Scramble 111 but not 110
sub fights in 106 and dies first.
Is it too late to edit the Italians in Yugoslavia back to N Italy?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9
Research Technology - Germans
Germans spend 10 on tech rolls
Germans roll 1,6 and gets 1 hit
Germans removing all Technology Tokens after successful research.
Germans discover Improved Artillery Support
Activate Technology - Germans
Germans activating Improved Artillery Support
Purchase Units - Germans
Germans repair damage of 6x factory_minor, 6x factory_minor, 6x factory_minor; Remaining resources: 45 PUs; 0 techTokens;
Germans buy 15 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
1 infantry moved from Smolensk to Vologda
2 bombers moved from Bryansk to Tsinghai
1 mech_infantry moved from Urals to Samara
Germans take Samara from Russians
1 armour and 2 mech_infantrys moved from Urals to Tsinghai
1 fighter and 1 tactical_bomber moved from Bryansk to Vologda
1 fighter, 1 infantry and 1 tactical_bomber moved from Bryansk to Tambov
1 infantry moved from Bryansk to Tambov
1 fighter moved from Bryansk to Tambov
10 armour and 10 mech_infantrys moved from Bryansk to Caucasus
2 armour and 1 mech_infantry moved from Bryansk to Volgograd
1 armour and 1 mech_infantry moved from Bryansk to Volgograd
1 infantry moved from Yugoslavia to Albania
1 fighter moved from Southern Italy to Albania
3 fighters and 3 tactical_bombers moved from Northern Italy to Albania
Combat - Germans
Battle in Tsinghai
Germans attack with 1 armour, 2 bombers and 2 mech_infantrys
Chinese defend with 1 fighter and 2 infantry
Germans roll dice for 1 armour, 2 bombers and 2 mech_infantrys in Tsinghai, round 2 : 1/5 hits, 2.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 1/3 hits, 1.33 expected hits
1 mech_infantry owned by the Germans lost in Tsinghai
1 infantry owned by the Chinese lost in Tsinghai
Germans roll dice for 1 armour, 2 bombers and 1 mech_infantry in Tsinghai, round 3 : 2/4 hits, 2.17 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 3 : 2/2 hits, 1.00 expected hits
1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Tsinghai
1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Tsinghai
Germans win with 2 bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for Chinese: 1 fighter and 2 infantry
Battle in Tambov
Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 2/5 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Tambov
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 3 armour and 2 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 3 armour and 2 mech_infantrys in Volgograd, round 2 : 1/5 hits, 2.17 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
1 infantry owned by the Russians lost in Vologda
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 10 armour and 10 mech_infantrys
French defend with 1 infantry
Germans roll dice for 10 armour and 10 mech_infantrys in Caucasus, round 2 : 9/20 hits, 8.33 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Caucasus
Germans win, taking Caucasus from Russians with 10 armour and 10 mech_infantrys remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Albania
Germans attack with 4 fighters, 1 infantry and 3 tactical_bombers
Americans defend with 1 infantry
Germans roll dice for 4 fighters, 1 infantry and 3 tactical_bombers in Albania, round 2 : 6/8 hits, 4.17 expected hits
British roll dice for 1 infantry in Albania, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Albania
1 infantry owned by the Americans lost in Albania
Germans win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 armour and 2 mech_infantrys moved from Bryansk to Caucasus
2 bombers moved from Tsinghai to Kazakhstan
1 armour moved from Urals to Kazakhstan
7 artilleries and 7 infantry moved from Novgorod to Belarus
10 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Albania to Ukraine
1 fighter moved from Vologda to Novgorod
1 tactical_bomber moved from Vologda to Kazakhstan
1 fighter moved from Tambov to Western Ukraine
1 aaGun moved from Bryansk to Western Ukraine
1 aaGun, 6 artilleries and 7 infantry moved from Bryansk to Rostov
1 artillery and 1 infantry moved from Bryansk to Rostov
1 aaGun, 4 artilleries and 4 infantry moved from Bryansk to Ukraine
3 fighters moved from Albania to Southern Italy
3 tactical_bombers moved from Albania to Northern Italy
1 infantry moved from Holland Belgium to France
2 infantry moved from Western Germany to Northern Italy
8 mech_infantrys moved from Yugoslavia to Bessarabia
EDIT: 1 armour, 2 artilleries and 2 infantry moved from Yugoslavia to Northern Italy
1 fighter and 1 tactical_bomber moved from Tambov to Kazakhstan
Place Units - Germans
4 infantry placed in Ukraine
4 infantry placed in Western Ukraine
4 infantry placed in Novgorod
1 infantry placed in France
2 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 53 PUs; end with 53 PUs
Germans collect 4 PUs from War Bonds; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Russians regular : 0.67
Germans regular : -0.50
British regular : 0.67
@simon33 said in oysteilo (Allies+34) vs Simon33 (Axis) G40 with tech:
Is it too late to edit the Italians in Yugoslavia back to N Italy?
Posting with this edit. Hope it’s ok.
need some time here
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 9
Research Technology - Russians
Russians spend 0 on tech rolls
Russians rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Russians
Combat Hit Differential Summary :
Russians rolls : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9
Research Technology - Russians
Russians spend 0 on tech rolls
Russians rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 2 PUs; 1 techTokens;
Combat Move - Russians
1 mech_infantry moved from Russia to Archangel
Russians take Archangel from Germans
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Italians
2 infantry moved from Russia to Samara
3 fighters and 1 tactical_bomber moved from Russia to Samara
18 artilleries and 60 infantry moved from Russia to Tambov
1 mech_infantry moved from Yenisey to Novosibirsk
Russians take Novosibirsk from Italians
1 armour moved from Yenisey to Urals
Russians take Urals from Italians
1 mech_infantry moved from Russia to Nenetsia
Russians take Nenetsia from Germans
Combat - Russians
Battle in Tambov
Russians attack with 18 artilleries and 60 infantry
Germans defend with 1 infantry
Russians roll dice for 18 artilleries and 60 infantry in Tambov, round 2 : 19/78 hits, 19.00 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 18 artilleries and 60 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Samara, round 2 : 4/6 hits, 2.50 expected hits
Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 mech_infantry moved from Egypt to Iraq
3 fighters moved from Samara to Russia
1 tactical_bomber moved from Samara to Russia
1 mech_infantry moved from Russia to Vologda
3 infantry moved from Yenisey to Yakut S.S.R.
2 aaGuns and 9 infantry moved from Yenisey to Timguska
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 22 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 31 PUs
Combat Hit Differential Summary :
Russians rolls : 0.00
Germans regular : -0.67
Russians regular : 1.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese roll 4,3 and gets 0 hits
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 carrier, 2 fighters and 6 infantry; Remaining resources: 5 PUs; 6 SuicideAttackTokens; 2 techTokens;
Combat Move - Japanese
4 artilleries and 9 infantry moved from Hunan to Kiangsi
1 infantry moved from Kwangsi to Kiangsi
3 artilleries moved from Kiangsu to Kiangsi
2 artilleries moved from Kiangsu to Kiangsi
1 artillery and 1 infantry moved from Shan State to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to Ceylon
2 armour, 11 artilleries, 14 infantry and 5 mech_infantrys moved from Burma to India
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
Combat - Japanese
Battle in Ceylon
Battle in India
Japanese attack with 2 armour, 11 artilleries, 14 infantry and 5 mech_infantrys
British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 2 armour, 11 artilleries, 14 infantry and 5 mech_infantrys in India, round 2 : 11/32 hits, 9.67 expected hits
UK_Pacific roll dice for 1 infantry in India, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in India
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking Ceylon from UK_Pacific, taking India from UK_Pacific with 2 armour, 11 artilleries, 14 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kiangsi
Japanese attack with 9 artilleries and 10 infantry
British defend with 1 aaGun; Chinese defend with 3 artilleries and 9 infantry
Japanese roll dice for 9 artilleries and 10 infantry in Kiangsi, round 2 : 8/19 hits, 6.17 expected hits
Chinese roll dice for 1 aaGun, 3 artilleries and 9 infantry in Kiangsi, round 2 : 5/12 hits, 4.00 expected hits
5 infantry owned by the Japanese lost in Kiangsi
1 aaGun owned by the British and 7 infantry owned by the Chinese lost in Kiangsi
Japanese roll dice for 9 artilleries and 5 infantry in Kiangsi, round 3 : 3/14 hits, 4.67 expected hits
Chinese roll dice for 3 artilleries and 2 infantry in Kiangsi, round 3 : 0/5 hits, 1.67 expected hits
2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kiangsi
Japanese roll dice for 9 artilleries and 5 infantry in Kiangsi, round 4 : 6/14 hits, 4.67 expected hits
Chinese roll dice for 2 artilleries in Kiangsi, round 4 : 0/2 hits, 0.67 expected hits
2 artilleries owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 9 artilleries and 5 infantry remaining. Battle score for attacker is 29
Casualties for Japanese: 5 infantry
Casualties for British: 1 aaGun
Casualties for Chinese: 3 artilleries and 9 infantry
Non Combat Move - Japanese
1 infantry moved from Anhwe to Kiangsu
1 aaGun moved from Hunan to Kiangsi
1 artillery moved from Shan State to 37 Sea Zone
2 artilleries and 3 infantry moved from Malaya to 37 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 38 Sea Zone to 39 Sea Zone
3 fighters moved from Japan to Philippines
1 artillery moved from Shan State to French Indo China
1 infantry moved from Siberia to Sakha
1 carrier, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
2 battleships, 6 carriers, 1 cruiser, 2 destroyers, 7 fighters and 5 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
3 artilleries, 1 destroyer, 3 infantry and 3 transports moved from 37 Sea Zone to 75 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 79 Sea Zone
2 infantry moved from Manchuria to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
Place Units - Japanese
1 carrier placed in 37 Sea Zone
2 infantry placed in Malaya
3 infantry placed in French Indo China
3 artilleries placed in Kiangsu
2 fighters and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 71 PUs; end with 81 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
Combat Hit Differential Summary :
Chinese regular : -1.33
Japanese regular : 2.83
UK_Pacific regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese roll 4,3 and gets 0 hits
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 carrier, 2 fighters and 6 infantry; Remaining resources: 5 PUs; 6 SuicideAttackTokens; 2 techTokens;
Combat Move - Japanese
4 artilleries and 9 infantry moved from Hunan to Kiangsi
1 infantry moved from Kwangsi to Kiangsi
3 artilleries moved from Kiangsu to Kiangsi
2 artilleries moved from Kiangsu to Kiangsi
1 artillery and 1 infantry moved from Shan State to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to Ceylon
2 armour, 11 artilleries, 14 infantry and 5 mech_infantrys moved from Burma to India
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
Combat - Japanese
Battle in Ceylon
Battle in India
Japanese attack with 2 armour, 11 artilleries, 14 infantry and 5 mech_infantrys
British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 2 armour, 11 artilleries, 14 infantry and 5 mech_infantrys in India, round 2 : 11/32 hits, 9.67 expected hits
UK_Pacific roll dice for 1 infantry in India, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in India
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking Ceylon from UK_Pacific, taking India from UK_Pacific with 2 armour, 11 artilleries, 14 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kiangsi
Japanese attack with 9 artilleries and 10 infantry
British defend with 1 aaGun; Chinese defend with 3 artilleries and 9 infantry
Japanese roll dice for 9 artilleries and 10 infantry in Kiangsi, round 2 : 8/19 hits, 6.17 expected hits
Chinese roll dice for 1 aaGun, 3 artilleries and 9 infantry in Kiangsi, round 2 : 5/12 hits, 4.00 expected hits
5 infantry owned by the Japanese lost in Kiangsi
1 aaGun owned by the British and 7 infantry owned by the Chinese lost in Kiangsi
Japanese roll dice for 9 artilleries and 5 infantry in Kiangsi, round 3 : 3/14 hits, 4.67 expected hits
Chinese roll dice for 3 artilleries and 2 infantry in Kiangsi, round 3 : 0/5 hits, 1.67 expected hits
2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kiangsi
Japanese roll dice for 9 artilleries and 5 infantry in Kiangsi, round 4 : 6/14 hits, 4.67 expected hits
Chinese roll dice for 2 artilleries in Kiangsi, round 4 : 0/2 hits, 0.67 expected hits
2 artilleries owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 9 artilleries and 5 infantry remaining. Battle score for attacker is 29
Casualties for Japanese: 5 infantry
Casualties for British: 1 aaGun
Casualties for Chinese: 3 artilleries and 9 infantry
Non Combat Move - Japanese
1 infantry moved from Anhwe to Kiangsu
1 aaGun moved from Hunan to Kiangsi
1 artillery moved from Shan State to 37 Sea Zone
2 artilleries and 3 infantry moved from Malaya to 37 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 38 Sea Zone to 39 Sea Zone
3 fighters moved from Japan to Philippines
1 artillery moved from Shan State to French Indo China
1 infantry moved from Siberia to Sakha
1 carrier, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
2 battleships, 6 carriers, 1 cruiser, 2 destroyers, 7 fighters and 5 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
3 artilleries, 1 destroyer, 3 infantry and 3 transports moved from 37 Sea Zone to 75 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 79 Sea Zone
2 infantry moved from Manchuria to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
Place Units - Japanese
1 carrier placed in 37 Sea Zone
2 infantry placed in Malaya
3 infantry placed in French Indo China
3 artilleries placed in Kiangsu
2 fighters and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 71 PUs; end with 81 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 78 Sea Zone: 1 carrier, 1 fighter and 1 tactical_bomber
EDIT: Removing units owned by Japanese from 79 Sea Zone: 1 carrier, 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -1.33
Japanese regular : 2.83
UK_Pacific regular : -0.33
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 9
Research Technology - Americans
Americans spend 30 on tech rolls
Americans roll 2,6,4,3,4,1 and gets 1 hit
Americans removing all Technology Tokens after successful research.
Americans discover AA Radar
Activate Technology - Americans
Americans activating AA Radar
Purchase Units - Americans
Combat Hit Differential Summary :
all right, I didnt get long range aircraft, so I am calling it and end here. Well done. With india and china down there is not much going here for allies
@oysteilo said in oysteilo (Allies+34) vs Simon33 (Axis) G40 with tech:
all right, I didnt get long range aircraft, so I am calling it and end here. Well done. With india and china down there is not much going here for allies
The worst part is the Middle East is so weak IMO.
Did you have a specific plan for long range aircraft?
Thanks for the game.
the middle east is not weak, I have 20 planes to put there. Germans cant be in moscow and iraq at the same time. air base in iraq. With LRA Japan would be down, at lest a worthwhile chance at it. That would turn everything upside down
@oysteilo said in oysteilo (Allies+34) vs Simon33 (Axis) G40 with tech:
the middle east is not weak, I have 20 planes to put there. Germans cant be in moscow and iraq at the same time. air base in iraq. With LRA Japan would be down, at lest a worthwhile chance at it. That would turn everything upside down
Umm, the Soviets didn’t either fly to Iraq or build an airbase. I’m expecting to take Iraq on the next German turn. And Persia but I may not hold that. I count 15 planes excluding bombers and Soviet planes. I could smash those forces, with +62TUV. Perhaps you are thinking of blocking NW Persia, which might be a good idea but result in the death of a some planes there. The 3inf wouldn’t hold against the Italians.
I guess the Italians do have to stand against the 1-2 punch of the Anzacs and French, who each have 1 plane to support the attack.
i have 10 land units and 20 fighters + 1 tac (6 from russia, 1 from NWP, 7 from greece, 6 from sz 97 +1 tac from greece) to iraq before G10, no blockers for italy. Airbase will would be purchased RUS 10 if required
Hmm, didn’t count the planes from sz97.