 armour, 3 artilleries and 18 infantry moved from Novgorod to Belarus 1 infantry moved from Vyborg to Novgorod 2 artilleries and 1 infantry moved from France to Northern Italy 2 infantry moved from Western Germany to Northern Italy 2 mech_infantrys moved from Northern Italy to Romania 7 mech_infantrys moved from Western Germany to Poland 8 armour, 5 artilleries, 9 infantry and 5 mech_infantrys moved from Eastern Poland to Belarus 2 bombers moved from Ukraine to Novgorod 1 fighter and 1 tactical_bomber moved from Ukraine to Belarus 1 fighter moved from Western Germany to Novgorod 1 fighter moved from Western Germany to Southern Italy 1 tactical_bomber moved from Southern Italy to Western Germany 1 transport moved from 115 Sea Zone to 113 Sea Zone Place Units - Germans 3 armour placed in Novgorod 1 bomber, 1 infantry and 1 mech_infantry placed in Western Germany Turn Complete - Germans Germans collect 47 PUs; end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Russians regular : -0.50 Germans regular : -0.50
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I accidentally loaded in 2.7 and was about to do combat so I reloaded in 2.6 but had to edit in the original failed research result. So that is why there are edits and you should have additional dice rolls for technology.
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Errors happen. I fully understand. I did a similar error on Russia one. If you got zero hits in the original roll, maybe you should have reloaded and saved 15. I dont know the details here… but it seems like you have rolled twice and chosen the best result. i appreciate the honesty and it is greatly appreciated. So if what I write here is correct I think you should restart and save 15 and edit accordingly
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@oysteilo said in oysteilo (Allies+34) vs Simon33 (Axis) G40 with tech:
Errors happen. I fully understand. I did a similar error on Russia one. If you got zero hits in the original roll, maybe you should have reloaded and saved 15. I dont know the details here… but it seems like you have rolled twice and chosen the best result. i appreciate the honesty and it is greatly appreciated. So if what I write here is correct I think you should restart and save 15 and edit accordingly
did you edit the techs or not? I dont fully understand