@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
it is totally fine really, and it would not have changed Novgorod! So the only thing I regret (with kind of future information) is not to have sticked with 2inf (+1Ftr) to ukraine instead of inf+art - but I wanted to make sure
Well of course that was very sporting of you and I know I don’t have to worry about it, I’ll just appreciate the gesture and of course I’m pretty generous too
btw a while ago I had intended to suggest unchecking Map Option “Convoy Blockades Roll Dice for Cost” for playoff games in order to support ncm-edits.
But I forgot when playoff started; if you like however we can do so from now on. It has little effect on the game itself imo and matches lenient edit policy by avoiding doubtful late non-combat movement
OK, so I think you’re saying that because TripleA rolls dice for convoy damage, that then a non-com edit after that is technically after dice have been rolled,
And that you like having the old rule of automatic convoy damage, 1 IPC per ships, 2 for each plane on a carrier, and 2 for each sub, right?
I would have agreed to eliminating convoy blockade dice before the game, so I would also agree to that from now on in our game, as you proposed
But I’m confused because the engine will keep rolling dice and then we’d have to edit every time.
I must not be understanding - what am I missing?
yeah, you got me (except that I think it is 1 IPC per plane on a carrier) - and as far as I know TripleA wont continue rolling dice when we uncheck before loading the game next time. In case engine does continue rolling I am favoring to leave it as is but we can just try (if dice are rolled, we will keep them, and if no dice are rolled, but the fixed convoy blockades apply, we will be fine)
Or didn’t you know that at least if you start a game with the Option unchecked the automatic convoy blockades do apply (and not none)?
It works, I did it in local, so we can do no dice from now on. I don’t like dice with them anyway, I liked it better before.
Carriers do no damage, but planes do 2 a piece
When rolling dice, planes roll 2 dice like subs, and carriers don’t roll
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3
    Purchase Units - Japanese
        Japanese buy 1 airfield, 2 destroyers and 1 harbour; Remaining resources: 5 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        1 unit repaired.
        1 destroyer and 1 submarine moved from 18 Sea Zone to 16 Sea Zone
        1 bomber moved from Japan to 16 Sea Zone
        1 submarine moved from 6 Sea Zone to 23 Sea Zone
        1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 23 Sea Zone
        1 fighter moved from Caroline Islands to 23 Sea Zone
        1 bomber moved from Anhwe to Burma
        2 fighters and 2 tactical_bombers moved from Anhwe to Shan State
        1 fighter moved from French Indo China to Burma
        1 tactical_bomber moved from Hunan to Burma
        1 fighter moved from 37 Sea Zone to Burma
        1 fighter moved from 37 Sea Zone to Sumatra
        1 fighter and 1 tactical_bomber moved from Java to Sumatra
        1 artillery and 1 infantry moved from Java to 42 Sea Zone
        1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
        1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
        1 infantry moved from Borneo to 43 Sea Zone
        1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
        1 infantry moved from 44 Sea Zone to Celebes
        1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
        1 fighter moved from 35 Sea Zone to Shan State
        1 artillery moved from Malaya to Shan State
        2 infantry moved from French Indo China to Shan State
        1 infantry moved from Suiyuyan to Kansu
              Japanese take Kansu from Chinese
        1 infantry moved from Hopei to Shensi
              Japanese take Shensi from Chinese
        1 armour and 1 infantry moved from Philippines to 35 Sea Zone
        1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
        1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
    Combat - Japanese
        Battle in Celebes
        Battle in 45 Sea Zone
            Japanese attack with 1 tactical_bomber
            ANZAC defend with 1 transport
                1 transport owned by the ANZAC lost in 45 Sea Zone
            Japanese win, taking Celebes from Dutch with 1 tactical_bomber remaining. Battle score for attacker is 7
            Casualties for ANZAC: 1 transport
        Battle in Sumatra
            Japanese attack with 1 armour, 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
            British defend with 2 infantry; ANZAC defend with 1 fighter
                Japanese roll dice for 1 cruiser in Sumatra, round 2 : 1/1 hits, 0.50 expected hits
                Japanese roll dice for 1 armour, 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Sumatra, round 2 : 3/7 hits, 3.00 expected hits
                UK_Pacific roll dice for 1 fighter and 2 infantry in Sumatra, round 2 : 1/3 hits, 1.33 expected hits
                1 infantry owned by the Japanese lost in Sumatra
                1 fighter owned by the ANZAC and 2 infantry owned by the British lost in Sumatra
            Japanese win, taking Sumatra from UK_Pacific with 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
            Casualties for Japanese: 1 infantry
            Casualties for British: 2 infantry
            Casualties for ANZAC: 1 fighter
        Battle in Burma
            Japanese attack with 1 bomber, 2 fighters and 1 tactical_bomber
            British defend with 1 infantry
                Japanese roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in Burma, round 2 : 2/4 hits, 2.33 expected hits
                UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                1 tactical_bomber owned by the Japanese lost in Burma
                1 infantry owned by the British lost in Burma
            Japanese win with 1 bomber and 2 fighters remaining. Battle score for attacker is -8
            Casualties for Japanese: 1 tactical_bomber
            Casualties for British: 1 infantry
        Battle in Shan State
            Japanese attack with 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers
            British defend with 1 infantry
                Japanese roll dice for 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers in Shan State, round 2 : 5/8 hits, 3.67 expected hits
                UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the British lost in Shan State
            Japanese win, taking Shan State from UK_Pacific with 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
            Casualties for British: 1 infantry
        Battle in 16 Sea Zone
            Japanese attack with 1 bomber, 1 destroyer and 1 submarine
            Americans defend with 1 submarine
                Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 1 bomber and 1 destroyer in 16 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                1 submarine owned by the Americans lost in 16 Sea Zone
            Japanese win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
            Casualties for Americans: 1 submarine
        Battle in 23 Sea Zone
            Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
            Americans defend with 1 destroyer
                Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 2 fighters and 1 tactical_bomber in 23 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                Americans roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                1 submarine owned by the Japanese lost in 23 Sea Zone
                1 destroyer owned by the Americans lost in 23 Sea Zone
            Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
            Casualties for Japanese: 1 submarine
            Casualties for Americans: 1 destroyer
    Non Combat Move - Japanese
        1 fighter and 1 tactical_bomber moved from 23 Sea Zone to 6 Sea Zone
        1 fighter moved from 23 Sea Zone to Japan
        1 aaGun, 1 artillery, 2 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber moved from Manchuria to Korea
        1 bomber moved from 16 Sea Zone to French Indo China
        1 destroyer moved from 6 Sea Zone to 36 Sea Zone
        1 carrier moved from 35 Sea Zone to 41 Sea Zone
        1 carrier moved from 37 Sea Zone to 41 Sea Zone
        1 battleship moved from 37 Sea Zone to 41 Sea Zone
        1 tactical_bomber moved from Sumatra to 41 Sea Zone
        1 fighter moved from Sumatra to 41 Sea Zone
        2 tactical_bombers moved from Shan State to French Indo China
        3 fighters moved from Shan State to French Indo China
        1 artillery moved from Guam to 21 Sea Zone
        1 artillery and 1 transport moved from 21 Sea Zone to 20 Sea Zone
        1 infantry moved from Kwangtung to 20 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
        1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
        1 transport moved from 37 Sea Zone to 20 Sea Zone
        2 infantry moved from Kwangtung to 20 Sea Zone
        2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
        2 infantry moved from 36 Sea Zone to French Indo China
        1 transport moved from 35 Sea Zone to 34 Sea Zone
        1 infantry moved from Paulau Island to 34 Sea Zone
        1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
        1 infantry moved from Philippines to 35 Sea Zone
        2 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
        2 infantry moved from 36 Sea Zone to French Indo China
        1 battleship and 1 cruiser moved from 21 Sea Zone to 36 Sea Zone
        1 tactical_bomber moved from 45 Sea Zone to 41 Sea Zone
        1 fighter moved from Sumatra to 41 Sea Zone
        1 bomber and 2 fighters moved from Burma to French Indo China
        1 artillery and 1 infantry moved from Hunan to Kiangsi
        1 artillery and 1 infantry moved from Suiyuyan to Kansu
        1 artillery and 3 infantry moved from Hopei to Shensi
    Place Units - Japanese
        2 destroyers placed in 6 Sea Zone
        1 airfield and 1 harbour placed in French Indo China
    Turn Complete - Japanese
        Japanese collect 59 PUs; end with 64 PUs
        Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Americans regular : 0.50
Japanese regular : 0.17
UK_Pacific regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3
    Purchase Units - Americans
        Americans buy 1 carrier, 2 fighters, 1 tactical_bomber and 4 transports; Remaining resources: 1 PUs; 
    Combat Move - Americans
        1 destroyer moved from 25 Sea Zone to 16 Sea Zone
        2 fighters moved from Midway to 16 Sea Zone
        1 bomber moved from Wake Island to 16 Sea Zone
        2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
        2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
        2 infantry moved from Marshall Islands to 32 Sea Zone
        2 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
        2 cruisers moved from 32 Sea Zone to 33 Sea Zone
        1 battleship and 1 cruiser moved from 26 Sea Zone to 33 Sea Zone
        2 artilleries and 4 infantry moved from 33 Sea Zone to Caroline Islands
        1 destroyer moved from 123 Sea Zone to 125 Sea Zone
        1 fighter and 1 tactical_bomber moved from Iceland to 125 Sea Zone
    Combat - Americans
        Battle in Caroline Islands
            Americans attack with 2 artilleries and 4 infantry
            Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                Americans roll dice for 1 battleship and 3 cruisers in Caroline Islands, round 2 : 4/4 hits, 2,17 expected hits
                Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0,67 expected hits
                2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
            Americans win, taking Caroline Islands from Japanese with 2 artilleries and 4 infantry remaining. Battle score for attacker is 11
            Casualties for Japanese: 1 aaGun and 2 infantry
        Battle in 16 Sea Zone
            Americans attack with 1 bomber, 1 destroyer and 2 fighters
            Japanese defend with 1 destroyer and 1 submarine
                Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits
                Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 16 Sea Zone, round 3 : 2/4 hits, 2,00 expected hits
                Japanese roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                1 submarine owned by the Japanese lost in 16 Sea Zone
            Americans win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 14
            Casualties for Japanese: 1 destroyer and 1 submarine
        Battle in 125 Sea Zone
            Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
            Germans defend with 1 submarine
                Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 125 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits
                Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                1 submarine owned by the Germans lost in 125 Sea Zone
            Americans win, taking 125 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
            Casualties for Germans: 1 submarine
    Non Combat Move - Americans
        1 fighter and 1 tactical_bomber moved from 125 Sea Zone to Scotland
        1 carrier and 1 fighter moved from 91 Sea Zone to 96 Sea Zone
        1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
        1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
        1 destroyer moved from 101 Sea Zone to 91 Sea Zone
        1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
        2 infantry moved from Brazil to British Guiana
        1 mech_infantry moved from Western United States to Central United States
        1 submarine moved from 25 Sea Zone to 6 Sea Zone
        2 fighters moved from 16 Sea Zone to 33 Sea Zone
        1 carrier moved from 32 Sea Zone to 33 Sea Zone
        2 fighters moved from 32 Sea Zone to Queensland
        1 destroyer moved from 32 Sea Zone to 33 Sea Zone
        2 submarines moved from 26 Sea Zone to 33 Sea Zone
        1 bomber moved from 16 Sea Zone to Wake Island
        2 carriers and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
    Place Units - Americans
        1 carrier and 4 transports placed in 101 Sea Zone
        2 fighters and 1 tactical_bomber placed in Western United States
    Turn Complete - Americans
        Americans collect 52 PUs; end with 53 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    Purchase Units - Chinese
        Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
        Chinese buy 3 artilleries; Remaining resources: 1 PUs; 
    Combat Move - Chinese
        1 infantry moved from Yunnan to Kwangsi
              Chinese take Kwangsi from Japanese
        1 infantry moved from Yunnan to Hunan
              Chinese take Hunan from Japanese
        1 infantry moved from Yunnan to Burma
        1 infantry moved from Yunnan to Szechwan
        11 infantry moved from Yunnan to Kweichow
        1 fighter moved from Sikang to Kweichow
    Combat - Chinese
    Non Combat Move - Chinese
    Place Units - Chinese
        3 artilleries placed in Kweichow
    Turn Complete - Chinese
        Chinese collect 7 PUs; end with 8 PUs
        Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
    Purchase Units - British
        British buy 2 fighters, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    Purchase Units - UK_Pacific
        UK_Pacific buy 1 artillery and 1 submarine; Remaining resources: 0 PUs; 
    Combat Move - British
        1 submarine moved from 39 Sea Zone to 44 Sea Zone
              UK_Pacific take 42 Sea Zone from Japanese
        1 submarine moved from 39 Sea Zone to 37 Sea Zone
              UK_Pacific take 37 Sea Zone from Japanese
        1 mech_infantry moved from Belgian Congo to Italian Somaliland
        1 armour moved from Alexandria to 98 Sea Zone
        1 armour and 1 transport moved from 98 Sea Zone to 81 Sea Zone
        1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
        1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone
        1 armour and 1 infantry moved from 76 Sea Zone to British Somaliland
        2 infantry moved from Union of South Africa to 71 Sea Zone
        2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
        2 infantry moved from 80 Sea Zone to Iraq
        2 bombers moved from Egypt to Italian Somaliland
        1 fighter moved from 98 Sea Zone to Italian Somaliland
        1 tactical_bomber moved from 98 Sea Zone to Iraq
        1 fighter moved from 96 Sea Zone to Iraq
        1 cruiser moved from 98 Sea Zone to 80 Sea Zone
    Combat - British
        Battle in 44 Sea Zone
            British attack with 1 submarine
            Japanese defend with 1 transport
                1 transport owned by the Japanese lost in 44 Sea Zone
            British win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
            Casualties for Japanese: 1 transport
        Battle in Iraq
            British attack with 1 fighter, 2 infantry and 1 tactical_bomber
            Neutral_Axis defend with 3 infantry
                British roll dice for 1 cruiser in Iraq, round 2 : 1/1 hits, 0,50 expected hits
                British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Iraq, round 2 : 3/4 hits, 1,50 expected hits
                Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1,00 expected hits
                1 infantry owned by the British lost in Iraq
                3 infantry owned by the Neutral_Axis lost in Iraq
            British win, taking Iraq from Neutral_Axis with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
            Casualties for British: 1 infantry
            Casualties for Neutral_Axis: 3 infantry
        Battle in Italian Somaliland
            British attack with 2 bombers, 1 fighter and 1 mech_infantry
            Italians defend with 1 bomber and 2 infantry
                British roll dice for 2 bombers, 1 fighter and 1 mech_infantry in Italian Somaliland, round 2 : 2/4 hits, 2,00 expected hits
                Italians roll dice for 1 bomber and 2 infantry in Italian Somaliland, round 2 : 2/3 hits, 0,83 expected hits
                1 mech_infantry owned by the British and 1 fighter owned by the British lost in Italian Somaliland
                1 bomber owned by the Italians and 1 infantry owned by the Italians lost in Italian Somaliland
                British roll dice for 2 bombers in Italian Somaliland, round 3 : 1/2 hits, 1,33 expected hits
                Italians roll dice for 1 infantry in Italian Somaliland, round 3 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Italians lost in Italian Somaliland
            British win with 2 bombers remaining. Battle score for attacker is 4
            Casualties for British: 1 fighter and 1 mech_infantry
            Casualties for Italians: 1 bomber and 2 infantry
        Battle in British Somaliland
            British attack with 1 armour and 1 infantry
            Italians defend with 1 artillery
                British roll dice for 1 armour and 1 infantry in British Somaliland, round 2 : 0/2 hits, 0,67 expected hits
                Italians roll dice for 1 artillery in British Somaliland, round 2 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the British lost in British Somaliland
                British roll dice for 1 armour in British Somaliland, round 3 : 1/1 hits, 0,50 expected hits
                Italians roll dice for 1 artillery in British Somaliland, round 3 : 0/1 hits, 0,33 expected hits
                1 artillery owned by the Italians lost in British Somaliland
            British win, taking British Somaliland from Italians with 1 armour remaining. Battle score for attacker is 1
            Casualties for British: 1 infantry
            Casualties for Italians: 1 artillery
    Non Combat Move - British
        2 bombers moved from Italian Somaliland to Eastern Persia
        1 tactical_bomber moved from Iraq to Eastern Persia
        1 fighter moved from Iraq to Persia
        3 aaGuns, 1 artillery and 8 infantry moved from India to West India
        1 submarine moved from 39 Sea Zone to 41 Sea Zone
        1 infantry moved from Yunnan to Kweichow
        1 infantry moved from Anglo Egyptian Sudan to Egypt
        1 mech_infantry moved from Alexandria to Trans-Jordan
        1 submarine moved from 109 Sea Zone to 125 Sea Zone
        1 destroyer and 1 submarine moved from 118 Sea Zone to 110 Sea Zone
        2 aaGuns moved from United Kingdom to Scotland
        1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
        1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
        1 infantry moved from Algeria to Tunisia
        1 mech_infantry moved from Tunisia to Algeria
        1 destroyer moved from 98 Sea Zone to 96 Sea Zone
        1 carrier moved from 98 Sea Zone to 76 Sea Zone
    Place Units - British
        2 fighters placed in United Kingdom
        1 transport placed in 106 Sea Zone
        2 mech_infantrys placed in Union of South Africa
    Turn Complete - British
        British collect 30 PUs; end with 30 PUs
        Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs
    Place Units - UK_Pacific
        1 submarine placed in 39 Sea Zone
        1 artillery placed in India
    Turn Complete - UK_Pacific
        UK_Pacific collect 6 PUs; end with 6 PUs
        Units Change Ownership
            Some Units in India change ownership: 1 artillery
            Some Units in 39 Sea Zone change ownership: 1 submarine
Combat Hit Differential Summary :
Americans regular : 2,33
Italians regular : 1,17
Japanese regular : -1,33
Germans regular : -0,17
Neutral_Axis regular : 0,00
British regular : 1,50
good morning, another distribution of hits would have been great ^^ one more in Iraq and one less in Italian Somaliland
in sz16 I thought first that I had to interrupt with asking you but then decided to take dd out first and give you scoring a hit if you rolled a 2 in second round of combat
@pacifiersboard said in 2024 Playoff OOB Round 1 Pacifiers Board (+42) v Gamerman01:
good morning, another distribution of hits would have been great ^^ one more in Iraq and one less in Italian Somaliland
in sz16 I thought first that I had to interrupt with asking you but then decided to take dd out first and give you scoring a hit if you rolled a 2 in second round of combat
I meant “a different distribtuion of hits”
@pacifiersboard said in 2024 Playoff OOB Round 1 Pacifiers Board (+42) v Gamerman01:
good morning, another distribution of hits would have been great ^^ one more in Iraq and one less in Italian Somaliland
Now you’re getting greedy! That was almost perfect for you, congratulations, and nice moves!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3
    Purchase Units - Italians
        Italians buy 1 bomber and 1 infantry; Remaining resources: 0 PUs; 
    Combat Move - Italians
    Non Combat Move - Italians
        1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Libya to Tobruk
        1 aaGun, 2 armour and 1 mech_infantry moved from Romania to Bessarabia
        3 infantry moved from Bulgaria to Romania
        2 artilleries moved from Northern Italy to Yugoslavia
        2 infantry moved from Northern Italy to Southern Italy
    Place Units - Italians
        1 bomber and 1 infantry placed in Southern Italy
    Turn Complete - Italians
        Italians collect 13 PUs (2 lost to blockades); end with 13 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3
    Purchase Units - ANZAC
        ANZAC buy 1 destroyer and 1 factory_minor; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
        1 submarine moved from 62 Sea Zone to 42 Sea Zone
        1 submarine moved from 62 Sea Zone to 33 Sea Zone
        1 infantry moved from Trans-Jordan to Egypt
    Non Combat Move - ANZAC
        1 infantry moved from Dutch New Guinea to New Guinea
        2 aaGuns, 1 artillery and 1 infantry moved from New South Wales to Queensland
    Place Units - ANZAC
        1 factory_minor placed in Queensland
        1 destroyer placed in 62 Sea Zone
    Turn Complete - ANZAC
        ANZAC collect 10 PUs; end with 10 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
    Combat Move - French
        1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
        1 infantry moved from Egypt to Alexandria
        2 cruisers moved from 91 Sea Zone to 110 Sea Zone
    Non Combat Move - French
        1 infantry moved from United Kingdom to Scotland
        1 infantry moved from United Kingdom to Scotland
    Turn Complete - French
Combat Hit Differential Summary :
@gamerman01 said in 2024 Playoff OOB Round 1 Pacifiers Board (+42) v Gamerman01:
I would have agreed to eliminating convoy blockade dice before the game, so I would also agree to that from now on in our game, as you proposed
LOL that’s a blunder on my part to agree to this. The random rolling of convoy damage is better for the convoy attacker.
Assuming the Allies do more convoy attacking than the Axis, I think we found a way to reduce bids in OOB
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 4
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 1 destroyer, 3 fighters, 1 infantry and 3 submarines; Remaining resources: 0 PUs; 
    Combat Move - Germans
        1 infantry moved from Karelia to 127 Sea Zone
        1 infantry moved from 127 Sea Zone to Archangel
        2 infantry moved from Karelia to Novgorod
        4 infantry moved from Vyborg to Novgorod
        2 infantry moved from Western Germany to 112 Sea Zone
        2 infantry and 1 transport moved from 112 Sea Zone to 123 Sea Zone
        2 infantry moved from 123 Sea Zone to Iceland
        1 mech_infantry moved from Baltic States to Western Ukraine
        1 bomber moved from Germany to 96 Sea Zone
        1 fighter moved from Bessarabia to 96 Sea Zone
        1 fighter moved from Western Germany to 125 Sea Zone
        1 destroyer and 1 submarine moved from 112 Sea Zone to 125 Sea Zone
        1 tactical_bomber moved from Eastern Poland to Western Ukraine
        1 infantry moved from Bessarabia to Western Ukraine
        3 armour, 3 artilleries, 16 infantry and 3 mech_infantrys moved from Bessarabia to Ukraine
        2 armour and 7 mech_infantrys moved from Eastern Poland to Ukraine
        1 fighter moved from Western Germany to 125 Sea Zone
        1 bomber and 1 tactical_bomber moved from Western Germany to 96 Sea Zone
        1 fighter moved from Eastern Poland to Western Ukraine
    Combat - Germans
        Battle in Archangel
        Battle in Iceland
        Battle in Ukraine
            Germans attack with 5 armour, 3 artilleries, 16 infantry and 10 mech_infantrys
            Russians defend with 1 artillery and 1 factory_minor
                Germans roll dice for 5 armour, 3 artilleries, 16 infantry and 10 mech_infantrys in Ukraine, round 2 : 8/34 hits, 8.33 expected hits
                Russians roll dice for 1 artillery in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                1 artillery owned by the Russians lost in Ukraine
            Germans win, taking Archangel from Russians, taking Iceland from British, taking Ukraine from Russians with 5 armour, 3 artilleries, 16 infantry and 10 mech_infantrys remaining. Battle score for attacker is 4
            Casualties for Russians: 1 artillery
        Battle in Western Ukraine
            Germans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
            Russians defend with 1 infantry
                Germans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/4 hits, 1.50 expected hits
                Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Russians lost in Western Ukraine
            Germans win, taking Western Ukraine from Russians with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
            Casualties for Russians: 1 infantry
        Battle in Novgorod
            Germans attack with 6 infantry
            Russians defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
                Germans roll dice for 6 infantry in Novgorod, round 2 : 1/6 hits, 1.00 expected hits
                Russians roll dice for 1 armour in Novgorod, round 2 : 0/1 hits, 0.50 expected hits
                1 armour owned by the Russians lost in Novgorod
            Germans win, taking Novgorod from Russians with 6 infantry remaining. Battle score for attacker is 6
            Casualties for Russians: 1 armour
        Battle in 125 Sea Zone
            Germans attack with 1 destroyer, 2 fighters and 1 submarine
            British defend with 1 submarine; Americans defend with 1 destroyer
                Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Germans roll dice for 1 destroyer and 2 fighters in 125 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
                Americans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                Americans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                Germans roll dice for 1 destroyer and 2 fighters in 125 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits
Combat Hit Differential Summary :
Americans regular : -0.50
Russians regular : -1.17
Germans regular : -3.17
It took 2 rounds for the Germans to score 1 hit,
With sub, destroyer, 2 fighters.
But the allies have missed
So I have to interrupt play to ask if you’ll lose the UK sub or USA destroyer in 125
If you can give an advance order of loss for Z96 it will save an interruption, but it’s understandable if you don’t want to do that. Only you, the commander of all the Allied forces in the world, can say!
If you can’t give advance order of loss on 96, it is fine with me if you roll it on forum and give choices that way
Or just go as normal, give me sub or destroyer choice 125 and then wait for me to roll 96 in Triple A and wait again. Doesn’t matter to me
@gamerman01 said in 2024 Playoff OOB Round 1 Pacifiers Board (+42) v Gamerman01:
I need to get in the habit of saving after the combat…
Sorry
You can always use autosave. Look in the autosave folder of whatever you’ve set as your savegame directory.
@simon33 Yay! You’ve improved my life and that of my opponents, never seen that, thank you
I put it in there.