@Ghostglider said in L25 PTV Ghostglider (axis+11) vs axis-dominion:
No cheap factory for me in Greece
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Test summary from TripleA, engine version: 2.6.14615, time: 2:20:34 PM
Savegame
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3
Research Technology - Americans
Americans spend 10 on tech rolls
Americans roll 5,3 and gets 0 hits
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 1 destroyer and 2 transports; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - Americans
Non Combat Move - Americans
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry and 1 mech_infantry moved from Central United States to Western United States
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 bomber and 1 fighter moved from Eastern United States to Gibraltar
1 carrier, 1 cruiser, 1 destroyer and 2 transports moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from Gibraltar to 92 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
Place Units - Americans
1 transport placed in 101 Sea Zone
2 bombers placed in Eastern United States
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
2 infantry moved from Yunnan to Hunan
1 fighter moved from Yunnan to Hunan
1 artillery and 1 infantry moved from Yunnan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 artillery in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery in Kweichow, round 4 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hunan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Yunnan
1 infantry moved from Szechwan to Sikang
1 infantry moved from Szechwan to Yunnan
Place Units - Chinese
1 infantry placed in Tsinghai
4 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
Research Technology - British
British spend 0 on tech rolls
British rolls : 1/1 hits, 0.00 expected hits
British removing all Technology Tokens after successful research.
British discover War Bonds
Activate Technology - British
British activating War Bonds
Purchase Units - British
British buy 2 fighters and 3 infantry; Remaining resources: 0 PUs; 0 techTokens;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
Combat - British
Non Combat Move - British
1 carrier, 1 cruiser and 4 transports moved from 91 Sea Zone to 92 Sea Zone
1 carrier and 1 destroyer moved from 109 Sea Zone to 92 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 fighters moved from United Kingdom to 92 Sea Zone
2 fighters moved from Gibraltar to Egypt
1 tactical_bomber moved from Gibraltar to Egypt
1 fighter moved from Tanganyika Territory to Persia
1 aaGun moved from Burma to Yunnan
2 aaGuns, 1 artillery and 11 infantry moved from Burma to India
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 infantry moved from Tanganyika Territory to Kenya
Place Units - British
3 infantry placed in Egypt
2 fighters placed in United Kingdom
Turn Complete - British
British collect 30 PUs; end with 30 PUs
British collect 3 PUs from War Bonds; end with 33 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,2
UK_Pacific collect 5 PUs (2 lost to blockades); end with 5 PUs
Some Units in India change ownership: 2 infantry
Turning on Edit Mode
EDIT: Removing units owned by Americans from United Kingdom: 1 bomber
EDIT: Adding units owned by Americans to Gibraltar: 1 bomber
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -1.00
Japanese regular : 0.33
British rolls : 1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 artillery moved from Italian Somaliland to British Somaliland
Italians take British Somaliland from British
1 mech_infantry moved from Romania to Belarus
Italians take Belarus from Russians
Combat - Italians
Non Combat Move - Italians
1 armour moved from Yugoslavia to Eastern Poland
1 infantry moved from Greece to Bulgaria
1 mech_infantry moved from Northern Italy to Romania
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Tobruk
1 artillery and 1 infantry moved from Northern Italy to Southern Italy
1 armour moved from Greece to Romania
1 artillery and 2 infantry moved from Yugoslavia to Northern Italy
Place Units - Italians
3 infantry placed in Southern Italy
3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 19 PUs
Combat Hit Differential Summary :
sorry. I have overlooked your post. Coming up later today
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from New South Wales to 62 Sea Zone
1 fighter moved from Queensland to 62 Sea Zone
1 aaGun, 1 fighter and 4 infantry moved from Queensland to South Australia
1 fighter moved from India to Yunnan
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 cruiser moved from 109 Sea Zone to 91 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4
Research Technology - Germans
Germans spend 15 on tech rolls
Germans roll 4,6,3 and gets 1 hit
Germans removing all Technology Tokens after successful research.
Germans discover Improved Artillery Support
Activate Technology - Germans
Germans activating Improved Artillery Support
Purchase Units - Germans
Turning on Edit Mode
EDIT: Removing Technology Improved Artillery Support for Germans
EDIT: Turning off Edit Mode
Germans buy 3 armour, 1 bomber, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 0 techTokens;
Politics - Germans
Turning on Edit Mode
EDIT: Changing techTokens for Germans from 0 to 3
EDIT: Turning off Edit Mode
Combat Move - Germans
1 unit repaired.
1 armour moved from Novgorod to Belarus
Germans take Archangel from Russians
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Eastern Poland
2 bombers, 1 fighter and 1 tactical_bomber moved from Eastern Poland to Ukraine
1 battleship, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 125 Sea Zone
1 infantry moved from Bessarabia to Ukraine
Combat - Germans
Battle in 125 Sea Zone
Germans attack with 1 battleship, 1 cruiser, 1 destroyer and 1 submarine
Russians defend with 1 submarine
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 battleship, 1 cruiser and 1 destroyer in 125 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Russians lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Neutral with 1 battleship, 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Ukraine
Germans attack with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/5 hits, 2.67 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 aaGuns, 2 armour, 3 artilleries and 18 infantry moved from Novgorod to Belarus
1 infantry moved from Vyborg to Novgorod
2 artilleries and 1 infantry moved from France to Northern Italy
2 infantry moved from Western Germany to Northern Italy
2 mech_infantrys moved from Northern Italy to Romania
7 mech_infantrys moved from Western Germany to Poland
8 armour, 5 artilleries, 9 infantry and 5 mech_infantrys moved from Eastern Poland to Belarus
2 bombers moved from Ukraine to Novgorod
1 fighter and 1 tactical_bomber moved from Ukraine to Belarus
1 fighter moved from Western Germany to Novgorod
1 fighter moved from Western Germany to Southern Italy
1 tactical_bomber moved from Southern Italy to Western Germany
1 transport moved from 115 Sea Zone to 113 Sea Zone
Place Units - Germans
3 armour placed in Novgorod
1 bomber, 1 infantry and 1 mech_infantry placed in Western Germany
Turn Complete - Germans
Germans collect 47 PUs; end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Russians regular : -0.50
Germans regular : -0.50
I accidentally loaded in 2.7 and was about to do combat so I reloaded in 2.6 but had to edit in the original failed research result. So that is why there are edits and you should have additional dice rolls for technology.
Errors happen. I fully understand. I did a similar error on Russia one. If you got zero hits in the original roll, maybe you should have reloaded and saved 15. I dont know the details here… but it seems like you have rolled twice and chosen the best result. i appreciate the honesty and it is greatly appreciated. So if what I write here is correct I think you should restart and save 15 and edit accordingly
@oysteilo said in oysteilo (Allies+34) vs Simon33 (Axis) G40 with tech:
Errors happen. I fully understand. I did a similar error on Russia one. If you got zero hits in the original roll, maybe you should have reloaded and saved 15. I dont know the details here… but it seems like you have rolled twice and chosen the best result. i appreciate the honesty and it is greatly appreciated. So if what I write here is correct I think you should restart and save 15 and edit accordingly
did you edit the techs or not? I dont fully understand
Yes, I edited out the techs.
@simon33 said in oysteilo (Allies+34) vs Simon33 (Axis) G40 with tech:
EDIT: Removing Technology Improved Artillery Support for Germans
Actually, I took the worst result!
@oysteilo said in oysteilo (Allies+34) vs Simon33 (Axis) G40 with tech:
If you got zero hits in the original roll, maybe you should have reloaded and saved 15.
That might have been a smarter idea. Oh well.
no worries, all good
Test summary from TripleA, engine version: 2.6.14615, time: 8:25:55 PM
Savegame
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4
Research Technology - Russians
Russians spend 0 on tech rolls
Russians rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Russians
Russians buy 7 artilleries and 3 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Russians
2 infantry moved from Bryansk to Ukraine
3 fighters moved from Russia to Ukraine
Combat - Russians
Battle in Ukraine
Russians attack with 3 fighters and 2 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 3 fighters and 2 infantry in Ukraine, round 2 : 2/5 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
3 fighters moved from Ukraine to Russia
2 aaGuns, 5 artilleries and 38 infantry moved from Bryansk to Russia
1 infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Iraq to Egypt
1 armour and 1 mech_infantry moved from Iraq to Caucasus
1 fighter and 1 tactical_bomber moved from Persia to Russia
6 infantry moved from Timguska to Novosibirsk
Place Units - Russians
7 artilleries and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 armour and 1 mech_infantry
EDIT: Adding units owned by Russians to Volgograd: 1 armour and 1 mech_infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians rolls : 0.00
Germans regular : 0.67
Russians regular : 0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4
Research Technology - Japanese
Japanese spend 10 on tech rolls
Japanese roll 2,5 and gets 0 hits
Purchase Units - Japanese
Japanese buy 1 artillery, 2 carriers and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 2 techTokens;
Combat Move - Japanese
1 infantry moved from Kansu to Tsinghai
1 artillery moved from Shensi to Tsinghai
1 artillery and 1 infantry moved from Shensi to Sikang
1 infantry moved from Shensi to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Hopei to Kweichow
1 infantry moved from Anhwe to Hunan
1 mech_infantry moved from Shensi to Tsinghai
1 infantry moved from Shensi to Sikang
1 armour moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Kwangsi
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Kwangsi
1 bomber moved from French Indo China to Kweichow
1 bomber moved from French Indo China to Hunan
1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
1 artillery and 2 infantry moved from French Indo China to Shan State
1 bomber moved from Hunan to Kweichow
1 fighter and 1 tactical_bomber moved from French Indo China to Hunan
2 fighters moved from 42 Sea Zone to Caroline Islands
1 fighter moved from French Indo China to 6 Sea Zone
1 fighter moved from 36 Sea Zone to 6 Sea Zone
1 fighter moved from Philippines to 6 Sea Zone
1 battleship moved from 41 Sea Zone to 36 Sea Zone
Combat - Japanese
Battle in Kwangsi
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 battleship in Kwangsi, round 2 : 1/1 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Tsinghai
Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Tsinghai, round 2 : 3/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Sikang
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Sikang, round 2 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hunan
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 2 bombers and 1 infantry
Chinese defend with 1 artillery
Japanese roll dice for 2 bombers and 1 infantry in Kweichow, round 2 : 1/3 hits, 1.50 expected hits
Chinese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 aaGun and 2 infantry moved from Hopei to Shensi
2 artilleries and 4 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Kiangsu to Hopei
1 artillery and 1 infantry moved from Kiangsu to Anhwe
2 infantry moved from Manchuria to Jehol
2 infantry moved from Sumatra to 41 Sea Zone
1 submarine moved from 38 Sea Zone to 39 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 artillery and 2 infantry moved from French Indo China to Shan State
1 artillery moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from French Indo China to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 36 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 destroyer moved from 41 Sea Zone to 42 Sea Zone
2 bombers moved from Kweichow to French Indo China
1 fighter and 1 tactical_bomber moved from Hunan to French Indo China
EDIT: 1 battleship moved from 36 Sea Zone to 42 Sea Zone
1 carrier moved from 42 Sea Zone to 36 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
2 transports moved from 36 Sea Zone to 35 Sea Zone
Place Units - Japanese
2 carriers placed in 6 Sea Zone
1 infantry placed in Japan
3 infantry placed in Kiangsu
1 artillery and 2 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Chinese regular : -1.67
Japanese regular : 1.83
Just reminding you that it’s your turn.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 2,5 and gets 0 hits
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 2 fighters, 2 submarines and 1 transport; Remaining resources: 1 PUs; 2 techTokens;
Combat Move - Americans
Non Combat Move - Americans
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Gibraltar to Egypt
2 bombers moved from Eastern United States to Gibraltar
Place Units - Americans
1 bomber and 1 fighter placed in Eastern United States
1 carrier, 2 submarines and 1 transport placed in 10 Sea Zone
1 artillery and 1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Egypt: 1 fighter
EDIT: Adding units owned by Americans to Gibraltar: 1 fighter
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Yunnan to Szechwan
1 fighter moved from Yunnan to Szechwan
1 artillery and 1 infantry moved from Yunnan to Kweichow
3 artilleries and 10 infantry moved from Yunnan to Hunan
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 artillery in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Chinese lost in Kweichow
Japanese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Hunan
Chinese attack with 3 artilleries and 10 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 artilleries and 10 infantry in Hunan, round 2 : 1/13 hits, 3.17 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 3 artilleries and 10 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Burma
Place Units - Chinese
1 infantry placed in Yunnan
3 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 10 PUs
Research Technology - British
UK_Pacific spend 1 on tech rolls
British spend 4 on tech rolls
British rolls : 0/1 hits, 0.00 expected hits
Purchase Units - British
British buy 1 artillery, 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 1 PUs; 1 techTokens;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 transport moved from 71 Sea Zone to 72 Sea Zone
2 infantry moved from Kenya to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone
2 infantry moved from 76 Sea Zone to British Somaliland
1 bomber moved from Egypt to British Somaliland
2 infantry moved from Yunnan to Kweichow
1 fighter moved from Yunnan to Kweichow
Combat - British
Battle in Kweichow
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
British win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in British Somaliland
British attack with 1 bomber and 2 infantry
Italians defend with 1 artillery
British roll dice for 1 bomber and 2 infantry in British Somaliland, round 2 : 0/3 hits, 1.00 expected hits
Italians roll dice for 1 artillery in British Somaliland, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 bomber and 2 infantry in British Somaliland, round 3 : 1/3 hits, 1.00 expected hits
Italians roll dice for 1 artillery in British Somaliland, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in British Somaliland
1 artillery owned by the Italians lost in British Somaliland
British win, taking British Somaliland from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery
Non Combat Move - British
1 bomber moved from British Somaliland to Egypt
1 fighter moved from United Kingdom to Gibraltar
1 fighter moved from Gibraltar to 92 Sea Zone
2 fighters and 1 tactical_bomber moved from Egypt to Persia
2 aaGuns, 1 artillery and 17 infantry moved from India to Burma
1 aaGun moved from Yunnan to Hunan
1 fighter moved from Kweichow to Burma
Place Units - British
1 artillery and 1 fighter placed in Egypt
1 destroyer placed in 71 Sea Zone
1 submarine placed in 81 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,5
British collect 30 PUs; end with 31 PUs
British collect 4 PUs from War Bonds; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
Place Units - UK_Pacific
1 artillery placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,6
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 1 artillery
Combat Hit Differential Summary :
Chinese regular : -3.50
Italians regular : 0.33
Japanese regular : 0.67
British rolls : 0.00
British regular : -0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 1 mech_infantry moved from Romania to Belarus
1 armour moved from Eastern Poland to Belarus
1 armour and 1 mech_infantry moved from Belarus to Smolensk
Italians take Smolensk from Russians
2 transports moved from 97 Sea Zone to 96 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Tobruk to 96 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 96 Sea Zone to 97 Sea Zone
Combat - Italians
Non Combat Move - Italians
1 armour, 2 infantry and 1 mech_infantry moved from 97 Sea Zone to Northern Italy
1 artillery moved from Southern Italy to Northern Italy
4 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
3 infantry placed in Northern Italy
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
I should have prodded you earlier!