Thx! Enjoyed the game, well played. Dice were unkind to you, especially the AA hits.
oysteilo (Allies+34) vs Simon33 (Axis) G40 with tech
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese roll 4,3 and gets 0 hits Purchase Units - Japanese Japanese buy 3 artilleries, 1 carrier, 2 fighters and 6 infantry; Remaining resources: 5 PUs; 6 SuicideAttackTokens; 2 techTokens; Combat Move - Japanese 4 artilleries and 9 infantry moved from Hunan to Kiangsi 1 infantry moved from Kwangsi to Kiangsi 3 artilleries moved from Kiangsu to Kiangsi 2 artilleries moved from Kiangsu to Kiangsi 1 artillery and 1 infantry moved from Shan State to 38 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from 39 Sea Zone to Ceylon 2 armour, 11 artilleries, 14 infantry and 5 mech_infantrys moved from Burma to India 1 infantry moved from Shensi to Tsinghai Japanese take Tsinghai from Chinese Combat - Japanese Battle in Ceylon Battle in India Japanese attack with 2 armour, 11 artilleries, 14 infantry and 5 mech_infantrys British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour Japanese roll dice for 2 armour, 11 artilleries, 14 infantry and 5 mech_infantrys in India, round 2 : 11/32 hits, 9.67 expected hits UK_Pacific roll dice for 1 infantry in India, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in India Japanese captures 5PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking Ceylon from UK_Pacific, taking India from UK_Pacific with 2 armour, 11 artilleries, 14 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Kiangsi Japanese attack with 9 artilleries and 10 infantry British defend with 1 aaGun; Chinese defend with 3 artilleries and 9 infantry Japanese roll dice for 9 artilleries and 10 infantry in Kiangsi, round 2 : 8/19 hits, 6.17 expected hits Chinese roll dice for 1 aaGun, 3 artilleries and 9 infantry in Kiangsi, round 2 : 5/12 hits, 4.00 expected hits 5 infantry owned by the Japanese lost in Kiangsi 1 aaGun owned by the British and 7 infantry owned by the Chinese lost in Kiangsi Japanese roll dice for 9 artilleries and 5 infantry in Kiangsi, round 3 : 3/14 hits, 4.67 expected hits Chinese roll dice for 3 artilleries and 2 infantry in Kiangsi, round 3 : 0/5 hits, 1.67 expected hits 2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kiangsi Japanese roll dice for 9 artilleries and 5 infantry in Kiangsi, round 4 : 6/14 hits, 4.67 expected hits Chinese roll dice for 2 artilleries in Kiangsi, round 4 : 0/2 hits, 0.67 expected hits 2 artilleries owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 9 artilleries and 5 infantry remaining. Battle score for attacker is 29 Casualties for Japanese: 5 infantry Casualties for British: 1 aaGun Casualties for Chinese: 3 artilleries and 9 infantry Non Combat Move - Japanese 1 infantry moved from Anhwe to Kiangsu 1 aaGun moved from Hunan to Kiangsi 1 artillery moved from Shan State to 37 Sea Zone 2 artilleries and 3 infantry moved from Malaya to 37 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 38 Sea Zone to 39 Sea Zone 3 fighters moved from Japan to Philippines 1 artillery moved from Shan State to French Indo China 1 infantry moved from Siberia to Sakha 1 carrier, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone 2 battleships, 6 carriers, 1 cruiser, 2 destroyers, 7 fighters and 5 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone 3 artilleries, 1 destroyer, 3 infantry and 3 transports moved from 37 Sea Zone to 75 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 79 Sea Zone 2 infantry moved from Manchuria to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines Place Units - Japanese 1 carrier placed in 37 Sea Zone 2 infantry placed in Malaya 3 infantry placed in French Indo China 3 artilleries placed in Kiangsu 2 fighters and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 71 PUs; end with 81 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 86 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 91 PUs Turning on Edit Mode EDIT: Adding units owned by Japanese to 78 Sea Zone: 1 carrier, 1 fighter and 1 tactical_bomber EDIT: Removing units owned by Japanese from 79 Sea Zone: 1 carrier, 1 fighter and 1 tactical_bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -1.33 Japanese regular : 2.83 UK_Pacific regular : -0.33
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TripleA Manual Gamesave Post: Americans round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 9 Research Technology - Americans Americans spend 30 on tech rolls Americans roll 2,6,4,3,4,1 and gets 1 hit Americans removing all Technology Tokens after successful research. Americans discover AA Radar Activate Technology - Americans Americans activating AA Radar Purchase Units - Americans
Combat Hit Differential Summary :
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all right, I didnt get long range aircraft, so I am calling it and end here. Well done. With india and china down there is not much going here for allies
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O oysteilo referenced this topic on
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@oysteilo said in oysteilo (Allies+34) vs Simon33 (Axis) G40 with tech:
all right, I didnt get long range aircraft, so I am calling it and end here. Well done. With india and china down there is not much going here for allies
The worst part is the Middle East is so weak IMO.
Did you have a specific plan for long range aircraft?
Thanks for the game.
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the middle east is not weak, I have 20 planes to put there. Germans cant be in moscow and iraq at the same time. air base in iraq. With LRA Japan would be down, at lest a worthwhile chance at it. That would turn everything upside down
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@oysteilo said in oysteilo (Allies+34) vs Simon33 (Axis) G40 with tech:
the middle east is not weak, I have 20 planes to put there. Germans cant be in moscow and iraq at the same time. air base in iraq. With LRA Japan would be down, at lest a worthwhile chance at it. That would turn everything upside down
Umm, the Soviets didn’t either fly to Iraq or build an airbase. I’m expecting to take Iraq on the next German turn. And Persia but I may not hold that. I count 15 planes excluding bombers and Soviet planes. I could smash those forces, with +62TUV. Perhaps you are thinking of blocking NW Persia, which might be a good idea but result in the death of a some planes there. The 3inf wouldn’t hold against the Italians.
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I guess the Italians do have to stand against the 1-2 punch of the Anzacs and French, who each have 1 plane to support the attack.
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i have 10 land units and 20 fighters + 1 tac (6 from russia, 1 from NWP, 7 from greece, 6 from sz 97 +1 tac from greece) to iraq before G10, no blockers for italy. Airbase will would be purchased RUS 10 if required
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- 1 bomber would make acceptable odds
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Hmm, didn’t count the planes from sz97.