Guten Morgen Martin,
steigt dein fig in UK auf ?
Thank you very much,
Tank is staying there to threaten another blitz
Yes, I moved them forward to East Poland to tempt you, but now saw clear shot for mech to Poland.
Not terrible, because I’ll kill the mech, but you could follow him with forces from Leningrad
I am having a blast. Only my nephew plays like this, but you are less careless.
It has been many years since I played your style, and you do it smartly. It is a pleasure
@pacifiersboard said in 2024 Playoff OOB Round 1 Pacifiers Board (+42) v Gamerman01:
lol, you are alluring!
Oh, this is about my transports being tempting
I missed the possibility of your fighter joining the bomber against the Japs because it’s so ridiculous.
You were rewarded with the… 57%?? Are you crazy?
@gamerman01 said in 2024 Playoff OOB Round 1 Pacifiers Board (+42) v Gamerman01:
@pacifiersboard said in 2024 Playoff OOB Round 1 Pacifiers Board (+42) v Gamerman01:
lol, you are alluring!
Oh, this is about my transports being tempting
I missed the possibility of your fighter joining the bomber against the Japs because it’s so ridiculous.
You were rewarded with the… 57%?? Are you crazy?
uff, I just didn’t calc 🤪
I guess I can take it as respect 🙂
@gamerman01 said in 2024 Playoff OOB Round 1 Pacifiers Board (+42) v Gamerman01:
I guess I can take it as respect 🙂
definitely! and enthusiasm
My carriers are burning all over the world…
@gamerman01 said in 2024 Playoff OOB Round 1 Pacifiers Board (+42) v Gamerman01:
My carriers are burning all over the world…
you are requesting me to edit that in?
Edit?
It was just a fun observation that I have damaged carriers in the North Sea and also Sea of Japan, 3 of them in flames
I tried to be funny and offer to damage sz42 carrier
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 airfield, 3 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Samara to Novosibirsk
Russians take Novosibirsk from Japanese
1 infantry moved from Tambov to Volgograd
Russians take Volgograd from Germans
1 artillery and 2 infantry moved from Finland to Norway
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
1 infantry moved from Russia to Bryansk
1 carrier and 1 fighter moved from 115 Sea Zone to 113 Sea Zone
1 carrier moved from 115 Sea Zone to 114 Sea Zone
1 infantry moved from Belarus to Eastern Poland
Russians take Eastern Poland from Germans
1 fighter and 2 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
1 infantry moved from Tambov to Rostov
Russians take Rostov from Italians
Combat - Russians
Battle in Bryansk
Russians attack with 2 fighters and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 3 infantry in Bryansk, round 2 : 1/5 hits, 1,50 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Norway
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Norway, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 artillery and 2 infantry in Norway, round 3 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Norway, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Norway
Russians win, taking Norway from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 aaGun and 1 artillery moved from Finland to Vyborg
1 mech_infantry moved from Novgorod to Vologda
1 infantry moved from Russia to Vologda
1 aaGun moved from Samara to Vologda
6 infantry moved from Samara to Volgograd
2 aaGuns, 1 artillery and 23 infantry moved from Tambov to Volgograd
1 armour and 1 mech_infantry moved from Tambov to Volgograd
1 armour and 1 mech_infantry moved from Tambov to Vologda
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Tambov
2 fighters moved from Bryansk to Russia
2 artilleries and 3 infantry moved from Novgorod to Belarus
Place Units - Russians
3 infantry placed in Novgorod
3 artilleries placed in Russia
1 airfield placed in Tambov
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 43 PUs
Combat Hit Differential Summary :
Germans regular : -1,00
Russians regular : -1,17
??? I wouldn’t have posted if I knew it would rob you of sleep!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 airfield, 3 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Samara to Novosibirsk
Russians take Novosibirsk from Japanese
1 infantry moved from Tambov to Volgograd
Russians take Volgograd from Germans
1 artillery and 2 infantry moved from Finland to Norway
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
1 infantry moved from Russia to Bryansk
1 carrier and 1 fighter moved from 115 Sea Zone to 113 Sea Zone
1 carrier moved from 115 Sea Zone to 114 Sea Zone
1 infantry moved from Belarus to Eastern Poland
Russians take Eastern Poland from Germans
1 fighter and 2 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
1 infantry moved from Tambov to Rostov
Russians take Rostov from Italians
Combat - Russians
Battle in Bryansk
Russians attack with 2 fighters and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 3 infantry in Bryansk, round 2 : 1/5 hits, 1,50 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Norway
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Norway, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 artillery and 2 infantry in Norway, round 3 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Norway, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Norway
Russians win, taking Norway from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 aaGun and 1 artillery moved from Finland to Vyborg
1 mech_infantry moved from Novgorod to Vologda
1 infantry moved from Russia to Vologda
1 aaGun moved from Samara to Vologda
6 infantry moved from Samara to Volgograd
1 armour and 1 mech_infantry moved from Tambov to Volgograd
1 infantry moved from Russia to Tambov
2 artilleries and 3 infantry moved from Novgorod to Belarus
1 fighter moved from Bryansk to Tambov
1 fighter moved from Bryansk to Tambov
1 armour moved from Tambov to Vologda
1 mech_infantry moved from Tambov to Volgograd
1 infantry moved from Russia to Tambov
1 aaGun, 1 artillery and 23 infantry moved from Tambov to Volgograd
1 infantry moved from Russia to Tambov
Place Units - Russians
3 infantry placed in Novgorod
3 artilleries placed in Russia
1 airfield placed in Tambov
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 43 PUs
Combat Hit Differential Summary :
Germans regular : -1,00
Russians regular : -1,17
gonna dream … please use latest file
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 4 infantry, 2 submarines and 5 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 units repaired.
1 infantry moved from Kansu to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery moved from Kansu to Shensi
1 infantry moved from Yunnan to Hunan
Japanese take Hunan from Chinese
1 infantry moved from Szechwan to Kweichow
Japanese take Kweichow from Chinese
1 artillery and 1 infantry moved from Szechwan to Shensi
1 artillery moved from Kwangtung to Kwangsi
1 infantry moved from Kiangsi to Anhwe
1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber moved from Kiangsu to Anhwe
1 armour moved from Kwangtung to Anhwe
3 infantry moved from French Indo China to Kwangsi
1 artillery moved from Yunnan to Kwangsi
1 infantry moved from Alaska to British Columbia
Japanese take British Columbia from British
1 fighter and 2 tactical_bombers moved from Philippines to Anhwe
2 fighters and 1 tactical_bomber moved from Japan to Anhwe
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 submarine moved from 6 Sea Zone to 21 Sea Zone
Combat - Japanese
Japanese creates battle in territory 35 Sea Zone
Japanese creates battle in territory 39 Sea Zone
Battle in Dutch New Guinea
Battle in 21 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 21 Sea Zone
Japanese win, taking 35 Sea Zone from Americans, taking 39 Sea Zone from UK_Pacific, taking Dutch New Guinea from ANZAC with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Anhwe
Japanese attack with 1 armour, 4 fighters, 5 infantry, 1 mech_infantry and 4 tactical_bombers
British defend with 1 infantry; Chinese defend with 3 artilleries, 1 fighter and 9 infantry
Japanese roll dice for 1 armour, 4 fighters, 5 infantry, 1 mech_infantry and 4 tactical_bombers in Anhwe, round 2 : 5/15 hits, 6.17 expected hits
Chinese roll dice for 3 artilleries, 1 fighter and 10 infantry in Anhwe, round 2 : 7/14 hits, 5.00 expected hits
5 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 armour owned by the Japanese lost in Anhwe
4 infantry owned by the Chinese and 1 infantry owned by the British lost in Anhwe
Japanese roll dice for 4 fighters and 4 tactical_bombers in Anhwe, round 3 : 5/8 hits, 4.67 expected hits
Chinese roll dice for 3 artilleries, 1 fighter and 5 infantry in Anhwe, round 3 : 2/9 hits, 3.33 expected hits
1 fighter owned by the Japanese and 1 tactical_bomber owned by the Japanese lost in Anhwe
5 infantry owned by the Chinese lost in Anhwe
Japanese roll dice for 3 fighters and 3 tactical_bombers in Anhwe, round 4 : 4/6 hits, 3.50 expected hits
Chinese roll dice for 3 artilleries and 1 fighter in Anhwe, round 4 : 1/4 hits, 1.67 expected hits
1 tactical_bomber owned by the Japanese lost in Anhwe
1 fighter owned by the Chinese and 3 artilleries owned by the Chinese lost in Anhwe
Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -5
Casualties for Japanese: 1 armour, 1 fighter, 5 infantry, 1 mech_infantry and 2 tactical_bombers
Casualties for Chinese: 3 artilleries, 1 fighter and 9 infantry
Casualties for British: 1 infantry
Battle in Shensi
Japanese attack with 2 artilleries and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries and 1 infantry in Shensi, round 2 : 1/3 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Japanese attack with 2 artilleries and 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries and 3 infantry in Kwangsi, round 2 : 2/5 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kwangsi
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans
Non Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
2 fighters moved from Anhwe to Kiangsu
1 tactical_bomber moved from Anhwe to Kiangsu
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Philippines
1 carrier and 2 destroyers moved from 42 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Timguska to Urals
1 infantry moved from Kazakhstan to Tsinghai
1 infantry moved from Kazakhstan to Tsinghai
1 artillery and 1 infantry moved from Yunnan to Kweichow
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Anhwe to 6 Sea Zone
1 fighter moved from Anhwe to 35 Sea Zone
1 tactical_bomber moved from French Indo China to 35 Sea Zone
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
1 submarine moved from 37 Sea Zone to 35 Sea Zone
1 battleship moved from 42 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 armour placed in French Indo China
2 transports placed in 36 Sea Zone
2 submarines and 3 transports placed in 6 Sea Zone
4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Chinese regular : 1.33
Japanese regular : 0.17
That was a costly error. After I started over to change my purchase, I failed to click the fighter/bomber from FIC and went into it with 2 less aircraft. I had options with them after, but…
That could have been a complete disaster. I would probably have had to try and beg for some merciful concession, but as it turned out I can just eat the mistake.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 bomber, 1 destroyer, 1 factory_minor, 2 fighters, 4 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from Trans-Jordan to 95 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 destroyer, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Northern Italy
1 destroyer moved from 54 Sea Zone to 21 Sea Zone
1 bomber moved from Caroline Islands to 21 Sea Zone
2 infantry moved from Western United States to British Columbia
1 fighter moved from 10 Sea Zone to British Columbia
Combat Hit Differential Summary :
@pacifiersboard That’s true, I almost didn’t even consider/calculate it, and then was surprised at the odds
Checking situation -
That one is particularly dastardly. You truly are my friend Boldfresh’s kindred spirit, and it has been too long since I had to look out for sneaky moves. Especially sneaky, because I really could not figure out the Tambov airbase, and that is saying something.
I mean, I just can’t believe it. You were obviously targeting 97 because of the Russian carrier move and I still couldn’t find it. All the boring players around here made me go dull. 😏
I almost missed that you have to land the US fighter on the carrier, so one less UK fighter can get in. So I won’t scramble.
As you can tell, I’m up way too late, so any more decisions will have to wait.
And now I’m starting to play in a Classic tournament so I will make more mistakes. There’s no way I could be playing PTV unfortunately, I can’t do the back and forth between versions.