Thx! Enjoyed the game, well played. Dice were unkind to you, especially the AA hits.
oysteilo (Allies+34) vs Simon33 (Axis) G40 with tech
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TripleA Manual Gamesave Post: Americans round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 8 Research Technology - Americans Americans spend 0 on tech rolls Americans roll 1,6 and gets 1 hit Americans removing all Technology Tokens after successful research. Americans discover Super subs Activate Technology - Americans Americans activating Super subs Purchase Units - Americans
Combat Hit Differential Summary :
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just making a save after tech rolls
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8 Research Technology - Americans Americans spend 0 on tech rolls Americans roll 1,6 and gets 1 hit Americans removing all Technology Tokens after successful research. Americans discover Super subs Activate Technology - Americans Americans activating Super subs Purchase Units - Americans Americans buy 1 artillery, 4 fighters, 4 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Americans 1 infantry moved from Greece to Bulgaria Americans take Bulgaria from Italians 1 bomber moved from Russia to Ukraine 1 bomber moved from Russia to Western Ukraine 1 bomber moved from Russia to Novgorod 2 artilleries, 4 infantry and 2 mech_infantrys moved from Queensland to 54 Sea Zone 2 artilleries, 4 infantry, 2 mech_infantrys and 4 transports moved from 54 Sea Zone to 33 Sea Zone 2 artilleries, 4 infantry and 2 mech_infantrys moved from 33 Sea Zone to Caroline Islands 2 cruisers moved from 54 Sea Zone to 33 Sea Zone 1 battleship moved from 54 Sea Zone to 33 Sea Zone 6 fighters and 1 tactical_bomber moved from 54 Sea Zone to Caroline Islands Combat - Americans Strategic bombing raid in Western Ukraine Germans roll AA dice in Western Ukraine : 0/1 hits, 0.17 expected hits Bombing raid in Western Ukraine rolls: 7,5 and causes: 6 damage to unit: factory_minor Bombing raid in Western Ukraine causes 6 damage total. Strategic bombing raid in Novgorod Germans roll AA dice in Novgorod : 0/1 hits, 0.17 expected hits Bombing raid in Novgorod rolls: 8,4 and causes: 6 damage to unit: factory_minor Bombing raid in Novgorod causes 6 damage total. Strategic bombing raid in Ukraine Germans roll AA dice in Ukraine : 0/1 hits, 0.17 expected hits Bombing raid in Ukraine rolls: 8,3 and causes: 6 damage to unit: factory_minor Bombing raid in Ukraine causes 6 damage total. Battle in Caroline Islands Americans attack with 2 artilleries, 6 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber Japanese defend with 1 aaGun, 1 airfield, 1 artillery, 1 harbour and 4 infantry Japanese roll AA dice in Caroline Islands : 0/3 hits, 1.00 expected hits Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1.67 expected hits Americans roll dice for 2 artilleries, 6 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber in Caroline Islands, round 2 : 7/15 hits, 6.67 expected hits Japanese roll dice for 1 aaGun, 1 artillery and 4 infantry in Caroline Islands, round 2 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Americans lost in Caroline Islands 4 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 2 artilleries, 6 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 18 Casualties for Americans: 1 infantry Casualties for Japanese: 1 aaGun, 1 artillery and 4 infantry Non Combat Move - Americans 1 bomber moved from Novgorod to Russia 1 bomber moved from Western Ukraine to Russia 1 bomber moved from Ukraine to Russia 2 fighters moved from Greece to Russia 6 fighters moved from Caroline Islands to 33 Sea Zone 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone 3 fighters moved from Hawaiian Islands to 33 Sea Zone 5 carriers, 3 destroyers and 6 submarines moved from 54 Sea Zone to 33 Sea Zone 5 submarines moved from 10 Sea Zone to 26 Sea Zone 1 carrier and 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 1 infantry moved from Greece to Albania Place Units - Americans 3 infantry placed in Greece 2 submarines and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 2 fighters placed in Western United States 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 55 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUs Research Technology - British British spend 0 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 1 armour, 2 artilleries, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 13 PUs; 1 techTokens; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; Combat Move - British Non Combat Move - British 1 bomber moved from India to Russia 2 aaGuns, 4 artilleries and 20 infantry moved from India to West India 1 fighter moved from India to Northwest Persia 3 infantry moved from Trans-Jordan to Iraq 1 artillery and 2 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan 3 mech_infantrys moved from Union of South Africa to Belgian Congo 2 fighters moved from Gibraltar to 97 Sea Zone 1 fighter moved from United Kingdom to Gibraltar 1 destroyer moved from 81 Sea Zone to 97 Sea Zone 3 fighters and 1 tactical_bomber moved from Eastern Persia to Greece Place Units - British 1 armour and 2 mech_infantrys placed in Union of South Africa 2 artilleries and 1 infantry placed in Egypt 1 transport placed in 106 Sea Zone Turn Complete - British British collect 31 PUs; end with 44 PUs British collect 2 PUs from War Bonds; end with 46 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 51 PUs Place Units - UK_Pacific 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Some Units in India change ownership: 1 infantry Turning on Edit Mode EDIT: Removing units owned by Americans from 10 Sea Zone: 2 submarines EDIT: Adding units owned by Americans to 101 Sea Zone: 2 submarines EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -0.33 Japanese regular : -0.67 Japanese AA : -1.00 British rolls : 0.00 Germans AA : -0.50
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Italians 1 armour and 1 mech_infantry moved from Urals to Kazakhstan Italians take Novosibirsk from Russians Italians take Kazakhstan from Russians 1 armour and 1 mech_infantry moved from Bryansk to Rostov 1 mech_infantry moved from Ukraine to Rostov 1 fighter moved from Southern Italy to Rostov 1 infantry moved from Yugoslavia to Bulgaria 1 bomber moved from Novgorod to Bulgaria 1 fighter moved from Southern Italy to Rostov Combat - Italians Battle in Rostov Italians attack with 1 armour, 2 fighters and 2 mech_infantrys Russians defend with 3 infantry Italians roll dice for 1 armour, 2 fighters and 2 mech_infantrys in Rostov, round 2 : 2/5 hits, 1.83 expected hits Russians roll dice for 3 infantry in Rostov, round 2 : 2/3 hits, 1.00 expected hits 2 mech_infantrys owned by the Italians lost in Rostov 2 infantry owned by the Russians lost in Rostov Italians roll dice for 1 armour and 2 fighters in Rostov, round 3 : 0/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Italians lost in Rostov Italians roll dice for 1 armour and 1 fighter in Rostov, round 4 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Rostov, round 4 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Italians lost in Rostov 1 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 1 armour remaining. Battle score for attacker is -19 Casualties for Italians: 2 fighters and 2 mech_infantrys Casualties for Russians: 3 infantry Battle in Bulgaria Italians attack with 1 bomber and 1 infantry Americans defend with 1 infantry Italians roll dice for 1 bomber and 1 infantry in Bulgaria, round 2 : 0/2 hits, 0.83 expected hits Americans roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber and 1 infantry in Bulgaria, round 3 : 0/2 hits, 0.83 expected hits Americans roll dice for 1 infantry in Bulgaria, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber and 1 infantry in Bulgaria, round 4 : 1/2 hits, 0.83 expected hits Americans roll dice for 1 infantry in Bulgaria, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Bulgaria Italians win, taking Bulgaria from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Italians 1 bomber moved from Bulgaria to Southern Italy 1 artillery and 1 infantry moved from Libya to Tobruk Place Units - Italians 3 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,6,5,2,6,5,1,6,4,2,1,2,3,3 Italians collect 12 PUs (9 lost to blockades); end with 14 PUs
Combat Hit Differential Summary :
Americans regular : -1.00 Italians regular : -2.83 Russians regular : 2.33
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You’ve held back Germany pretty well this game. Perhaps I should have sacrificed N Italy to go after the Soviets.
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 armour, 1 artillery and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 carrier, 1 cruiser, 2 fighters and 1 submarine moved from 54 Sea Zone to 33 Sea Zone 1 aaGun, 2 fighters and 4 infantry moved from Queensland to New South Wales Place Units - ANZAC 1 armour, 1 artillery and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Northwest Persia to Caucasus 1 infantry moved from Northwest Persia to Iraq 1 cruiser and 1 destroyer moved from 92 Sea Zone to 91 Sea Zone Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from Northwest Persia: 2 infantry EDIT: Adding units owned by ANZAC to Iraq: 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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Is it too late to edit the Italians in Yugoslavia back to N Italy?
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9 Research Technology - Germans Germans spend 10 on tech rolls Germans roll 1,6 and gets 1 hit Germans removing all Technology Tokens after successful research. Germans discover Improved Artillery Support Activate Technology - Germans Germans activating Improved Artillery Support Purchase Units - Germans Germans repair damage of 6x factory_minor, 6x factory_minor, 6x factory_minor; Remaining resources: 45 PUs; 0 techTokens; Germans buy 15 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 infantry moved from Smolensk to Vologda 2 bombers moved from Bryansk to Tsinghai 1 mech_infantry moved from Urals to Samara Germans take Samara from Russians 1 armour and 2 mech_infantrys moved from Urals to Tsinghai 1 fighter and 1 tactical_bomber moved from Bryansk to Vologda 1 fighter, 1 infantry and 1 tactical_bomber moved from Bryansk to Tambov 1 infantry moved from Bryansk to Tambov 1 fighter moved from Bryansk to Tambov 10 armour and 10 mech_infantrys moved from Bryansk to Caucasus 2 armour and 1 mech_infantry moved from Bryansk to Volgograd 1 armour and 1 mech_infantry moved from Bryansk to Volgograd 1 infantry moved from Yugoslavia to Albania 1 fighter moved from Southern Italy to Albania 3 fighters and 3 tactical_bombers moved from Northern Italy to Albania Combat - Germans Battle in Tsinghai Germans attack with 1 armour, 2 bombers and 2 mech_infantrys Chinese defend with 1 fighter and 2 infantry Germans roll dice for 1 armour, 2 bombers and 2 mech_infantrys in Tsinghai, round 2 : 1/5 hits, 2.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 1/3 hits, 1.33 expected hits 1 mech_infantry owned by the Germans lost in Tsinghai 1 infantry owned by the Chinese lost in Tsinghai Germans roll dice for 1 armour, 2 bombers and 1 mech_infantry in Tsinghai, round 3 : 2/4 hits, 2.17 expected hits Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 3 : 2/2 hits, 1.00 expected hits 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Tsinghai 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Tsinghai Germans win with 2 bombers remaining. Battle score for attacker is 2 Casualties for Germans: 1 armour and 2 mech_infantrys Casualties for Chinese: 1 fighter and 2 infantry Battle in Tambov Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 2/5 hits, 2.00 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Tambov 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Volgograd Germans attack with 3 armour and 2 mech_infantrys Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 3 armour and 2 mech_infantrys in Volgograd, round 2 : 1/5 hits, 2.17 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vologda 1 infantry owned by the Russians lost in Vologda Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Caucasus Germans attack with 10 armour and 10 mech_infantrys French defend with 1 infantry Germans roll dice for 10 armour and 10 mech_infantrys in Caucasus, round 2 : 9/20 hits, 8.33 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Caucasus Germans win, taking Caucasus from Russians with 10 armour and 10 mech_infantrys remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Albania Germans attack with 4 fighters, 1 infantry and 3 tactical_bombers Americans defend with 1 infantry Germans roll dice for 4 fighters, 1 infantry and 3 tactical_bombers in Albania, round 2 : 6/8 hits, 4.17 expected hits British roll dice for 1 infantry in Albania, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Albania 1 infantry owned by the Americans lost in Albania Germans win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode 3 armour and 2 mech_infantrys moved from Bryansk to Caucasus 2 bombers moved from Tsinghai to Kazakhstan 1 armour moved from Urals to Kazakhstan 7 artilleries and 7 infantry moved from Novgorod to Belarus 10 infantry moved from Bryansk to Western Ukraine 1 fighter moved from Albania to Ukraine 1 fighter moved from Vologda to Novgorod 1 tactical_bomber moved from Vologda to Kazakhstan 1 fighter moved from Tambov to Western Ukraine 1 aaGun moved from Bryansk to Western Ukraine 1 aaGun, 6 artilleries and 7 infantry moved from Bryansk to Rostov 1 artillery and 1 infantry moved from Bryansk to Rostov 1 aaGun, 4 artilleries and 4 infantry moved from Bryansk to Ukraine 3 fighters moved from Albania to Southern Italy 3 tactical_bombers moved from Albania to Northern Italy 1 infantry moved from Holland Belgium to France 2 infantry moved from Western Germany to Northern Italy 8 mech_infantrys moved from Yugoslavia to Bessarabia EDIT: 1 armour, 2 artilleries and 2 infantry moved from Yugoslavia to Northern Italy 1 fighter and 1 tactical_bomber moved from Tambov to Kazakhstan Place Units - Germans 4 infantry placed in Ukraine 4 infantry placed in Western Ukraine 4 infantry placed in Novgorod 1 infantry placed in France 2 infantry placed in Western Germany Turn Complete - Germans Germans collect 53 PUs; end with 53 PUs Germans collect 4 PUs from War Bonds; end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Russians regular : 0.67 Germans regular : -0.50 British regular : 0.67
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@simon33 said in oysteilo (Allies+34) vs Simon33 (Axis) G40 with tech:
Is it too late to edit the Italians in Yugoslavia back to N Italy?
Posting with this edit. Hope it’s ok.
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need some time here
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TripleA Manual Gamesave Post: Russians round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 9 Research Technology - Russians Russians spend 0 on tech rolls Russians rolls : 0/1 hits, 0.00 expected hits Purchase Units - Russians
Combat Hit Differential Summary :
Russians rolls : 0.00
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9 Research Technology - Russians Russians spend 0 on tech rolls Russians rolls : 0/1 hits, 0.00 expected hits Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 2 PUs; 1 techTokens; Combat Move - Russians 1 mech_infantry moved from Russia to Archangel Russians take Archangel from Germans 1 infantry moved from Russia to Smolensk Russians take Smolensk from Germans 1 infantry moved from Russia to Bryansk Russians take Bryansk from Italians 2 infantry moved from Russia to Samara 3 fighters and 1 tactical_bomber moved from Russia to Samara 18 artilleries and 60 infantry moved from Russia to Tambov 1 mech_infantry moved from Yenisey to Novosibirsk Russians take Novosibirsk from Italians 1 armour moved from Yenisey to Urals Russians take Urals from Italians 1 mech_infantry moved from Russia to Nenetsia Russians take Nenetsia from Germans Combat - Russians Battle in Tambov Russians attack with 18 artilleries and 60 infantry Germans defend with 1 infantry Russians roll dice for 18 artilleries and 60 infantry in Tambov, round 2 : 19/78 hits, 19.00 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 18 artilleries and 60 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Samara Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Samara, round 2 : 4/6 hits, 2.50 expected hits Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 mech_infantry moved from Egypt to Iraq 3 fighters moved from Samara to Russia 1 tactical_bomber moved from Samara to Russia 1 mech_infantry moved from Russia to Vologda 3 infantry moved from Yenisey to Yakut S.S.R. 2 aaGuns and 9 infantry moved from Yenisey to Timguska Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 22 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 31 PUs
Combat Hit Differential Summary :
Russians rolls : 0.00 Germans regular : -0.67 Russians regular : 1.50
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese roll 4,3 and gets 0 hits Purchase Units - Japanese Japanese buy 3 artilleries, 1 carrier, 2 fighters and 6 infantry; Remaining resources: 5 PUs; 6 SuicideAttackTokens; 2 techTokens; Combat Move - Japanese 4 artilleries and 9 infantry moved from Hunan to Kiangsi 1 infantry moved from Kwangsi to Kiangsi 3 artilleries moved from Kiangsu to Kiangsi 2 artilleries moved from Kiangsu to Kiangsi 1 artillery and 1 infantry moved from Shan State to 38 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from 39 Sea Zone to Ceylon 2 armour, 11 artilleries, 14 infantry and 5 mech_infantrys moved from Burma to India 1 infantry moved from Shensi to Tsinghai Japanese take Tsinghai from Chinese Combat - Japanese Battle in Ceylon Battle in India Japanese attack with 2 armour, 11 artilleries, 14 infantry and 5 mech_infantrys British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour Japanese roll dice for 2 armour, 11 artilleries, 14 infantry and 5 mech_infantrys in India, round 2 : 11/32 hits, 9.67 expected hits UK_Pacific roll dice for 1 infantry in India, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in India Japanese captures 5PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking Ceylon from UK_Pacific, taking India from UK_Pacific with 2 armour, 11 artilleries, 14 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Kiangsi Japanese attack with 9 artilleries and 10 infantry British defend with 1 aaGun; Chinese defend with 3 artilleries and 9 infantry Japanese roll dice for 9 artilleries and 10 infantry in Kiangsi, round 2 : 8/19 hits, 6.17 expected hits Chinese roll dice for 1 aaGun, 3 artilleries and 9 infantry in Kiangsi, round 2 : 5/12 hits, 4.00 expected hits 5 infantry owned by the Japanese lost in Kiangsi 1 aaGun owned by the British and 7 infantry owned by the Chinese lost in Kiangsi Japanese roll dice for 9 artilleries and 5 infantry in Kiangsi, round 3 : 3/14 hits, 4.67 expected hits Chinese roll dice for 3 artilleries and 2 infantry in Kiangsi, round 3 : 0/5 hits, 1.67 expected hits 2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kiangsi Japanese roll dice for 9 artilleries and 5 infantry in Kiangsi, round 4 : 6/14 hits, 4.67 expected hits Chinese roll dice for 2 artilleries in Kiangsi, round 4 : 0/2 hits, 0.67 expected hits 2 artilleries owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 9 artilleries and 5 infantry remaining. Battle score for attacker is 29 Casualties for Japanese: 5 infantry Casualties for British: 1 aaGun Casualties for Chinese: 3 artilleries and 9 infantry Non Combat Move - Japanese 1 infantry moved from Anhwe to Kiangsu 1 aaGun moved from Hunan to Kiangsi 1 artillery moved from Shan State to 37 Sea Zone 2 artilleries and 3 infantry moved from Malaya to 37 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 38 Sea Zone to 39 Sea Zone 3 fighters moved from Japan to Philippines 1 artillery moved from Shan State to French Indo China 1 infantry moved from Siberia to Sakha 1 carrier, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone 2 battleships, 6 carriers, 1 cruiser, 2 destroyers, 7 fighters and 5 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone 3 artilleries, 1 destroyer, 3 infantry and 3 transports moved from 37 Sea Zone to 75 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 79 Sea Zone 2 infantry moved from Manchuria to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines Place Units - Japanese 1 carrier placed in 37 Sea Zone 2 infantry placed in Malaya 3 infantry placed in French Indo China 3 artilleries placed in Kiangsu 2 fighters and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 71 PUs; end with 81 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 86 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
Combat Hit Differential Summary :
Chinese regular : -1.33 Japanese regular : 2.83 UK_Pacific regular : -0.33
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese roll 4,3 and gets 0 hits Purchase Units - Japanese Japanese buy 3 artilleries, 1 carrier, 2 fighters and 6 infantry; Remaining resources: 5 PUs; 6 SuicideAttackTokens; 2 techTokens; Combat Move - Japanese 4 artilleries and 9 infantry moved from Hunan to Kiangsi 1 infantry moved from Kwangsi to Kiangsi 3 artilleries moved from Kiangsu to Kiangsi 2 artilleries moved from Kiangsu to Kiangsi 1 artillery and 1 infantry moved from Shan State to 38 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from 39 Sea Zone to Ceylon 2 armour, 11 artilleries, 14 infantry and 5 mech_infantrys moved from Burma to India 1 infantry moved from Shensi to Tsinghai Japanese take Tsinghai from Chinese Combat - Japanese Battle in Ceylon Battle in India Japanese attack with 2 armour, 11 artilleries, 14 infantry and 5 mech_infantrys British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour Japanese roll dice for 2 armour, 11 artilleries, 14 infantry and 5 mech_infantrys in India, round 2 : 11/32 hits, 9.67 expected hits UK_Pacific roll dice for 1 infantry in India, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in India Japanese captures 5PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking Ceylon from UK_Pacific, taking India from UK_Pacific with 2 armour, 11 artilleries, 14 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Kiangsi Japanese attack with 9 artilleries and 10 infantry British defend with 1 aaGun; Chinese defend with 3 artilleries and 9 infantry Japanese roll dice for 9 artilleries and 10 infantry in Kiangsi, round 2 : 8/19 hits, 6.17 expected hits Chinese roll dice for 1 aaGun, 3 artilleries and 9 infantry in Kiangsi, round 2 : 5/12 hits, 4.00 expected hits 5 infantry owned by the Japanese lost in Kiangsi 1 aaGun owned by the British and 7 infantry owned by the Chinese lost in Kiangsi Japanese roll dice for 9 artilleries and 5 infantry in Kiangsi, round 3 : 3/14 hits, 4.67 expected hits Chinese roll dice for 3 artilleries and 2 infantry in Kiangsi, round 3 : 0/5 hits, 1.67 expected hits 2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kiangsi Japanese roll dice for 9 artilleries and 5 infantry in Kiangsi, round 4 : 6/14 hits, 4.67 expected hits Chinese roll dice for 2 artilleries in Kiangsi, round 4 : 0/2 hits, 0.67 expected hits 2 artilleries owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 9 artilleries and 5 infantry remaining. Battle score for attacker is 29 Casualties for Japanese: 5 infantry Casualties for British: 1 aaGun Casualties for Chinese: 3 artilleries and 9 infantry Non Combat Move - Japanese 1 infantry moved from Anhwe to Kiangsu 1 aaGun moved from Hunan to Kiangsi 1 artillery moved from Shan State to 37 Sea Zone 2 artilleries and 3 infantry moved from Malaya to 37 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 38 Sea Zone to 39 Sea Zone 3 fighters moved from Japan to Philippines 1 artillery moved from Shan State to French Indo China 1 infantry moved from Siberia to Sakha 1 carrier, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone 2 battleships, 6 carriers, 1 cruiser, 2 destroyers, 7 fighters and 5 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone 3 artilleries, 1 destroyer, 3 infantry and 3 transports moved from 37 Sea Zone to 75 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 79 Sea Zone 2 infantry moved from Manchuria to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines Place Units - Japanese 1 carrier placed in 37 Sea Zone 2 infantry placed in Malaya 3 infantry placed in French Indo China 3 artilleries placed in Kiangsu 2 fighters and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 71 PUs; end with 81 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 86 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 91 PUs Turning on Edit Mode EDIT: Adding units owned by Japanese to 78 Sea Zone: 1 carrier, 1 fighter and 1 tactical_bomber EDIT: Removing units owned by Japanese from 79 Sea Zone: 1 carrier, 1 fighter and 1 tactical_bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -1.33 Japanese regular : 2.83 UK_Pacific regular : -0.33
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TripleA Manual Gamesave Post: Americans round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 9 Research Technology - Americans Americans spend 30 on tech rolls Americans roll 2,6,4,3,4,1 and gets 1 hit Americans removing all Technology Tokens after successful research. Americans discover AA Radar Activate Technology - Americans Americans activating AA Radar Purchase Units - Americans
Combat Hit Differential Summary :
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all right, I didnt get long range aircraft, so I am calling it and end here. Well done. With india and china down there is not much going here for allies
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O oysteilo referenced this topic on
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@oysteilo said in oysteilo (Allies+34) vs Simon33 (Axis) G40 with tech:
all right, I didnt get long range aircraft, so I am calling it and end here. Well done. With india and china down there is not much going here for allies
The worst part is the Middle East is so weak IMO.
Did you have a specific plan for long range aircraft?
Thanks for the game.
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the middle east is not weak, I have 20 planes to put there. Germans cant be in moscow and iraq at the same time. air base in iraq. With LRA Japan would be down, at lest a worthwhile chance at it. That would turn everything upside down
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@oysteilo said in oysteilo (Allies+34) vs Simon33 (Axis) G40 with tech:
the middle east is not weak, I have 20 planes to put there. Germans cant be in moscow and iraq at the same time. air base in iraq. With LRA Japan would be down, at lest a worthwhile chance at it. That would turn everything upside down
Umm, the Soviets didn’t either fly to Iraq or build an airbase. I’m expecting to take Iraq on the next German turn. And Persia but I may not hold that. I count 15 planes excluding bombers and Soviet planes. I could smash those forces, with +62TUV. Perhaps you are thinking of blocking NW Persia, which might be a good idea but result in the death of a some planes there. The 3inf wouldn’t hold against the Italians.
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I guess the Italians do have to stand against the 1-2 punch of the Anzacs and French, who each have 1 plane to support the attack.