@mikawagunichi Sounds good. What does DM mean? Are you doing the G42 tournaments? If so, which strategies have you used in the past if you have done G42 in the past before. I’m thinking about using a variant of the Middle Earth Strategy that works for G42. I’m just worried it won’t work for a 5-7 round game.
2024 Playoff OOB Round 1 Pacifiers Board (+42) v Gamerman01
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Luck evening out again?
I’ll download and look, I thought at first you posted the whole turn -
Also, I notice you always roll amphibious first, thanks for that too
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@gamerman01 said in 2024 Playoff OOB Round 1 Pacifiers Board (+42) v Gamerman01:
I completely trust you, but I can’t see the rolls come in, and sometimes it’s nice to be able to see them right away
Maybe no one is getting them well, but I only get a few MARTI e-mails here and there over the past month or more.
I’ll try a different e-mail address, surely you can do that mid-game?
Thanks for the quick moves,
It is super fun to play youyou are right, I don’t cheat on dice and am sure you can change e-mail address mid-game.
In my game with Adam I had nice dice Anzac01 and then realised they were in local mode … MARTI dice rolled essentially worse
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@gamerman01 said in 2024 Playoff OOB Round 1 Pacifiers Board (+42) v Gamerman01:
Also, I notice you always roll amphibious first, thanks for that too
at least I am aware of of the rule; sometimes I miss to follow though
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Do you realize we probably just set a record?
Through 4 rounds, zero industrial complexes built
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@gamerman01 said in 2024 Playoff OOB Round 1 Pacifiers Board (+42) v Gamerman01:
Do you realize we probably just set a record?
Through 4 rounds, zero industrial complexes built
It had come to my mind, that Japan did not and that UK Europe did not, but I didnt see that our whole game world did not
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Lose sub, cruiser
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@gamerman01 said in 2024 Playoff OOB Round 1 Pacifiers Board (+42) v Gamerman01:
Luck evening out again?
I’ll download and look, I thought at first you posted the whole turnhave I missed your reply regarding your current casualties?
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - Americans Americans buy 2 carriers, 3 destroyers, 1 fighter and 1 submarine; Remaining resources: 1 PUs; Combat Move - Americans 1 fighter moved from Scotland to 127 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 armour, 1 carrier, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 123 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from 123 Sea Zone to Iceland 1 mech_infantry moved from Morocco to Tunisia 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 submarine moved from 6 Sea Zone to 16 Sea Zone 1 bomber moved from Wake Island to 16 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 artillery moved from 42 Sea Zone to Java 2 fighters moved from Queensland to 36 Sea Zone 1 battleship, 1 carrier, 3 cruisers, 1 destroyer and 2 submarines moved from 33 Sea Zone to 36 Sea Zone Americans take 35 Sea Zone from Japanese 1 destroyer moved from 26 Sea Zone to 16 Sea Zone Combat - Americans Japanese scrambles 3 units out of French Indo China to defend against the attack in 36 Sea Zone Battle in Java Battle in Normandy Bordeaux Battle in 127 Sea Zone Americans attack with 1 fighter Germans defend with 1 transport 1 transport owned by the Germans lost in 127 Sea Zone Americans win, taking Java from Japanese, taking Normandy Bordeaux from Germans with 1 fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Iceland Americans attack with 1 armour, 2 infantry and 1 mech_infantry Germans defend with 1 airfield and 2 infantry Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Iceland, round 2 : 1/4 hits, 1,00 expected hits Germans roll dice for 2 infantry in Iceland, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans lost in Iceland 1 infantry owned by the Germans lost in Iceland Americans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Iceland, round 3 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Iceland, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Americans lost in Iceland Americans roll dice for 1 armour and 1 infantry in Iceland, round 4 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Iceland, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Iceland Americans win, taking Iceland from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is -1 Casualties for Americans: 1 infantry and 1 mech_infantry Casualties for Germans: 2 infantry Battle in 36 Sea Zone Americans attack with 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 2 fighters and 2 submarines Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 3 transports Americans roll dice for 2 submarines in 36 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Units damaged: 1 battleship owned by the Japanese Americans roll dice for 1 battleship, 1 carrier, 3 cruisers, 1 destroyer and 2 fighters in 36 Sea Zone, round 2 : 5/7 hits, 3,50 expected hits Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 3 transports in 36 Sea Zone, round 2 : 5/9 hits, 4,83 expected hits Units damaged: 1 battleship owned by the Americans 1 carrier owned by the Americans and 2 fighters owned by the Americans lost in 36 Sea Zone 1 fighter owned by the Japanese and 2 carriers owned by the Japanese lost in 36 Sea Zone Americans roll dice for 2 submarines in 36 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 battleship, 3 cruisers and 1 destroyer in 36 Sea Zone, round 3 : 3/5 hits, 2,50 expected hits Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer, 3 fighters and 3 transports in 36 Sea Zone, round 3 : 3/6 hits, 3,50 expected hits 2 submarines owned by the Americans and 1 cruiser owned by the Americans lost in 36 Sea Zone 3 fighters owned by the Japanese lost in 36 Sea Zone Americans roll dice for 1 battleship, 2 cruisers and 1 destroyer in 36 Sea Zone, round 4 : 2/4 hits, 2,00 expected hits Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer and 3 transports in 36 Sea Zone, round 4 : 1/3 hits, 1,50 expected hits 1 cruiser owned by the Americans lost in 36 Sea Zone 1 destroyer owned by the Japanese and 1 cruiser owned by the Japanese lost in 36 Sea Zone Americans roll dice for 1 battleship, 1 cruiser and 1 destroyer in 36 Sea Zone, round 5 : 1/3 hits, 1,50 expected hits Japanese roll dice for 1 battleship and 3 transports in 36 Sea Zone, round 5 : 1/1 hits, 0,67 expected hits 1 cruiser owned by the Americans lost in 36 Sea Zone 1 battleship owned by the Japanese lost in 36 Sea Zone 3 transports owned by the Japanese lost in 36 Sea Zone Americans win, taking 36 Sea Zone from Neutral with 1 battleship and 1 destroyer remaining. Battle score for attacker is 49 Casualties for Americans: 1 carrier, 3 cruisers, 2 fighters and 2 submarines Casualties for Japanese: 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 3 transports Battle in 16 Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 bomber and 1 destroyer in 16 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 transports moved from 33 Sea Zone to 26 Sea Zone 1 carrier moved from 26 Sea Zone to 54 Sea Zone 1 bomber moved from 16 Sea Zone to Wake Island 1 fighter moved from Western United States to Wake Island 1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 mech_infantry and 2 transports moved from 101 Sea Zone to 89 Sea Zone 1 mech_infantry moved from Southeast Mexico to 89 Sea Zone 2 mech_infantrys and 2 transports moved from 89 Sea Zone to 88 Sea Zone 2 infantry moved from British Guiana to 88 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 88 Sea Zone to 91 Sea Zone 2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 1 fighter moved from 127 Sea Zone to Novgorod 1 tactical_bomber moved from Scotland to Novgorod 2 fighters moved from 33 Sea Zone to Queensland Place Units - Americans 1 carrier and 1 destroyer placed in 101 Sea Zone 1 fighter placed in 101 Sea Zone Americans undo move 2. 1 destroyer and 1 submarine placed in 101 Sea Zone 1 carrier and 1 destroyer placed in 10 Sea Zone Americans undo move 2. 1 destroyer placed in 10 Sea Zone 1 fighter placed in Western United States 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 58 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Sikang to Shensi Chinese take Shensi from Japanese 1 infantry moved from Kweichow to Hopei Chinese take Hopei from Japanese 1 infantry moved from Kweichow to Anhwe Chinese take Anhwe from Japanese 1 fighter and 2 infantry moved from Kweichow to Hunan 2 infantry moved from Kweichow to Yunnan 1 infantry moved from Szechwan to Yunnan 1 infantry moved from Kweichow to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hunan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 3 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 4 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Kweichow 3 infantry moved from Kweichow to Anhwe Place Units - Chinese 4 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Purchase Units - British British buy 2 fighters and 1 harbour; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Americans takes Libya from Italians EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 2 infantry and 2 mech_infantrys moved from Morocco to French West Africa EDIT: 2 transports moved from 91 Sea Zone to 87 Sea Zone EDIT: 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 submarine moved from 37 Sea Zone to 39 Sea Zone 1 submarine moved from 41 Sea Zone to 39 Sea Zone 1 bomber moved from Eastern Persia to 39 Sea Zone 1 bomber and 1 tactical_bomber moved from Eastern Persia to Italian Somaliland 1 artillery and 9 infantry moved from West India to India 1 submarine moved from 44 Sea Zone to 37 Sea Zone 3 fighters moved from United Kingdom to 112 Sea Zone 1 destroyer and 1 submarine moved from 110 Sea Zone to 112 Sea Zone 1 cruiser and 1 destroyer moved from 91 Sea Zone to 112 Sea Zone Combat - British Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone Battle in 112 Sea Zone British attack with 1 cruiser, 2 destroyers, 3 fighters and 1 submarine Germans defend with 1 cruiser, 1 destroyer, 3 fighters and 3 submarines British roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 cruiser, 2 destroyers and 3 fighters in 112 Sea Zone, round 2 : 2/6 hits, 2,67 expected hits Germans roll dice for 3 submarines in 112 Sea Zone, round 2 : 0/3 hits, 0,50 expected hits Germans roll dice for 1 cruiser, 1 destroyer and 3 fighters in 112 Sea Zone, round 2 : 3/5 hits, 2,83 expected hits 1 destroyer owned by the British, 1 cruiser owned by the British and 1 submarine owned by the British lost in 112 Sea Zone 2 submarines owned by the Germans lost in 112 Sea Zone British roll dice for 1 destroyer and 3 fighters in 112 Sea Zone, round 3 : 2/4 hits, 1,83 expected hits Germans roll dice for 1 submarine in 112 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 cruiser, 1 destroyer and 3 fighters in 112 Sea Zone, round 3 : 2/5 hits, 2,83 expected hits 1 destroyer owned by the British and 1 fighter owned by the British lost in 112 Sea Zone 1 submarine owned by the Germans and 1 cruiser owned by the Germans lost in 112 Sea Zone 2 fighters owned by the British retreated Germans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is -14 Casualties for British: 1 cruiser, 2 destroyers, 1 fighter and 1 submarine Casualties for Germans: 1 cruiser and 3 submarines Battle in Italian Somaliland British attack with 1 bomber and 1 tactical_bomber Japanese defend with 1 bomber British roll dice for 1 bomber and 1 tactical_bomber in Italian Somaliland, round 2 : 2/2 hits, 1,17 expected hits Italians roll dice for 1 bomber in Italian Somaliland, round 2 : 0/1 hits, 0,17 expected hits 1 bomber owned by the Japanese lost in Italian Somaliland British win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Japanese: 1 bomber Battle in India British attack with 1 artillery and 9 infantry Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry British roll dice for 1 artillery and 9 infantry in India, round 2 : 4/10 hits, 2,00 expected hits Japanese roll dice for 1 artillery and 1 infantry in India, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in India British win, taking India from Japanese with 1 artillery and 9 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Battle in 39 Sea Zone British attack with 1 bomber and 2 submarines Japanese defend with 1 destroyer and 1 transport British roll dice for 2 submarines in 39 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits British roll dice for 1 bomber in 39 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits Japanese roll dice for 1 destroyer and 1 transport in 39 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the British lost in 39 Sea Zone 1 destroyer owned by the Japanese lost in 39 Sea Zone 1 transport owned by the Japanese lost in 39 Sea Zone British win, taking 39 Sea Zone from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 9 Casualties for British: 1 submarine Casualties for Japanese: 1 destroyer and 1 transport Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Non Combat Move - British Turning on Edit Mode EDIT: Changing ownership of Libya from Americans to Italians EDIT: Turning off Edit Mode 3 aaGuns moved from West India to India 1 armour moved from British Somaliland to 76 Sea Zone 1 armour and 1 transport moved from 76 Sea Zone to 98 Sea Zone 1 infantry moved from Egypt to Alexandria 1 carrier moved from 76 Sea Zone to 98 Sea Zone 1 fighter moved from Persia to 98 Sea Zone 1 infantry moved from Iraq to Trans-Jordan 1 armour moved from 98 Sea Zone to Alexandria 1 tactical_bomber moved from Italian Somaliland to British Somaliland 1 bomber moved from 39 Sea Zone to Persia 1 bomber moved from Italian Somaliland to Trans-Jordan 2 mech_infantrys moved from Union of South Africa to Belgian Congo 2 aaGuns moved from Scotland to United Kingdom 1 transport moved from 91 Sea Zone to 106 Sea Zone 1 mech_infantry moved from Algeria to Tunisia 1 artillery and 1 infantry moved from Morocco to Algeria 1 fighter moved from 112 Sea Zone to United Kingdom 1 fighter moved from 112 Sea Zone to 123 Sea Zone 1 armour and 1 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 123 Sea Zone 1 armour and 1 infantry moved from 123 Sea Zone to Iceland Place Units - British 1 harbour placed in Iceland 2 fighters placed in United Kingdom Turn Complete - British British collect 30 PUs; end with 30 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese regular : -1,00 Americans regular : 0,33 Italians regular : -0,17 Japanese regular : -1,17 Germans regular : -0,67 British regular : 1,67
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Egypt to Alexandria 1 submarine moved from 33 Sea Zone to 43 Sea Zone 1 submarine moved from 42 Sea Zone to 44 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 cruiser moved from 110 Sea Zone to 123 Sea Zone 1 cruiser moved from 110 Sea Zone to 125 Sea Zone 2 infantry moved from Scotland to United Kingdom Combat - French Battle in 123 Sea Zone British loiter and taunt; French attack with 1 cruiser; Americans loiter and taunt Germans defend with 1 transport 1 transport owned by the Germans lost in 123 Sea Zone French win with 1 cruiser remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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@pacifiersboard said in 2024 Playoff OOB Round 1 Pacifiers Board (+42) v Gamerman01:
TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Egypt to Alexandria 1 submarine moved from 33 Sea Zone to 43 Sea Zone 1 submarine moved from 42 Sea Zone to 44 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 cruiser moved from 110 Sea Zone to 123 Sea Zone 1 cruiser moved from 110 Sea Zone to 125 Sea Zone 2 infantry moved from Scotland to United Kingdom Combat - French Battle in 123 Sea Zone British loiter and taunt; French attack with 1 cruiser; Americans loiter and taunt Germans defend with 1 transport 1 transport owned by the Germans lost in 123 Sea Zone French win with 1 cruiser remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
gonna go to bed already but could not imagine an Italian turn stopping me from doing with Anzac and France as posted ^^ so Italy and Germany go
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Once again you’re cooler than most, thanks a lot, yes I am just sitting down to play Italy now
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I don’t think the other side of the bracket has even started yet - Disarray has all 3 playoffs to take on, after all
But we are on a roll and the action is addicting
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Well, there is one thing.
Would you attack the German fighter on Libya with 1 French infantry?
Probably not because it would turn blue if I miss you
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There’s an ANZAC there too.
I guess by giving your move in advance you are saying you will not attack. -
In bed but not asleep lol
just leave an Italian inf there otherwise I take odds with both ANZAC and French inf (killing a Ftr would be more valuable than getting territory -
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@gamerman01 said in 2024 Playoff OOB Round 1 Pacifiers Board (+42) v Gamerman01:
There’s an ANZAC there too.
I guess by giving your move in advance you are saying you will not attack.also totally fine with keeping my infantries
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What I want to say: I can stick with my advance turns but if you leave lone Ftr I would rather assault
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OK I’ll leave 1 infantry there
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Thanks for cleaning up the Iceland transport, that was going to stress me which way to move it