@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12
    Purchase Units - ANZAC
        ANZAC buy 2 destroyers and 1 transport; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
        1 destroyer and 1 submarine moved from 42 Sea Zone to 75 Sea Zone
        1 transport moved from 42 Sea Zone to 55 Sea Zone
        1 artillery and 1 infantry moved from Northern Territory to 55 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 44 Sea Zone
        1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
        1 fighter moved from 44 Sea Zone to India
        1 tactical_bomber moved from India to Eastern Persia
        1 infantry moved from Shan State to Yunnan
        2 fighters moved from Queensland to 44 Sea Zone
    Combat - ANZAC
        Battle in Celebes
        Battle in 75 Sea Zone
            ANZAC attack with 1 destroyer and 1 submarine
            Japanese defend with 1 submarine
                ANZAC roll dice for 1 submarine in 75 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                ANZAC roll dice for 1 destroyer in 75 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Japanese roll dice for 1 submarine in 75 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                ANZAC roll dice for 1 submarine in 75 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                ANZAC roll dice for 1 destroyer in 75 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                Japanese roll dice for 1 submarine in 75 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                1 submarine owned by the Japanese lost in 75 Sea Zone
            ANZAC win, taking Celebes from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
            Casualties for Japanese: 1 submarine
    Non Combat Move - ANZAC
        1 destroyer moved from 42 Sea Zone to 36 Sea Zone
        1 destroyer moved from 54 Sea Zone to 35 Sea Zone
        2 submarines moved from 42 Sea Zone to 43 Sea Zone
        2 submarines moved from 42 Sea Zone to 44 Sea Zone
        1 aaGun and 1 infantry moved from Northern Territory to Queensland
    Place Units - ANZAC
        2 destroyers and 1 transport placed in 54 Sea Zone
    Turn Complete - ANZAC
        ANZAC collect 18 PUs; end with 18 PUs
        Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
    Combat Move - French
        1 infantry moved from Libya to Tobruk
        2 infantry moved from Southern France to France
        1 armour moved from Normandy Bordeaux to France
    Combat - French
        Battle in France
            French attack with 1 armour and 2 infantry
            Germans defend with 1 airfield, 1 factory_minor and 2 infantry
                French roll dice for 1 armour and 2 infantry in France, round 2 : 0/3 hits, 0,83 expected hits
                Germans roll dice for 2 infantry in France, round 2 : 1/2 hits, 0,67 expected hits
                1 infantry owned by the French lost in France
                French roll dice for 1 armour and 1 infantry in France, round 3 : 1/2 hits, 0,67 expected hits
                Germans roll dice for 2 infantry in France, round 3 : 2/2 hits, 0,67 expected hits
                1 armour owned by the French and 1 infantry owned by the French lost in France
                1 infantry owned by the Germans lost in France
            Germans win with 1 infantry remaining. Battle score for attacker is -9
            Casualties for French: 1 armour and 2 infantry
            Casualties for Germans: 1 infantry
    Non Combat Move - French
    Turn Complete - French
Combat Hit Differential Summary :
French regular : -0,50
Japanese regular : -0,33
ANZAC regular : -0,33
Germans regular : 1,67
Thought I could stack Egypt but I also thought I had just sent a mech there during combat moves, but I sent a tank. Will swap tank for mech if that’s okay.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 11 artilleries, 13 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    Combat Move - Germans
        1 armour moved from Trans-Jordan to Egypt
              Germans take Egypt from British
        1 fighter and 1 tactical_bomber moved from Northwest Persia to Iraq
        1 mech_infantry moved from Northwest Persia to Iraq
        1 infantry moved from Archangel to Novgorod
              Germans take Novgorod from Russians
        1 mech_infantry moved from Belarus to Baltic States
              Germans take Baltic States from Russians
        1 mech_infantry moved from Western Ukraine to Eastern Poland
              Germans take Eastern Poland from Russians
        2 infantry moved from Germany to Poland
        2 bombers moved from Russia to Poland
        2 bombers moved from Russia to Norway
        1 destroyer moved from 113 Sea Zone to 112 Sea Zone
        2 armour and 2 mech_infantrys moved from Kazakhstan to Tsinghai
              Germans take Tsinghai from Chinese
        2 armour and 2 mech_infantrys moved from Tsinghai to Shensi
        1 infantry moved from Sikang to Shensi
        1 infantry moved from Finland to Norway
        1 fighter and 1 tactical_bomber moved from Southern Italy to 112 Sea Zone
        5 fighters and 2 tactical_bombers moved from Western Germany to Norway
        1 fighter moved from Western Germany to Norway
        1 tactical_bomber moved from Southern Italy to 112 Sea Zone
        1 fighter moved from Western Germany to 112 Sea Zone
    Combat - Germans
        Battle in 112 Sea Zone
            Germans attack with 1 destroyer, 2 fighters and 2 tactical_bombers
            Americans defend with 1 destroyer and 1 transport
                Germans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 112 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
                Americans roll dice for 1 destroyer and 1 transport in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 112 Sea Zone
            Germans win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 15
            Casualties for Americans: 1 destroyer and 1 transport
        Battle in Norway
            Germans attack with 2 bombers, 6 fighters, 1 infantry and 2 tactical_bombers
            British defend with 1 fighter; Americans defend with 2 infantry
                Germans roll dice for 2 bombers, 6 fighters, 1 infantry and 2 tactical_bombers in Norway, round 2 : 4/11 hits, 5.83 expected hits
                Americans roll dice for 1 fighter and 2 infantry in Norway, round 2 : 1/3 hits, 1.33 expected hits
                1 fighter owned by the Germans lost in Norway
                2 infantry owned by the Americans and 1 fighter owned by the British lost in Norway
            Germans win, taking Norway from Americans with 2 bombers, 5 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
            Casualties for Germans: 1 fighter
            Casualties for British: 1 fighter
            Casualties for Americans: 2 infantry
        Battle in Iraq
            Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
            British defend with 1 infantry
                Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 0/3 hits, 1.33 expected hits
                British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
                Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Iraq, round 3 : 0/3 hits, 1.33 expected hits
                British roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits
                Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Iraq, round 4 : 0/3 hits, 1.33 expected hits
                British roll dice for 1 infantry in Iraq, round 4 : 0/1 hits, 0.33 expected hits
                Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Iraq, round 5 : 1/3 hits, 1.33 expected hits
                British roll dice for 1 infantry in Iraq, round 5 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the British lost in Iraq
            Germans win, taking Iraq from British with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
            Casualties for British: 1 infantry
        Battle in Shensi
            Germans attack with 2 armour, 1 infantry and 2 mech_infantrys
            Chinese defend with 1 infantry
                Germans roll dice for 2 armour, 1 infantry and 2 mech_infantrys in Shensi, round 2 : 1/5 hits, 1.50 expected hits
                Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Chinese lost in Shensi
            Germans win, taking Shensi from Chinese with 2 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
            Casualties for Chinese: 1 infantry
        Battle in Poland
            Germans attack with 2 bombers and 2 infantry
            Russians defend with 1 infantry
                Germans roll dice for 2 bombers and 2 infantry in Poland, round 2 : 1/4 hits, 1.67 expected hits
                Russians roll dice for 1 infantry in Poland, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Germans lost in Poland
                1 infantry owned by the Russians lost in Poland
            Germans win, taking Poland from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
            Casualties for Germans: 1 infantry
            Casualties for Russians: 1 infantry
    Non Combat Move - Germans
        Turning on Edit Mode
        EDIT: Turning off Edit Mode
        1 infantry moved from Novosibirsk to Kansu
        1 infantry moved from Kazakhstan to Sikang
        1 mech_infantry moved from Kazakhstan to Tsinghai
        1 mech_infantry moved from Russia to Novosibirsk
        1 infantry moved from Urals to Novosibirsk
        1 infantry moved from Karelia to Finland
        1 infantry moved from Vyborg to Finland
        15 artilleries and 20 infantry moved from Archangel to Belarus
        1 mech_infantry moved from Ukraine to Romania
        1 mech_infantry moved from Bessarabia to Yugoslavia
        2 infantry moved from Ukraine to Bessarabia
        2 bombers moved from Poland to Western Germany
        2 artilleries and 13 infantry moved from Western Germany to Germany
        1 armour and 2 mech_infantrys moved from Northwest Persia to Trans-Jordan
        1 fighter and 1 tactical_bomber moved from Iraq to Trans-Jordan
        EDIT: 1 armour moved from Egypt to Trans-Jordan
        1 mech_infantry moved from Trans-Jordan to Egypt
        1 infantry moved from Samara to Kazakhstan
        1 infantry moved from Samara to Volgograd
        1 infantry moved from Russia to Samara
        1 infantry moved from Bryansk to Rostov
        1 infantry moved from Holland Belgium to Western Germany
        1 infantry moved from France to Western Germany
        1 fighter moved from Norway to Germany
        1 fighter moved from 112 Sea Zone to Southern Italy
        1 fighter and 2 tactical_bombers moved from 112 Sea Zone to Western Germany
        4 fighters and 2 tactical_bombers moved from Norway to Western Germany
        2 bombers moved from Norway to Western Germany
        1 armour and 5 mech_infantrys moved from Ukraine to Caucasus
        2 mech_infantrys moved from Ukraine to Caucasus
    Place Units - Germans
        10 artilleries placed in Germany
        1 artillery and 9 infantry placed in Western Germany
        2 infantry and 1 mech_infantry placed in Volgograd
        2 infantry placed in France
    Turn Complete - Germans
        Total Cost from Convoy Blockades: 2
            Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,1,4,4,2,3,2
        Germans collect 64 PUs (2 lost to blockades); end with 64 PUs
        Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 69 PUs
        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
        Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 78 PUs
        Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
        Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 98 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : -0.67
Russians regular : 0.67
Germans regular : -7.00
British regular : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13
    Combat Move - Russians
        3 artilleries and 63 infantry moved from Slovakia Hungary to Romania
    Combat - Russians
        Battle in Romania
            Russians attack with 3 artilleries and 63 infantry
            Germans defend with 1 mech_infantry
                Russians roll dice for 3 artilleries and 63 infantry in Romania, round 2 : 14/66 hits, 12,00 expected hits
                Germans roll dice for 1 mech_infantry in Romania, round 2 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Russians lost in Romania
                1 mech_infantry owned by the Germans lost in Romania
            Russians win, taking Romania from Germans with 3 artilleries and 62 infantry remaining. Battle score for attacker is 1
            Casualties for Russians: 1 infantry
            Casualties for Germans: 1 mech_infantry
    Non Combat Move - Russians
        4 aaGuns moved from Slovakia Hungary to Romania
        1 submarine moved from 109 Sea Zone to 92 Sea Zone
        1 fighter moved from Anglo Egyptian Sudan to Greece
        1 fighter moved from Ethiopia to 99 Sea Zone
    Turn Complete - Russians
Combat Hit Differential Summary :
Germans regular : 0,67
Russians regular : 2,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13
    Purchase Units - Japanese
        Japanese buy 1 destroyer, 1 fighter, 8 infantry and 2 submarines; Remaining resources: 0 PUs; 3 SuicideAttackTokens; 
    Combat Move - Japanese
        1 fighter moved from Japan to Guam
        1 destroyer moved from 6 Sea Zone to 21 Sea Zone
        1 submarine moved from 35 Sea Zone to 36 Sea Zone
        3 infantry moved from Anhwe to Kweichow
        2 fighters and 2 tactical_bombers moved from Kwangtung to Kweichow
        1 infantry moved from Kansu to Suiyuyan
              Japanese take Suiyuyan from Chinese
        1 fighter moved from 19 Sea Zone to Kiangsi
        2 infantry moved from Kiangsu to Kiangsi
        2 infantry moved from Japan to 6 Sea Zone
        2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
        2 infantry moved from 21 Sea Zone to Guam
        1 submarine moved from 20 Sea Zone to 36 Sea Zone
        1 fighter moved from 20 Sea Zone to 36 Sea Zone
        1 fighter moved from 20 Sea Zone to 35 Sea Zone
        1 fighter moved from 19 Sea Zone to 35 Sea Zone
        1 submarine moved from 20 Sea Zone to 35 Sea Zone
    Combat - Japanese
        Battle in 21 Sea Zone
            Japanese attack with 1 destroyer and 1 transport
            Americans defend with 1 transport
                1 transport owned by the Americans lost in 21 Sea Zone
            Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
            Casualties for Americans: 1 transport
        Battle in Guam
            Japanese attack with 1 fighter and 2 infantry
            Americans defend with 1 airfield, 1 artillery and 1 harbour
                Japanese roll dice for 1 fighter and 2 infantry in Guam, round 2 : 1/3 hits, 0.83 expected hits
                Americans roll dice for 1 artillery in Guam, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Guam
                1 artillery owned by the Americans lost in Guam
            Japanese win, taking Guam from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
            Casualties for Japanese: 1 infantry
            Casualties for Americans: 1 artillery
        Battle in Kweichow
            Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers
            Americans defend with 2 armour and 2 mech_infantrys
                Japanese roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Kweichow, round 2 : 3/7 hits, 2.83 expected hits
                Chinese roll dice for 2 armour and 2 mech_infantrys in Kweichow, round 2 : 2/4 hits, 1.67 expected hits
                2 infantry owned by the Japanese lost in Kweichow
                1 armour owned by the Americans and 2 mech_infantrys owned by the Americans lost in Kweichow
                Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Kweichow, round 3 : 2/5 hits, 2.50 expected hits
                Chinese roll dice for 1 armour in Kweichow, round 3 : 0/1 hits, 0.50 expected hits
                1 armour owned by the Americans lost in Kweichow
            Japanese win, taking Kweichow from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 14
            Casualties for Japanese: 2 infantry
            Casualties for Americans: 2 armour and 2 mech_infantrys
        Battle in 35 Sea Zone
            Japanese attack with 2 fighters and 1 submarine
            ANZAC defend with 1 destroyer
                Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the ANZAC lost in 35 Sea Zone
            Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
            Casualties for ANZAC: 1 destroyer
        Battle in Kiangsi
            Japanese attack with 1 fighter and 2 infantry
            Chinese defend with 1 infantry
                Japanese roll dice for 1 fighter and 2 infantry in Kiangsi, round 2 : 2/3 hits, 0.83 expected hits
                Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Chinese lost in Kiangsi
            Japanese win, taking Kiangsi from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
            Casualties for Chinese: 1 infantry
        Battle in 36 Sea Zone
            Japanese attack with 1 fighter and 2 submarines
            ANZAC defend with 1 destroyer
                Japanese roll dice for 2 submarines in 36 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                ANZAC roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                1 submarine owned by the Japanese lost in 36 Sea Zone
                1 destroyer owned by the ANZAC lost in 36 Sea Zone
            Japanese win with 1 fighter and 1 submarine remaining. Battle score for attacker is 2
            Casualties for Japanese: 1 submarine
            Casualties for ANZAC: 1 destroyer
    Non Combat Move - Japanese
        1 submarine moved from 20 Sea Zone to 43 Sea Zone
        1 submarine moved from 20 Sea Zone to 44 Sea Zone
        1 fighter moved from Guam to 21 Sea Zone
        2 fighters and 2 tactical_bombers moved from Kweichow to Anhwe
        2 infantry moved from Jehol to Anhwe
        1 infantry moved from Chahar to Anhwe
        2 infantry moved from Buyant-Uhaa to Chahar
        1 infantry moved from Central Mongolia to Chahar
        2 infantry moved from Amur to Buyant-Uhaa
        1 carrier and 1 submarine moved from 6 Sea Zone to 21 Sea Zone
        1 carrier moved from 19 Sea Zone to 21 Sea Zone
        1 transport moved from 19 Sea Zone to 6 Sea Zone
        1 carrier, 3 destroyers and 2 submarines moved from 20 Sea Zone to 21 Sea Zone
        1 transport moved from 20 Sea Zone to 21 Sea Zone
        2 fighters moved from 35 Sea Zone to 21 Sea Zone
        1 fighter moved from Kiangsi to Kwangtung
        1 fighter moved from 36 Sea Zone to 21 Sea Zone
    Place Units - Japanese
        1 destroyer and 2 submarines placed in 6 Sea Zone
        3 infantry placed in Kwangtung
        1 fighter and 5 infantry placed in Japan
        Turning on Edit Mode
        EDIT: Removing units owned by Japanese from 21 Sea Zone: 1 transport
        EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 transport
        EDIT: Turning off Edit Mode
    Turn Complete - Japanese
        Total Cost from Convoy Blockades: 4
            Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,2,3,6
        Japanese collect 43 PUs (4 lost to blockades); end with 43 PUs
        Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 46 PUs
Combat Hit Differential Summary :
Chinese regular : -0.50
Americans regular : 0.67
Japanese regular : 3.00
ANZAC regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13
    Purchase Units - Japanese
        Japanese buy 1 destroyer, 1 fighter, 8 infantry and 2 submarines; Remaining resources: 0 PUs; 3 SuicideAttackTokens; 
    Combat Move - Japanese
        1 fighter moved from Japan to Guam
        1 destroyer moved from 6 Sea Zone to 21 Sea Zone
        1 submarine moved from 35 Sea Zone to 36 Sea Zone
        3 infantry moved from Anhwe to Kweichow
        2 fighters and 2 tactical_bombers moved from Kwangtung to Kweichow
        1 infantry moved from Kansu to Suiyuyan
              Japanese take Suiyuyan from Chinese
        1 fighter moved from 19 Sea Zone to Kiangsi
        2 infantry moved from Kiangsu to Kiangsi
        2 infantry moved from Japan to 6 Sea Zone
        2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
        2 infantry moved from 21 Sea Zone to Guam
        1 submarine moved from 20 Sea Zone to 36 Sea Zone
        1 fighter moved from 20 Sea Zone to 36 Sea Zone
        1 fighter moved from 20 Sea Zone to 35 Sea Zone
        1 fighter moved from 19 Sea Zone to 35 Sea Zone
        1 submarine moved from 20 Sea Zone to 35 Sea Zone
    Combat - Japanese
        Battle in 21 Sea Zone
            Japanese attack with 1 destroyer and 1 transport
            Americans defend with 1 transport
                1 transport owned by the Americans lost in 21 Sea Zone
            Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
            Casualties for Americans: 1 transport
        Battle in Guam
            Japanese attack with 1 fighter and 2 infantry
            Americans defend with 1 airfield, 1 artillery and 1 harbour
                Japanese roll dice for 1 fighter and 2 infantry in Guam, round 2 : 1/3 hits, 0.83 expected hits
                Americans roll dice for 1 artillery in Guam, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Guam
                1 artillery owned by the Americans lost in Guam
            Japanese win, taking Guam from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
            Casualties for Japanese: 1 infantry
            Casualties for Americans: 1 artillery
        Battle in Kweichow
            Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers
            Americans defend with 2 armour and 2 mech_infantrys
                Japanese roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Kweichow, round 2 : 3/7 hits, 2.83 expected hits
                Chinese roll dice for 2 armour and 2 mech_infantrys in Kweichow, round 2 : 2/4 hits, 1.67 expected hits
                2 infantry owned by the Japanese lost in Kweichow
                1 armour owned by the Americans and 2 mech_infantrys owned by the Americans lost in Kweichow
                Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Kweichow, round 3 : 2/5 hits, 2.50 expected hits
                Chinese roll dice for 1 armour in Kweichow, round 3 : 0/1 hits, 0.50 expected hits
                1 armour owned by the Americans lost in Kweichow
            Japanese win, taking Kweichow from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 14
            Casualties for Japanese: 2 infantry
            Casualties for Americans: 2 armour and 2 mech_infantrys
        Battle in 35 Sea Zone
            Japanese attack with 2 fighters and 1 submarine
            ANZAC defend with 1 destroyer
                Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the ANZAC lost in 35 Sea Zone
            Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
            Casualties for ANZAC: 1 destroyer
        Battle in Kiangsi
            Japanese attack with 1 fighter and 2 infantry
            Chinese defend with 1 infantry
                Japanese roll dice for 1 fighter and 2 infantry in Kiangsi, round 2 : 2/3 hits, 0.83 expected hits
                Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Chinese lost in Kiangsi
            Japanese win, taking Kiangsi from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
            Casualties for Chinese: 1 infantry
        Battle in 36 Sea Zone
            Japanese attack with 1 fighter and 2 submarines
            ANZAC defend with 1 destroyer
                Japanese roll dice for 2 submarines in 36 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                ANZAC roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                1 submarine owned by the Japanese lost in 36 Sea Zone
                1 destroyer owned by the ANZAC lost in 36 Sea Zone
            Japanese win with 1 fighter and 1 submarine remaining. Battle score for attacker is 2
            Casualties for Japanese: 1 submarine
            Casualties for ANZAC: 1 destroyer
    Non Combat Move - Japanese
        1 submarine moved from 20 Sea Zone to 43 Sea Zone
        1 submarine moved from 20 Sea Zone to 44 Sea Zone
        1 fighter moved from Guam to 21 Sea Zone
        2 fighters and 2 tactical_bombers moved from Kweichow to Anhwe
        2 infantry moved from Jehol to Anhwe
        1 infantry moved from Chahar to Anhwe
        2 infantry moved from Buyant-Uhaa to Chahar
        1 infantry moved from Central Mongolia to Chahar
        2 infantry moved from Amur to Buyant-Uhaa
        1 carrier and 1 submarine moved from 6 Sea Zone to 21 Sea Zone
        1 carrier moved from 19 Sea Zone to 21 Sea Zone
        1 transport moved from 19 Sea Zone to 6 Sea Zone
        1 carrier, 3 destroyers and 2 submarines moved from 20 Sea Zone to 21 Sea Zone
        1 transport moved from 20 Sea Zone to 21 Sea Zone
        2 fighters moved from 35 Sea Zone to 21 Sea Zone
        1 fighter moved from Kiangsi to Kwangtung
        1 fighter moved from 36 Sea Zone to 21 Sea Zone
    Place Units - Japanese
        1 destroyer and 2 submarines placed in 6 Sea Zone
        3 infantry placed in Kwangtung
        1 fighter and 5 infantry placed in Japan
        Turning on Edit Mode
        EDIT: Removing units owned by Japanese from 21 Sea Zone: 1 transport
        EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 transport
        EDIT: Turning off Edit Mode
    Turn Complete - Japanese
        Total Cost from Convoy Blockades: 4
            Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,2,3,6
        Japanese collect 43 PUs (4 lost to blockades); end with 43 PUs
        Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 46 PUs
        Turning on Edit Mode
        EDIT: Removing units owned by Japanese from Korea: 1 infantry
        EDIT: Adding units owned by Japanese to Manchuria: 1 infantry
        EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0.50
Americans regular : 0.67
Japanese regular : 3.00
ANZAC regular : 0.33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13
    Purchase Units - Americans
        Americans buy 1 aaGun, 1 airfield, 1 armour, 1 destroyer, 5 fighters, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 
    Combat Move - Americans
        4 fighters moved from Slovakia Hungary to Yugoslavia
        1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
        1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
        2 fighters moved from Greece to Egypt
        1 submarine moved from 91 Sea Zone to 112 Sea Zone
        1 bomber and 2 fighters moved from United Kingdom to 112 Sea Zone
        1 destroyer and 1 submarine moved from 54 Sea Zone to 35 Sea Zone
        1 artillery moved from Yunnan to Kweichow
        1 fighter moved from India to Kweichow
        1 destroyer moved from 54 Sea Zone to 44 Sea Zone
Combat Hit Differential Summary :
scramble sz112?
kamikaze sz35?
1 kami, no scramble.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13
    Purchase Units - Chinese
        Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
        Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    Combat Move - Chinese
        7 artilleries, 1 fighter and 7 infantry moved from Kwangsi to Kwangtung
    Combat - Chinese
        Battle in Kwangtung
            Chinese attack with 7 artilleries, 1 fighter and 7 infantry
            Japanese defend with 1 aaGun, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 18 infantry
                Japanese roll AA dice in Kwangtung : 0/1 hits, 0,17 expected hits
                Chinese roll dice for 7 artilleries, 1 fighter and 7 infantry in Kwangtung, round 2 : 6/15 hits, 5,17 expected hits
Combat Hit Differential Summary :
Chinese regular : 0,83
Japanese AA : -0,17
Yes max defense.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13
    Purchase Units - Americans
        Americans buy 1 aaGun, 1 airfield, 1 armour, 1 destroyer, 5 fighters, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 
    Combat Move - Americans
        4 fighters moved from Slovakia Hungary to Yugoslavia
        1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
        1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
        2 fighters moved from Greece to Egypt
        1 submarine moved from 91 Sea Zone to 112 Sea Zone
        1 bomber and 2 fighters moved from United Kingdom to 112 Sea Zone
        1 destroyer and 1 submarine moved from 54 Sea Zone to 35 Sea Zone
        1 artillery moved from Yunnan to Kweichow
        1 fighter moved from India to Kweichow
        1 destroyer moved from 54 Sea Zone to 44 Sea Zone
    Combat - Americans
        Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 6
        Battle in Egypt
            Americans attack with 1 artillery, 2 fighters and 1 infantry
            Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
                Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Egypt, round 2 : 3/4 hits, 1,67 expected hits
                Germans roll dice for 1 mech_infantry in Egypt, round 2 : 0/1 hits, 0,33 expected hits
                1 mech_infantry owned by the Germans lost in Egypt
            Americans win, taking Egypt from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
            Casualties for Germans: 1 mech_infantry
        Battle in Yugoslavia
            Americans attack with 4 fighters
            Germans defend with 1 mech_infantry
                Americans roll dice for 4 fighters in Yugoslavia, round 2 : 3/4 hits, 2,00 expected hits
                Germans roll dice for 1 mech_infantry in Yugoslavia, round 2 : 1/1 hits, 0,33 expected hits
                1 fighter owned by the Americans lost in Yugoslavia
                1 mech_infantry owned by the Germans lost in Yugoslavia
            Americans win with 3 fighters remaining. Battle score for attacker is -6
            Casualties for Americans: 1 fighter
            Casualties for Germans: 1 mech_infantry
        Battle in 112 Sea Zone
            Americans attack with 1 bomber, 2 fighters and 1 submarine
            Germans defend with 1 destroyer
                Americans roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Germans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                1 submarine owned by the Americans lost in 112 Sea Zone
                1 destroyer owned by the Germans lost in 112 Sea Zone
            Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 2
            Casualties for Americans: 1 submarine
            Casualties for Germans: 1 destroyer
        Battle in 35 Sea Zone
            Americans attack with 1 destroyer and 1 submarine
            Japanese defend with 1 submarine
                Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                1 submarine owned by the Japanese lost in 35 Sea Zone
            Americans win, taking 35 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
            Casualties for Japanese: 1 submarine
        Battle in Kweichow
            Americans attack with 1 artillery and 1 fighter
            Japanese defend with 1 infantry
                Americans roll dice for 1 artillery and 1 fighter in Kweichow, round 2 : 1/2 hits, 0,83 expected hits
                Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese lost in Kweichow
            Americans win, taking Kweichow from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
    Non Combat Move - Americans
        Turning on Edit Mode
        EDIT: Turning off Edit Mode
        1 fighter moved from Kweichow to Yunnan
        3 fighters moved from Yugoslavia to Greece
        1 carrier and 1 fighter moved from 92 Sea Zone to 98 Sea Zone
        1 infantry moved from Tobruk to Alexandria
        1 mech_infantry moved from Tunisia to Tobruk
        1 armour moved from Morocco to Tunisia
        1 infantry moved from Algeria to Tunisia
        2 carriers, 1 destroyer and 4 fighters moved from 92 Sea Zone to 98 Sea Zone
        1 tactical_bomber moved from 92 Sea Zone to Greece
        1 carrier moved from 91 Sea Zone to 92 Sea Zone
        1 transport moved from 91 Sea Zone to 92 Sea Zone
        2 infantry moved from Morocco to Algeria
        1 fighter moved from 91 Sea Zone to 99 Sea Zone
        1 fighter moved from 91 Sea Zone to 98 Sea Zone
        2 fighters moved from Egypt to Alexandria
        1 fighter moved from 91 Sea Zone to Tobruk
        2 fighters moved from 112 Sea Zone to 91 Sea Zone
        2 fighters moved from Eastern United States to 92 Sea Zone
        2 fighters moved from Eastern United States to 91 Sea Zone
        1 fighter moved from Eastern United States to Gibraltar
        2 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
        2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
        1 transport moved from 91 Sea Zone to 101 Sea Zone
        2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
        1 bomber moved from 112 Sea Zone to Greece
        1 carrier and 2 fighters moved from 44 Sea Zone to 20 Sea Zone
        EDIT: 1 fighter moved from 20 Sea Zone to 44 Sea Zone
        EDIT: 1 fighter moved from 44 Sea Zone to 20 Sea Zone
        1 destroyer moved from 10 Sea Zone to 25 Sea Zone
        2 infantry moved from Western United States to 10 Sea Zone
        2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
        2 infantry moved from 26 Sea Zone to Hawaiian Islands
    Place Units - Americans
        1 aaGun, 1 airfield, 1 armour and 1 fighter placed in Greece
        1 destroyer and 1 submarine placed in 10 Sea Zone
        2 infantry placed in Central United States
        1 fighter placed in Western United States
        3 fighters placed in Eastern United States
        Americans undo move 5.
        1 fighter placed in Western United States
        2 fighters placed in Eastern United States
    Turn Complete - Americans
        Americans collect 58 PUs; end with 58 PUs
        Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
        Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 78 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
    Purchase Units - Chinese
        Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
        Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    Combat Move - Chinese
        7 artilleries, 1 fighter and 7 infantry moved from Kwangsi to Kwangtung
    Combat - Chinese
        Battle in Kwangtung
            Chinese attack with 7 artilleries, 1 fighter and 7 infantry
            Japanese defend with 1 aaGun, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 18 infantry
                Japanese roll AA dice in Kwangtung : 0/1 hits, 0,17 expected hits
                Chinese roll dice for 7 artilleries, 1 fighter and 7 infantry in Kwangtung, round 2 : 6/15 hits, 5,17 expected hits
                Japanese roll dice for 1 aaGun, 1 artillery, 1 fighter and 18 infantry in Kwangtung, round 2 : 12/20 hits, 7,00 expected hits
                7 infantry owned by the Chinese and 5 artilleries owned by the Chinese lost in Kwangtung
                5 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Kwangtung
            1 fighter owned by the Chinese retreated
            2 artilleries owned by the Chinese retreated to Kwangsi
            Japanese win with 1 artillery, 1 fighter and 13 infantry remaining. Battle score for attacker is -21
            Casualties for Chinese: 5 artilleries and 7 infantry
            Casualties for Japanese: 1 aaGun and 5 infantry
    Non Combat Move - Chinese
        1 artillery and 3 infantry moved from Hopei to Kweichow
        1 fighter moved from Kwangtung to Kweichow
    Place Units - Chinese
        1 infantry placed in Kwangsi
        2 artilleries and 1 infantry placed in Kweichow
    Turn Complete - Chinese
        Chinese collect 6 PUs; end with 6 PUs
        Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
    Purchase Units - British
        British buy 1 aaGun, 1 armour, 1 artillery, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    Purchase Units - UK_Pacific
        UK_Pacific buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    Combat Move - British
        2 infantry moved from Persia to Iraq
        2 fighters and 3 tactical_bombers moved from Eastern Persia to Iraq
        1 infantry moved from Persia to Northwest Persia
              British take Northwest Persia from Germans
        1 infantry moved from Turkmenistan to Kazakhstan
        1 bomber moved from Slovakia Hungary to Kazakhstan
        1 carrier and 2 fighters moved from 44 Sea Zone to 20 Sea Zone
              UK_Pacific take 20 Sea Zone from Japanese
    Combat - British
        Battle in Kazakhstan
            British attack with 1 bomber and 1 infantry
            Germans defend with 1 infantry
                British roll dice for 1 bomber and 1 infantry in Kazakhstan, round 2 : 1/2 hits, 0,83 expected hits
                Italians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Germans lost in Kazakhstan
            British win, taking Kazakhstan from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
            Casualties for Germans: 1 infantry
        Battle in Iraq
            British attack with 2 fighters, 2 infantry and 3 tactical_bombers
            Germans defend with 1 mech_infantry
                British roll dice for 2 fighters, 2 infantry and 3 tactical_bombers in Iraq, round 2 : 4/7 hits, 3,17 expected hits
                Germans roll dice for 1 mech_infantry in Iraq, round 2 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the British lost in Iraq
                1 mech_infantry owned by the Germans lost in Iraq
            British win, taking Iraq from Germans with 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 1
            Casualties for British: 1 infantry
            Casualties for Germans: 1 mech_infantry
    Non Combat Move - British
        1 bomber moved from Kazakhstan to Eastern Persia
        1 aaGun, 2 artilleries and 8 infantry moved from Persia to Northwest Persia
        2 armour moved from Eastern Persia to Northwest Persia
        1 artillery moved from Eastern Persia to Persia
        1 aaGun moved from Eastern Persia to 80 Sea Zone
        1 infantry moved from Persia to 80 Sea Zone
        1 aaGun, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
        1 aaGun and 1 infantry moved from 81 Sea Zone to Egypt
        1 fighter moved from India to Eastern Persia
        1 infantry moved from West India to Eastern Persia
        1 aaGun moved from Yunnan to Kweichow
        1 artillery moved from Union of South Africa to 71 Sea Zone
        1 artillery and 1 transport moved from 71 Sea Zone to 72 Sea Zone
        1 infantry moved from Tanganyika Territory to 72 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
        1 artillery and 1 infantry moved from 80 Sea Zone to Persia
        1 bomber moved from Union of South Africa to Egypt
        1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
        1 armour, 3 artilleries, 12 infantry and 4 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
        2 fighters and 3 tactical_bombers moved from Iraq to Egypt
        1 aaGun moved from Crete to 99 Sea Zone
        1 aaGun, 1 carrier, 2 fighters and 1 transport moved from 99 Sea Zone to 98 Sea Zone
        1 aaGun and 5 fighters moved from 98 Sea Zone to Egypt
        6 fighters and 1 tactical_bomber moved from Crete to Egypt
        1 aaGun and 3 infantry moved from Algeria to 92 Sea Zone
        1 aaGun, 1 battleship, 2 cruisers, 3 destroyers, 3 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
        1 aaGun and 3 infantry moved from 98 Sea Zone to Egypt
        1 carrier and 2 fighters moved from 91 Sea Zone to 92 Sea Zone
        1 submarine moved from 91 Sea Zone to 109 Sea Zone
        1 transport moved from 91 Sea Zone to 106 Sea Zone
    Place Units - British
        1 aaGun, 1 artillery and 1 fighter placed in Egypt
        1 armour and 2 mech_infantrys placed in Union of South Africa
        1 infantry and 1 mech_infantry placed in Quebec
    Turn Complete - British
        British collect 34 PUs; end with 34 PUs
        Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
        Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
    Place Units - UK_Pacific
        1 artillery, 1 infantry and 1 mech_infantry placed in India
    Turn Complete - UK_Pacific
        UK_Pacific collect 10 PUs; end with 10 PUs
        Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
        Some Units in India change ownership: 1 artillery, 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : 0,83
Americans regular : 3,83
Italians regular : -0,33
Japanese regular : 4,67
Japanese AA : -0,17
Germans regular : 1,67
British regular : 1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13
    Purchase Units - Italians
        Italians buy 3 infantry; Remaining resources: 0 PUs; 
    Combat Move - Italians
        1 infantry moved from Greater Southern Germany to Slovakia Hungary
              Germans take Slovakia Hungary from Russians
    Combat - Italians
    Non Combat Move - Italians
        1 infantry moved from Northern Italy to Yugoslavia
        1 infantry moved from Southern Italy to Northern Italy
    Place Units - Italians
        3 infantry placed in Southern Italy
    Turn Complete - Italians
        Total Cost from Convoy Blockades: 6
            Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,1,6,4,1,4,2
        Italians collect 8 PUs (6 lost to blockades); end with 8 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13
    Purchase Units - ANZAC
        ANZAC buy 2 destroyers and 1 fighter; Remaining resources: 1 PUs; 
    Combat Move - ANZAC
        Turning on Edit Mode
        EDIT: Turning off Edit Mode
        1 tactical_bomber moved from Eastern Persia to Egypt
        1 infantry moved from Yunnan to Szechwan
        1 destroyer and 1 submarine moved from 75 Sea Zone to 39 Sea Zone
        1 fighter moved from India to Eastern Persia
        3 fighters moved from 20 Sea Zone to 6 Sea Zone
        1 destroyer moved from 54 Sea Zone to 43 Sea Zone
        1 destroyer moved from 54 Sea Zone to 44 Sea Zone
        1 submarine moved from 44 Sea Zone to 20 Sea Zone
        1 submarine moved from 43 Sea Zone to 20 Sea Zone
        1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
        1 artillery and 1 infantry moved from 20 Sea Zone to Formosa
        1 transport moved from 54 Sea Zone to 42 Sea Zone
        1 infantry moved from Java to 42 Sea Zone
        1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
        1 infantry moved from 43 Sea Zone to Borneo
        EDIT: 1 fighter and 1 infantry moved from Kweichow to Kwangsi
Combat Hit Differential Summary :
are you fine with editing Chinese non-combat movement of Ftr and placement of 1 Inf, both to kwangsi?
and no scramble to sz6 is to be assumed?
Go for it, and no scramble.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13
    Purchase Units - ANZAC
        ANZAC buy 2 destroyers and 1 fighter; Remaining resources: 1 PUs; 
    Combat Move - ANZAC
        Turning on Edit Mode
        EDIT: Turning off Edit Mode
        1 tactical_bomber moved from Eastern Persia to Egypt
        1 infantry moved from Yunnan to Szechwan
        1 destroyer and 1 submarine moved from 75 Sea Zone to 39 Sea Zone
        1 fighter moved from India to Eastern Persia
        3 fighters moved from 20 Sea Zone to 6 Sea Zone
        1 destroyer moved from 54 Sea Zone to 43 Sea Zone
        1 destroyer moved from 54 Sea Zone to 44 Sea Zone
        1 submarine moved from 44 Sea Zone to 20 Sea Zone
        1 submarine moved from 43 Sea Zone to 20 Sea Zone
        1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
        1 artillery and 1 infantry moved from 20 Sea Zone to Formosa
        1 transport moved from 54 Sea Zone to 42 Sea Zone
        1 infantry moved from Java to 42 Sea Zone
        1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
        1 infantry moved from 43 Sea Zone to Borneo
        EDIT: 1 fighter and 1 infantry moved from Kweichow to Kwangsi
    Combat - ANZAC
        Battle in Formosa
        Battle in 44 Sea Zone
            ANZAC attack with 1 destroyer and 1 submarine; Americans loiter and taunt
            Japanese defend with 1 submarine
                ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                ANZAC roll dice for 1 submarine in 44 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                1 submarine owned by the Japanese lost in 44 Sea Zone
            ANZAC win, taking Formosa from Japanese, taking 44 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
            Casualties for Japanese: 1 submarine
        Battle in 43 Sea Zone
            ANZAC attack with 1 destroyer, 1 submarine and 1 transport
            Japanese defend with 1 submarine
                ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                ANZAC roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                ANZAC roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                ANZAC roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                Japanese roll dice for 1 submarine in 43 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
                1 submarine owned by the ANZAC lost in 43 Sea Zone
                ANZAC roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                Japanese roll dice for 1 submarine in 43 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
                ANZAC roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
                Japanese roll dice for 1 submarine in 43 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits
                ANZAC roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
                Japanese roll dice for 1 submarine in 43 Sea Zone, round 6 : 0/1 hits, 0,17 expected hits
                ANZAC roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 7 : 0/1 hits, 0,33 expected hits
                Japanese roll dice for 1 submarine in 43 Sea Zone, round 7 : 0/1 hits, 0,17 expected hits
                ANZAC roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 8 : 1/1 hits, 0,33 expected hits
                Japanese roll dice for 1 submarine in 43 Sea Zone, round 8 : 0/1 hits, 0,17 expected hits
                1 submarine owned by the Japanese lost in 43 Sea Zone
            ANZAC win, taking 43 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 0
            Casualties for ANZAC: 1 submarine
            Casualties for Japanese: 1 submarine
        Battle in Borneo
        Battle in 6 Sea Zone
            ANZAC attack with 3 fighters
            Japanese defend with 1 destroyer, 2 submarines and 2 transports
            2 submarines owned by the Japanese submerged
                ANZAC roll dice for 3 fighters in 6 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
                Japanese roll dice for 1 destroyer and 2 transports in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                1 destroyer owned by the Japanese lost in 6 Sea Zone
                2 transports owned by the Japanese lost in 6 Sea Zone
            ANZAC win, taking Borneo from Japanese with 3 fighters remaining. Battle score for attacker is 22
            Casualties for Japanese: 1 destroyer and 2 transports
    Non Combat Move - ANZAC
        3 fighters moved from 6 Sea Zone to 20 Sea Zone
    Place Units - ANZAC
        2 destroyers placed in 62 Sea Zone
        1 fighter placed in Queensland
    Turn Complete - ANZAC
        ANZAC collect 19 PUs; end with 20 PUs
        Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
    Combat Move - French
        1 infantry moved from Tobruk to Alexandria
    Non Combat Move - French
    Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,67
ANZAC regular : -2,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 1 artillery, 1 destroyer, 2 fighters, 10 infantry, 3 mech_infantrys, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    Combat Move - Germans
        1 infantry moved from France to Normandy Bordeaux
              Germans take Normandy Bordeaux from French
        1 infantry moved from France to Southern France
              Germans take Southern France from French
        1 infantry moved from Novosibirsk to Kazakhstan
        1 infantry moved from Samara to Kazakhstan
        2 armour and 1 mech_infantry moved from Shensi to Kazakhstan
        1 mech_infantry moved from Shensi to Kazakhstan
        1 armour and 1 mech_infantry moved from Caucasus to Kazakhstan
        2 fighters and 5 tactical_bombers moved from Southern Italy to Greece
        4 bombers, 5 fighters and 4 tactical_bombers moved from Western Germany to Greece
        1 fighter and 1 tactical_bomber moved from Trans-Jordan to Greece
        19 armour and 22 mech_infantrys moved from Trans-Jordan to Iraq
    Combat - Germans
        Battle in Kazakhstan
            Germans attack with 3 armour, 2 infantry and 3 mech_infantrys
            British defend with 1 infantry
                Germans roll dice for 3 armour, 2 infantry and 3 mech_infantrys in Kazakhstan, round 2 : 3/8 hits, 2.33 expected hits
                British roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Germans lost in Kazakhstan
                1 infantry owned by the British lost in Kazakhstan
            Germans win, taking Kazakhstan from British with 3 armour, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
            Casualties for Germans: 1 infantry
            Casualties for British: 1 infantry
        Battle in Greece
            Germans attack with 4 bombers, 8 fighters and 10 tactical_bombers
            Americans defend with 1 aaGun, 1 airfield, 1 armour, 1 bomber, 1 factory_minor, 4 fighters and 1 tactical_bomber; Russians defend with 1 fighter
                Americans roll AA dice in Greece : 2/3 hits, 0.50 expected hits
                2 tactical_bombers owned by the Germans lost in Greece
                Germans roll dice for 4 bombers, 8 fighters and 8 tactical_bombers in Greece, round 2 : 10/20 hits, 12.00 expected hits
                Americans roll dice for 1 aaGun, 1 armour, 1 bomber, 5 fighters and 1 tactical_bomber in Greece, round 2 : 5/8 hits, 4.50 expected hits
                4 fighters owned by the Germans and 1 tactical_bomber owned by the Germans lost in Greece
                1 fighter owned by the Russians, 1 tactical_bomber owned by the Americans, 1 aaGun owned by the Americans, 1 armour owned by the Americans, 4 fighters owned by the Americans and 1 bomber owned by the Americans lost in Greece
            Germans win with 4 bombers, 4 fighters and 7 tactical_bombers remaining. Battle score for attacker is 13
            Casualties for Germans: 4 fighters and 3 tactical_bombers
            Casualties for Americans: 1 aaGun, 1 armour, 1 bomber, 4 fighters and 1 tactical_bomber
            Casualties for Russians: 1 fighter
        Battle in Iraq
            Germans attack with 19 armour and 22 mech_infantrys
            British defend with 1 infantry
                Germans roll dice for 19 armour and 22 mech_infantrys in Iraq, round 2 : 13/41 hits, 13.17 expected hits
                British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the British lost in Iraq
            Germans win, taking Iraq from British with 19 armour and 22 mech_infantrys remaining. Battle score for attacker is 3
            Casualties for British: 1 infantry
    Non Combat Move - Germans
        2 mech_infantrys moved from Trans-Jordan to Iraq
        2 fighters and 2 tactical_bombers moved from Greece to Southern Italy
        1 artillery and 7 infantry moved from Western Germany to Northern Italy
        1 aaGun and 4 infantry moved from Western Germany to Northern Italy
        4 bombers moved from Greece to Western Germany
        1 mech_infantry moved from Novosibirsk to Volgograd
        6 mech_infantrys moved from Caucasus to Volgograd
        1 infantry moved from Rostov to Caucasus
        3 infantry moved from Volgograd to Kazakhstan
        25 artilleries and 27 infantry moved from Germany to Slovakia Hungary
        1 infantry moved from Poland to Slovakia Hungary
        1 mech_infantry moved from Germany to Northern Italy
        1 infantry moved from Norway to Finland
        1 armour and 4 mech_infantrys moved from Germany to Slovakia Hungary
        1 mech_infantry moved from Eastern Poland to Bryansk
        1 mech_infantry moved from Baltic States to Bryansk
        15 artilleries and 20 infantry moved from Belarus to Bryansk
        2 infantry moved from Bessarabia to Ukraine
        1 infantry moved from Novgorod to Belarus
        1 mech_infantry moved from Germany to Yugoslavia
        3 mech_infantrys moved from Germany to Slovakia Hungary
        1 tactical_bomber moved from Greece to Western Germany
        2 fighters and 4 tactical_bombers moved from Greece to Southern Italy
        1 fighter moved from Germany to Southern Italy
    Place Units - Germans
        1 artillery and 2 infantry placed in Volgograd
        3 mech_infantrys placed in Russia
        1 submarine placed in 112 Sea Zone
        1 destroyer and 1 transport placed in 113 Sea Zone
        2 fighters and 1 tactical_bomber placed in Western Germany
        2 infantry placed in Western Germany
        2 infantry placed in Germany
        Germans undo move 2.
        1 infantry and 2 mech_infantrys placed in Russia
        2 infantry and 1 mech_infantry placed in Ukraine
        1 infantry placed in Germany
        Turning on Edit Mode
        EDIT: Removing units owned by Germans from Western Germany: 4 bombers
        EDIT: Adding units owned by Germans to Russia: 1 bomber
        EDIT: Adding units owned by Germans to Southern Italy: 3 bombers
        EDIT: Turning off Edit Mode
        Germans undo move 9.
        1 infantry placed in France
    Turn Complete - Germans
        Total Cost from Convoy Blockades: 4
            Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,1,6,2,1,6,4
            Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,1,4,3,6,3,5,2,3,1,4,4,5
        Germans collect 66 PUs (4 lost to blockades); end with 66 PUs
        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
        Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 73 PUs
        Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
        Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUs
Combat Hit Differential Summary :
Americans regular : 0.50
Americans AA : 1.50
Germans regular : -1.50
British regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14
    Combat Move - Russians
        1 infantry moved from Romania to Bulgaria
              Russians take Bulgaria from Germans
        1 submarine moved from 92 Sea Zone to 93 Sea Zone
        1 fighter moved from 98 Sea Zone to Greece
        1 fighter moved from 20 Sea Zone to Kwangsi
    Combat - Russians
    Non Combat Move - Russians
        4 aaGuns, 3 artilleries and 61 infantry moved from Romania to Bulgaria
    Turn Complete - Russians
Combat Hit Differential Summary :