Scramble 111 but not 110
sub fights in 106 and dies first.
How about a complete whiff by everybody?
2nd round…
OK, just about what would be expected,
Italians score 2, UK destroyer and cruiser sunk,
UK hits 1 back, battleship damaged
So your sub is saved
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour moved from Alexandria to Tobruk
1 armour moved from Albania to Yugoslavia
2 infantry moved from Albania to Yugoslavia
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Yugoslavia
1 fighter moved from Southern Italy to Yugoslavia
1 battleship and 1 cruiser moved from 97 Sea Zone to 95 Sea Zone
2 artilleries and 2 infantry moved from Northern Italy to Southern France
1 bomber moved from Northern Italy to 95 Sea Zone
1 fighter moved from Southern Italy to Southern France
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
Combat - Italians
Battle in Yugoslavia
Italians attack with 1 armour, 1 fighter and 4 infantry
Neutral_Allies defend with 3 infantry
Italians roll dice for 1 armour, 1 fighter and 4 infantry in Yugoslavia, round 2 : 2/6 hits, 1.67 expected hits
Neutral_Allies roll dice for 3 infantry in Yugoslavia, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Neutral_Allies lost in Yugoslavia
Italians roll dice for 1 armour, 1 fighter and 4 infantry in Yugoslavia, round 3 : 1/6 hits, 1.67 expected hits
Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Yugoslavia
1 infantry owned by the Neutral_Allies lost in Yugoslavia
Italians win, taking Yugoslavia from Neutral_Allies with 1 armour, 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_Allies: 3 infantry
Casualties for Italians: 1 infantry
Battle in Southern France
Italians attack with 2 artilleries, 1 fighter and 2 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 2 artilleries, 1 fighter and 2 infantry in Southern France, round 2 : 3/5 hits, 1.83 expected hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the French and 1 artillery owned by the French lost in Southern France
Italians win, taking Southern France from French with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for French: 1 artillery and 1 infantry
Battle in 95 Sea Zone
Italians attack with 1 battleship, 1 bomber and 1 cruiser
British defend with 1 cruiser, 1 destroyer and 1 submarine
British roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 bomber in 95 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
Italians roll dice for 1 battleship and 1 cruiser in 95 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
British roll dice for 1 cruiser and 1 destroyer in 95 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
British roll dice for 1 submarine in 95 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 bomber in 95 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
Italians roll dice for 1 battleship and 1 cruiser in 95 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
British roll dice for 1 cruiser and 1 destroyer in 95 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
Units damaged: 1 battleship owned by the Italians
1 destroyer owned by the British and 1 cruiser owned by the British lost in 95 Sea Zone
1 submarine owned by the British submerged
Italians win with 1 battleship, 1 bomber and 1 cruiser remaining. Battle score for attacker is 20
Casualties for British: 1 cruiser and 1 destroyer
Italians win with 1 battleship, 1 bomber and 1 cruiser remaining. Battle score for attacker is 20
Casualties for British: 1 cruiser and 1 destroyer
Non Combat Move - Italians
1 armour moved from Northern Italy to Romania
1 fighter moved from Southern France to Southern Italy
1 fighter moved from Yugoslavia to Southern Italy
1 bomber moved from 95 Sea Zone to Southern Italy
1 bomber moved from Southern Italy to Western Germany
1 artillery and 1 infantry moved from Libya to Tobruk
1 artillery and 1 infantry moved from Ethiopia to Italian Somaliland
1 aaGun moved from Northern Italy to Yugoslavia
2 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 submarine placed in 95 Sea Zone
1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,2
Italians collect 13 PUs (3 lost to blockades); end with 13 PUs
Combat Hit Differential Summary :
French regular : -0.67
Italians regular : -0.83
Neutral_Allies regular : -0.33
British regular : -1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
Combat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
2 infantry and 1 transport moved from 63 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 aaGuns and 1 infantry moved from New South Wales to Queensland
2 fighters moved from New Zealand to Queensland
1 cruiser moved from 63 Sea Zone to 62 Sea Zone
Place Units - ANZAC
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs
Combat Move - French
1 infantry moved from Normandy Bordeaux to Holland Belgium
French take Holland Belgium from Germans
Combat - French
Non Combat Move - French
1 fighter moved from United Kingdom to Scotland
1 cruiser moved from 110 Sea Zone to 91 Sea Zone
1 cruiser and 1 destroyer moved from 93 Sea Zone to 94 Sea Zone
1 infantry moved from Algeria to Tunisia
1 infantry moved from Morocco to Algeria
1 infantry moved from Syria to Trans-Jordan
1 infantry moved from French West Africa to Nigeria
1 destroyer moved from 72 Sea Zone to 58 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
@gamerman01
if still fine, ANZAC should take Java, but I am offline currently
i. e. 1 INF from Queensland and cruiser back to NZ
No problem, I’ll get it
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 2 infantry, 10 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Germans takes Political Action: Political Action Germans To War With Americans
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Germans and Americans from Neutrality to War
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Germans
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Poland to Eastern Poland
Germans take Eastern Poland from Russians
2 fighters and 1 tactical_bomber moved from Southern Italy to 96 Sea Zone
1 bomber moved from Western Germany to 96 Sea Zone
1 submarine moved from 112 Sea Zone to 111 Sea Zone
1 destroyer moved from 113 Sea Zone to 111 Sea Zone
1 bomber, 3 fighters and 3 tactical_bombers moved from Western Germany to 111 Sea Zone
2 infantry moved from Western Germany to Holland Belgium
1 artillery moved from France to Holland Belgium
2 artilleries moved from France to Holland Belgium
1 tactical_bomber moved from Western Germany to 111 Sea Zone
Combat - Germans
Combat Hit Differential Summary :
Scramble anything to 111?
Thank you
Just remembered your edit I said I’d do - I’ll make a note and have it in there before R2
yeah, you get the three planes scramble
Wow! That surprised me. You are not boring.
Perhaps you will be rewarded, big time.
Grey and brown ships hit 0/5 on UK1 in 111 and 96…
Will the luftwaffe remedy the situation, or will the losses be multiplied?
I put the 2nd ANZAC infantry on Queensland, I don’t think you said where to put it. You can change it to a different Australian territory during Russian play if you want
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 2 infantry, 10 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Germans takes Political Action: Political Action Germans To War With Americans
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Germans and Americans from Neutrality to War
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Germans
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Poland to Eastern Poland
Germans take Eastern Poland from Russians
2 fighters and 1 tactical_bomber moved from Southern Italy to 96 Sea Zone
1 bomber moved from Western Germany to 96 Sea Zone
1 submarine moved from 112 Sea Zone to 111 Sea Zone
1 destroyer moved from 113 Sea Zone to 111 Sea Zone
1 bomber, 3 fighters and 3 tactical_bombers moved from Western Germany to 111 Sea Zone
2 infantry moved from Western Germany to Holland Belgium
1 artillery moved from France to Holland Belgium
2 artilleries moved from France to Holland Belgium
1 tactical_bomber moved from Western Germany to 111 Sea Zone
Combat - Germans
British scrambles 3 units out of Scotland to defend against the attack in 111 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 46 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to 42 Sea Zone: 1 transport
EDIT: Removing units owned by ANZAC from New Guinea: 1 infantry
EDIT: Removing units owned by ANZAC from New Guinea: 1 infantry
EDIT: Adding units owned by ANZAC to Queensland: 1 infantry
EDIT: Changing ownership of Java from Dutch to ANZAC
EDIT: Adding units owned by ANZAC to Java: 1 infantry
EDIT: Changing PUs for ANZAC from 13 to 17
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 cruiser
EDIT: Adding units owned by ANZAC to 63 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
Battle in 96 Sea Zone
Germans attack with 1 bomber, 2 fighters and 1 tactical_bomber
British defend with 1 cruiser and 1 destroyer
Germans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 96 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits
British roll dice for 1 cruiser and 1 destroyer in 96 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
1 fighter owned by the Germans lost in 96 Sea Zone
1 destroyer owned by the British lost in 96 Sea Zone
Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 3 : 1/3 hits, 1.83 expected hits
British roll dice for 1 cruiser in 96 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
1 tactical_bomber owned by the Germans lost in 96 Sea Zone
1 cruiser owned by the British lost in 96 Sea Zone
Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is -1
Casualties for Germans: 1 fighter and 1 tactical_bomber
Casualties for British: 1 cruiser and 1 destroyer
Battle in 111 Sea Zone
Germans attack with 1 bomber, 1 destroyer, 3 fighters, 1 submarine and 4 tactical_bombers
British defend with 1 battleship, 1 destroyer and 2 fighters; French defend with 1 fighter; Russians defend with 1 submarine
Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber, 1 destroyer, 3 fighters and 4 tactical_bombers in 111 Sea Zone, round 2 : 5/9 hits, 5.00 expected hits
Combat Hit Differential Summary :
Germans regular : -2.50
British regular : 0.67
Waiting for casualty choices in 111,
Note that I did run 96
kill the ships and a UK Ftr
@gamerman01 said in 2024 Playoff OOB Round 1 Pacifiers Board (+42) v Gamerman01:
I put the 2nd ANZAC infantry on Queensland, I don’t think you said where to put it. You can change it to a different Australian territory during Russian play if you want
must be in NZ where it had been picked up which is not possible when going to Java
Whoops, see, I am letting ANZAC cruise around without properly respecting their naval and military actions.
Would you believe, sub hit, destroyer hit, but only one plane?
The Luftwaffe was certainly chopped down to size.
The 111 battle we set up was remarkably similar to a G1 110, very interesting