Alright, just fired it up with my existing 2.6 version. Hopefully no issues for anyone.
We are under way!
Cruiser and fighter.
also when cruiser is carrying marine?
Yes, thanks for asking.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 2 carriers, 2 destroyers, 3 fighters, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Italians
1 infantry moved from Morocco to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Greece
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 63 Sea Zone to 42 Sea Zone
2 fighters and 3 tactical_bombers moved from French Indo China to 42 Sea Zone
3 fighters moved from Queensland to 42 Sea Zone
1 destroyer moved from 41 Sea Zone to 42 Sea Zone
Americans take 37 Sea Zone from Japanese
1 destroyer moved from 41 Sea Zone to 42 Sea Zone
1 battleship, 6 carriers and 2 cruisers moved from 41 Sea Zone to 42 Sea Zone
12 fighters moved from 41 Sea Zone to 42 Sea Zone
Combat - Americans
Battle in Greece
Battle in 42 Sea Zone
Americans attack with 1 battleship, 6 carriers, 2 cruisers, 3 destroyers, 17 fighters, 1 submarine and 3 tactical_bombers
Japanese defend with 1 battleship, 8 carriers, 1 cruiser, 3 destroyers, 10 fighters, 1 infantry, 1 marine, 4 submarines, 6 tactical_bombers and 1 transport
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 1 battleship, 6 carriers, 2 cruisers, 3 destroyers, 17 fighters and 3 tactical_bombers in 42 Sea Zone, round 2 : 12/26 hits, 13,17 expected hits
Units damaged: 5 carriers owned by the Japanese
Japanese roll dice for 4 submarines in 42 Sea Zone, round 2 : 0/4 hits, 0,67 expected hits
Japanese roll dice for 1 battleship, 8 carriers, 1 cruiser, 3 destroyers, 10 fighters, 6 tactical_bombers and 1 transport in 42 Sea Zone, round 2 : 15/29 hits, 14,50 expected hits
Units damaged: 1 battleship owned by the Americans
1 submarine owned by the Americans, 1 destroyer owned by the Americans and 6 carriers owned by the Americans lost in 42 Sea Zone
3 destroyers owned by the Japanese and 4 submarines owned by the Japanese lost in 42 Sea Zone
Americans roll dice for 1 battleship, 2 cruisers, 2 destroyers, 17 fighters and 3 tactical_bombers in 42 Sea Zone, round 3 : 8/25 hits, 12,83 expected hits
Japanese roll dice for 1 battleship, 8 carriers, 1 cruiser, 10 fighters, 6 tactical_bombers and 1 transport in 42 Sea Zone, round 3 : 14/26 hits, 13,50 expected hits
2 cruisers owned by the Americans, 2 destroyers owned by the Americans and 10 fighters owned by the Americans lost in 42 Sea Zone
3 tactical_bombers owned by the Japanese and 5 carriers owned by the Japanese lost in 42 Sea Zone
Americans roll dice for 1 battleship, 7 fighters and 3 tactical_bombers in 42 Sea Zone, round 4 : 7/11 hits, 6,17 expected hits
Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 10 fighters, 3 tactical_bombers and 1 transport in 42 Sea Zone, round 4 : 8/18 hits, 10,33 expected hits
2 tactical_bombers owned by the Americans and 6 fighters owned by the Americans lost in 42 Sea Zone
3 tactical_bombers owned by the Japanese and 4 fighters owned by the Japanese lost in 42 Sea Zone
Americans roll dice for 1 battleship, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 5 : 2/3 hits, 1,83 expected hits
Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 6 fighters and 1 transport in 42 Sea Zone, round 5 : 6/11 hits, 6,17 expected hits
1 tactical_bomber owned by the Americans, 1 fighter owned by the Americans and 1 battleship owned by the Americans lost in 42 Sea Zone
1 fighter owned by the Japanese, 1 marine owned by the Japanese and 1 cruiser owned by the Japanese lost in 42 Sea Zone
Japanese win, taking Greece from Germans with 1 battleship, 3 carriers, 5 fighters and 1 transport remaining. Battle score for attacker is -112
Casualties for Americans: 1 battleship, 6 carriers, 2 cruisers, 3 destroyers, 17 fighters, 1 submarine and 3 tactical_bombers
Casualties for Japanese: 5 carriers, 1 cruiser, 3 destroyers, 5 fighters, 1 marine, 4 submarines and 6 tactical_bombers
Non Combat Move - Americans
1 carrier moved from 30 Sea Zone to 63 Sea Zone
1 submarine moved from 92 Sea Zone to 110 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from Eastern United States to 110 Sea Zone
2 fighters moved from 91 Sea Zone to United Kingdom
2 destroyers moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 mech_infantry moved from Western United States to Central United States
1 infantry moved from Algeria to Tunisia
1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
2 mech_infantrys moved from Alexandria to Trans-Jordan
1 mech_infantry moved from Tobruk to Egypt
1 artillery and 1 marine moved from Sumatra to 41 Sea Zone
1 artillery, 1 marine and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 artillery and 1 marine moved from 39 Sea Zone to India
1 infantry moved from Normandy Bordeaux to Southern France
1 armour and 1 mech_infantry moved from French Indo China to Burma
Place Units - Americans
1 armour, 1 fighter and 1 mech_infantry placed in French Indo China
1 infantry placed in Central United States
2 fighters placed in Eastern United States
2 carriers placed in 101 Sea Zone
2 destroyers and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,2
Americans collect 61 PUs (2 lost to blockades); end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Hunan to Kwangsi
1 fighter and 1 infantry moved from Hunan to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 4 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Anhwe
1 fighter owned by the Chinese retreated
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 4 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 5 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Shensi
Place Units - Chinese
1 artillery and 2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
Purchase Units - British
British buy 2 fighters and 8 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 fighter; Remaining resources: 0 PUs;
Combat Move - British
1 carrier, 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 39 Sea Zone
2 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 3 infantry moved from 110 Sea Zone to Holland Belgium
1 battleship and 2 cruisers moved from 92 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Crete to Northern Italy
1 bomber and 1 fighter moved from Crete to Bulgaria
1 submarine moved from 123 Sea Zone to 110 Sea Zone
Combat - British
Battle in Holland Belgium
British attack with 1 artillery and 3 infantry
Germans defend with 1 aaGun and 2 infantry
British roll dice for 1 battleship and 2 cruisers in Holland Belgium, round 2 : 2/3 hits, 1,67 expected hits
British roll dice for 1 artillery and 3 infantry in Holland Belgium, round 2 : 0/4 hits, 1,00 expected hits
Germans roll dice for 1 aaGun and 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the British lost in Holland Belgium
1 aaGun owned by the Germans and 1 infantry owned by the Germans lost in Holland Belgium
British roll dice for 1 artillery and 2 infantry in Holland Belgium, round 3 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Holland Belgium
British roll dice for 1 artillery and 1 infantry in Holland Belgium, round 4 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Holland Belgium
British roll dice for 1 artillery in Holland Belgium, round 5 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 5 : 1/1 hits, 0,33 expected hits
1 artillery owned by the British lost in Holland Belgium
Germans win with 1 infantry remaining. Battle score for attacker is -5
Casualties for British: 1 artillery and 3 infantry
Casualties for Germans: 1 aaGun and 1 infantry
Battle in Northern Italy
British attack with 1 fighter and 1 tactical_bomber
Italians defend with 1 factory_minor and 1 infantry
British roll dice for 1 fighter and 1 tactical_bomber in Northern Italy, round 2 : 0/2 hits, 1,17 expected hits
Italians roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 fighter and 1 tactical_bomber in Northern Italy, round 3 : 1/2 hits, 1,17 expected hits
Italians roll dice for 1 infantry in Northern Italy, round 3 : 1/1 hits, 0,33 expected hits
1 fighter owned by the British lost in Northern Italy
1 infantry owned by the Italians lost in Northern Italy
British win with 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for British: 1 fighter
Casualties for Italians: 1 infantry
Battle in Bulgaria
British attack with 1 bomber and 1 fighter
Italians defend with 1 infantry
British roll dice for 1 bomber and 1 fighter in Bulgaria, round 2 : 0/2 hits, 1,17 expected hits
Germans roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 bomber and 1 fighter in Bulgaria, round 3 : 2/2 hits, 1,17 expected hits
Germans roll dice for 1 infantry in Bulgaria, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Bulgaria
British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 tactical_bomber moved from Northern Italy to Southern France
1 aaGun moved from Normandy Bordeaux to Southern France
1 fighter moved from Bulgaria to Greece
1 bomber moved from Bulgaria to Trans-Jordan
2 artilleries and 1 infantry moved from Iraq to Trans-Jordan
3 mech_infantrys moved from Iraq to Trans-Jordan
1 armour and 2 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Tobruk to Alexandria
6 fighters moved from Crete to Belarus
1 carrier and 2 destroyers moved from 92 Sea Zone to 98 Sea Zone
1 carrier and 1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 aaGun moved from Algeria to 92 Sea Zone
1 artillery and 2 infantry moved from Morocco to 92 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
1 fighter moved from 92 Sea Zone to 110 Sea Zone
2 fighters moved from 92 Sea Zone to 98 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from Morocco to Algeria
1 mech_infantry moved from Belgian Congo to Egypt
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone
2 infantry moved from 76 Sea Zone to Ethiopia
1 armour moved from India to West India
1 mech_infantry moved from French Indo China to Hunan
1 armour moved from French Indo China to Hunan
1 infantry moved from Yunnan to French Indo China
1 tactical_bomber moved from 92 Sea Zone to Trans-Jordan
1 fighter and 1 tactical_bomber moved from India to Trans-Jordan
1 tactical_bomber moved from India to Trans-Jordan
Place Units - British
3 infantry placed in Egypt
1 fighter and 1 infantry placed in Union of South Africa
1 infantry placed in Union of South Africa
1 fighter and 3 infantry placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
Place Units - UK_Pacific
1 artillery and 1 fighter placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 1 artillery and 1 fighter
Combat Hit Differential Summary :
Chinese regular : -3,67
Americans regular : -4,33
Italians regular : 0,33
Japanese regular : -3,50
Germans regular : 1,67
British regular : -4,17
ouch. Dice had granted a nice game I think
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber and 3 fighters moved from Southern Italy to 99 Sea Zone
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 bomber and 3 fighters
French defend with 1 infantry; Americans defend with 1 transport
1 transport owned by the Americans and 1 infantry owned by the French lost in 99 Sea Zone
Italians win with 1 bomber and 3 fighters remaining. Battle score for attacker is 10
Casualties for Americans: 1 transport
Casualties for French: 1 infantry
Non Combat Move - Italians
1 bomber and 3 fighters moved from 99 Sea Zone to Southern Italy
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Romania to Slovakia Hungary
1 aaGun and 2 infantry moved from Bessarabia to Romania
1 armour, 1 infantry and 1 mech_infantry moved from Caucasus to Northwest Persia
Place Units - Italians
1 tactical_bomber placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,4,4,6,1,2,6
Italians collect 12 PUs (3 lost to blockades); end with 12 PUs
Combat Hit Differential Summary :
Assumed no scramble in sz99.
k, as I am just being online I can procede with ANZAC or do you wanna take some more moments?
You can move.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 fighter moved from India to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 submarine moved from 41 Sea Zone to 42 Sea Zone
1 submarine moved from 41 Sea Zone to 42 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 fighters moved from Queensland to 42 Sea Zone
1 fighter moved from French Indo China to 42 Sea Zone
1 fighter moved from India to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer, 6 fighters, 5 submarines, 1 tactical_bomber and 1 transport
Japanese defend with 1 battleship, 3 carriers, 5 fighters, 1 infantry and 1 transport
ANZAC roll dice for 5 submarines in 42 Sea Zone, round 2 : 3/5 hits, 1,67 expected hits
Units damaged: 3 carriers owned by the Japanese
ANZAC roll dice for 1 destroyer, 6 fighters, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 4/8 hits, 4,00 expected hits
Combat Hit Differential Summary :
ANZAC regular : 1,33

I clicked a bit hasty and assigned the three hits of my subs to your carriers, then scored four more hits: OoL? All ships? If necessary I will continue by forum dicebot
It’s good, kill all ships first.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 fighter moved from India to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 submarine moved from 41 Sea Zone to 42 Sea Zone
1 submarine moved from 41 Sea Zone to 42 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 fighters moved from Queensland to 42 Sea Zone
1 fighter moved from French Indo China to 42 Sea Zone
1 fighter moved from India to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer, 6 fighters, 5 submarines, 1 tactical_bomber and 1 transport
Japanese defend with 1 battleship, 3 carriers, 5 fighters, 1 infantry and 1 transport
ANZAC roll dice for 5 submarines in 42 Sea Zone, round 2 : 3/5 hits, 1,67 expected hits
Units damaged: 3 carriers owned by the Japanese
ANZAC roll dice for 1 destroyer, 6 fighters, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 4/8 hits, 4,00 expected hits
Japanese roll dice for 5 fighters in 42 Sea Zone, round 2 : 2/5 hits, 3,33 expected hits
Japanese roll dice for 1 battleship, 3 carriers and 1 transport in 42 Sea Zone, round 2 : 0/4 hits, 1,67 expected hits
1 fighter owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 42 Sea Zone
3 carriers owned by the Japanese and 1 battleship owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 5 submarines in 42 Sea Zone, round 3 : 2/5 hits, 1,67 expected hits
1 infantry owned by the Japanese and 1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 5 fighters, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 3 : 5/6 hits, 3,17 expected hits
Japanese roll dice for 5 fighters in 42 Sea Zone, round 3 : 3/5 hits, 3,33 expected hits
3 fighters owned by the ANZAC lost in 42 Sea Zone
5 fighters owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Neutral with 2 fighters, 5 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 80
Casualties for ANZAC: 1 destroyer and 4 fighters
Casualties for Japanese: 1 battleship, 3 carriers, 5 fighters, 1 infantry and 1 transport
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 harbour and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Shan State
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 39 Sea Zone
1 artillery and 2 infantry moved from South Australia to Northern Territory
1 aaGun moved from Queensland to Northern Territory
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Combat Move - French
1 infantry moved from Iraq to Persia
1 infantry moved from Algeria to Tunisia
1 fighter moved from Crete to Belarus
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -3,67
ANZAC regular : 3,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries and 23 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
12 mech_infantrys moved from Northwest Persia to Iraq
12 armour moved from Northwest Persia to Iraq
5 mech_infantrys moved from Northwest Persia to Iraq
1 armour moved from Northwest Persia to Iraq
1 armour moved from Northwest Persia to Iraq
1 infantry moved from Smolensk to Archangel
Germans take Archangel from Russians
1 infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
1 armour and 1 mech_infantry moved from Smolensk to Novgorod
2 bombers moved from Western Germany to Novgorod
1 infantry moved from Holland Belgium to Normandy Bordeaux
Germans take Normandy Bordeaux from French
Combat - Germans
Battle in Iraq
Germans attack with 14 armour and 17 mech_infantrys
British defend with 1 aaGun and 5 infantry
Germans roll dice for 14 armour and 17 mech_infantrys in Iraq, round 2 : 7/31 hits, 9.83 expected hits
British roll dice for 1 aaGun and 5 infantry in Iraq, round 2 : 0/5 hits, 1.67 expected hits
1 aaGun owned by the British and 5 infantry owned by the British lost in Iraq
Germans win, taking Iraq from British with 14 armour and 17 mech_infantrys remaining. Battle score for attacker is 20
Casualties for British: 1 aaGun and 5 infantry
Battle in Novgorod
Germans attack with 1 armour, 2 bombers and 1 mech_infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 armour, 2 bombers and 1 mech_infantry in Novgorod, round 2 : 1/4 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 mech_infantrys moved from Northwest Persia to Iraq
1 aaGun moved from Northwest Persia to Iraq
3 mech_infantrys moved from Volgograd to Northwest Persia
3 armour and 2 mech_infantrys moved from Caucasus to Northwest Persia
3 armour and 2 mech_infantrys moved from Northwest Persia to Iraq
1 armour moved from Caucasus to Northwest Persia
2 infantry moved from Caucasus to Northwest Persia
1 infantry moved from Caucasus to Kazakhstan
2 mech_infantrys moved from Caucasus to Iraq
1 fighter and 1 tactical_bomber moved from Smolensk to Northwest Persia
15 artilleries and 20 infantry moved from Smolensk to Vologda
1 infantry moved from Russia to Samara
2 infantry moved from Russia to Vologda
1 armour and 7 mech_infantrys moved from Eastern Poland to Romania
2 mech_infantrys moved from Poland to Romania
1 mech_infantry moved from Germany to Romania
1 aaGun moved from Western Germany to Germany
2 bombers moved from Novgorod to Romania
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Norway
2 infantry moved from Norway to Finland
1 infantry moved from Finland to Karelia
1 artillery and 8 infantry moved from Western Germany to Germany
1 fighter and 1 tactical_bomber moved from Eastern Poland to Western Germany
1 fighter and 4 tactical_bombers moved from Eastern Poland to Southern Italy
4 armour and 14 mech_infantrys moved from Smolensk to Rostov
1 armour and 5 mech_infantrys moved from Smolensk to Rostov
1 bomber moved from Kwangtung to Yenisey
Place Units - Germans
3 artilleries and 7 infantry placed in Germany
10 infantry placed in Western Germany
3 infantry placed in Russia
3 infantry placed in France
Turning on Edit Mode
EDIT: Removing units owned by Germans from Rostov: 1 armour and 1 mech_infantry
EDIT: Adding units owned by Germans to Vologda: 1 armour and 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,4,1,4,5,3,3
Germans collect 59 PUs (2 lost to blockades); end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUs
Combat Hit Differential Summary :
Russians regular : -0.33
Germans regular : -3.83
British regular : -1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11
Combat Move - Russians
1 infantry moved from Novosibirsk to Kansu
1 infantry moved from Novosibirsk to Tsinghai
1 fighter moved from Shensi to Kansu
1 fighter moved from Shensi to Tsinghai
1 fighter moved from French Indo China to 21 Sea Zone
1 infantry moved from Belarus to Eastern Poland
Russians take Eastern Poland from Germans
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 artillery and 8 infantry moved from Belarus to Novgorod
Combat - Russians
Battle in 21 Sea Zone
Russians attack with 1 fighter
Japanese defend with 1 destroyer, 2 submarines and 1 transport
2 submarines owned by the Japanese submerged
Russians roll dice for 1 fighter in 21 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter in 21 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 21 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter in 21 Sea Zone, round 4 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 21 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter in 21 Sea Zone, round 5 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 21 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Russians lost in 21 Sea Zone
1 destroyer owned by the Japanese lost in 21 Sea Zone
Japanese win with 1 transport remaining. Battle score for attacker is -2
Casualties for Russians: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in Novgorod
Russians attack with 1 artillery and 8 infantry
Germans defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Russians roll dice for 1 artillery and 8 infantry in Novgorod, round 2 : 1/9 hits, 1,83 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Novgorod, round 2 : 1/2 hits, 0,83 expected hits
1 infantry owned by the Russians lost in Novgorod
1 mech_infantry owned by the Germans lost in Novgorod
Russians roll dice for 1 artillery and 7 infantry in Novgorod, round 3 : 1/8 hits, 1,67 expected hits
Germans roll dice for 1 armour in Novgorod, round 3 : 0/1 hits, 0,50 expected hits
1 armour owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 artillery and 7 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in Kansu
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Kansu, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Kansu
1 infantry owned by the Japanese lost in Kansu
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Tsinghai
1 infantry owned by the Japanese lost in Tsinghai
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 fighter moved from Tsinghai to Turkmenistan
1 fighter moved from Kansu to Turkmenistan
1 fighter moved from Hunan to India
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 aaGun moved from Belarus to Novgorod
4 aaGuns, 3 artilleries and 62 infantry moved from Belarus to Eastern Poland
1 fighter moved from Turkmenistan to Eastern Persia
Turn Complete - Russians
Combat Hit Differential Summary :
Japanese regular : 0,67
Germans regular : -0,33
Russians regular : -1,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 carriers, 1 destroyer and 6 infantry; Remaining resources: 1 PUs; 3 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Kwangtung to Kwangsi
5 fighters and 2 tactical_bombers moved from Kwangtung to Kwangsi
Combat - Japanese
Battle in Kwangsi
Japanese attack with 5 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 5 fighters, 2 infantry and 2 tactical_bombers in Kwangsi, round 2 : 3/9 hits, 4.17 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 5 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 1 infantry
Non Combat Move - Japanese
1 submarine moved from 20 Sea Zone to 41 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 21 Sea Zone to 43 Sea Zone
1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 submarine moved from 21 Sea Zone to 20 Sea Zone
2 destroyers and 2 submarines moved from 6 Sea Zone to 20 Sea Zone
2 fighters moved from Kwangsi to 20 Sea Zone
3 fighters and 2 tactical_bombers moved from Kwangsi to Kwangtung
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
1 infantry moved from Suiyuyan to Kansu
1 aaGun moved from Hopei to Chahar
1 infantry moved from Hopei to Suiyuyan
4 infantry moved from Manchuria to Jehol
2 infantry moved from Amur to Buyant-Uhaa
2 infantry moved from Korea to Amur
2 infantry moved from Korea to Manchuria
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
Place Units - Japanese
1 carrier placed in 20 Sea Zone
1 destroyer placed in 6 Sea Zone
1 carrier placed in 20 Sea Zone
1 infantry placed in Kwangtung
5 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 52 PUs; end with 53 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Japanese regular : -1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 3 fighters, 2 infantry, 2 mech_infantrys, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Southern France to Northern Italy
1 infantry moved from Southern France to France
2 fighters moved from United Kingdom to France
2 fighters moved from 110 Sea Zone to France
1 bomber moved from United Kingdom to Northern Italy
1 infantry moved from Greece to Bulgaria
Americans take Bulgaria from Germans
2 infantry moved from Morocco to Algeria
1 infantry moved from Tunisia to Libya
1 armour and 1 mech_infantry moved from Burma to Kwangsi
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from French Indo China to Kwangsi
Combat - Americans
Battle in Normandy Bordeaux
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Americans roll dice for 1 artillery in Normandy Bordeaux, round 4 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 4 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Americans lost in Normandy Bordeaux
1 infantry owned by the Germans lost in Normandy Bordeaux
Germans win with no units remaining. Battle score for attacker is -4
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Germans: 1 infantry
Battle in Northern Italy
Americans attack with 1 bomber and 1 infantry
Italians defend with 1 factory_minor and 1 infantry
Americans roll dice for 1 bomber and 1 infantry in Northern Italy, round 2 : 1/2 hits, 0,83 expected hits
Italians roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Northern Italy
Americans win, taking Northern Italy from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in France
Americans attack with 4 fighters and 1 infantry
Germans defend with 1 airfield, 1 factory_minor and 3 infantry
Americans roll dice for 4 fighters and 1 infantry in France, round 2 : 3/5 hits, 2,17 expected hits
Germans roll dice for 3 infantry in France, round 2 : 0/3 hits, 1,00 expected hits
3 infantry owned by the Germans lost in France
Americans win, taking France from Germans, taking French Indo China from Americans, taking Southern France from Americans, taking Tunisia from British with 4 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Battle in Kwangsi
Americans attack with 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Japanese defend with 2 infantry
Americans roll dice for 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Kwangsi, round 2 : 3/6 hits, 2,00 expected hits
Japanese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Americans lost in Kwangsi
2 infantry owned by the Japanese lost in Kwangsi
Americans win, taking Kwangsi from Japanese with 2 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantry
Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3
Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3
Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3
Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3
Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3
Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3
Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3
Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3
Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3
Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by French from France: 2 infantry
EDIT: Adding units owned by French to France: 1 armour
EDIT: Turning off Edit Mode
1 aaGun moved from French Indo China to Kwangsi
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 carriers, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Western United States to 91 Sea Zone
1 carrier moved from 10 Sea Zone to 89 Sea Zone
2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 63 Sea Zone to 54 Sea Zone
1 carrier moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from French Indo China to 42 Sea Zone
1 artillery moved from India to 39 Sea Zone
1 artillery and 1 transport moved from 39 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 mech_infantry moved from Egypt to Trans-Jordan
2 fighters moved from Eastern United States to 110 Sea Zone
1 bomber moved from Northern Italy to Crete
4 fighters moved from France to Southern France
Place Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 mech_infantrys placed in Central United States
Americans undo move 2.
1 armour, 1 artillery and 2 infantry placed in Central United States
2 mech_infantrys placed in Western United States
3 fighters and 1 tactical_bomber placed in Eastern United States
Americans undo move 1.
1 carrier and 1 transport placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,3
Americans collect 60 PUs (3 lost to blockades); end with 60 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
1 fighter moved from Shensi to Anhwe
1 infantry moved from Hunan to Anhwe
1 artillery and 1 infantry moved from Hunan to Kiangsi
1 artillery and 3 infantry moved from Shensi to Suiyuyan
Combat - Chinese
Chinese creates battle in territory Tsinghai
Battle in Anhwe
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 4 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 5 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Anhwe
1 fighter owned by the Chinese retreated
Japanese win, taking Tsinghai from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 3 infantry in Suiyuyan, round 2 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kiangsi
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
1 infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Kwangsi
3 artilleries and 6 infantry moved from Hunan to Kwangsi
1 infantry moved from Shensi to Suiyuyan
Place Units - Chinese
1 artillery and 2 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Purchase Units - British
British buy 2 fighters and 8 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Hunan to Kiangsu
Chinese take Kiangsu from Japanese
1 armour moved from Hunan to Anhwe
1 fighter moved from India to Anhwe
1 carrier, 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 42 Sea Zone
1 armour moved from West India to Turkmenistan
1 armour moved from India to Eastern Persia
1 artillery moved from India to West India
Combat - British
Battle in Anhwe
British attack with 1 armour and 1 fighter
Japanese defend with 1 infantry
British roll dice for 1 armour and 1 fighter in Anhwe, round 2 : 0/2 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 armour and 1 fighter in Anhwe, round 3 : 0/2 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 1 armour and 1 fighter in Anhwe, round 4 : 0/2 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 4 : 1/1 hits, 0,33 expected hits
1 fighter owned by the British lost in Anhwe
British roll dice for 1 armour in Anhwe, round 5 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Anhwe
British win, taking Anhwe from Japanese with 1 armour remaining. Battle score for attacker is -7
Casualties for British: 1 fighter
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 aaGuns, 2 artilleries and 14 infantry moved from West India to Eastern Persia
1 transport moved from 76 Sea Zone to 71 Sea Zone
2 infantry moved from Union of South Africa to Rhodesia
2 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 fighter moved from Union of South Africa to Egypt
1 infantry moved from Alexandria to Egypt
1 aaGun and 3 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
1 aaGun and 3 infantry moved from 91 Sea Zone to Morocco
1 carrier, 2 destroyers and 2 transports moved from 98 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from Southern France to 92 Sea Zone
1 fighter moved from Greece to 92 Sea Zone
6 fighters moved from Belarus to Eastern Poland
1 fighter moved from 98 Sea Zone to Crete
1 armour, 3 artilleries, 3 infantry and 3 mech_infantrys moved from Trans-Jordan to Egypt
1 fighter and 3 tactical_bombers moved from Trans-Jordan to Egypt
1 fighter moved from 98 Sea Zone to Egypt
1 bomber moved from Trans-Jordan to Eastern Poland
3 aaGuns, 1 artillery and 11 infantry moved from French Indo China to Kwangsi
Place Units - British
3 infantry placed in Egypt
2 infantry placed in Union of South Africa
2 fighters and 3 infantry placed in United Kingdom
Turn Complete - British
British collect 32 PUs; end with 32 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs
Place Units - UK_Pacific
1 fighter and 1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,5
UK_Pacific collect 8 PUs (2 lost to blockades); end with 8 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Some Units in India change ownership: 1 fighter and 1 infantry
Combat Hit Differential Summary :
Chinese regular : -2,33
Americans regular : 1,33
Japanese regular : 1,00
Italians regular : -0,33
Germans regular : 0,00
British regular : -2,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 3 fighters, 2 infantry, 2 mech_infantrys, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Southern France to Northern Italy
1 infantry moved from Southern France to France
2 fighters moved from United Kingdom to France
2 fighters moved from 110 Sea Zone to France
1 bomber moved from United Kingdom to Northern Italy
1 infantry moved from Greece to Bulgaria
Americans take Bulgaria from Germans
2 infantry moved from Morocco to Algeria
1 infantry moved from Tunisia to Libya
1 armour and 1 mech_infantry moved from Burma to Kwangsi
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from French Indo China to Kwangsi
Combat - Americans
Battle in Normandy Bordeaux
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Americans roll dice for 1 artillery in Normandy Bordeaux, round 4 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 4 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Americans lost in Normandy Bordeaux
1 infantry owned by the Germans lost in Normandy Bordeaux
Germans win with no units remaining. Battle score for attacker is -4
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Germans: 1 infantry
Battle in Northern Italy
Americans attack with 1 bomber and 1 infantry
Italians defend with 1 factory_minor and 1 infantry
Americans roll dice for 1 bomber and 1 infantry in Northern Italy, round 2 : 1/2 hits, 0,83 expected hits
Italians roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Northern Italy
Americans win, taking Northern Italy from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in France
Americans attack with 4 fighters and 1 infantry
Germans defend with 1 airfield, 1 factory_minor and 3 infantry
Americans roll dice for 4 fighters and 1 infantry in France, round 2 : 3/5 hits, 2,17 expected hits
Germans roll dice for 3 infantry in France, round 2 : 0/3 hits, 1,00 expected hits
3 infantry owned by the Germans lost in France
Americans win, taking France from Germans, taking French Indo China from Americans, taking Southern France from Americans, taking Tunisia from British with 4 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Battle in Kwangsi
Americans attack with 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Japanese defend with 2 infantry
Americans roll dice for 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Kwangsi, round 2 : 3/6 hits, 2,00 expected hits
Japanese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Americans lost in Kwangsi
2 infantry owned by the Japanese lost in Kwangsi
Americans win, taking Kwangsi from Japanese with 2 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantry
Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3
Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3
Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3
Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3
Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3
Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3
Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3
Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3
Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3
Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by French from France: 2 infantry
EDIT: Adding units owned by French to France: 1 armour
EDIT: Turning off Edit Mode
1 aaGun moved from French Indo China to Kwangsi
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 carriers, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Western United States to 91 Sea Zone
1 carrier moved from 10 Sea Zone to 89 Sea Zone
2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 63 Sea Zone to 54 Sea Zone
1 carrier moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from French Indo China to 42 Sea Zone
1 artillery moved from India to 39 Sea Zone
1 artillery and 1 transport moved from 39 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 mech_infantry moved from Egypt to Trans-Jordan
2 fighters moved from Eastern United States to 110 Sea Zone
1 bomber moved from Northern Italy to Crete
4 fighters moved from France to Southern France
Place Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 mech_infantrys placed in Central United States
Americans undo move 2.
1 armour, 1 artillery and 2 infantry placed in Central United States
2 mech_infantrys placed in Western United States
3 fighters and 1 tactical_bomber placed in Eastern United States
Americans undo move 1.
1 carrier and 1 transport placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,3
Americans collect 60 PUs (3 lost to blockades); end with 60 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
1 fighter moved from Shensi to Anhwe
1 infantry moved from Hunan to Anhwe
1 artillery and 1 infantry moved from Hunan to Kiangsi
1 artillery and 3 infantry moved from Shensi to Suiyuyan
Combat - Chinese
Chinese creates battle in territory Tsinghai
Battle in Anhwe
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 4 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 5 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Anhwe
1 fighter owned by the Chinese retreated
Japanese win, taking Tsinghai from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 3 infantry in Suiyuyan, round 2 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kiangsi
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
1 infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Kwangsi
3 artilleries and 6 infantry moved from Hunan to Kwangsi
1 infantry moved from Shensi to Suiyuyan
Place Units - Chinese
1 artillery and 2 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Purchase Units - British
British buy 2 fighters and 8 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Hunan to Kiangsu
Chinese take Kiangsu from Japanese
1 armour moved from Hunan to Anhwe
1 fighter moved from India to Anhwe
1 carrier, 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 42 Sea Zone
1 armour moved from West India to Turkmenistan
1 armour moved from India to Eastern Persia
1 artillery moved from India to West India
Combat - British
Battle in Anhwe
British attack with 1 armour and 1 fighter
Japanese defend with 1 infantry
British roll dice for 1 armour and 1 fighter in Anhwe, round 2 : 0/2 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 armour and 1 fighter in Anhwe, round 3 : 0/2 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 1 armour and 1 fighter in Anhwe, round 4 : 0/2 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 4 : 1/1 hits, 0,33 expected hits
1 fighter owned by the British lost in Anhwe
British roll dice for 1 armour in Anhwe, round 5 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Anhwe
British win, taking Anhwe from Japanese with 1 armour remaining. Battle score for attacker is -7
Casualties for British: 1 fighter
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 aaGuns, 2 artilleries and 14 infantry moved from West India to Eastern Persia
1 transport moved from 76 Sea Zone to 71 Sea Zone
2 infantry moved from Union of South Africa to Rhodesia
2 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 fighter moved from Union of South Africa to Egypt
1 infantry moved from Alexandria to Egypt
1 aaGun and 3 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
1 aaGun and 3 infantry moved from 91 Sea Zone to Morocco
1 carrier, 2 destroyers and 2 transports moved from 98 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from Southern France to 92 Sea Zone
1 fighter moved from Greece to 92 Sea Zone
6 fighters moved from Belarus to Eastern Poland
1 fighter moved from 98 Sea Zone to Crete
1 armour, 3 artilleries, 3 infantry and 3 mech_infantrys moved from Trans-Jordan to Egypt
1 fighter and 3 tactical_bombers moved from Trans-Jordan to Egypt
1 fighter moved from 98 Sea Zone to Egypt
1 bomber moved from Trans-Jordan to Eastern Poland
3 aaGuns, 1 artillery and 11 infantry moved from French Indo China to Kwangsi
Place Units - British
3 infantry placed in Egypt
2 infantry placed in Union of South Africa
2 fighters and 3 infantry placed in United Kingdom
Turn Complete - British
British collect 32 PUs; end with 32 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs
Place Units - UK_Pacific
1 fighter and 1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,5
UK_Pacific collect 8 PUs (2 lost to blockades); end with 8 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Some Units in India change ownership: 1 fighter and 1 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 3 fighters and 3 tactical_bombers
EDIT: Adding units owned by British to Crete: 3 fighters and 3 tactical_bombers
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -2,33
Americans regular : 1,33
Japanese regular : 1,00
Italians regular : -0,33
Germans regular : 0,00
British regular : -2,50
use second file, please (or whatever to come))