@cwglee51 You said an Artillary in Kwiechei, where exactly is that? And also you can not place chinease artillary for the bid as per league rules, all the other bid placments are done, I’m just wondering what you wanna do with that last 4 IPC
2024 Playoff OOB Round 1 Pacifiers Board (+42) v Gamerman01
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 armour, 4 infantry, 2 submarines and 5 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 units repaired. 1 infantry moved from Kansu to Suiyuyan Japanese take Suiyuyan from Chinese 1 artillery moved from Kansu to Shensi 1 infantry moved from Yunnan to Hunan Japanese take Hunan from Chinese 1 infantry moved from Szechwan to Kweichow Japanese take Kweichow from Chinese 1 artillery and 1 infantry moved from Szechwan to Shensi 1 artillery moved from Kwangtung to Kwangsi 1 infantry moved from Kiangsi to Anhwe 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber moved from Kiangsu to Anhwe 1 armour moved from Kwangtung to Anhwe 3 infantry moved from French Indo China to Kwangsi 1 artillery moved from Yunnan to Kwangsi 1 infantry moved from Alaska to British Columbia Japanese take British Columbia from British 1 fighter and 2 tactical_bombers moved from Philippines to Anhwe 2 fighters and 1 tactical_bomber moved from Japan to Anhwe 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 2 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea 1 submarine moved from 6 Sea Zone to 21 Sea Zone Combat - Japanese Japanese creates battle in territory 35 Sea Zone Japanese creates battle in territory 39 Sea Zone Battle in Dutch New Guinea Battle in 21 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 21 Sea Zone Japanese win, taking 35 Sea Zone from Americans, taking 39 Sea Zone from UK_Pacific, taking Dutch New Guinea from ANZAC with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Anhwe Japanese attack with 1 armour, 4 fighters, 5 infantry, 1 mech_infantry and 4 tactical_bombers British defend with 1 infantry; Chinese defend with 3 artilleries, 1 fighter and 9 infantry Japanese roll dice for 1 armour, 4 fighters, 5 infantry, 1 mech_infantry and 4 tactical_bombers in Anhwe, round 2 : 5/15 hits, 6.17 expected hits Chinese roll dice for 3 artilleries, 1 fighter and 10 infantry in Anhwe, round 2 : 7/14 hits, 5.00 expected hits 5 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 armour owned by the Japanese lost in Anhwe 4 infantry owned by the Chinese and 1 infantry owned by the British lost in Anhwe Japanese roll dice for 4 fighters and 4 tactical_bombers in Anhwe, round 3 : 5/8 hits, 4.67 expected hits Chinese roll dice for 3 artilleries, 1 fighter and 5 infantry in Anhwe, round 3 : 2/9 hits, 3.33 expected hits 1 fighter owned by the Japanese and 1 tactical_bomber owned by the Japanese lost in Anhwe 5 infantry owned by the Chinese lost in Anhwe Japanese roll dice for 3 fighters and 3 tactical_bombers in Anhwe, round 4 : 4/6 hits, 3.50 expected hits Chinese roll dice for 3 artilleries and 1 fighter in Anhwe, round 4 : 1/4 hits, 1.67 expected hits 1 tactical_bomber owned by the Japanese lost in Anhwe 1 fighter owned by the Chinese and 3 artilleries owned by the Chinese lost in Anhwe Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -5 Casualties for Japanese: 1 armour, 1 fighter, 5 infantry, 1 mech_infantry and 2 tactical_bombers Casualties for Chinese: 3 artilleries, 1 fighter and 9 infantry Casualties for British: 1 infantry Battle in Shensi Japanese attack with 2 artilleries and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 artilleries and 1 infantry in Shensi, round 2 : 1/3 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 2 artilleries remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Kwangsi Japanese attack with 2 artilleries and 3 infantry Chinese defend with 1 infantry Japanese roll dice for 2 artilleries and 3 infantry in Kwangsi, round 2 : 2/5 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangsi 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans Non Combat Move - Japanese 2 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 2 fighters moved from Anhwe to Kiangsu 1 tactical_bomber moved from Anhwe to Kiangsu 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Philippines 1 carrier and 2 destroyers moved from 42 Sea Zone to 35 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from Timguska to Urals 1 infantry moved from Kazakhstan to Tsinghai 1 infantry moved from Kazakhstan to Tsinghai 1 artillery and 1 infantry moved from Yunnan to Kweichow 1 carrier moved from 6 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from Anhwe to 6 Sea Zone 1 fighter moved from Anhwe to 35 Sea Zone 1 tactical_bomber moved from French Indo China to 35 Sea Zone 1 destroyer moved from 37 Sea Zone to 36 Sea Zone 1 submarine moved from 37 Sea Zone to 35 Sea Zone 1 battleship moved from 42 Sea Zone to 35 Sea Zone Place Units - Japanese 1 armour placed in French Indo China 2 transports placed in 36 Sea Zone 2 submarines and 3 transports placed in 6 Sea Zone 4 infantry placed in Japan Turn Complete - Japanese Japanese collect 61 PUs; end with 61 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUsCombat Hit Differential Summary :
Chinese regular : 1.33 Japanese regular : 0.17 -
That was a costly error. After I started over to change my purchase, I failed to click the fighter/bomber from FIC and went into it with 2 less aircraft. I had options with them after, but…
That could have been a complete disaster. I would probably have had to try and beg for some merciful concession, but as it turned out I can just eat the mistake.
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TripleA Manual Gamesave Post: Americans round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 8 Purchase Units - Americans Americans buy 1 bomber, 1 destroyer, 1 factory_minor, 2 fighters, 4 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from Trans-Jordan to 95 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 destroyer, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone 1 infantry moved from 95 Sea Zone to Northern Italy 1 destroyer moved from 54 Sea Zone to 21 Sea Zone 1 bomber moved from Caroline Islands to 21 Sea Zone 2 infantry moved from Western United States to British Columbia 1 fighter moved from 10 Sea Zone to British ColumbiaCombat Hit Differential Summary :
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@pacifiersboard That’s true, I almost didn’t even consider/calculate it, and then was surprised at the odds
Checking situation -
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That one is particularly dastardly. You truly are my friend Boldfresh’s kindred spirit, and it has been too long since I had to look out for sneaky moves. Especially sneaky, because I really could not figure out the Tambov airbase, and that is saying something.
I mean, I just can’t believe it. You were obviously targeting 97 because of the Russian carrier move and I still couldn’t find it. All the boring players around here made me go dull. 😏
I almost missed that you have to land the US fighter on the carrier, so one less UK fighter can get in. So I won’t scramble.
As you can tell, I’m up way too late, so any more decisions will have to wait.
And now I’m starting to play in a Classic tournament so I will make more mistakes. There’s no way I could be playing PTV unfortunately, I can’t do the back and forth between versions.
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Wait, I was confused again, wasn’t I, the fighter can land on North Italy.
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❤️ 😉
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Yeah, no scramble because I want you to send in the carrier.
I am almost rooting for your dice, that move is so clever. But not too much.
Talk to you later
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I will scramble to the UK attack.
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I would have pointed at this scramble decision’s wrong premise. It is about if you take your odds to hinder amphibious assault at all and risk the one plane for it
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@gamerman01 said in 2024 Playoff OOB Round 1 Pacifiers Board (+42) v Gamerman01:
I will scramble to the UK attack.
Check that, I’m tired.
I will NOT scramble to the UK attack because you can only land one plane on the carrier and get away with 2 bombers. But after all the confusion you have me second guessing myself on everything. All planes will have 1 movement left, so 1 will land on carrier and the rest on North Italy.
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do you want me to wait with rolling so you can reconsider after you slept?
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yeah I want as few planes as possible having to land in N-ITA
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@gamerman01 said in 2024 Playoff OOB Round 1 Pacifiers Board (+42) v Gamerman01:
@gamerman01 said in 2024 Playoff OOB Round 1 Pacifiers Board (+42) v Gamerman01:
I will scramble to the UK attack.
Check that, I’m tired.
I will NOT scramble to the UK attack because you can only land one plane on the carrier and get away with 2 bombers. But after all the confusion you have me second guessing myself on everything. All planes will have 1 movement left, so 1 will land on carrier and the rest on North Italy.
this may make you think over scramble to US assault … I gonna wait
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@pacifiersboard said in 2024 Playoff OOB Round 1 Pacifiers Board (+42) v Gamerman01:
do you want me to wait with rolling so you can reconsider after you slept?
I do understand the scramble factors, what occurred to me (I mean, I can’t see finished US turn yet) is that UK planes will be able to land in North Italy, so as you said, I do not scramble, although scrambling has a 10% chance of stopping the whole thing.
As you said, I will not scramble to 95 OR to 97 either because more planes will be stuck on North Italy
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@pacifiersboard said in 2024 Playoff OOB Round 1 Pacifiers Board (+42) v Gamerman01:
@gamerman01 said in 2024 Playoff OOB Round 1 Pacifiers Board (+42) v Gamerman01:
@gamerman01 said in 2024 Playoff OOB Round 1 Pacifiers Board (+42) v Gamerman01:
I will scramble to the UK attack.
Check that, I’m tired.
I will NOT scramble to the UK attack because you can only land one plane on the carrier and get away with 2 bombers. But after all the confusion you have me second guessing myself on everything. All planes will have 1 movement left, so 1 will land on carrier and the rest on North Italy.
this may make you think over scramble to US assault … I gonna wait
That is very considerate of you, but I’m confident I figured out what I want to do.
Do not scramble to 95, and do not scramble to 97. Those Italian pilots are heaving a sigh of relief now.
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And I do hope you win and survive with at least 1 or 2 bombers
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last double check: I start rolling US?
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@gamerman01 said in 2024 Playoff OOB Round 1 Pacifiers Board (+42) v Gamerman01:
And I do hope you win and survive with at least 1 or 2 bombers
uh, what did you figure out…





