@cwglee51 I run into an error trying to open the file. “Null pointer exception.”
Maybe it is an issue with us using incombatible versions. What version are you using?
btw as we are both online - do I have permission to move I1 in the hot seat game too if I find the time?
@pacifiersboard said in 2024 Playoff OOB Round 1 Pacifiers Board (+42) v Gamerman01:
btw as we are both online - do I have permission to move I1 in the hot seat game too if I find the time?
Please do!!!
I have no idea how much luck I need to make up for so much early luck you enjoyed, but
Midway
West India
Really helped make up some ground. Big question is how the 50/50 German attack goes, that is for sure
NSW is also a must-attack that’s risky, of course you know
any decision is welcome! ✌️
Yeah, busy times for me, and then the weekend is spoken for. I’m taking tomorrow off.
Looking forward to those dicey battles
Oh, I meant decisions within the game! At a soon round, not at a soon time.
Please use more words, I’m curious about what you mean!
I didn’t want to urge you and have been welcoming decisive battles that take place in our game even if it takes some real time until they happen ^^
Got it,
Well, we’re there, because you’ve played so well and it’s how things played out so far
I will have to gain better position before I can avoid dice much.
I think I NEEDED the West India luck, but of course now that can be erased, especially with what the AA might do
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 12
Purchase Units - Italians
Italians buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber and 2 fighters moved from Western Germany to 95 Sea Zone
1 submarine moved from 52 Sea Zone to 30 Sea Zone
Combat - Italians
Battle in 30 Sea Zone
Italians attack with 1 submarine
Americans defend with 1 destroyer
Italians roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 submarine in 30 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 30 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Italians lost in 30 Sea Zone
1 destroyer owned by the Americans lost in 30 Sea Zone
Americans win with no units remaining. Battle score for attacker is 2
Casualties for Italians: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 95 Sea Zone
Italians attack with 1 bomber and 2 fighters
British defend with 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
Italians roll dice for 1 bomber and 2 fighters in 95 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Combat Hit Differential Summary :
Americans regular : 0.33
Italians regular : 0.67
Casualty choice for 95, please
kill carrier
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 12
Purchase Units - Italians
Italians buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber and 2 fighters moved from Western Germany to 95 Sea Zone
1 submarine moved from 52 Sea Zone to 30 Sea Zone
Combat - Italians
Battle in 30 Sea Zone
Italians attack with 1 submarine
Americans defend with 1 destroyer
Italians roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 submarine in 30 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 30 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Italians lost in 30 Sea Zone
1 destroyer owned by the Americans lost in 30 Sea Zone
Americans win with no units remaining. Battle score for attacker is 2
Casualties for Italians: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 95 Sea Zone
Italians attack with 1 bomber and 2 fighters
British defend with 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
Italians roll dice for 1 bomber and 2 fighters in 95 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
British roll dice for 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 95 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
1 bomber owned by the Italians and 2 fighters owned by the Italians lost in 95 Sea Zone
1 carrier owned by the British lost in 95 Sea Zone
British win with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -16
Casualties for Italians: 1 bomber and 2 fighters
Casualties for British: 1 carrier
1 tactical_bomber owned by the British and 1 fighter owned by the British forced to land in Sicily
Non Combat Move - Italians
1 aaGun moved from Northern Italy to Southern Italy
1 mech_infantry moved from Western Ukraine to Ukraine
3 mech_infantrys moved from Northern Italy to Romania
Place Units - Italians
2 fighters and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Americans regular : 0.33
Italians regular : 0.67
British regular : 1.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Place Units - ANZAC
1 armour and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 3 PUs; end with 3 PUs
Combat Move - French
1 cruiser moved from 110 Sea Zone to 92 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Place Units - ANZAC
1 armour and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 3 PUs; end with 3 PUs
Combat Move - French
1 cruiser moved from 110 Sea Zone to 92 Sea Zone
Non Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 26 Sea Zone: 1 submarine
EDIT: Adding units owned by ANZAC to 64 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
lol, it hadn’t even come to my mind at all, what that Italian sub can do!!
😮
Thanks!
I was wondering, but seemed like the master of trickery would not be tricked.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 fighter, 11 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 armour, 3 artilleries, 7 infantry and 6 mech_infantrys moved from West India to India
3 bombers moved from French Indo China to India
1 fighter moved from Poland to Karelia
2 infantry moved from Finland to Karelia
1 transport moved from 112 Sea Zone to 115 Sea Zone
1 infantry moved from Finland to 115 Sea Zone
1 infantry moved from 115 Sea Zone to Novgorod
5 infantry moved from Western Germany to 112 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 112 Sea Zone to 115 Sea Zone
1 fighter moved from Denmark to 95 Sea Zone
1 artillery and 3 infantry moved from 115 Sea Zone to Vyborg
2 infantry moved from 115 Sea Zone to Baltic States
1 artillery and 1 infantry moved from Eastern Poland to Baltic States
Combat - Germans
Battle in Novgorod
Battle in 95 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 95 Sea Zone
Germans win, taking Novgorod from Russians with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Vyborg
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 3 infantry in Vyborg, round 2 : 0/4 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 3 infantry in Vyborg, round 3 : 1/4 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Vyborg, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vyborg
Germans win, taking Vyborg from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 3 infantry in Baltic States, round 2 : 0/4 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 3 infantry in Baltic States, round 3 : 1/4 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Karelia
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Karelia, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Karelia
Germans win, taking Karelia from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in India
Germans attack with 3 armour, 3 artilleries, 3 bombers, 7 infantry and 6 mech_infantrys
British defend with 3 aaGuns, 4 armour, 6 artilleries, 3 infantry and 7 mech_infantrys; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
British roll AA dice in India : 1/3 hits, 0.50 expected hits
1 bomber owned by the Germans lost in India
Germans roll dice for 3 armour, 3 artilleries, 2 bombers, 7 infantry and 6 mech_infantrys in India, round 2 : 5/21 hits, 6.50 expected hits
UK_Pacific roll dice for 3 aaGuns, 4 armour, 6 artilleries, 3 infantry and 7 mech_infantrys in India, round 2 : 6/20 hits, 7.33 expected hits
6 infantry owned by the Germans lost in India
3 aaGuns owned by the British and 2 infantry owned by the British lost in India
Germans roll dice for 3 armour, 3 artilleries, 2 bombers, 1 infantry and 6 mech_infantrys in India, round 3 : 4/15 hits, 5.50 expected hits
UK_Pacific roll dice for 4 armour, 6 artilleries, 1 infantry and 7 mech_infantrys in India, round 3 : 8/18 hits, 6.67 expected hits
1 artillery owned by the Germans, 1 infantry owned by the Germans and 6 mech_infantrys owned by the Germans lost in India
3 mech_infantrys owned by the British and 1 infantry owned by the British lost in India
Germans roll dice for 3 armour, 2 artilleries and 2 bombers in India, round 4 : 3/7 hits, 3.50 expected hits
UK_Pacific roll dice for 4 armour, 6 artilleries and 4 mech_infantrys in India, round 4 : 5/14 hits, 5.33 expected hits
2 artilleries owned by the Germans and 3 armour owned by the Germans lost in India
3 artilleries owned by the British lost in India
2 bombers owned by the Germans retreated
UK_Pacific win with 4 armour, 3 artilleries and 4 mech_infantrys remaining. Battle score for attacker is -39
Casualties for Germans: 3 armour, 3 artilleries, 1 bomber, 7 infantry and 6 mech_infantrys
Casualties for British: 3 aaGuns, 3 artilleries, 3 infantry and 3 mech_infantrys
Non Combat Move - Germans
2 bombers moved from India to French Indo China
1 fighter moved from 95 Sea Zone to Southern Italy
1 aaGun, 2 infantry and 2 mech_infantrys moved from Western Ukraine to Ukraine
2 artilleries and 11 infantry moved from Eastern Poland to Western Ukraine
7 mech_infantrys moved from Poland to Western Ukraine
1 fighter moved from Karelia to Finland
1 fighter moved from Western Germany to Ukraine
1 aaGun moved from Denmark to Western Germany
1 artillery moved from Holland Belgium to France
2 infantry moved from Normandy Bordeaux to France
1 fighter moved from Denmark to Southern Italy
Place Units - Germans
3 infantry placed in Ukraine
1 artillery and 7 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 1 infantry
EDIT: Adding units owned by Germans to Western Germany: 1 infantry
EDIT: Turning off Edit Mode
1 fighter, 1 infantry and 2 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 49 PUs (2 lost to blockades); end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
British AA : 0.50
UK_Pacific regular : -0.33
Russians regular : -1.67
Germans regular : -5.33
The British dig in and fight much harder for India than West India
I assumed AA first, then took a mix of artillery and mech, so you should examine the casualties and swap out what you want. I just hit default once, and artillery another. There are a lot more units left than I wanted, but dice give, dice take away.