@donutgold no thanks
2024 Playoff OOB Round 1 Pacifiers Board (+42) v Gamerman01
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 12 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 3 fighters, 1 harbour and 1 infantry; Remaining resources: 0 PUs; Combat Move - Americans Combat - Americans Americans creates battle in territory 39 Sea Zone Non Combat Move - Americans 1 mech_infantry moved from Persia to Eastern Persia 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Algeria 1 submarine moved from 110 Sea Zone to 105 Sea Zone 1 carrier moved from 110 Sea Zone to 92 Sea Zone 2 fighters moved from 110 Sea Zone to 92 Sea Zone 2 fighters moved from United Kingdom to 89 Sea Zone 1 carrier moved from 10 Sea Zone to 89 Sea Zone 2 transports moved from 106 Sea Zone to 101 Sea Zone 1 aaGun moved from Eastern United States to 101 Sea Zone 1 aaGun moved from Central United States to 101 Sea Zone 2 aaGuns and 2 transports moved from 101 Sea Zone to 89 Sea Zone 2 aaGuns moved from 89 Sea Zone to Central America 1 destroyer moved from 10 Sea Zone to 30 Sea Zone 1 destroyer and 1 submarine moved from 10 Sea Zone to 64 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 infantry moved from Mexico to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 64 Sea Zone 1 artillery and 1 infantry moved from 64 Sea Zone to Central America 5 fighters and 1 tactical_bomber moved from Western United States to Hawaiian Islands 1 bomber moved from Western United States to Hawaiian Islands 2 fighters moved from 10 Sea Zone to Hawaiian Islands 1 destroyer moved from 81 Sea Zone to 75 Sea Zone Place Units - Americans 3 fighters and 1 infantry placed in Western United States 1 carrier and 1 destroyer placed in 10 Sea Zone 1 harbour placed in Central America Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 4 infantry moved from Shensi to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Szechwan, round 2 : 0/4 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 4 infantry in Szechwan, round 3 : 1/4 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 2 infantry moved from Suiyuyan to Hopei Place Units - Chinese 1 infantry placed in Kweichow 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Purchase Units - British British buy 1 destroyer, 2 fighters and 3 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 3x factory_minor; Remaining resources: 3 PUs; UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; Combat Move - British 6 artilleries and 13 infantry moved from India to West India 4 armour and 7 mech_infantrys moved from Persia to West India 2 infantry moved from Egypt to 81 Sea Zone 1 destroyer, 2 infantry and 1 transport moved from 81 Sea Zone to 95 Sea Zone 2 infantry moved from 95 Sea Zone to Sicily 1 fighter moved from 110 Sea Zone to 95 Sea Zone 1 bomber moved from Trans-Jordan to 95 Sea Zone 1 bomber moved from Egypt to 95 Sea Zone 1 fighter moved from 110 Sea Zone to 95 Sea Zone 1 carrier moved from 81 Sea Zone to 95 Sea Zone Combat - British Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone Battle in 95 Sea Zone British attack with 2 bombers, 1 carrier, 1 destroyer, 2 fighters, 3 submarines and 1 transport Germans defend with 3 fighters; Italians defend with 1 destroyer and 2 submarines British roll dice for 3 submarines in 95 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits British roll dice for 2 bombers, 1 carrier, 1 destroyer, 2 fighters and 1 transport in 95 Sea Zone, round 2 : 2/5 hits, 2,67 expected hits Italians roll dice for 2 submarines in 95 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits Italians roll dice for 1 destroyer and 3 fighters in 95 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits 3 submarines owned by the British lost in 95 Sea Zone 1 destroyer owned by the Italians and 2 submarines owned by the Italians lost in 95 Sea Zone British roll dice for 2 bombers, 1 carrier, 1 destroyer, 2 fighters and 1 transport in 95 Sea Zone, round 3 : 4/5 hits, 2,67 expected hits Italians roll dice for 3 fighters in 95 Sea Zone, round 3 : 2/3 hits, 2,00 expected hits 1 destroyer owned by the British and 1 fighter owned by the British lost in 95 Sea Zone 3 fighters owned by the Germans lost in 95 Sea Zone British win with 2 bombers, 1 carrier, 1 fighter and 1 transport remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer, 1 fighter and 3 submarines Casualties for Italians: 1 destroyer and 2 submarines Casualties for Germans: 3 fighters Battle in Sicily Battle in West India British attack with 4 armour, 6 artilleries, 13 infantry and 7 mech_infantrys Germans defend with 2 aaGuns, 3 armour, 3 artilleries, 12 infantry and 6 mech_infantrys British roll dice for 4 armour, 6 artilleries, 13 infantry and 7 mech_infantrys in West India, round 2 : 7/30 hits, 8,33 expected hits Germans roll dice for 2 aaGuns, 3 armour, 3 artilleries, 12 infantry and 6 mech_infantrys in West India, round 2 : 11/24 hits, 8,50 expected hits 11 infantry owned by the British lost in West India 2 aaGuns owned by the Germans and 5 infantry owned by the Germans lost in West India 7 mech_infantrys owned by the British, 6 artilleries owned by the British, 2 infantry owned by the British and 4 armour owned by the British retreated to India Germans win, taking Sicily from Italians with 3 armour, 3 artilleries, 7 infantry and 6 mech_infantrys remaining. Battle score for attacker is -8 Casualties for British: 11 infantry Casualties for Germans: 2 aaGuns and 5 infantry Non Combat Move - British 1 infantry moved from Iraq to Persia 1 tactical_bomber moved from Gibraltar to 95 Sea Zone 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone 1 artillery moved from 92 Sea Zone to Algeria 1 infantry moved from 92 Sea Zone to Algeria 2 bombers moved from 95 Sea Zone to Trans-Jordan 1 artillery and 1 infantry moved from Trans-Jordan to Iraq Place Units - British 3 infantry placed in Egypt 1 destroyer placed in 110 Sea Zone 2 fighters placed in United Kingdom Turn Complete - British British collect 28 PUs; end with 28 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 33 PUs Place Units - UK_Pacific 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 3 PUs; end with 3 PUs Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
Chinese regular : -0,33 Italians regular : 0,33 Japanese regular : -0,67 Germans regular : 2,50 British regular : -0,67
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btw as we are both online - do I have permission to move I1 in the hot seat game too if I find the time?
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@pacifiersboard said in 2024 Playoff OOB Round 1 Pacifiers Board (+42) v Gamerman01:
btw as we are both online - do I have permission to move I1 in the hot seat game too if I find the time?
Please do!!!
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I have no idea how much luck I need to make up for so much early luck you enjoyed, but
Midway
West India
Really helped make up some ground. Big question is how the 50/50 German attack goes, that is for sure
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NSW is also a must-attack that’s risky, of course you know
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any decision is welcome! ✌️
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Yeah, busy times for me, and then the weekend is spoken for. I’m taking tomorrow off.
Looking forward to those dicey battles -
Oh, I meant decisions within the game! At a soon round, not at a soon time.
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Please use more words, I’m curious about what you mean!
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I didn’t want to urge you and have been welcoming decisive battles that take place in our game even if it takes some real time until they happen ^^
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Got it,
Well, we’re there, because you’ve played so well and it’s how things played out so far
I will have to gain better position before I can avoid dice much.
I think I NEEDED the West India luck, but of course now that can be erased, especially with what the AA might do -
TripleA Manual Gamesave Post: Italians round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 12 Purchase Units - Italians Italians buy 2 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber and 2 fighters moved from Western Germany to 95 Sea Zone 1 submarine moved from 52 Sea Zone to 30 Sea Zone Combat - Italians Battle in 30 Sea Zone Italians attack with 1 submarine Americans defend with 1 destroyer Italians roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 submarine in 30 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 30 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Italians lost in 30 Sea Zone 1 destroyer owned by the Americans lost in 30 Sea Zone Americans win with no units remaining. Battle score for attacker is 2 Casualties for Italians: 1 submarine Casualties for Americans: 1 destroyer Battle in 95 Sea Zone Italians attack with 1 bomber and 2 fighters British defend with 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport Italians roll dice for 1 bomber and 2 fighters in 95 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Combat Hit Differential Summary :
Americans regular : 0.33 Italians regular : 0.67
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Casualty choice for 95, please
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kill carrier
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 12 Purchase Units - Italians Italians buy 2 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber and 2 fighters moved from Western Germany to 95 Sea Zone 1 submarine moved from 52 Sea Zone to 30 Sea Zone Combat - Italians Battle in 30 Sea Zone Italians attack with 1 submarine Americans defend with 1 destroyer Italians roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 submarine in 30 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 30 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Italians lost in 30 Sea Zone 1 destroyer owned by the Americans lost in 30 Sea Zone Americans win with no units remaining. Battle score for attacker is 2 Casualties for Italians: 1 submarine Casualties for Americans: 1 destroyer Battle in 95 Sea Zone Italians attack with 1 bomber and 2 fighters British defend with 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport Italians roll dice for 1 bomber and 2 fighters in 95 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits British roll dice for 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 95 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits 1 bomber owned by the Italians and 2 fighters owned by the Italians lost in 95 Sea Zone 1 carrier owned by the British lost in 95 Sea Zone British win with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -16 Casualties for Italians: 1 bomber and 2 fighters Casualties for British: 1 carrier 1 tactical_bomber owned by the British and 1 fighter owned by the British forced to land in Sicily Non Combat Move - Italians 1 aaGun moved from Northern Italy to Southern Italy 1 mech_infantry moved from Western Ukraine to Ukraine 3 mech_infantrys moved from Northern Italy to Romania Place Units - Italians 2 fighters and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Americans regular : 0.33 Italians regular : 0.67 British regular : 1.50
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 armour and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Place Units - ANZAC 1 armour and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 3 PUs; end with 3 PUs Combat Move - French 1 cruiser moved from 110 Sea Zone to 92 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 armour and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Place Units - ANZAC 1 armour and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 3 PUs; end with 3 PUs Combat Move - French 1 cruiser moved from 110 Sea Zone to 92 Sea Zone Non Combat Move - French Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from 26 Sea Zone: 1 submarine EDIT: Adding units owned by ANZAC to 64 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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lol, it hadn’t even come to my mind at all, what that Italian sub can do!!
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😮
Thanks!I was wondering, but seemed like the master of trickery would not be tricked.
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 fighter, 11 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 armour, 3 artilleries, 7 infantry and 6 mech_infantrys moved from West India to India 3 bombers moved from French Indo China to India 1 fighter moved from Poland to Karelia 2 infantry moved from Finland to Karelia 1 transport moved from 112 Sea Zone to 115 Sea Zone 1 infantry moved from Finland to 115 Sea Zone 1 infantry moved from 115 Sea Zone to Novgorod 5 infantry moved from Western Germany to 112 Sea Zone 1 artillery moved from Western Germany to 112 Sea Zone 1 artillery, 5 infantry and 3 transports moved from 112 Sea Zone to 115 Sea Zone 1 fighter moved from Denmark to 95 Sea Zone 1 artillery and 3 infantry moved from 115 Sea Zone to Vyborg 2 infantry moved from 115 Sea Zone to Baltic States 1 artillery and 1 infantry moved from Eastern Poland to Baltic States Combat - Germans Battle in Novgorod Battle in 95 Sea Zone Germans attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 95 Sea Zone Germans win, taking Novgorod from Russians with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Vyborg Germans attack with 1 artillery and 3 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 3 infantry in Vyborg, round 2 : 0/4 hits, 1.00 expected hits Russians roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 3 infantry in Vyborg, round 3 : 1/4 hits, 1.00 expected hits Russians roll dice for 1 infantry in Vyborg, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vyborg Germans win, taking Vyborg from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Baltic States Germans attack with 1 artillery and 3 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 3 infantry in Baltic States, round 2 : 0/4 hits, 1.00 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 3 infantry in Baltic States, round 3 : 1/4 hits, 1.00 expected hits Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Karelia Germans attack with 1 fighter and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 2 infantry in Karelia, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Karelia Germans win, taking Karelia from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in India Germans attack with 3 armour, 3 artilleries, 3 bombers, 7 infantry and 6 mech_infantrys British defend with 3 aaGuns, 4 armour, 6 artilleries, 3 infantry and 7 mech_infantrys; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour British roll AA dice in India : 1/3 hits, 0.50 expected hits 1 bomber owned by the Germans lost in India Germans roll dice for 3 armour, 3 artilleries, 2 bombers, 7 infantry and 6 mech_infantrys in India, round 2 : 5/21 hits, 6.50 expected hits UK_Pacific roll dice for 3 aaGuns, 4 armour, 6 artilleries, 3 infantry and 7 mech_infantrys in India, round 2 : 6/20 hits, 7.33 expected hits 6 infantry owned by the Germans lost in India 3 aaGuns owned by the British and 2 infantry owned by the British lost in India Germans roll dice for 3 armour, 3 artilleries, 2 bombers, 1 infantry and 6 mech_infantrys in India, round 3 : 4/15 hits, 5.50 expected hits UK_Pacific roll dice for 4 armour, 6 artilleries, 1 infantry and 7 mech_infantrys in India, round 3 : 8/18 hits, 6.67 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Germans and 6 mech_infantrys owned by the Germans lost in India 3 mech_infantrys owned by the British and 1 infantry owned by the British lost in India Germans roll dice for 3 armour, 2 artilleries and 2 bombers in India, round 4 : 3/7 hits, 3.50 expected hits UK_Pacific roll dice for 4 armour, 6 artilleries and 4 mech_infantrys in India, round 4 : 5/14 hits, 5.33 expected hits 2 artilleries owned by the Germans and 3 armour owned by the Germans lost in India 3 artilleries owned by the British lost in India 2 bombers owned by the Germans retreated UK_Pacific win with 4 armour, 3 artilleries and 4 mech_infantrys remaining. Battle score for attacker is -39 Casualties for Germans: 3 armour, 3 artilleries, 1 bomber, 7 infantry and 6 mech_infantrys Casualties for British: 3 aaGuns, 3 artilleries, 3 infantry and 3 mech_infantrys Non Combat Move - Germans 2 bombers moved from India to French Indo China 1 fighter moved from 95 Sea Zone to Southern Italy 1 aaGun, 2 infantry and 2 mech_infantrys moved from Western Ukraine to Ukraine 2 artilleries and 11 infantry moved from Eastern Poland to Western Ukraine 7 mech_infantrys moved from Poland to Western Ukraine 1 fighter moved from Karelia to Finland 1 fighter moved from Western Germany to Ukraine 1 aaGun moved from Denmark to Western Germany 1 artillery moved from Holland Belgium to France 2 infantry moved from Normandy Bordeaux to France 1 fighter moved from Denmark to Southern Italy Place Units - Germans 3 infantry placed in Ukraine 1 artillery and 7 infantry placed in Germany Turning on Edit Mode EDIT: Removing units owned by Germans from France: 1 infantry EDIT: Adding units owned by Germans to Western Germany: 1 infantry EDIT: Turning off Edit Mode 1 fighter, 1 infantry and 2 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 49 PUs (2 lost to blockades); end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
British AA : 0.50 UK_Pacific regular : -0.33 Russians regular : -1.67 Germans regular : -5.33